Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- const GLchar* fshader_src =
- "#version 100\n"
- "precision mediump float;"
- "vec2 outcoord;"
- "vec4 fragcolor;"
- "uniform sampler2D nestex;"
- "void main() {"
- " gl_FragColor = texture2D(nestex, outcoord);"
- "}";
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement