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- // Subscribe with Combatant.Actions.ActionStateChanged += Actions_ActionStateChanged;
- private void Actions_ActionStateChanged(Combatant combatant)
- {
- UpdateSkills();
- switch (combatant.Actions.ActionState)
- {
- case CombatantActionState.Available:
- break;
- case CombatantActionState.Casting:
- break;
- case CombatantActionState.InAction:
- this.itemHoverChangedNotification(null);
- break;
- case CombatantActionState.EndingAction:
- if (BaseAttackActive)
- BaseAttackActive = false;
- break;
- default:
- break;
- }
- }
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