Advertisement
Guest User

FEATS FOR THE ASSHOEL

a guest
Jan 24th, 2020
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.96 KB | None | 0 0
  1. <div class="biosec"> <h1>Fighting Style - Passive</h1> <h2>Archery
  2. </h2> <p>You gain a +2 bonus to attack rolls you make with ranged weapons.</p> </div>
  3.  
  4. <div class="biosec"> <h1>Second Wind</h1> <h2>Minor Action</h2> <p>You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
  5. <br><Br>
  6. Once you use this feature, you must finish a short or long rest before you can use it again.</p> </div>
  7.  
  8. <div class="biosec"> <h1>Action Surge</h1> <h2>Free Action</h2> <p>Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
  9. <br><br>
  10. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.</p> </div>
  11.  
  12. <div class="biosec"> <h1>Fighting Spirit</h1> <h2>Minor Action</h2> <p>Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
  13. <Br><Br>
  14. You can use this feature three times. You regain all expended uses of it when you finish a long rest.</p> </div>
  15.  
  16. <div class="biosec"> <h1>Extra Attack</h1> <h2>Passive</h2> <p>Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
  17.  
  18. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.</p> </div>
  19.  
  20. <div class="biosec"> <h1>Elegant Courtier</h1> <h2>Passive</h2> <p>Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.
  21.  
  22. Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence of Charisma saving throws (your choice).</p> </div>
  23.  
  24. <div class="biosec"> <h1>Indomitable</h1> <h2>Passive</h2> <p>Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
  25.  
  26. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</p> </div>
  27.  
  28. <div class="biosec"> <h1>Tireless Spirit</h1> <h2>Passive</h2> <p>Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.
  29.  
  30. </p> </div>
  31.  
  32. <div class="biosec"> <h1>Elven Accuracy</h1> <h2>Feat - Passive</h2> <p>Prerequisite: Elf or half-elf
  33. The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
  34. • Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  35. • Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.</p> </div>
  36. <div class="biosec"> <h1>Observant</h1> <h2>Feat - Passive</h2> <p>Quick to notice details of your environment, you gain the following benefits:
  37. • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  38. • If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.
  39. • You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.</p> </div>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement