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- v4.11 Private Beta Patch Notes (Do not discuss on forums.)
- Gameplay
- - Modified loading screen.
- - Added Jim.Raynor
- - Floating Combat Text (-fct) has been removed for issues regarding latency.
- - Added Crit Chance, heroes start with 0% Crit Chance. Crit Chance determines the probability of a Critical
- Strike from physical attacks (all physical damage can critically strike).
- - Added Crit Damage, heroes start with 100% Crit Damage. Crit Damage determines the damage bonus resulting
- from a Critical Strike. 100% Crit Damage means +100% damage dealt.
- - Critical Strikes are now affected by armor.
- - Pools now regenerate shields at the rate of 7% per second.
- - Creeps no longer start with armor.
- - Creeps now gain +0.6% Damage Resist per stack of scaling.
- - Creeps now gain 5% of their base health/shield per stack of scaling (every 7 minutes), instead of 20 health
- per stack.
- - Talent systems added.
- - Game now supports up to 3 spectators.
- - Creep movement speed is now 2.85, up from 2.25.
- - Heroes now start with two additional abilties: Vitalize and Energize
- Vitalize: Restore 100+(LVL*10) health to yourself, and 50% of that to nearby heroes. Heals for 50% less if
- the target has been healed in the last 8 seconds. 5 minute cooldown. This ability is removed upon learning
- Shrivel, Evasion, or Flash.
- Energize: Restore 150+(LVL*15) energy to yourself, and 50% of that to nearby heroes. Restores 50% less if
- the target has been healed in the last 8 seconds. 5 minute cooldown. This ability is removed upon learning
- Sprint, Last Stand, Reboot, or two T1 Talent Abilities (Shrivel/Evasion/Flash).
- Talents
- - Players start with 25 talents that can be distributed amongst 3 trees.
- - Players can save up to 5 builds. Builds can be renamed and reset. If you have not yet configured your
- build, a default build is set in place for you.
- - Hero Select UI modified to include Talent build selection. Builds will only be applied to your hero during
- hero select. Modifying them during the course of a game will have no effect on your character.
- Mental Focus 1 +0.5% Spell Damage
- Mental Focus 2 +0.5% Spell Damage
- Hunter's Edge 1 +4% Weapon Damage against non heroic units.
- Hunter's Edge 2 +4% Weapon Damage against non heroic units.
- Deadly Aim 1 +1% Crit Chance
- Deadly Aim 2 +1% Crit Chance
- Deadly Aim 3 +1% Crit Chance
- Instinct 1 +1% Time Scale
- Instinct 2 +1% Time Scale
- Instinct 3 +1% Time Scale
- Malice 1 Your critical strikes lower the target's armor by 25 for 6 seconds.
- Malice 2 Your critical strikes lower the target's armor by 25 for 6 seconds.
- Malice 3 Your critical strikes lower the target's armor by 25 for 6 seconds.
- Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
- Sharpened Steel 1 +2% Critical Strike Damage
- Sharpened Steel 2 +2% Critical Strike Damage
- Sharpened Steel 3 +2% Critical Strike Damage
- Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 50% for 5 seconds. 5
- minute cooldown.
- Might 1 +2% Weapon Damage
- Might 2 +2% Weapon Damage
- Might 3 +2% Weapon Damage
- Haste 1 +1% Time
- Haste 2 +1% Time
- Disorienting Blow Your attacks have a 10% chance to reduce the target's movement speed by 50% for 3
- seconds..
- Sprint [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds. 5 minute cooldown.
- Heat Resistant 1 +0.5% Spell Resistance
- Heat Resistant 2 +0.5% Spell Resistance
- Heat Resistant 3 +0.5% Spell Resistance
- Reflex Training 1 2% Evasion
- Reflex Training 2 2% Evasion
- Reflex Training 3 2% Evasion
- Artful Dodger On dodge, increase your movement speed by 10% for 6 seconds.
- Enduring Pulse 1 +0.1 Health Regeneration
- Enduring Pulse 2 +0.1 Health Regeneration
- Enduring Pulse 3 +0.1 Health Regeneration
- Hardened Steel 1 +50 Armor
- Hardened Steel 2 +50 Armor
- Hardened Steel 3 +50 Armor
- Impunity Reduce all incoming damage by 2.
