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- Index: src/arcemu-world/Creature.cpp
- ===================================================================
- --- src/arcemu-world/Creature.cpp (revision 4531)
- +++ src/arcemu-world/Creature.cpp (working copy)
- @@ -2258,7 +2258,7 @@
- }
- else
- {
- - for(uint32 i = 0; i < 4; i++)
- + for(uint32 i = 0; i < 8; i++)
- avail_spells.push_back(proto->AISpells[ i ]);
- }
- Index: src/arcemu-world/Creature.h
- ===================================================================
- --- src/arcemu-world/Creature.h (revision 4531)
- +++ src/arcemu-world/Creature.h (working copy)
- @@ -26,7 +26,7 @@
- #define MAX_CREATURE_INV_ITEMS 150
- #define MAX_CREATURE_LOOT 8
- -#define MAX_PET_SPELL 4
- +#define MAX_PET_SPELL 8
- #define VENDOR_ITEMS_UPDATE_TIME 3600000
- #include "Map.h"
- @@ -165,7 +165,7 @@
- float run_speed;//most of the time mobs use this
- float fly_speed;
- uint32 extra_a9_flags;
- - uint32 AISpells[4];
- + uint32 AISpells[8];
- uint32 AISpellsFlags;
- uint32 modImmunities;
- uint32 isTrainingDummy;
- Index: src/arcemu-world/ObjectStorage.cpp
- ===================================================================
- --- src/arcemu-world/ObjectStorage.cpp (revision 4531)
- +++ src/arcemu-world/ObjectStorage.cpp (working copy)
- @@ -26,7 +26,7 @@
- const char * gItemNameFormat = "usu";
- const char * gCreatureNameFormat = "usssuuuuuuuuuuffcuuuuuuu";
- const char * gGameObjectNameFormat = "uuussssuuuuuuuuuuuuuuuuuuuuuuuufuuuuuu";
- -const char * gCreatureProtoFormat = "uuuuuuufuuuffuuffuuuuuuuuffsuuufffuuuuuuuuuuuu";
- +const char * gCreatureProtoFormat = "uuuuuuufuuuffuuffuuuuuuuuffsuuufffuuuuuuuuuuuuuuuu";
- const char * gDisplayBoundingFormat = "ufffffff";
- const char * gVendorRestrictionEntryFormat = "uuuuuuuu";
- const char * gAreaTriggerFormat = "ucuusffffuu";
- Index: src/arcemu-world/Pet.cpp
- ===================================================================
- --- src/arcemu-world/Pet.cpp (revision 4531)
- +++ src/arcemu-world/Pet.cpp (working copy)
- @@ -1050,7 +1050,7 @@
- }
- }
- - for(uint32 i = 0; i < 4; i++)
- + for(uint32 i = 0; i < 8; i++)
- {
- uint32 spellid = proto->AISpells[ i ];
- if(spellid != 0)
- Index: src/arcemu-world/SpellHandler.cpp
- ===================================================================
- --- src/arcemu-world/SpellHandler.cpp (revision 4531)
- +++ src/arcemu-world/SpellHandler.cpp (working copy)
- @@ -590,7 +590,7 @@
- }
- }
- - for(uint32 i = 0; i < 4; i++)
- + for(uint32 i = 0; i < 8; i++)
- if(c->GetProto()->AISpells[ i ] == spellid)
- {
- check = true;
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