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  1. v4.11 Private Beta Patch Notes (Do not discuss on forums.)
  2.  
  3.  
  4.  
  5. Gameplay
  6. - Modified loading screen.
  7. - Added Jim.Raynor
  8. - Floating Combat Text (-fct) has been removed for issues regarding latency.
  9. - Added Crit Chance, heroes start with 0% Crit Chance. Crit Chance determines the probability of a Critical
  10.  
  11. Strike from physical attacks (all physical damage can critically strike).
  12. - Added Crit Damage, heroes start with 100% Crit Damage. Crit Damage determines the damage bonus resulting
  13.  
  14. from a Critical Strike. 100% Crit Damage means +100% damage dealt.
  15. - Critical Strikes are now affected by armor.
  16. - Pools now regenerate shields at the rate of 7% per second.
  17. - Creeps no longer start with armor.
  18. - Creeps now gain +0.6% Damage Resist per stack of scaling.
  19. - Creeps now gain 5% of their base health/shield per stack of scaling (every 7 minutes), instead of 20 health
  20.  
  21. per stack.
  22. - Talent systems added.
  23. - Game now supports up to 3 spectators.
  24. - Creep movement speed is now 2.85, up from 2.25.
  25. - Heroes now start with two additional abilties: Vitalize and Energize
  26.  
  27. Vitalize: Restore 100+(LVL*10) health to yourself, and 50% of that to nearby heroes. Heals for 50% less if
  28.  
  29. the target has been healed in the last 8 seconds. 5 minute cooldown. This ability is removed upon learning
  30.  
  31. Shrivel, Evasion, or Flash.
  32.  
  33. Energize: Restore 150+(LVL*15) energy to yourself, and 50% of that to nearby heroes. Restores 50% less if
  34.  
  35. the target has been healed in the last 8 seconds. 5 minute cooldown. This ability is removed upon learning
  36.  
  37. Sprint, Last Stand, Reboot, or two T1 Talent Abilities (Shrivel/Evasion/Flash).
  38.  
  39.  
  40.  
  41.  
  42. Talents
  43. - Players start with 25 talents that can be distributed amongst 3 trees.
  44. - Players can save up to 5 builds. Builds can be renamed and reset. If you have not yet configured your
  45.  
  46. build, a default build is set in place for you.
  47. - Hero Select UI modified to include Talent build selection. Builds will only be applied to your hero during
  48.  
  49. hero select. Modifying them during the course of a game will have no effect on your character.
  50.  
  51. Mental Focus 1 +0.5% Spell Damage
  52. Mental Focus 2 +0.5% Spell Damage
  53. Hunter's Edge 1 +4% Weapon Damage against non heroic units.
  54. Hunter's Edge 2 +4% Weapon Damage against non heroic units.
  55. Deadly Aim 1 +1% Crit Chance
  56. Deadly Aim 2 +1% Crit Chance
  57. Deadly Aim 3 +1% Crit Chance
  58. Instinct 1 +1% Time Scale
  59. Instinct 2 +1% Time Scale
  60. Instinct 3 +1% Time Scale
  61. Malice 1 Your critical strikes lower the target's armor by 25 for 6 seconds.
  62. Malice 2 Your critical strikes lower the target's armor by 25 for 6 seconds.
  63. Malice 3 Your critical strikes lower the target's armor by 25 for 6 seconds.
  64. Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
  65. Sharpened Steel 1 +2% Critical Strike Damage
  66. Sharpened Steel 2 +2% Critical Strike Damage
  67. Sharpened Steel 3 +2% Critical Strike Damage
  68. Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 50% for 5 seconds. 5
  69.  
  70. minute cooldown.
  71. Might 1 +2% Weapon Damage
  72. Might 2 +2% Weapon Damage
  73. Might 3 +2% Weapon Damage
  74. Haste 1 +1% Time
  75. Haste 2 +1% Time
  76. Disorienting Blow Your attacks have a 10% chance to reduce the target's movement speed by 50% for 3
  77.  
  78. seconds..
  79. Sprint [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds. 5 minute cooldown.
  80.  
  81. Heat Resistant 1 +0.5% Spell Resistance
  82. Heat Resistant 2 +0.5% Spell Resistance
  83. Heat Resistant 3 +0.5% Spell Resistance
  84. Reflex Training 1 2% Evasion
  85. Reflex Training 2 2% Evasion
  86. Reflex Training 3 2% Evasion
  87. Artful Dodger On dodge, increase your movement speed by 10% for 6 seconds.
  88. Enduring Pulse 1 +0.1 Health Regeneration
  89. Enduring Pulse 2 +0.1 Health Regeneration
  90. Enduring Pulse 3 +0.1 Health Regeneration
  91. Hardened Steel 1 +50 Armor
  92. Hardened Steel 2 +50 Armor
  93. Hardened Steel 3 +50 Armor
  94. Impunity Reduce all incoming damage by 2.
  95. Fortitude 1 +25 Health
  96. Fortitude 2 +25 Health
  97. Fortitude 3 +25 Health
  98. Evasion [Ability] 50% Evasion for 8 seconds. 5 minute cooldown.
  99. Resilience 1 0.5% Damage Resistance
  100. Resilience 2 0.5% Damage Resistance
  101. Templar's Resolve 1 +1% Weapon Speed and Spell Damage
  102. Templar's Resolve 2 +1% Weapon Speed and Spell Damage
  103. Templar's Resolve 3 +1% Weapon Speed and Spell Damage
  104. Counter 15% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
  105. Last Stand [Ability] You gain 30% of your maximum health for 20 seconds. After the effect expires, the
  106.  
