Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Relevant code for text fixing the map object glow after using FiveM resource conversion tools
- #*.mesh* Edits
- Required to have ability of re-importing formats in OpenIV and importing .odr into 3ds Max
- FIND NA4D53FD6 | REPLACE N209731BE
- FIND N1AA2D1D8 | REPLACE N51263BB5
- default - S1E9F420D/S032243A7
- cutout - N209731BE
- emissive - S1E9F420D
- normal_spec - N51263BB5/S9445853F
- glass_emissivenight - N51263BB5
- spec - N209731BE/S1E9F420D
- trees - NCE8F80C8/SBED48839
- Vertex Colour fix(orange to scene blend): 255 127 255 255 | REPLACE 255 0 255 255
- #Select Tag start to end
- <tag>[^<>]+</tag>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement