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- void Start()
- {
- lineGeneratorPrefab = new GameObject();
- DrawLine();
- }
- private void DrawLine()
- {
- GameObject myLine = new GameObject();
- myLine.transform.position = start;
- myLine.AddComponent<LineRenderer>();
- lr = myLine.GetComponent<LineRenderer>();
- lr.material = new Material(Shader.Find("Sprites/Default"));
- lr.positionCount = 4;
- lr.SetPosition(0, new Vector3(-2, 0, 0));
- lr.SetPosition(1, new Vector3(2, 0, 0));
- lr.SetPosition(2, new Vector3(2, -2, 0));
- lr.SetPosition(3, new Vector3(-2, -2, 0));
- lr.loop = true;
- Gradient gradient = new Gradient();
- gradient.SetKeys(
- new GradientColorKey[]
- {
- new GradientColorKey(Color.red, 0.25f),
- new GradientColorKey(Color.blue, 0.25f),
- new GradientColorKey(Color.green, 0.25f),
- new GradientColorKey(Color.yellow, 0.25f)
- },
- new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f) }
- );
- lr.colorGradient = gradient;
- }
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