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Sep 26th, 2017
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  1. [Engine.UIInteraction]
  2. UIJoystickDeadZone=0.9
  3. UIAxisMultiplier=1.0
  4. AxisRepeatDelay=0.2
  5. MouseButtonRepeatDelay=0.15
  6. DoubleClickTriggerSeconds=0.5
  7. DoubleClickPixelTolerance=1
  8. ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
  9. ConfiguredAxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
  10. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
  11. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
  12. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
  13. ConfiguredAxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
  14.  
  15. [Engine.GameUISceneClient]
  16. OverlaySceneAlphaModulation=0.45
  17. bRestrictActiveControlToFocusedScene=true
  18. bCaptureUnprocessedInput=True
  19. bEnableDebugInput=true
  20. bRenderDebugInfo=false
  21. bRenderActiveControlInfo=true
  22. bRenderFocusedControlInfo=true
  23. bRenderTargetControlInfo=true
  24. bRenderDebugInfoAtTop=true
  25. bSelectVisibleTargetsOnly=true
  26. bInteractiveMode=false
  27. bDisplayFullPaths=true
  28. bShowWidgetPath=true
  29. bShowRenderBounds=true
  30. bShowCurrentState=true
  31. bShowMousePos=true
  32.  
  33. [GFxUI.GFxMoviePlayer]
  34. SplitscreenLayoutYAdjust=-27
  35.  
  36. [Configuration]
  37.  
  38. [ShooterGame.UTGameInteraction]
  39. AxisRepeatDelay=0.2
  40.  
  41. [ShooterGame.SGUIGameMenuManager]
  42. SceneData=(SceneName="OptionsMenu", SWFFileName="SGOptionsScene.swf")
  43. SceneData=(SceneName="CharPreviewTestScene", SWFFileName="SGCharPreviewTestScene.swf")
  44. SceneData=(SceneName="RoundReview", SWFFileName="SGRoundReviewScene.swf")
  45. SceneData=(SceneName="GameOverviewScene", SWFFileName="SGGameOverviewScene.swf")
  46. SceneData=(SceneName="TutorialGameReview", SWFFileName="SGTutorialGameReview.swf")
  47. SceneData=(SceneName="TutorialScoreboard", SWFFileName="SGTutorialScoreboard.swf")
  48. m_SceneLockTime=5.0
  49.  
  50. [ShooterGame.SGUIHUDObjectiveProgression]
  51. DropSpeed=150
  52. DropDistance=32
  53. ProgressBarSpeed=100
  54. TimeUpdateSwooshSpeed=1600
  55.  
  56. [ShooterGame.SGUIHUDPlayer]
  57. NativeHUDResolution=(X=1280, Y=720)
  58. ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
  59. ConsoleMessageLogPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0.0,Y=16.666668))
  60. SpectatorConsoleMessageLog=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=23.333334))
  61. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0.0,Y=0.0))
  62. SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.0,Y=123.333336))
  63. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  64. ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25))
  65. ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
  66. ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
  67. MinimapPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=533.3334,Y=66.66667))
  68. ObituaryMessageLogPosition=(Align=(H=HA_RIGHT, V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=13.333334,Y=160.0))
  69. InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
  70. ExpCounterPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=0.0,Y=100.0), ShadowOffset=(X=-1, Y=-1))
  71. GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
  72. SubtitlesPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=81.333336))
  73. ObjectiveProgressionNotification=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=100.0), ShadowOffset=(X=-1, Y=-1))
  74. GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP))
  75. SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
  76. DetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=600.0,Y=166.66667))
  77. DebilitatedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=580.0,Y=200.0))
  78. WeaponAmmoPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=100.0,Y=246.66667), ShadowOffset=(X=-1, Y=-1))
  79. AbilityCooldownPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=-190.0,Y=213.33334), ShadowOffset=(X=-1, Y=-1))
  80. CarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="ABILITYCOOLDOWN"), PixelOffset=(Y=0, X=0), ShadowOffset=(X=-1, Y=-1))
  81. PlayerHealthPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=100.0,Y=200.0), ShadowOffset=(X=-1, Y=-1))
  82. ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0.0,Y=13.333334), ShadowOffset=(X=-1, Y=-1))
  83. ReadyUpPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=0.0))
  84. BadgeNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=556.6667,Y=0.0))
  85. ExecutionBadgeNotificationPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=53.333336))
  86. DeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0))
  87. SpectatorGameWaveTimerPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=40.0))
  88. GameWaveTimerPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_CENTER, HA="", VA=""), PixelOffset=(X=250.0,Y=160.66667))
  89. ObjectivePosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=26.666668,Y=70.0))
  90. SpectatorObjectivePosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=40.0))
  91. ActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=6.666667,Y=6.666667))
  92. SpectatorActionMenuPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_TOP, HA="", VA=""), PixelOffset=(X=6.666667,Y=6.666667))
  93. CharacterSelectionPosition=(Align=(H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM))
  94. SpectatorCardPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0.0,Y=0.0))
  95. ExecutionGameStatusPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, HA="", VA=""), PixelOffset=(X=0.0,Y=0.0))
  96. ExecutionCountdownPosition=(Align=(H=HA_NONE, V=HA_NONE))
  97. ExecutionRoundNotificationPosition=(Align=(H=HA_NONE, V=HA_NONE))
  98. ExecutionRoundIntroPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM, HA="", VA=""), PixelOffset=(X=0.0,Y=0.0))
  99. MaxNumHitReticules=16
  100. MaxNumConsoleMsg=10
  101. MaxConsoleMsgTime=-1
  102. MaxConsoleParentDisplayTime=8
  103. ConsoleMsgYBufferHeight=1
  104. MaxNumObituaryMsg=10
  105. MaxObituaryMsgTime=5
  106. ObituaryMsgYBufferHeight=1
  107. m_bEnableHudShake=true
  108.  
