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- int i13;
- i13 = 0;
- for (;i13<3;)
- {
- int i14;
- i14 = 0;
- for (;i14<3;)
- {
- uvec3 v15;
- v15.x = 0u;
- v15.y = uint(i14);
- v15.z = uint(i13);
- uvec3 v16;
- v16.xyz = (gl_LocalInvocationID+v15);
- uint u17;
- u17 = MaskLDS.Inner[int(v16.z)].Inner[int(v16.y)].Inner[int(v16.x)];
- uint u18;
- u18 = (u17&1023u);
- uint u19;
- u19 = ((u18>0u))?(1u):(0u);
- uint u20;
- u20 = (u4|u19);
- u4 = u20;
- uint u21;
- u21 = ((u17>>10u)&4095u);
- uint u22;
- u22 = ((u21>0u))?(4u):(0u);
- uint u23;
- u23 = (u20|u22);
- u4 = u23;
- uint u24;
- u24 = ((u17>>22u)&1023u);
- uint u25;
- u25 = ((u24>0u))?(8u):(0u);
- u4 = (u23|u25);
- uvec3 v26;
- v26.x = 1u;
- v26.y = uint(i14);
- v26.z = uint(i13);
- uvec3 v27;
- v27.xyz = (gl_LocalInvocationID+v26);
- uint u28;
- u28 = MaskLDS.Inner[int(v27.z)].Inner[int(v27.y)].Inner[int(v27.x)];
- uint u29;
- u29 = (u28&1023u);
- uint u30;
- u30 = ((u29>0u))?(1u):(0u);
- uint u31;
- u31 = (u4|u30);
- u4 = u31;
- uint u32;
- u32 = ((u28>>10u)&4095u);
- uint u33;
- u33 = ((u32>0u))?(4u):(0u);
- uint u34;
- u34 = (u31|u33);
- u4 = u34;
- uint u35;
- u35 = ((u28>>22u)&1023u);
- uint u36;
- u36 = ((u35>0u))?(8u):(0u);
- u4 = (u34|u36);
- uvec3 v37;
- v37.x = 2u;
- v37.y = uint(i14);
- v37.z = uint(i13);
- uvec3 v38;
- v38.xyz = (gl_LocalInvocationID+v37);
- uint u39;
- u39 = MaskLDS.Inner[int(v38.z)].Inner[int(v38.y)].Inner[int(v38.x)];
- uint u40;
- u40 = (u39&1023u);
- uint u41;
- u41 = ((u40>0u))?(1u):(0u);
- uint u42;
- u42 = (u4|u41);
- u4 = u42;
- uint u43;
- u43 = ((u39>>10u)&4095u);
- uint u44;
- u44 = ((u43>0u))?(4u):(0u);
- uint u45;
- u45 = (u42|u44);
- u4 = u45;
- uint u46;
- u46 = ((u39>>22u)&1023u);
- uint u47;
- u47 = ((u46>0u))?(8u):(0u);
- u4 = (u45|u47);
- i14 = (i14+1);
- }
- i13 = (i13+1);
- }
- SO MUCH BETTER:
- int i14;
- i14 = 0;
- for (;i14<3;)
- {
- uvec3 v15;
- v15.x = 0u;
- v15.y = 0u;
- v15.z = uint(i14);
- uvec3 v16;
- v16.xyz = (gl_LocalInvocationID+v15);
- u4 = (u4|MaskLDS.Inner[int(v16.z)].Inner[int(v16.y)].Inner[int(v16.x)]);
- uvec3 v17;
- v17.x = 1u;
- v17.y = 0u;
- v17.z = uint(i14);
- uvec3 v18;
- v18.xyz = (gl_LocalInvocationID+v17);
- u4 = (u4|MaskLDS.Inner[int(v18.z)].Inner[int(v18.y)].Inner[int(v18.x)]);
- uvec3 v19;
- v19.x = 2u;
- v19.y = 0u;
- v19.z = uint(i14);
- uvec3 v20;
- v20.xyz = (gl_LocalInvocationID+v19);
- u4 = (u4|MaskLDS.Inner[int(v20.z)].Inner[int(v20.y)].Inner[int(v20.x)]);
- uvec3 v21;
- v21.x = 0u;
- v21.y = 1u;
- v21.z = uint(i14);
- uvec3 v22;
- v22.xyz = (gl_LocalInvocationID+v21);
- u4 = (u4|MaskLDS.Inner[int(v22.z)].Inner[int(v22.y)].Inner[int(v22.x)]);
- uvec3 v23;
- v23.x = 1u;
- v23.y = 1u;
- v23.z = uint(i14);
- uvec3 v24;
- v24.xyz = (gl_LocalInvocationID+v23);
- u4 = (u4|MaskLDS.Inner[int(v24.z)].Inner[int(v24.y)].Inner[int(v24.x)]);
- uvec3 v25;
- v25.x = 2u;
- v25.y = 1u;
- v25.z = uint(i14);
- uvec3 v26;
- v26.xyz = (gl_LocalInvocationID+v25);
- u4 = (u4|MaskLDS.Inner[int(v26.z)].Inner[int(v26.y)].Inner[int(v26.x)]);
- uvec3 v27;
- v27.x = 0u;
- v27.y = 2u;
- v27.z = uint(i14);
- uvec3 v28;
- v28.xyz = (gl_LocalInvocationID+v27);
- u4 = (u4|MaskLDS.Inner[int(v28.z)].Inner[int(v28.y)].Inner[int(v28.x)]);
- uvec3 v29;
- v29.x = 1u;
- v29.y = 2u;
- v29.z = uint(i14);
- uvec3 v30;
- v30.xyz = (gl_LocalInvocationID+v29);
- u4 = (u4|MaskLDS.Inner[int(v30.z)].Inner[int(v30.y)].Inner[int(v30.x)]);
- uvec3 v31;
- v31.x = 2u;
- v31.y = 2u;
- v31.z = uint(i14);
- uvec3 v32;
- v32.xyz = (gl_LocalInvocationID+v31);
- u4 = (u4|MaskLDS.Inner[int(v32.z)].Inner[int(v32.y)].Inner[int(v32.x)]);
- i14 = (i14+1);
- }
- uint u33;
- u33 = (u4&1023u);
- uint u34;
- u34 = ((u33>0u))?(1u):(0u);
- uint u35;
- u35 = (u13|u34);
- uint u36;
- u36 = ((u4>>10u)&4095u);
- uint u37;
- u37 = ((u36>0u))?(4u):(0u);
- uint u38;
- u38 = (u35|u37);
- uint u39;
- u39 = ((u4>>22u)&1023u);
- uint u40;
- u40 = ((u39>0u))?(8u):(0u);
- uint u41;
- u41 = (u38|u40);
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