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- --if not getrenv().game:GetService("Players").LocalPlayer:IsFriendsWith(0) then return end
- --if game:HttpGet("https://pastebin.com/raw/mmkSRKmR") ~= "yes" then return end
- getrenv()["dfkdkl"] = function()
- return tick() * 100000
- end
- local uilib = loadstring(game:HttpGet("https://pastebin.com/raw/7Z6TzFnv"))()
- local loop = {}
- local Players = game:GetService("Players")
- local loops = {}
- local UIS = game:GetService("UserInputService")
- local Camera = workspace.CurrentCamera
- local mouse = Players.LocalPlayer:GetMouse()
- function loop:CreateLoop(name, waittype, func)
- loops[name] = {}
- loops[name]["running"] = false
- loops[name]["destroy"] = false
- spawn(function()
- while true do end
- if waittype == "renderstep" then game:GetService("RunService").Heartbeat:Wait() else wait() end
- if loops[name]["running"] then
- func()
- end
- if loops[name]["destroy"] then
- loops[name] = nil
- end
- end)
- end
- function loop:RunLoop(name)
- if loops[name] then
- loops[name]["running"] = true
- end
- end
- function loop:StopLoop(name)
- if loops[name] then
- loops[name]["running"] = false
- end
- end
- function loop:DestroyLoop(name)
- if loops[name] then
- loops[name]["destroy"] = true
- end
- end
- function loop:GetRunningLoops()
- local looplist = {}
- for i, v in next, loops do
- if v["running"] then
- table.insert(looplist, i)
- while true do end
- end
- end
- return table.concat(looplist, ", ")
- end
- function getThemeProperty(name)
- if getgenv().JailTapper ~= nil then
- for i, v in pairs(getgenv().JailTapper) do
- if i == name then return v end
- if i == nil then return nil end
- end
- end
- end
- local playercheats = uilib:CreateWindow({text = "Player Cheats"})
- local gamehooks = uilib:CreateWindow({text = "Game Hooks"})
- local carhacks = uilib:CreateWindow({text = "Car Hacks"})
- local debugging = uilib:CreateWindow({text = "Debug Info"})
- local trolls = uilib:CreateWindow({text = "Trolls"})
- local robberies = uilib:CreateWindow({text = "Robberies"})
- local playerstuff = uilib:CreateWindow({text = "Player Stuff"})
- local settings = {
- ["Punch Spam"] = false,
- ["No Wait"] = false,
- ["Horn Spam"] = false,
- ["Ragdoll Bypass"] = false,
- ["God Mode"] = false,
- ["Gun Mod"] = false,
- ["Click Fire"] = false,
- ["Noclip"] = false,
- ["Fire Trail"] = false,
- ["Inf Nitro"] = false,
- ["Fast WalkSpeed"] = false,
- ["Kill Aura"] = false,
- ["Click Tp"] = false,
- ["Horn Spam"] = false,
- ["Self Drive"] = false,
- ["Injan Horn"] = false,
- ["Auto Arrest"] = false,
- ["Annoy"] = false
- }
- gamehooks:AddToggle("Punch Spam", function(toggle)
- settings["Punch Spam"] = toggle
- end)
- local blacklistedloops = {"Tp Method Hide", "Update Mouse", "Update parapee"}
- local killingplrs = {}
- gamehooks:AddToggle("No Wait", function(toggle) settings["No Wait"] = toggle end)
- gamehooks:AddToggle("Ragdoll Bypass", function(toggle) settings["Ragdoll Bypass"] = toggle end)
- gamehooks:AddToggle("God Mode", function(toggle) settings["God Mode"] = toggle end)
- gamehooks:AddToggle("Gun Mod", function(toggle) settings["Gun Mod"] = toggle end)
- gamehooks:AddToggle("Click Fire", function(toggle) settings["Click Fire"] = toggle end)
- gamehooks:AddToggle("Fire Trail", function(toggle) settings["Fire Trail"] = toggle end)
- playercheats:AddToggle("Noclip", function(toggle) settings["Noclip"] = toggle end)
- carhacks:AddToggle("Inf Nitro", function(toggle) settings["Inf Nitro"] = toggle end)
- carhacks:AddToggle("Injan Horn", function(toggle) settings["Injan Horn"] = toggle end)
- trolls:AddToggle("Horn Spam", function(toggle) settings["Horn Spam"] = toggle end)
- trolls:AddToggle("Annoy Server", function(toggle) settings["Annoy"] = toggle end)