  109. [ShooterGame.SGUIHUDHitIndicator]
  110. m_NumDamageIndicators=8
  111.  
  112. [ShooterGame.SGUIHUDObituaryMessageLog]
  113. LeftAlignMessages=false
  114. MessageComponentPadding=5.f
  115.  
  116. [ShooterGame.SGUIHUDGrenadeIndicator]
  117. MaxGrenadeIcons=16
  118. m_GrenadeTraceInterval=0.1
  119. GrenadeVisibleAtDistanceMax=512
  120. IconDistanceFromCursor=100
  121. m_BlinkDuration=2
  122. m_BlinkSpeedModifier=12
  123. m_EnableBlink=true
  124. m_BlinkColor1=(R=255,G=0,B=0,A=255)
  125. m_BlinkColor2=(R=255,G=0,B=0,A=0)
  126. m_BlinkColorOutOfView1=(R=55,G=55,B=55,A=255)
  127. m_BlinkColorOutOfView2=(R=55,G=55,B=55,A=0)
  128.  
  129. [ShooterGame.SGUIHUDIFFObjectBase]
  130. m_CentreClampOffset=(X=0,Y=50)
  131. m_SpeedCentreClamp=2048
  132.  
  133. [ShooterGame.SGUIHUDIFFObjectPrimaryObjective]
  134. m_PrimaryColor=(R=220,G=220,B=30,A=255)
  135.  
  136. [ShooterGame.SGUIHUDIFFObjectEVObjective]
  137.  
  138. [ShooterGame.SGUIHUDIFFObjectSecondaryObjective]
  139.  
  140. [ShooterGame.SGUIHUDIFFObjectAlly]
  141. m_PrimaryColor=(R= 178, G= 255, B= 100, A= 255)
  142. m_SecondaryColour=(R=255,G=255,B=255,A=255)
  143.  
  144. [ShooterGame.SGUIHUDIFFObjectEnemy]
  145. m_PrimaryColor=(R= 255, G= 0, B= 0, A= 255)
  146.  
  147. [ShooterGame.PVEUIHUDIFFObjectAI]
  148. m_PrimaryColor=(R=240,G=95,B=65,A=255)
  149.  
  150. [ShooterGame.SGUIHUDIFFObjectGrenade]
  151.  
  152. [ShooterGame.SGUIHUDIFFObjectPrimaryPerformer]
  153. m_PrimaryColor=(R= 220, G= 220, B= 30, A= 255)
  154.  
  155. [ShooterGame.SGUIHUDIFFObjectSecondaryPerformer]
  156.  
  157. [ShooterGame.SGUIHUDInteractionFillBar]
  158. m_ActionContextPollThreshold=0.5
  159. m_CenterHudPosition=(Attach=(H=HA_CENTER,V=HA_CENTER),PixelOffset=(Y=32))
  160. m_LowerHudPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=60))
  161.  
  162. [ShooterGame.SGUIHUDWeaponAmmo]
  163. m_NoAmmoColor=(R=55,G=55,B=55,A=255)
  164. m_AmmoColor=(R=255,G=255,B=255,A=255)
  165. m_LowAmmoColor=(R=0,G=181,B=222,A=255)
  166. m_LowAmmoColor2=(R=0,G=40,B=49,A=255)
  167. m_LowAmmoPercentage=0.4
  168. m_RateOfBlink=15
  169. m_PollThreshold=0.2
  170.  
  171. [ShooterGame.SGUIGameOptions]
  172. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Resume", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsResume, IsDefaultMenu=false)
  173. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing0")
  174. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ChangeTeam", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsChangeTeam, IsDefaultMenu=false)
  175. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.CallVote", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsCallVote, IsDefaultMenu=false)
  176. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing1")
  177. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.GameMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsGameSettings, IsDefaultMenu=false)
  178. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.ControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsControls, IsDefaultMenu=false)
  179. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.SpectatorControlsMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsSpectatorControls, IsDefaultMenu=false)
  180. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.VideoMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsVideo, IsDefaultMenu=false)
  181. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.AudioMenu", OptionsScene="GameOptionsConfigScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsAudio, IsDefaultMenu=false)
  182. m_MenuItems=(OptionType=GameOption_Spacing, ID="GameOptionSpacing2")
  183. m_MenuItems=(ButtonText="ShooterGame.SGUIGameOptionsSubmenu.Disconnect", OptionsScene="GameOptionsBlankScene", OptionsMenuClass=ShooterGame.SGUIGameOptionsDisconnect, IsDefaultMenu=false)
  184.  
