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Sep 9th, 2011
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  1. Index: src/arcemu-world/Creature.cpp
  2. ===================================================================
  3. --- src/arcemu-world/Creature.cpp       (revision 4531)
  4. +++ src/arcemu-world/Creature.cpp       (working copy)
  5. @@ -2258,7 +2258,7 @@
  6.         }
  7.         else
  8.         {
  9. -               for(uint32 i = 0; i < 4; i++)
  10. +               for(uint32 i = 0; i < 8; i++)
  11.                         avail_spells.push_back(proto->AISpells[ i ]);
  12.         }
  13.  
  14. Index: src/arcemu-world/Creature.h
  15. ===================================================================
  16. --- src/arcemu-world/Creature.h (revision 4531)
  17. +++ src/arcemu-world/Creature.h (working copy)
  18. @@ -26,7 +26,7 @@
  19.  
  20.  #define MAX_CREATURE_INV_ITEMS 150
  21.  #define MAX_CREATURE_LOOT 8
  22. -#define MAX_PET_SPELL 4
  23. +#define MAX_PET_SPELL 8
  24.  #define VENDOR_ITEMS_UPDATE_TIME 3600000
  25.  #include "Map.h"
  26.  
  27. @@ -165,7 +165,7 @@
  28.         float   run_speed;//most of the time mobs use this
  29.         float fly_speed;
  30.         uint32 extra_a9_flags;
  31. -       uint32 AISpells[4];
  32. +       uint32 AISpells[8];
  33.         uint32 AISpellsFlags;
  34.         uint32 modImmunities;
  35.         uint32 isTrainingDummy;
  36. Index: src/arcemu-world/ObjectStorage.cpp
  37. ===================================================================
  38. --- src/arcemu-world/ObjectStorage.cpp  (revision 4531)
  39. +++ src/arcemu-world/ObjectStorage.cpp  (working copy)
  40. @@ -26,7 +26,7 @@
  41.  const char * gItemNameFormat                                                   = "usu";
  42.  const char * gCreatureNameFormat                                               = "usssuuuuuuuuuuffcuuuuuuu";
  43.  const char * gGameObjectNameFormat                                             = "uuussssuuuuuuuuuuuuuuuuuuuuuuuufuuuuuu";
  44. -const char * gCreatureProtoFormat                                              = "uuuuuuufuuuffuuffuuuuuuuuffsuuufffuuuuuuuuuuuu";
  45. +const char * gCreatureProtoFormat                                              = "uuuuuuufuuuffuuffuuuuuuuuffsuuufffuuuuuuuuuuuuuuuu";
  46.  const char * gDisplayBoundingFormat                                            = "ufffffff";
  47.  const char * gVendorRestrictionEntryFormat                             = "uuuuuuuu";
  48.  const char * gAreaTriggerFormat                                                        = "ucuusffffuu";
  49. Index: src/arcemu-world/Pet.cpp
  50. ===================================================================
  51. --- src/arcemu-world/Pet.cpp    (revision 4531)
  52. +++ src/arcemu-world/Pet.cpp    (working copy)
  53. @@ -1050,7 +1050,7 @@
  54.                 }
  55.         }
  56.  
  57. -       for(uint32 i = 0; i < 4; i++)
  58. +       for(uint32 i = 0; i < 8; i++)
  59.         {
  60.                 uint32 spellid = proto->AISpells[ i ];
  61.                 if(spellid != 0)
  62. Index: src/arcemu-world/SpellHandler.cpp
  63. ===================================================================
  64. --- src/arcemu-world/SpellHandler.cpp   (revision 4531)
  65. +++ src/arcemu-world/SpellHandler.cpp   (working copy)
  66. @@ -590,7 +590,7 @@
  67.                                                         }
  68.                                 }
  69.  
  70. -                               for(uint32 i = 0; i < 4; i++)
  71. +                               for(uint32 i = 0; i < 8; i++)
  72.                                         if(c->GetProto()->AISpells[ i ] == spellid)
  73.                                         {
  74.                                                 check = true;
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