- Fortitude 1 +25 Health
- Fortitude 2 +25 Health
- Fortitude 3 +25 Health
- Evasion [Ability] 50% Evasion for 8 seconds. 5 minute cooldown.
- Resilience 1 0.5% Damage Resistance
- Resilience 2 0.5% Damage Resistance
- Templar's Resolve 1 +1% Weapon Speed and Spell Damage
- Templar's Resolve 2 +1% Weapon Speed and Spell Damage
- Templar's Resolve 3 +1% Weapon Speed and Spell Damage
- Counter 15% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
- Last Stand [Ability] You gain 30% of your maximum health for 20 seconds. After the effect expires, the
- health is lost. 5 minute cooldown.
- Energy Reserves 1 +20 Energy
- Energy Reserves 2 +20 Energy
- Ocular Implants 1 +1 Sight Radius
- Ocular Implants 2 +1 Sight Radius
- Commitment 1 Respawn time reduced by 7.5%
- Commitment 2 Respawn time reduced by 7.5%
- Regeneration 1 Recover 0.03% of your missing health and energy per game second.
- Regeneration 2 Recover 0.03% of your missing health and energy per game second.
- Regeneration 3 Recover 0.03% of your missing health and energy per game second.
- Brainstorm 1 +0.08 Energy Regeneration
- Brainstorm 2 +0.08 Energy Regeneration
- Brainstorm 3 +0.08 Energy Regeneration
- Avarice You gain an additional 2 minerals every 10 seconds.
- Gifted Pupil 1 +2% Experience Gain
- Gifted Pupil 2 +2% Experience Gain
- Swiftness 1 +1.5% Movement Speed
- Swiftness 2 +1.5% Movement Speed
- Flash [Ability] Teleport up to 6 units away. 5 minute cooldown.
- Prodigy 1 +2% Time Scale
- Prodigy 2 +2% Time Scale
- Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
- Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
- Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
- Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
- Reboot [Ability] Reduce all cooldowns by 8 seconds. 5 minute cooldown.
- Serrated Cleaver
- - Damage increased to 35, up from 30.
- - Passive removed.
- - Now grants +13% Crit Chance.
- Pulse Hammer
- - STR bonus increased to 200, up from 130.
- - Damage bonus increased to 35, up from 30.
- - Recipe cost increased to 1400, up from 700.
- - Passive is now unique.
- - Passive reworked: 25% chance to stun for 1 second and deal 40 bonus damage. If the target is more than 1.5
- units away, the chance to stun is reduced to 10%. 3 second internal cooldown. Passive does not stack.
- Darksteel Titan
- - Damage bonus increased to 80, up from 60.
- - Cast range of Marines increased to 50 units. up from 40.
- Infernal Shard
- - Passive removed.
- - Now grants +15% Crit Chance.
- - Now grants +10% Crit Damage.
- Twin Paradox Isolator
- - Recipe cost increased to 900, up from 500.
- Primal Gutter
- - Passive removed.
- - New Passive: Units attacking you will lose 10% MS and AS for 1.5 seconds.
- - Weapon damage bonus removed, down from 10.
- - Now grants 175 health.
- - Recipe cost increased to 900, up from 600.
- Hand of Mengsk
- - Damage amplification decreaesd to 20%, down from 30%.
- - Now lasts 8 seconds, down from 13.
- Sanctum Relic
- - Reduced animation density to 8:1, down from 3:1.
- - Reduced lifesteal to 17%, down from 20%.
- Smoke Screen
- - No longer inherits colors from the owner.
- Psiblaster Beacon
- - Laser beams from Psiblaster Marines are now green
- Psionic Lasher
- - Now drains 45 energy, up from 35.
- Hyperion Shield Generator
- - Active removed:
- - New Active: Increase your Time Scale by 100% for 6 seconds. During this time, you take 25% less damage.
- Sunflare Gun
- - Damage increased to 300 +20% of primary attribute, up from 400.
- - Damaged units no longer recieve -90% Time Scale.
- Isomorphic Pyre
- - Damage bonus changed to 4% of the target's maximum health.
- - Bonus damage is now spell damage instead of true damage.
- - Passive damage bonus is now unique.
- Spell Buffer
- - Shield bonus reduced to 100, down from 150.
- Vagabond.Darpa
- - Sonic Grenade now silences properly at levels 2,3,4.
- - Sonic Grenade range increased to 7, up from 5.5.