  107. health is lost. 5 minute cooldown.
  108.  
  109. Energy Reserves 1 +20 Energy
  110. Energy Reserves 2 +20 Energy
  111. Ocular Implants 1 +1 Sight Radius
  112. Ocular Implants 2 +1 Sight Radius
  113. Commitment 1 Respawn time reduced by 7.5%
  114. Commitment 2 Respawn time reduced by 7.5%
  115. Regeneration 1 Recover 0.03% of your missing health and energy per game second.
  116. Regeneration 2 Recover 0.03% of your missing health and energy per game second.
  117. Regeneration 3 Recover 0.03% of your missing health and energy per game second.
  118. Brainstorm 1 +0.08 Energy Regeneration
  119. Brainstorm 2 +0.08 Energy Regeneration
  120. Brainstorm 3 +0.08 Energy Regeneration
  121. Avarice You gain an additional 2 minerals every 10 seconds.
  122. Gifted Pupil 1 +2% Experience Gain
  123. Gifted Pupil 2 +2% Experience Gain
  124. Swiftness 1 +1.5% Movement Speed
  125. Swiftness 2 +1.5% Movement Speed
  126. Flash [Ability] Teleport up to 6 units away. 5 minute cooldown.
  127. Prodigy 1 +2% Time Scale
  128. Prodigy 2 +2% Time Scale
  129. Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
  130. Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
  131. Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
  132. Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
  133. Reboot [Ability] Reduce all cooldowns by 8 seconds. 5 minute cooldown.
  134.  
  135.  
  136.  
  137. Serrated Cleaver
  138. - Damage increased to 35, up from 30.
  139. - Passive removed.
  140. - Now grants +13% Crit Chance.
  141.  
  142. Pulse Hammer
  143. - STR bonus increased to 200, up from 130.
  144. - Damage bonus increased to 35, up from 30.
  145. - Recipe cost increased to 1400, up from 700.
  146. - Passive is now unique.
  147. - Passive reworked: 25% chance to stun for 1 second and deal 40 bonus damage. If the target is more than 1.5
  148.  
  149. units away, the chance to stun is reduced to 10%. 3 second internal cooldown. Passive does not stack.
  150.  
  151. Darksteel Titan
  152. - Damage bonus increased to 80, up from 60.
  153. - Cast range of Marines increased to 50 units. up from 40.
  154.  
  155. Infernal Shard
  156. - Passive removed.
  157. - Now grants +15% Crit Chance.
  158. - Now grants +10% Crit Damage.
  159.  
  160. Twin Paradox Isolator
  161. - Recipe cost increased to 900, up from 500.
  162.  
  163. Primal Gutter
  164. - Passive removed.
  165. - New Passive: Units attacking you will lose 10% MS and AS for 1.5 seconds.
  166. - Weapon damage bonus removed, down from 10.
  167. - Now grants 175 health.
  168. - Recipe cost increased to 900, up from 600.
  169.  
  170. Hand of Mengsk
  171. - Damage amplification decreaesd to 20%, down from 30%.
  172. - Now lasts 8 seconds, down from 13.
  173.  
  174. Sanctum Relic
  175. - Reduced animation density to 8:1, down from 3:1.
  176. - Reduced lifesteal to 17%, down from 20%.
  177.  
  178. Smoke Screen
  179. - No longer inherits colors from the owner.
  180.  
  181. Psiblaster Beacon
  182. - Laser beams from Psiblaster Marines are now green
  183.  
  184. Psionic Lasher
  185. - Now drains 45 energy, up from 35.
  186.  
  187. Hyperion Shield Generator
  188. - Active removed:
  189. - New Active: Increase your Time Scale by 100% for 6 seconds. During this time, you take 25% less damage.
  190.  
  191. Sunflare Gun
  192. - Damage increased to 300 +20% of primary attribute, up from 400.
  193. - Damaged units no longer recieve -90% Time Scale.
  194.  
  195. Isomorphic Pyre
  196. - Damage bonus changed to 4% of the target's maximum health.
  197. - Bonus damage is now spell damage instead of true damage.
  198. - Passive damage bonus is now unique.
  199.  
  200. Spell Buffer
  201. - Shield bonus reduced to 100, down from 150.
  202.  
  203.  
  204.  
  205. Vagabond.Darpa
  206. - Sonic Grenade now silences properly at levels 2,3,4.
  207. - Sonic Grenade range increased to 7, up from 5.5.
  208. - Attack range increased to 5, up from 4.5.
  209. - Tracking Spider now deals 30/45/60/75 (+5% AGI) damage, up from 20/35/50/65 (+4% AGI) damage.
  210. - Desperado Jump range increased to 7/9/11, up from 6/7/8.
  211.  
  212. System.Cyprus
  213. - Added icons.
  214. - Kingdom of Terra reworked: Each time a unit dies near Cyprus, a Stone Pillar is raised in its place for 6
  215.  
  216. seconds.
  217. - Terrablink cooldown increased to 25/22/19/16, up from 15/13/11/9.
  218. - Terrablink energy cost increased to 120 at all levels, up from 60.
  219. - Terrablink now leaves behind a trail of Stone Pillars, up to 4, based on the distance traveled.
  220. - Seismic Wave damage decreased to 50/75/100/125 (+10% INT) immediate damage, down from 60/90/120/150 (+7%
  221.  
  222. INT).
  223. - Seismic Wave pillar bonus damage decreased to 15/20/25/30 (+1% INT) per pillar, down from 20/30/40/50 (+2%
  224.  
  225. INT).
  226. - Seismic Wave pillar bonus damage area of effect increased to 3.5, up from 2.7.
  227. - Seismic Wave cooldown increased to 10 at all levels, up from 9.
  228. - Fist of Gaia cooldown increased to 90/80/70, up from 90/75/60.
  229. - Fist of Gaia cast range increased to 8, up from 7.
  230. - Attack range increased to 5.5, up from 5.3.
  231.  
  232. Egon.Stetmann
  233. - Causatic Salve now heals/damages for 75/100/125/150 (+10% INT), up from 75/100/125/150 (+4% INT).
  234.  
  235. Roulette.Jackson
  236. - Optic Beam damage increased to 30/45/60/75 (+8% INT) up from 30/45/60/75 (+7% INT).
  237.  
  238. Shadow.Geminus
  239. - Shade damage increased to 90/170/250/330 (+10% AGI), up from 90/150/210/270 (+7% AGI).
  240.  
  241. Subterran.Unix
  242. - Added icons.
  243. - Metabolic Parasite base damage inceased to 40/70/100, up from 30/50/70.
  244. - Infested Airborne Division units now have 30% Spell Resistance.
  245.  
  246. Vorpal.Valedict
  247. - Vorpal Spheres now turn red as they decay.
  248. - Dark Matter no longer affects Neutral Creeps.
  249. - Fixed a bug causing Dark Surge to instakill players in Chronosphere.
  250.  
  251. Sarah.Kerrigan
  252. - Changed icon for Exhume.
  253.  
  254. Geminus.Boros
  255. - Spell Storm now prevents you from using other abilities.
  256. - Spell Storm damage reduced to 60/80/100/120 (+2% STR), down from 70/90/110/130 (+3% STR).
  257. - Omnislash no longer deals splash damage.
  258. - Psionic Bola is no longer intercepted by Light units.
  259. - Burning Blade now deals spell damage, instead of pure damage.
  260.  
  261. Chuck.TBone
  262. - Fixed tooltip error in Capactitive Clip (6% -> 9%).
  263. - Echo Matrix no longer procs off Light units.
  264.  
  265. Molgloo.Grunty
  266. - Added icons.
  267. - Swamp Trap now reveals a small area of radius 2 around itself.
  268.  
  269. BioTron.Tyrannitus
  270. - Fixed tooltip error in Hive Master (2% -> 4.5%, 2% -> 2.5%).
  271. - Infected Civilians now deal 60% less damage to structures.
  272.  
  273. Lord.Zyrkhan
  274. - Overdrive damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  275. - Blinkstorm damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
  276.  
  277. Infernal.Mandrake
  278. - Cast range of Molten Lance reduced to 6/7/8/9, down from 6/8/10/12.
  279.  
  280. Rory.Swann
  281. - Chronorift Fortification armor bonus decreased to 150/300/450/600, down from 300/600/900/1200.
  282. - Flaming Stevie now deals pure damage.
  283.  
  284. Micro.Gravitus
  285. - Added icons.
  286. - Spatial Flux cast range increased to 6/7/8/9, up from 5/6/7/8.
  287. - Expand! now grants 120/210/300 Strength, up from 90/180/270.
  288. - Expand! no longer reduces weapon speed.
  289. - Expand! now increases movement speed by 4/8/12%.
  290.  
  291. Tiberius.Rancor
  292. - Resourcefulness reworked: Rancor gets a +LVL*10% bonus effect to all consumables.
  293. - Armageddon recharge time increased to 30 seconds, up from 25.
  294. - Armageddon now has a 1.5 second delay between uses.
  295. - Armageddon damage increased to 150/250/350 (+5% INT) damage, up from 80/150/220 (+8% INT).
  296. - Armageddon now slows enemies by 30% for 5 seconds.
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