  185. [ShooterGame.SGUIGameOptionsSubmenu]
  186. m_ScrollSpeed=0.4
  187. m_ScrollDelay=0.4
  188. m_ApplyButtonString=ShooterGame.SGUIGameOptionsSubmenu.Apply
  189. m_DefaultButtonString=ShooterGame.SGUIGameOptionsSubmenu.Default
  190.  
  191. [ShooterGame.SGUIGameOptionsResume]
  192. m_Options=( OptionType=GameOption_Button, LabelText="", ID="resume")
  193.  
  194. [ShooterGame.SGUIGameOptionsChangeTeam]
  195. m_Options=( OptionType=GameOption_Spacing, ID="teamSpace0" )
  196. m_Options=( OptionType=GameOption_Spacing, ID="teamSpace1" )
  197. m_Options=( OptionType=GameOption_Button, LabelText="", ID="alpha", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Alpha", Id="alpha")))
  198. m_Options=( OptionType=GameOption_Button, LabelText="", ID="bravo", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Bravo", Id="bravo")))
  199. m_Options=( OptionType=GameOption_Button, LabelText="", ID="spectate", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Spectate", Id="spectate")))
  200.  
  201. [ShooterGame.SGUIGameOptionsQuit]
  202. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace1" )
  203. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace2" )
  204. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace3" )
  205. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace4" )
  206. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace5" )
  207. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace6" )
  208. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace7" )
  209. m_Options=( OptionType=GameOption_Spacing, ID="quitSpace8" )
  210. m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_Yes", Id="yes")))
  211. m_Options=( OptionType=GameOption_Button, LabelText="", ID="quit", Items=((Text="ShooterGame.SGUIGameOptionsSubmenu.Quit_No", Id="no")))
  212.  
  213. [ShooterGame.SGUIGameOptionsDisconnect]
  214.  
  215. [ShooterGame.SGUIGameOptionsAudio]
  216. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsAudio.AudioProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsAudio.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsAudio.UserProfile", Id="user")))
  217. m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  218. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MasterVolume", ID="mastervolume", Properties=(Min=0, Max=100, Default=100) )
  219. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.MusicVolume", ID="musicvolume", Properties=(Min=0, Max=100, Default=100) )
  220. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.DialogueVolume", ID="dialoguevolume", Properties=(Min=0, Max=100, Default=100) )
  221. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsAudio.SFXVolume", ID="sfxvolume", Properties=(Min=0, Max=100, Default=100) )
  222. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceReceiveVolume", ID="voicereceivevolume", Properties=(Min=0, Max=100, Default=100) )
  223. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  224. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleHitBeeps", ID="hitbeeps", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  225. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsAudio.Subtitles", ID="subtitles", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  226. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.VoiceEnabled", ID="clientvoice", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  227.  
  228. [ShooterGame.SGUIGameOptionsGameSettings]
  229. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.StaticCrosshairType", ID="staticcrosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.StaticNone", Id="StaticNone"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticSmallDot", Id="StaticSmallDot"), (Text="ShooterGame.SGUIGameOptionsGameSettings.StaticMediumDot", Id="StaticMediumDot"), (Text="ShooterGame.SGUIGameOptionsGameSettings.StaticLargeDot", Id="StaticLargeDot"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticCross", Id="StaticCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticTCross", Id="StaticTCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticCircle", Id="StaticCircle"), (Text="ShooterGame.SGUIGameOptionsGameSettings.StaticCaret", Id="StaticCaret"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticHatch", Id="StaticHatch"),(Text="ShooterGame.SGUIGameOptionsGameSettings.StaticCustom", Id="StaticCustom")))
  230. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.DynamicCrosshairType", ID="dynamiccrosshairtype", Items=((Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicNone", Id="DynamicNone"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCross", Id="DynamicCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTCross", Id="DynamicTCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicBracket", Id="DynamicBracket"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriCross", Id="DynamicTriCross"),(Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriPoint", Id="DynamicTriPoint"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicTriBracket", Id="DynamicTriBracket"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCircle", Id="DynamicCircle"), (Text="ShooterGame.SGUIGameOptionsGameSettings.DynamicCircleHollow", Id="DynamicCircleHollow")))
  231. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicator", ID="crosshairhitindicator", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  232. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.DisplayDotWhenIronsight", ID="displaydotwhenironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  233. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairHitIndicatorScale", ID="crosshairhitindicatorscale", Properties=(Min=0, Max=2)))
  234. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairRed", ID="crosshairred", Properties=(Min=0, Max=255) )
  235. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairGreen", ID="crosshairgreen", Properties=(Min=0, Max=255) )
  236. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairBlue", ID="crosshairblue", Properties=(Min=0, Max=255) )
  237. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairAlpha", ID="crosshairalpha", Properties=(Min=0, Max=255) )
  238. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CrosshairDynamicAlpha", ID="crosshairdynamicalpha", Properties=(Min=0, Max=255) )
  239. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.StaticBorder", ID="staticborder", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  240. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings1" )
  241. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsGameSettings.HudAlpha", ID="hudalpha", Properties=(Min=0, Max=100) )
  242. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.UseFireteamSidebar", ID="usefireteamsidebar", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  243. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings2" )
  244. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.BloodPP", ID="bloodpp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  245. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.GamePP", ID="gamepp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  246. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.MenuPP", ID="menupp", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  247. m_Options=( OptionType=GameOption_Spacing, ID="spaceGameSettings3" )
  248. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewBob", ID="viewbob", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  249. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.ViewArmsMomentum", ID="viewarmsmomentum", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  250. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.CameraAnims", ID="cameraanims", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  251. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsGameSettings.SprintFov", ID="sprintfov", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  252.  
