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- Starting Attributes: +10 Agi, +10 Fel -5 Tou, -5 Will
- Starting Aptitudes: Fellowship, Fieldcraft, Perception, Social, Offense, Agility, Ballistic Skill.
- Skills: Stealth, Tech Use, Awareness, Common Lore(Abhumans)
- Starting Talents: Heightened Senses(Hearing, Smell), Lightning Reflexes or Catfall, Weapon Training(Solid Projectile, Launcher, Low-Tech)
- Starting Traits: Unnatural Agility+2
- Wounds 6+1d6
- Starting Gear: Combat Shotgun with Melee Attachment, 4 Smoke and Frag Grenades
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