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Feb 13th, 2013
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  1.  
  2. Starting Attributes: +10 Agi, +10 Fel -5 Tou, -5 Will
  3.  
  4. Starting Aptitudes: Fellowship, Fieldcraft, Perception, Social, Offense, Agility, Ballistic Skill.
  5.  
  6. Skills: Stealth, Tech Use, Awareness, Common Lore(Abhumans)
  7.  
  8. Starting Talents: Heightened Senses(Hearing, Smell), Lightning Reflexes or Catfall, Weapon Training(Solid Projectile, Launcher, Low-Tech)
  9.  
  10. Starting Traits: Unnatural Agility+2
  11.  
  12. Wounds 6+1d6
  13.  
  14. Starting Gear: Combat Shotgun with Melee Attachment, 4 Smoke and Frag Grenades
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