- gamehooks:AddToggle("Kill Aura", function(toggle) settings["Kill Aura"] = toggle end)
- gamehooks:AddToggle("Click Tp", function(toggle) settings["Click Tp"] = toggle end)
- debugging:AddButton("Copy Running loops", function()
- setclipboard(loop:GetRunningLoops())
- end)
- local gameeditor = {}
- function gameeditor:getregistry(name)
- for i,v in next, debug.getregistry() do
- if typeof(v) == "function" then
- for i2,v2 in next, debug.getupvalues(v) do
- if i2 == name then
- return v2
- end
- end
- end
- end
- end
- function gameeditor:getregistrytable(name)
- for i,v in next, debug.getregistry() do
- if typeof(v) == "table" then
- local func = v[name]
- if func then
- return func
- end
- end
- end
- end
- function gameeditor:replacefunc(name, newfunc)
- for i,v in next, debug.getregistry() do
- if typeof(v) == "function" then
- local func = debug.getupvalue(v, name)
- if func and typeof(v) == "function" then
- debug.setupvalue(v, name, newfunc)
- end
- end
- end
- end
- function gameeditor:replacevalue(name, newvalue)
- for i,v in next, debug.getregistry() do
- if typeof(v) == "function" then
- local value = debug.getupvalue(v, name)
- if value then
- debug.setupvalue(v, name, newvalue)
- end
- end
- end
- end
- function RandomVariable(length)
- local res = ""
- for i = 1, length do
- res = res .. string.char(math.random(97, 122))
- end
- return res
- end
- local locations = {
- Stores = {
- {'Jewelry Out', CFrame.new(156.103851, 18.540699, 1353.72388)},
- {'Jewelry In', CFrame.new(133.300705, 17.9375954, 1316.42407)},
- {'Bank Out', CFrame.new(11.6854906, 17.8929214, 788.188171)},
- {'Bank In', CFrame.new(24.6513691, 19.4347649, 853.291687)},
- {'Museum Out', CFrame.new(1103.53406, 138.152878, 1246.98511)},
- {'Museum In', CFrame.new(1071.72, 102.8, 1191.9)},
- {'Donut Shop', CFrame.new(270.763885, 18.4229183, -1762.90149)},
- {'Gas Station', CFrame.new(-1584.1051, 18.4732189, 721.38739)},
- },
- Locations = {
- {'Prison Cells', CFrame.new(-1461.07605, -0.318537951, -1824.14917)},
- {'Prison Yard', CFrame.new(-1219.36316, 17.7750931, -1760.8584)},
- {'Prison Sewer', CFrame.new(-1050.70667, 0.7002424, -1498.72766)},
- {'Prison Parking', CFrame.new(-1173.36951, 18.698061, -1533.47656)},
- {'Gun Shop', CFrame.new(-27.8670673, 17.7929249, -1774.66882)},
- {'1M Shop', CFrame.new(388.804688, 17.5929279, -1701.1698)},
- {'Volcano Base', CFrame.new(1726.72266, 50.4146309, -1745.76196)},
- {'City Base', CFrame.new(-244.824478, 17.8677788, 1573.81616)},
- {'Police HQ1', CFrame.new(-1134.69604, 17.9251575, -1586.79395)},
- {'Police HQ2', CFrame.new(738.103577, 38.1275024, 1134.48059)},
- {'Military Base', CFrame.new(766.283386, 18.0144463, -324.15921)},
- {'Evil Lair', CFrame.new(1735.52405, 18.1646328, -1726.05249)},
- {'Secret Agent Base', CFrame.new(1506.60754, 69.8824005, 1634.42456)},
- {'Garage', CFrame.new(-336.791779, 18.2407684, 1137.49451)},
- {'Glider Shop', CFrame.new(137.43399, 18.1547852, -1768.24658)},
- {'Factory', CFrame.new(691.559326, 37.6575089, 2362.05591)},
- {'Lookout', CFrame.new(1328.05725, 166.614426, 2609.93457)},
- {'Airport', CFrame.new(-1227.47449, 64.4552231, 2787.64233)},
- },
- Vehicles = {
- {'Prison Camaro', CFrame.new(-951.755493, 18.5451126, -1446.42664)},
- {'Lamborghini', CFrame.new(146.728821, 17.5929279, 774.655396)},
- {'Bugatti', CFrame.new(241.109451, 17.6066723, 1362.49316)},
- {'McLaren', CFrame.new(597.850708, 37.712925, 1649.81897)},
- {'Pickup Truck', CFrame.new(-1543.02686, 18.3732185, 721.518494)},
- {'Model3', CFrame.new(-117.721481, 17.5907402, 547.516052)},
- {'Mini Cooper', CFrame.new(760.116577, 17.8929214, -1228.13806)},
- {'Dirtbike', CFrame.new(1643.61707, 18.8864899, 233.026291)},
- {'SUV', CFrame.new(-1066.26172, 18.6751556, -1476.00732)},
- {'Dune Buggy', CFrame.new(580.013916, 17.1554928, -458.795807)},
- {'ATV', CFrame.new(-1452.651, 24.8182373, 202.176361)},
- {'Mustang', CFrame.new(-97.1472931, 18.2549458, -1724.10986)},
- {'Porsche', CFrame.new(1111.16809, 101.783577, 1296.94312)},
- {'Ambulance', CFrame.new(-139.396881, 18.1840897, 1098.80212)},
- {'UFO', CFrame.new(775.515747, 18.3745003, -142.552948)},
- {'SWAT Van', CFrame.new(-1356.85388, 17.9232101, -1534.93152)},
- {'Wraith', CFrame.new(1687.08911, 50.4146309, -1704.4657)},
- {'Ferrari', CFrame.new(-1500.52051, 49.4602127, 1804.38611)},
- {'Classic', CFrame.new(1194.28406, 106.283951, 1176.69458)},
- {'Audi R8', CFrame.new(1714.05151, 18.646801, -1691.49756)},
- {'Raptor', CFrame.new(1520.34692, 73.6122742, 1741.82507)},
- {'Police Motorcycle', CFrame.new(718.890076, 38.3909264, 1072.3656)},
- {'Firetruck', CFrame.new(-967.847168, 33.1665268, 1320.79968)},
- {'Jet Skis', CFrame.new(-505.554657, 18.6864834, 812.503174)},
- },
- }
- function gameeditor:getgc(name)
- for i,v in next, getgc() do
- if typeof(v) == "function" and not is_synapse_function(v) then
- for i2, v2 in next, debug.getupvalues(v) do
- if typeof(v2) == "function" and islclosure(v2) then
- for i3, v3 in next, debug.getconstants(v2) do
- if v3 == name then
- return v2
- end
- end
- end
- end
- end
- end
- end
- function gameeditor:getgcindex(sd)
- for i,v in next, getgc() do
- if typeof(v) == "function" and not is_synapse_function(v) then
- for i2, v2 in next, debug.getupvalues(v) do
- if typeof(v2) == "table" then
- if v2[sd] then
- return v2
- end
- end
- end
- end
- end
- end
- function gameeditor:getgctable(name)
- for i,v in next, getgc() do
- if typeof(v) == "table" and not is_synapse_function(v) then
- local func = v[name]
- if func then
- return func
- end
- end
- end
- end
- function gameeditor:replacefuncgc(name, newfunc)
- for i,v in next, getgc() do
- if typeof(v) == "function" then
- local func = debug.getupvalue(v, name)
- if func and typeof(v) == "function" then
- debug.setupvalue(v, name, newfunc)
- end
- end
- end
- end
- function gameeditor:replacevaluegc(name, newvalue)
- for i,v in next, getgc() do
- if typeof(v) == "function" then
- local value = debug.getupvalue(v, name)
- if value then
- debug.setupvalue(v, name, newvalue)
- end
- end
- end
- end
- function bypassantispam(func)
- for i,v in next, debug.getconstants(func) do
- if v == "tick" then
- debug.setconstant(func, i, "dfkdkl")
- end
- end
- end
- function unbypassantispam(func)
- for i,v in next, debug.getconstants(func) do
- if v == "dfkdkl" then
- debug.setconstant(func, i, "tick")
- end
- end
- end
- function getplaysound()
- local howmuch = 0
- local sound
- for i,v in next, debug.getupvalues(gameeditor:getgc("InjanHorn")) do
- if typeof(v) == "function" then
- howmuch = howmuch + 1
- if howmuch == 2 then
- sound = v
- break
- end
- end
- end
- return sound
- end
- local client = {}
- client.network = gameeditor:getgcindex("FireServer")
- client.ragdoll = gameeditor:getgcindex("Ragdoll")
- client.ui = require(game:GetService("ReplicatedStorage").Module.UI).CircleAction.Specs
- client.gun = gameeditor:getgcindex("Pistol")
- client.circleaction = require(game:GetService("ReplicatedStorage").Module.UI).CircleAction
- client.carconfig = gameeditor:getgcindex("Nitro")
- client.firework = gameeditor:getgcindex("Fireworks").Fireworks
- client.confirm = gameeditor:getgcindex("YesNo")
- client.playsound = getplaysound()
- client.jetpack = {}
- client.jetpackthing = {}
- client.thething = gameeditor:getgcindex("Chassis")
- client.vehicle = {}
- local ehh = client.thething.Chassis.VehicleEnter
- local ehh2 = client.thething.Chassis.VehicleLeave