  253. [ShooterGame.SGUIGameOptionsControls]
  254. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ControlsProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsControls.DefaultProfile", Id="default"),(Text="ShooterGame.SGUIGameOptionsControls.UserProfile", Id="user")))
  255. m_Options=( OptionType=GameOption_Spacing, ID="space8" )
  256. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
  257. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseADS", ID="sightsens", Properties=(Min=0, Max=1, Default=0) )
  258. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  259. m_Options=( OptionType=GameOption_Spacing, ID="space11" )
  260. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  261. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) )
  262. m_Options=( OptionType=GameOption_Spacing, ID="space10" )
  263. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Fire", ID="fire", KeyCmd="Fire", Items=((Text="", Id="fire_1"),(Text="", Id="fire_2")))
  264. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.SecondaryFire", KeyCmd="AltFire",ID="altfire", Items=((Text="", Id="altfire_1"),(Text="", Id="altfire_2")))
  265. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Use", ID="use", KeyCmd="UseCmd",Items=((Text="", Id="use_1"),(Text="", Id="use_2")))
  266. m_Options=( OptionType=GameOption_Spacing, ID="space" )
  267. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2")))
  268. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
  269. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2")))
  270. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
  271. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Left", KeyCmd="TurnLeft",ID="left", Items=((Text="", Id="left_1"),(Text="", Id="left_2")))
  272. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Right", KeyCmd="TurnRight",ID="right", Items=((Text="", Id="right_1"),(Text="", Id="right_2")))
  273. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  274. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Crouch", KeyCmd="Duck",ID="crouch", Items=((Text="", Id="crouch_1"),(Text="", Id="crouch_2")))
  275. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Walk", KeyCmd="Walking",ID="walk", Items=((Text="", Id="walk_1"),(Text="", Id="walk_2")))
  276. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Sprint", KeyCmd="SprintAndBreath",ID="sprint", Items=((Text="", Id="sprint_1"),(Text="", Id="sprint_2")))
  277. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Jump", KeyCmd="JumpCmd",ID="jump", Items=((Text="", Id="jump_1"),(Text="", Id="jump_2")))
  278. m_Options=( OptionType=GameOption_Spacing, ID="space7" )
  279. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleCrouch", ID="togglecrouch", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  280. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleSprint", ID="togglesprint", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  281. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ToggleIronsight", ID="toggleironsight", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  282. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InteractionMode", ID="interactionmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  283. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.AutomaticReload", ID="automaticreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  284. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SprintCancelsReload", ID="SprintCancelsReload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  285. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.ReloadCancelsReload", ID="reloadcancelsreload", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  286. m_Options=( OptionType=GameOption_Spacing, ID="space3" )
  287. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Reload", KeyCmd="ReloadCmd",ID="reload", Items=((Text="", Id="reload_1"),(Text="", Id="reload_2")))
  288. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Suicide", KeyCmd="SuicideCmd",ID="suicide", Items=((Text="", Id="suicide_1"),(Text="", Id="suicide_2")))
  289. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ShowAllyNames", KeyCmd="ShowAllyNames",ID="showAllyNames", Items=((Text="", Id="showAllyNames_1"),(Text="", Id="showAllyNames_2")))
  290. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.PushToTalk", KeyCmd="PushToTalkCmd",ID="pushtotalk", Items=((Text="", Id="pushtotalk_1"),(Text="", Id="pushtotalk_2")))
  291. m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  292. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickKnife", KeyCmd="QuickMeleeCmd",ID="quickknife", Items=((Text="", Id="quickknife_1"),(Text="", Id="quickknife_2")))
  293. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickHeavyKnife", KeyCmd="QuickHeavyMeleeCmd",ID="quickheavyknife", Items=((Text="", Id="quickheavyknife_1"),(Text="", Id="quickheavyknife_2")))
  294. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot1", KeyCmd="QuickItem1Cmd",ID="quickabilityslot1", Items=((Text="", Id="quickabilityslot1_1"),(Text="", Id="quickabilityslot1_2")))
  295. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.QuickAbilitySlot2", KeyCmd="QuickItem2Cmd",ID="quickabilityslot2", Items=((Text="", Id="quickabilityslot2_1"),(Text="", Id="quickabilityslot2_2")))
  296. m_Options=( OptionType=GameOption_Spacing, ID="space9" )
  297. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollUp", KeyCmd="NextWeapon",ID="scrollup", Items=((Text="", Id="scrollup_1"),(Text="", Id="scrollup_2")))
  298. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollDown", KeyCmd="PrevWeapon",ID="scrolldown", Items=((Text="", Id="scrolldown_1"),(Text="", Id="scrolldown_2")))
  299. m_Options=( OptionType=GameOption_Spacing, ID="space13" )
  300. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsControls.ScrollMode", ID="scrollmode", Items=((Text="ShooterGame.SGUIGameOptionsControls.ScrollAll", Id="all"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSec", Id="primsec"),(Text="ShooterGame.SGUIGameOptionsControls.ScrollPrimSecMelee", Id="primsecmelee")))
  301. m_Options=( OptionType=GameOption_Spacing, ID="space5" )
  302. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Melee", KeyCmd="WeaponSlotOne",ID="melee", Items=((Text="", Id="melee_1"),(Text="", Id="melee_2")))
  303. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Secondary", KeyCmd="WeaponSlotTwo",ID="secondary", Items=((Text="", Id="secondary_1"),(Text="", Id="secondary_2")))
  304. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Primary", KeyCmd="WeaponSlotThree",ID="primary", Items=((Text="", Id="primary_1"),(Text="", Id="primary_2")))
  305. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TogglePrimarySecondary", KeyCmd="TogglePrimarySecondaryCmd",ID="toggleprimarysecondary", Items=((Text="", Id="toggleprimarysecondary_1"),(Text="", Id="toggleprimarysecondary_2")))
  306. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_1", KeyCmd="WeaponSlotFour",ID="item_1", Items=((Text="", Id="item_1_1"),(Text="", Id="item_1_2")))
  307. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_2", KeyCmd="WeaponSlotFive",ID="item_2", Items=((Text="", Id="item_2_1"),(Text="", Id="item_2_2")))
  308. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Item_3", KeyCmd="WeaponSlotSix",ID="item_3", Items=((Text="", Id="item_3_1"),(Text="", Id="item_3_2")))
  309. m_Options=( OptionType=GameOption_Spacing, ID="space6" )
  310. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Say", KeyCmd="SayAllCmd",ID="say", Items=((Text="", Id="say_1"),(Text="", Id="say_2")))
  311. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.TeamSay", KeyCmd="SayTeamCmd",ID="teamsay", Items=((Text="", Id="teamsay_1"),(Text="", Id="teamsay_2")))
  312. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VSay", KeyCmd="ToggleQuickChatCmd",ID="vsay", Items=((Text="", Id="vsay_1"),(Text="", Id="vsay_2")))
  313. m_Options=( OptionType=GameOption_Spacing, ID="space12" )
  314. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.DisplayScore", KeyCmd="ShowScoreboard",ID="displayscore", Items=((Text="", Id="displayscore_1"),(Text="", Id="displayscore_2")))
  315. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.InspectWeapon", KeyCmd="InspectWeaponCmd",ID="inspectweapon", Items=((Text="", Id="weaponinspect_1"),(Text="", Id="weaponinspect_2")))
  316. m_Options=( OptionType=GameOption_Spacing, ID="MercSpace" )
  317. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot1", KeyCmd="CharacterSlot 1",ID="characterslot1", Items=((Text="", Id="characterslot1_1"),(Text="", Id="characterslot1_2")))
  318. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot2", KeyCmd="CharacterSlot 2",ID="characterslot2", Items=((Text="", Id="characterslot2_1"),(Text="", Id="characterslot2_2")))
  319. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.CharacterSlot3", KeyCmd="CharacterSlot 3",ID="characterslot3", Items=((Text="", Id="characterslot3_1"),(Text="", Id="characterslot3_2")))
  320. m_Options=( OptionType=GameOption_Spacing, ID="VoteSpace" )
  321. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ActionMenu", KeyCmd="ToggleActionMenuCmd",ID="actionmenu", Items=((Text="", Id="actionmenu_1"),(Text="", Id="actionmenu_2")))
  322. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.ReadyUp", KeyCmd="PlayerReady true",ID="readyup", Items=((Text="", Id="readyup_1"),(Text="", Id="readyup_2")))
  323. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VoteYes", KeyCmd="VoteYes",ID="voteyes", Items=((Text="", Id="voteyes_1"),(Text="", Id="voteyes_2")))
  324. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.VoteNo", KeyCmd="VoteNo",ID="voteno", Items=((Text="", Id="voteno_1"),(Text="", Id="voteno_2")))
  325. m_Options=( OptionType=GameOption_Spacing, ID="MapZoomSpace" )
  326. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.MinimapZoomIn", KeyCmd="MinimapScalePlus",ID="minimapscaleplus", Items=((Text="", Id="minimapscaleplus_1"),(Text="", Id="minimapscaleplus_2")))
  327. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.MinimapZoomOut", KeyCmd="MinimapScaleMinus",ID="minimapscaleminus", Items=((Text="", Id="minimapscaleminus_1"),(Text="", Id="minimapscaleminus_2")))
  328. m_AllowOverwrite=true
  329. m_ReservedKeys=Escape
  330.  
