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Feb 16th, 2019
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  1. mGui::Text(XorStr("- Antiaim"));
  2. ImGui::BeginChild("first child", ImVec2(200, 420), true);
  3. {
  4. ImGui::Checkbox(XorStr("Anti-Aim Enabled"), &g_Options.Ragebot.EnabledAntiAim);
  5. ImGui::Separator();
  6. if (ImGui::Button(XorStr("Pre-Set")))
  7. {
  8. g_Options.Ragebot.SubAATabs = 0;
  9. }
  10. ImGui::SameLine();
  11. if (ImGui::Button(XorStr("Builder")))
  12. {
  13. g_Options.Ragebot.SubAATabs = 1;
  14. }
  15. if (g_Options.Ragebot.SubAATabs == 0)
  16. {
  17. ImGui::Checkbox(XorStr("Enable"), &g_Options.Ragebot.PreAAs);
  18. ImGui::Combo(XorStr("Pitch"), &g_Options.Ragebot.Pitch, antiaimpitch, ARRAYSIZE(antiaimpitch));
  19. ImGui::SliderFloat(XorStr("Pitch Adder: "), &g_Options.Ragebot.PitchAdder, -180, 180, "%1.f");
  20. ImGui::Separator();
  21. ImGui::Combo(XorStr("Yaw"), &g_Options.Ragebot.YawTrue, antiaimyawtrue, ARRAYSIZE(antiaimyawtrue));
  22. ImGui::SliderFloat(XorStr("Real Adder: "), &g_Options.Ragebot.YawTrueAdder, -180, 180, "%1.f");
  23. ImGui::Separator();
  24. ImGui::Combo(XorStr("Fake-Yaw"), &g_Options.Ragebot.YawFake, antiaimyawfake, ARRAYSIZE(antiaimyawfake));
  25. ImGui::SliderFloat(XorStr("Fake Adder: "), &g_Options.Ragebot.YawFakeAdder, -180, 180, "%1.f");
  26. }
  27. if (g_Options.Ragebot.SubAATabs == 1)
  28. {
  29. ImGui::Checkbox(XorStr("Enable"), &g_Options.Ragebot.BuilderAAs);
  30. ImGui::SliderFloat(XorStr("Pitch Angle: "), &g_Options.Ragebot.BuilderPitch, -89, 89, "%1.f");
  31. ImGui::SliderFloat(XorStr("Real Angle: "), &g_Options.Ragebot.BuilderReal, -180, 180, "%1.f");
  32. ImGui::SliderFloat(XorStr("Fake Angle: "), &g_Options.Ragebot.BuilderFake, -180, 180, "%1.f");
  33. ImGui::Checkbox(XorStr("Enable Real Jitter"), &g_Options.Ragebot.Jitter);
  34. ImGui::SliderFloat(XorStr("Jitter Range: "), &g_Options.Ragebot.JitterRange, -90, 90, "%1.f");
  35. ImGui::Checkbox(XorStr("Enable Fake Jitter"), &g_Options.Ragebot.FJitter);
  36. ImGui::SliderFloat(XorStr("FJitter Range: "), &g_Options.Ragebot.FJitterRange, -90, 90, "%1.f");
  37. ImGui::Checkbox(XorStr("LBY Breaker"), &g_Options.Ragebot.LBYBreaker);
  38. }
  39. //ImGui::Separator();
  40. //ImGui::Checkbox(XorStr("Moving AA"), &g_Options.Ragebot.MovingAA);
  41. //ImGui::Combo(XorStr("Yaw"), &g_Options.Ragebot.YawTrueMove, antiaimyawtruemove, ARRAYSIZE(antiaimyawtruemove));
  42. //ImGui::Combo(XorStr("Fake-Yaw"), &g_Options.Ragebot.YawFakeMove, antiaimyawfakemove, ARRAYSIZE(antiaimyawfakemove));
  43. //ImGui::Checkbox(("At Players"), &g_Options.Ragebot.AtTarget);
  44. ImGui::Separator();
  45. ImGui::Checkbox(XorStr("Edge"), &g_Options.Ragebot.Edge);
  46. ImGui::Checkbox(XorStr("AntiAim on knife"), &g_Options.Ragebot.KnifeAA);
  47. }ImGui::EndChild();
  48. ImGui::SameLine();
  49. ImGui::BeginChild("second child", ImVec2(200, 420), true);
  50. {
  51. ImGui::Checkbox(XorStr("Enable FakeLag"), &g_Options.Ragebot.FakeLag);
  52. ImGui::SliderInt(XorStr("Amount"), &g_Options.Ragebot.FakeLagAmt, 0, 15, "%1.f");
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