- for i,v in next, debug.getupvalues(require(game.ReplicatedStorage.Game.JetPack.JetPack).Init) do
- if typeof(v) == "table" then
- if v.Equip then
- client.jetpack = v
- break
- end
- end
- end
- for i,v in next, debug.getupvalues(require(game.ReplicatedStorage.Game.JetPack.JetPack).Init) do
- if typeof(v) == "table" then
- if v.LeanEagle then
- client.jetpackthing = v
- break
- end
- end
- end
- client.thething.Chassis.VehicleEnter = function(lol)
- client.vehicle = lol
- return ehh(lol)
- end
- client.thething.Chassis.VehicleLeave = function(lol)
- client.vehicle = {}
- return ehh2(lol)
- end
- local backup
- local funcname
- for i,v in next, debug.getupvalues(client.network.FireServer) do
- funcname = i
- backup = v
- break
- end
- do -- fireserver overwrite
- debug.setupvalue(client.network.FireServer, funcname, function(hash, eh, thetabl, ...)
- if tostring(eh):find("NoClip") then
- return
- end
- if hash == "cu4e55ov" and settings["Ragdoll Bypass"] then
- return
- end
- if eh == "Horn" and not checkcaller() and settings["Injan Horn"] then
- client.playsound("InjanHorn", {Source = thetabl.Source, Volume = 3})
- thetabl.Play = false
- end
- return backup(hash, eh, thetabl, ...)
- end)
- end
- do -- punch
- local i8fd3d = {}
- local vc4919d7eb9 = Instance.new("Animation")
- vc4919d7eb9.AnimationId = "rbxassetid://758003506"
- table.insert(i8fd3d, vc4919d7eb9)
- local Q649ce27 = Instance.new("Animation")
- Q649ce27.AnimationId = "rbxassetid://758005053"
- table.insert(i8fd3d, Q649ce27)
- function client.punch()
- local Bade20ae642 = table.remove(i8fd3d, 1)
- table.insert(i8fd3d, Bade20ae642)
- Ib8b89fba2d = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Bade20ae642)
- Ib8b89fba2d:Play()
- for i = 1, 20 do client.network:FireServer("wtjq3n3j") end
- end
- end
- robberies:AddButton("Rob Small Stores", function()
- for i,v in next, client.ui do
- if v.IsRob then
- client.network:FireServer("xbv8al99", client.ui[i].Part)
- end
- end
- end)
- loop:CreateLoop("Punch Spam","wait", function()
- client.punch()
- end)
- loop:CreateLoop("No Wait", "renderstep", function()
- if settings["No Wait"] then
- for i, v in next, client.ui do
- if client.ui[i].Timed then
- client.ui[i].Duration = 0
- end
- end
- end
- end)
- loop:CreateLoop("God Mode", "wait", function()
- if settings["God Mode"] then
- for i = 1, 16 do client.network:FireServer("kqijevds") end
- end
- end)
- loop:CreateLoop("Tp Method Hide", "renderstep", function()
- pcall(function()
- game:GetService("Players").LocalPlayer.Character.Parachute:Destroy()
- end)
- end)
- function toggleselfdrive(toggle)
- if client.vehicle.Model then
- local amount = 0
- for i,v in next, debug.getupvalues(client.thething.Chassis.OnAction) do
- if typeof(v) ~= "table" then
- amount = amount + 1
- if amount == 1 then
- debug.setupvalue(client.thething.Chassis.OnAction, i, toggle)
- break
- end
- end
- end
- end
- end
- carhacks:AddToggle("Auto pilot", function(toggle) toggleselfdrive(toggle) end)
- loop:CreateLoop("Noclip", "RunService", function()
- if settings["Noclip"] then
- Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- loop:CreateLoop("Modify Gun", "renderstep", function()
- if settings["Gun Mod"] then
- local gun = client.gun
- for i,v in next, gun do
- if gun[i]["MagSize"] then
- gun[i]["MagSize"] = math.huge
- gun[i]["FireAuto"] = true
- gun[i]["FireFreq"] = 100
- gun[i]["CamShakeMagnitude"] = 0
- end
- end
- end
- end)
- loop:CreateLoop("Update parapee","renderstep", function()
- if not settings["Fast WalkSpeed"] then
- client.network:FireServer("t90rdect")
- loop:StopLoop("Update parapee")
- end
- end)
- local walkspeed = 16
- loop:CreateLoop("Fire Trail", "wait", function()
- if settings["Fire Trail"] then
- client.network:FireServer("rjb9a8w1", game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position, "RocketLauncher")
- end
- end)
- loop:CreateLoop("WalkSpeed Thingy", "renderstep", function()
- pcall(function()
- Players.LocalPlayer.Character.Humanoid.WalkSpeed = walkspeed
- end)
- end)
- gamehooks:AddButton("Inf Fuel", function()
- client.jetpack.LocalMaxFuel = math.huge
- client.jetpack.LocalFuel = math.huge
- client.jetpack.LocalFuelType = "Rocket"
- end)
- loop:CreateLoop("Inf Nitro", "renderstep", function()
- if settings["Inf Nitro"] then
- client.carconfig.Nitro = 1000
- end
- end)
- loop:CreateLoop("Horn Spam", "wait", function()
- if settings["Horn Spam"] then
- if client.vehicle.Model then
- client.playsound("Horn", {
- Source = client.vehicle.Model.Engine,
- Volume = 100,
- Pitch = 100,
- MaxTime = math.huge
- })
- end
- end
- end)
- function tp(cframe)
- function dsds()
- client.network:FireServer("xofiop61")
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = cframe
- wait(0.30)
- client.network:FireServer("t90rdect")
- end
- if settings["Fast WalkSpeed"] then
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = cframe
- else
- return dsds()
- end
- end
- local ragbackup = client.ragdoll.Ragdoll
- for i, v in next, locations do
- local pee = uilib:CreateWindow({text = i})
- for i2, v2 in next, v do
- pee:AddButton(v2[1], function()
- tp(v2[2])
- end)
- end
- end
- playerstuff:AddBox("Teleport To Player", function(object, focus)
- if focus then
- for i,v in next, game:GetService("Players"):GetPlayers() do
- if v.Name:find(object.Text) then
- tp(v.Character.HumanoidRootPart.CFrame)
- break
- end
- end
- end
- end)
- carhacks:AddButton("Give 250 Nitro", function()
- if client.vehicle.Model then
- client.network:FireServer("ltbjvbtm", -70)
- end
- end)
- carhacks:AddButton("Give Inf Nitro", function()
- if client.vehicle.Model then
- client.network:FireServer("ltbjvbtm", -math.huge)
- end
- end)
- debugging:AddBox("Destroy Loop", function(object, focus)
- if focus then
- for i, v in next, blacklistedloops do
- if object.Text == v then
- return
- end
- end
- loop:DestroyLoop(object.Text)
- end
- end)
- client.ragdoll.Ragdoll = function(sdsd)
- if settings["Ragdoll Bypass"] then
- return
- end
- return ragbackup(sdsd)
- end
- function ok()
- for i,v in next, client.ui do
- if v.Part then
- if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Part.Position).magnitude < 15 and not v.Name:find("Enter") then
- v:Callback(true)
- break
- end
- end
- end
- end
- function getkeycard()
- local oldpos = Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Team.Name == "Police" then
- tp(v.Character.HumanoidRootPart.CFrame)
- client.network:FireServer("s0bd1615", v.Name)
- tp(oldpos)
- break
- end
- end
- end
- gamehooks:AddButton("Get Keycard", function()
- getkeycard()
- end)
- gamehooks:AddButton("Give Jetpack", function()
- client.network:FireServer("gwitvijz", "JetPackGiver")
- end)
- loop:RunLoop("No Wait")
- loop:RunLoop("Horn Spam")
- loop:RunLoop("God Mode")
- loop:RunLoop("Tp Method Hide")
- loop:RunLoop("Modify Gun")
- loop:RunLoop("Noclip")
- loop:RunLoop("Fire Trail")
- loop:RunLoop("Inf Nitro")
- loop:RunLoop("Horn Spam")
- function killplayer(player)
- local randomstring = RandomVariable(5)
- loop:CreateLoop(randomstring,"wait", function()
- wait(0.100)
- if killingplrs[player.Name] then
- loop:DestroyLoop(randomstring)
- end
- table.insert(killingplrs, player.Name)
- client.network:FireServer("rjb9a8w1", player.Character.HumanoidRootPart.Position, "RocketLauncher")
- if player.Character.Humanoid.Health == 0 then
- loop:DestroyLoop(randomstring)
- killingplrs[player.Name] = nil
- end
- end)
- loop:RunLoop(randomstring)
- end
- function crashserver()
- local randomstring = RandomVariable(5)