  331. [ShooterGame.SGUIGameOptionsSpectatorControls]
  332. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSensitivity", ID="mousesens", Properties=(Min=0, Max=60, Default=40) )
  333. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.CameraSpeed", ID="cameraspeed", Properties=(Min=100, Max=2000, Default=600) )
  334. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.InvertMouse", ID="invertmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  335. m_Options=( OptionType=GameOption_Spacing, ID="specspace2" )
  336. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsControls.SmoothMouse", ID="smoothmouse", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  337. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsControls.MouseSmoothWeight", ID="smoothweight", Properties=(Min=0, Max=1, Default=0.5) )
  338. m_Options=( OptionType=GameOption_Spacing, ID="specspace4" )
  339. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Forward", KeyCmd="MoveForward",ID="forward", Items=((Text="", Id="forward_1"),(Text="", Id="forward_2")))
  340. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Backward", KeyCmd="MoveBackward",ID="backward", Items=((Text="", Id="backward_1"),(Text="", Id="backward_2")))
  341. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Strafeleft", KeyCmd="StrafeLeft",ID="strafeleft", Items=((Text="", Id="strafeleft_1"),(Text="", Id="strafeleft_2")))
  342. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsControls.Straferight", KeyCmd="StrafeRight",ID="straferight", Items=((Text="", Id="straferight_1"),(Text="", Id="straferight_2")))
  343. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.RaiseCamera", KeyCmd="JumpCmd",ID="raisecamera", Items=((Text="", Id="raisecamera_1"),(Text="", Id="raisecamera_2")))
  344. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.LowerCamera", KeyCmd="LowerCameraCmd",ID="lowercamera", Items=((Text="", Id="lowercamera_1"),(Text="", Id="lowercamera_2")))
  345. m_Options=( OptionType=GameOption_Spacing, ID="specspace5" )
  346. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateFreeCam", KeyCmd="SpectateFreeCamCmd",ID="spectatefreecam", Items=((Text="", Id="spectatefreecam_1"),(Text="", Id="spectatefreecam_2")))
  347. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SlowCameraSpeed", KeyCmd="SlowCameraSpeedCmd",ID="slowcameraspeed", Items=((Text="", Id="slowcameraspeed_1"),(Text="", Id="slowcameraspeed_2")))
  348. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.IncreaseCameraSpeed", KeyCmd="IncreaseCameraSpeedCmd",ID="increasecameraspeed", Items=((Text="", Id="increasecameraspeed_1"),(Text="", Id="increasecameraspeed_2")))
  349. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.DecreaseCameraSpeed", KeyCmd="DecreaseCameraSpeedCmd",ID="decreasecameraspeed", Items=((Text="", Id="decreasecameraspeed_1"),(Text="", Id="decreasecameraspeed_2")))
  350. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateNextPlayer", KeyCmd="SpectateNextPlayerCmd",ID="spectatenextplayer", Items=((Text="", Id="spectatenextplayer_1"),(Text="", Id="spectatenextplayer_2")))
  351. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectatePreviousPlayer", KeyCmd="SpectatePreviousPlayerCmd",ID="spectatepreviousplayer", Items=((Text="", Id="spectatepreviousplayer_1"),(Text="", Id="spectatepreviousplayer_2")))
  352. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.SpectateCrosshairTarget", KeyCmd="SpectateCrosshairTargetCmd",ID="spectatecrosshairtarget", Items=((Text="", Id="spectatecrosshairtarget_1"),(Text="", Id="spectatecrosshairtarget_2")))
  353. m_Options=( OptionType=GameOption_Spacing, ID="specspace8" )
  354. m_Options=( OptionType=GameOption_Keybind, LabelText="ShooterGame.SGUIGameOptionsSpectatorControls.Scoreboard", KeyCmd="ShowScoreboard",ID="scoreboard", Items=((Text="", Id="scoreboard_1"),(Text="", Id="scoreboard_2")))
  355. m_AllowOverwrite=true
  356. m_ReservedKeys=Escape
  357.  
