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EncryptedReality

[TUTORIAL] Night-time glow fix GTA V - Part 2

Apr 14th, 2019
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  1. Relevant code for text fixing the map object glow after using FiveM resource conversion tools
  2.  
  3. #*.mesh* Edits
  4.  
  5. Required to have ability of re-importing formats in OpenIV and importing .odr into 3ds Max
  6. FIND NA4D53FD6 | REPLACE N209731BE  
  7. FIND N1AA2D1D8 | REPLACE N51263BB5  
  8. default - S1E9F420D/S032243A7
  9. cutout - N209731BE
  10. emissive - S1E9F420D
  11. normal_spec - N51263BB5/S9445853F
  12. glass_emissivenight - N51263BB5
  13. spec - N209731BE/S1E9F420D
  14. trees - NCE8F80C8/SBED48839
  15.  
  16. Vertex Colour fix(orange to scene blend): 255 127 255 255 | REPLACE 255 0 255 255
  17.  
  18. #Select Tag start to end
  19. <tag>[^<>]+</tag>
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