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Dec 9th, 2019
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  1. const GLchar* fshader_src =
  2. "#version 100\n"
  3. "precision mediump float;"
  4. "vec2 outcoord;"
  5. "vec4 fragcolor;"
  6. "uniform sampler2D nestex;"
  7. "void main() {"
  8. " gl_FragColor = texture2D(nestex, outcoord);"
  9. "}";
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