  358. [ShooterGame.SGUIGameOptionsVideo]
  359. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenRatio", ID="screenratio")
  360. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.ScreenResolution", ID="screenres")
  361. m_Options=( OptionType=GameOption_Scrollbox, LabelText="ShooterGame.SGUIGameOptionsVideo.RenderScaleEnabled", ID="bDynamicScalingEnabled", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off")))
  362. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.DynamicScalingExpectedFPS", ID="DynamicScalingExpectedFPS", Properties=(Min=30, Max=60, Default=30) )
  363. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.RenderScale", ID="renderscale", Properties=(Min=50, Max=100, Default=100) )
  364. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.Windowed", ID="windowed", Items=((Text="ShooterGame.SGUIGameOptionsControls.On", Id="on"),(Text="ShooterGame.SGUIGameOptionsControls.Off", Id="off"), (Text="ShooterGame.SGUIGameOptionsVideo.Borderless", Id="borderless")))
  365. m_Options=( OptionType=GameOption_Spacing, ID="space1" )
  366. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Fov", ID="fov", Properties=(Min=70, Max=120, Default=120) )
  367. m_Options=( OptionType=GameOption_Slider, LabelText="ShooterGame.SGUIGameOptionsVideo.Brightness", ID="brightness", Properties=(Min=0.5, Max=4.0, Default=2.2) )
  368. m_Options=( OptionType=GameOption_Spacing, ID="space2" )
  369. m_Options=( OptionType=GameOption_Dropbox, LabelText="ShooterGame.SGUIGameOptionsVideo.VideoProfile", ID="profile", Items=((Text="ShooterGame.SGUIGameOptionsVideo.Custom", Id="user"),(Text="ShooterGame.SGUIGameOptionsVideo.Minimal", Id="minimal"),(Text="ShooterGame.SGUIGameOptionsVideo.Low", Id="low"),(Text="ShooterGame.SGUIGameOptionsVideo.Medium", Id="medium"),(Text="ShooterGame.SGUIGameOptionsVideo.High", Id="high"),(Text="ShooterGame.SGUIGameOptionsVideo.Super", Id="super")))
  370. m_Options=( OptionType=GameOption_Spacing, ID="space4" )
  371. m_SupportedScreenRatios=(X=4,Y=3)
  372. m_SupportedScreenRatios=(X=5,Y=4)
  373. m_SupportedScreenRatios=(X=8,Y=5)
  374. m_SupportedScreenRatios=(X=16,Y=9)
  375. m_SupportedScreenRatios=(X=21,Y=9)
  376. m_IgnoreRefreshRate=true
  377.  
  378. [ShooterGame.SGUIHUDMiniMap]
  379. m_bUseRotatingMap=true
  380. m_FiringFadeoutTime=2
  381. m_MiniMapScale=0.3
  382. m_MiniMapWidth=240
  383. m_MiniMapHeight=135
  384. m_MiniMapSpecWidth=290
  385. m_MiniMapSpecHeight=185
  386. m_DisplayPlayerIconArrow=true
  387. m_ContainerScaleModifier=1.24493
  388. m_DisplayFiringEnemies=true
  389. m_DisplayMines=true
  390. m_DisplayHeartbeatSensors=true
  391. m_DisplayEnemies=true
  392. m_DisplayAllied=true
  393. m_DisplayTurrets=true
  394. m_DisplayObjectives=true
  395. m_DisplayPawnRequests=true
  396. m_ClampObjectives=true
  397. m_ClampAllied=true
  398. m_ClampPawnRequests=false
  399. m_MinimapPollThreshold=0.3
  400.  
  401. [ShooterGame.SGUIHUDMinimapIcon]
  402. m_PrimaryColor=(R=252,G=238,B=33,A=255)
  403. m_SecondaryColor=(R=255,G=255,B=255,A=255)
  404.  
  405. [ShooterGame.SGUIHUDOverviewMinimap]
  406. m_bUseRotatingMap=false
  407. m_FiringFadeoutTime=2
  408. m_MiniMapScale=0.1
  409. m_CenterOnPawn=false
  410. m_DisplayPlayerIconArrow=false
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  412. m_DisplayFiringEnemies=false
  413. m_DisplayMines=false
  414. m_DisplayHeartbeatSensors=false
  415. m_DisplayEnemies=true
  416. m_DisplayAllied=true
  417. m_DisplayTurrets=false
  418. m_DisplayObjectives=true
  419. m_DisplayPlayerPawn=true
  420. m_InterpSpeed=1.0
  421.  
  422. [ShooterGame.SGUIOverviewMapWidget]
  423. m_StartMaximized=false
  424. m_DisplayObjectivePath=true
  425. m_InterpToObjectivePosition=true
  426. m_SnapEscortObjectiveToPath=true
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  432.  
  433. [ShooterGame.SGObjectiveHelperCarryPickupCollection]
  434. m_IFFOffset=(X=0,Y=0,Z=50)
  435.  
  436. [ShooterGame.SGUIHUDChatBox]
  437. m_MessageDisplayTime=7
  438.  
  439. [ShooterGame.SGUIHUDConsoleMessageLog]
  440. m_NeutralColor=(R= 255, G= 255, B= 255, A= 255)
  441. m_AlliedColor=(R= 178, G= 255, B= 100, A= 255)
  442. m_EnemyColor=(R= 255, G= 0, B= 0, A= 255)
  443. m_SysColor=(R=252,G=209,B=34,A=255)
  444.  