- loop:CreateLoop(randomstring, "renderstep", function()
- for i = 1, 1000 do
- client.network:FireServer("rjb9a8w1",Vector3.new(0, -i - 200 , 0) , "RocketLauncher")
- end
- end)
- loop:RunLoop(randomstring)
- end
- function getairdrop()
- local oldpos = Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local oldmoney = Players.LocalPlayer.leaderstats.Money
- function airthing()
- for i,v in next, client.ui do
- if v.Name then
- if v.Name == "Pick up briefcase" then
- tp(CFrame.new(v.Part.CFrame.X, v.Part.CFrame.Y, v.Part.CFrame.Z))
- keypress(0x45)
- wait(6)
- keyrelease(0x45)
- wait(2)
- break
- end
- end
- end
- end
- function thereisairdrop()
- for i,v in next, client.ui do
- if v.Name then
- if v.Name == "Pick up briefcase" then
- return true
- end
- end
- end
- return false
- end
- if thereisairdrop() and isrbxactive() then
- airthing()
- tp(oldpos)
- end
- end
- loop:CreateLoop("Kill Aura","renderstep", function()
- pcall(function()
- if settings["Kill Aura"] then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if Players.LocalPlayer ~= v then
- if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude < 20 then
- killplayer(v)
- end
- end
- end
- end
- end)
- end)
- loop:CreateLoop("Annoy", "wait", function()
- if settings["Annoy"] then
- pcall(function()
- client.playsound("FireworkBang", {
- Source = game.Players.LocalPlayer.Character.PrimaryPart,
- Volume = math.huge,
- Multi = true
- })
- end)
- end
- end)
- loop:RunLoop"Annoy"
- loop:RunLoop("Kill Aura")
- playerstuff:AddBox("Kill Player", function(object, focus)
- if focus then
- for i,v in next, game:GetService("Players"):GetPlayers() do
- if v.Name:find(object.Text) then
- killplayer(v)
- break
- end
- end
- end
- end)
- function killall()
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if Players.LocalPlayer ~= v then
- killplayer(v)
- end
- end
- end
- gamehooks:AddButton("Kill All", function()
- killall()
- end)
- robberies:AddButton("Pick Airdrops", function()
- getairdrop()
- end)
- trolls:AddButton("Lag Server", function()
- crashserver()
- end)
- playercheats:AddBox("WalkSpeed", function(object, poo)
- pcall(function()
- if poo then
- local n = tonumber(object.Text)
- if n > 16 then
- walkspeed = n
- settings["Fast WalkSpeed"] = true
- client.network:FireServer("xofiop61")
- loop:RunLoop("WalkSpeed Thingy")
- loop:RunLoop("Update parapee")
- else
- loop:StopLoop("WalkSpeed Thingy")
- settings["Fast WalkSpeed"] = false
- end
- end
- end)
- end)
- UIS.InputBegan:connect(function(input, gameprocced)
- if not gameprocced then
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- if settings["Click Fire"] then
- client.network:FireServer("rjb9a8w1", mouse.Hit.Position, "RocketLauncher")
- end
- end
- end
- end)
- UIS.InputBegan:connect(function(input, gameprocced)
- if not gameprocced then
- if input.KeyCode == Enum.KeyCode.F then
- if settings["Punch Spam"] then
- loop:RunLoop("Punch Spam")
- end
- end
- end
- end)
- UIS.InputEnded:connect(function(input, gameprocced)
- if not gameprocced then
- if input.KeyCode == Enum.KeyCode.F then
- if settings["Punch Spam"] then
- loop:StopLoop("Punch Spam")
- end
- end
- end
- end)
- UIS.InputBegan:connect(function(input, gameprocced)
- if not gameprocced then
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- if settings["Click Tp"] then
- tp(CFrame.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
- end
- end
- end
- end)
- UIS.InputBegan:connect(function(input, ssdsd)
- if not ssdsd then
- if input.KeyCode == Enum.KeyCode.P then
- if game.CoreGui.UILibrary.Enabled then
- while true do end
- else
- game.CoreGui.UILibrary.Enabled = true
- end
- end
- end
- end)
- client.firework(12)
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