- - Attack range increased to 5, up from 4.5.
- - Tracking Spider now deals 30/45/60/75 (+5% AGI) damage, up from 20/35/50/65 (+4% AGI) damage.
- - Desperado Jump range increased to 7/9/11, up from 6/7/8.
- System.Cyprus
- - Added icons.
- - Kingdom of Terra reworked: Each time a unit dies near Cyprus, a Stone Pillar is raised in its place for 6
- seconds.
- - Terrablink cooldown increased to 25/22/19/16, up from 15/13/11/9.
- - Terrablink energy cost increased to 120 at all levels, up from 60.
- - Terrablink now leaves behind a trail of Stone Pillars, up to 4, based on the distance traveled.
- - Seismic Wave damage decreased to 50/75/100/125 (+10% INT) immediate damage, down from 60/90/120/150 (+7%
- INT).
- - Seismic Wave pillar bonus damage decreased to 15/20/25/30 (+1% INT) per pillar, down from 20/30/40/50 (+2%
- INT).
- - Seismic Wave pillar bonus damage area of effect increased to 3.5, up from 2.7.
- - Seismic Wave cooldown increased to 10 at all levels, up from 9.
- - Fist of Gaia cooldown increased to 90/80/70, up from 90/75/60.
- - Fist of Gaia cast range increased to 8, up from 7.
- - Attack range increased to 5.5, up from 5.3.
- Egon.Stetmann
- - Causatic Salve now heals/damages for 75/100/125/150 (+10% INT), up from 75/100/125/150 (+4% INT).
- Roulette.Jackson
- - Optic Beam damage increased to 30/45/60/75 (+8% INT) up from 30/45/60/75 (+7% INT).
- Shadow.Geminus
- - Shade damage increased to 90/170/250/330 (+10% AGI), up from 90/150/210/270 (+7% AGI).
- Subterran.Unix
- - Added icons.
- - Metabolic Parasite base damage inceased to 40/70/100, up from 30/50/70.
- - Infested Airborne Division units now have 30% Spell Resistance.
- Vorpal.Valedict
- - Vorpal Spheres now turn red as they decay.
- - Dark Matter no longer affects Neutral Creeps.
- - Fixed a bug causing Dark Surge to instakill players in Chronosphere.
- Sarah.Kerrigan
- - Changed icon for Exhume.
- Geminus.Boros
- - Spell Storm now prevents you from using other abilities.
- - Spell Storm damage reduced to 60/80/100/120 (+2% STR), down from 70/90/110/130 (+3% STR).
- - Omnislash no longer deals splash damage.
- - Psionic Bola is no longer intercepted by Light units.
- - Burning Blade now deals spell damage, instead of pure damage.
- Chuck.TBone
- - Fixed tooltip error in Capactitive Clip (6% -> 9%).
- - Echo Matrix no longer procs off Light units.
- Molgloo.Grunty
- - Added icons.
- - Swamp Trap now reveals a small area of radius 2 around itself.
- BioTron.Tyrannitus
- - Fixed tooltip error in Hive Master (2% -> 4.5%, 2% -> 2.5%).
- - Infected Civilians now deal 60% less damage to structures.
- Lord.Zyrkhan
- - Overdrive damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
- - Blinkstorm damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
- Infernal.Mandrake
- - Cast range of Molten Lance reduced to 6/7/8/9, down from 6/8/10/12.
- Rory.Swann
- - Chronorift Fortification armor bonus decreased to 150/300/450/600, down from 300/600/900/1200.
- - Flaming Stevie now deals pure damage.
- Micro.Gravitus
- - Added icons.
- - Spatial Flux cast range increased to 6/7/8/9, up from 5/6/7/8.
- - Expand! now grants 120/210/300 Strength, up from 90/180/270.
- - Expand! no longer reduces weapon speed.
- - Expand! now increases movement speed by 4/8/12%.
- Tiberius.Rancor
- - Resourcefulness reworked: Rancor gets a +LVL*10% bonus effect to all consumables.
- - Armageddon recharge time increased to 30 seconds, up from 25.
- - Armageddon now has a 1.5 second delay between uses.
- - Armageddon damage increased to 150/250/350 (+5% INT) damage, up from 80/150/220 (+8% INT).
- - Armageddon now slows enemies by 30% for 5 seconds.
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