  445. [ShooterGame.SGUIMenuChatLog]
  446. m_NeutralColor=(R= 255, G= 255, B= 255, A= 255)
  447. m_AlliedColor=(R= 178, G= 255, B= 100, A= 255)
  448. m_EnemyColor=(R= 255, G= 0, B= 0, A= 255)
  449.  
  450. [ShooterGame.SGUIHUDGameplayNotification]
  451. m_startingHeight=60
  452. m_HighlightedBGColor=(R= 255, G= 0, B= 0, A= 255)
  453. m_DefaultBGColor=(R=0,G=0,B=10,A=255)
  454. m_TargetColour=(R=255,G=0,B=0,A=255)
  455. m_MaxOnScreenNotifications=3
  456.  
  457.  
  458. [ShooterGame.SGUIHUDWeaponInventory]
  459. m_MaxInventorySize=8
  460. m_DisplayTime=2
  461. m_ItemPadding=5
  462. m_UpdateInterval=1
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  469. m_InventoryOrder=WS_ITEM3
  470. m_InventoryOrder=WS_ITEM4
  471. m_InventoryOrder=WS_ITEM5
  472.  
  473. [ShooterGame.SGUIClassDescription]
  474. m_AbilitiesCount=8
  475. m_DisplayOrder=CA_Primary
  476. m_DisplayOrder=CA_Secondary
  477. m_DisplayOrder=CA_Items
  478.  
  479. [ShooterGame.SGUIHUDWeaponInventoryItem]
  480. m_CooldownFinishedDelay=1
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  482. m_AmmoColor=(R=255,G=255,B=255,A=255)
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  484. m_BlinkSpeedModifier=2
  485. m_ActionContextPollThreshold=0.5
  486. m_PollThreshold=0.1
  487.  
  488. [ShooterGame.SGUIHUDGameInfoTimer]
  489. m_ReadyUpDisplayTime=2
  490. m_BlinkInterval=1.5
  491. m_BlinkTimeRemaining=10
  492.  
  493. [ShooterGame.SGUIHUDGameInfoScore]
  494. m_NeutralColor=(R=122,G=122,B=122,A=255)
  495. m_EnemyColor=(R=255,G=73,B=33,A=255)
  496. m_TeamColor=(R=0,G=182,B=222,A=255)
  497. m_BlinkColor=(R=0,G=0,B=0,A=0)
  498. m_BlinkInterval=1.5
  499. m_BlinkScoreRemaining=5
  500.  
  501. [ShooterGame.SGUIPlayerInfoWidget]
  502. m_UpdateInterval=1.f
  503.  
  504. [ShooterGame.SGUICharacterPreview]
  505. m_PreviewPawnArchetypePath=SGPreviewPawn'CharacterPreview_01_Gameplay.Pawns.a_CharacterPreview_01'
  506.  
  507. [ShooterGame.SGUIHUDBadgeNotification]
  508. m_BadgeDisplayTime=3.f
  509. m_DelayBetweenBadges=2.f
  510.  
  511. [ShooterGame.SGUIHUDObjectiveNotification]
  512. m_PrimaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f, NotificationDelayWithQueue=0.5f)
  513. m_SecondaryNotificationConfig=(NotificationDelay=0.5f, NotificationDuration=3.f, NotificationDelayWithQueue=0.5f)
  514.  
  515. [ShooterGame.SGUIHUDActionMenu]
  516. m_AlliedColor=(R=0,G=182,B=222,A=255)
  517. m_EnemyColor=(R=255,G=73,B=33,A=255)
  518. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.VoteKick", Command="ActionMenuVoteKick")
  519. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_ShuffleTeamsBySkillTitleLocStr", Command="ActionMenuVoteShuffleTeamsBySkill")
  520. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_SurrenderLocStr", Command="ActionMenuVoteSurrender")
  521. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_PauseLocStr", Command="ActionMenuVotePause")
  522. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_RestartLocStr", Command="ActionMenuVoteRestartMap")
  523. m_DefaultActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.m_AdminTitleLocStr", Command="ActionMenuAdmin")
  524. m_AdminActions=(TitleLocPath="ShooterGame.SGUIHUDActionMenu.SwapTeams", Command="AdminSwapTeams")
  525.  
  526. [ShooterGame.SGUIHUDReticule]
  527. m_MinDisplaySpread[1]=4 ;Cross
  528. m_MinDisplaySpread[2]=4 ;TCross
  529. m_MinDisplaySpread[3]=4 ;Bracket
  530. m_MinDisplaySpread[4]=4 ;TriCross
  531. m_MinDisplaySpread[5]=4 ;TriPoint
  532. m_MinDisplaySpread[6]=4 ;TriBracket
  533. m_MinDisplaySpread[7]=4 ;Circle
  534. m_MinDisplaySpread[8]=4 ;CircleHollow
  535.  
  536. [IniVersion]
  537. 0=1494789784.000000
  538. 1=1502358772.000000
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