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- Internal build system error. BuildProgram exited with code 1.
- error: Could not set up a toolchain for Architecture x64. Make sure you have the right build tools installed for il2cpp builds. Details:
- IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
- * Visual Studio 2022 or newer with C++ compilers and Windows 10 (or newer) SDK (recommended)
- * Visual Studio 2019 with C++ compilers and Windows 10 (or newer) SDK
- * Visual Studio 2017 with C++ compilers and Windows 10 (or newer) SDK
- * Visual Studio 2015 with C++ compilers and Windows 10 (or newer) SDK
- Visual Studio 2017 (or newer) is detected using `vswhere.exe` as well as VSCOMNTOOLS environment variables.
- Visual Studio 2015 is detected by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry as well as VSCOMNTOOLS environment variables.
- Windows 10 (or newer) SDK is detected by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry.
- Unable to detect any compatible Visual Studio installation!
- Windows 10 (or newer) SDK is not installed. You can install from here: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
- Unity.IL2CPP.Bee.BuildLogic.ToolchainNotFoundException: IL2CPP C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
- * Visual Studio 2022 or newer with C++ compilers and Windows 10 (or newer) SDK (recommended)
- * Visual Studio 2019 with C++ compilers and Windows 10 (or newer) SDK
- * Visual Studio 2017 with C++ compilers and Windows 10 (or newer) SDK
- * Visual Studio 2015 with C++ compilers and Windows 10 (or newer) SDK
- Visual Studio 2017 (or newer) is detected using `vswhere.exe` as well as VSCOMNTOOLS environment variables.
- Visual Studio 2015 is detected by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry as well as VSCOMNTOOLS environment variables.
- Windows 10 (or newer) SDK is detected by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry.
- Unable to detect any compatible Visual Studio installation!
- Windows 10 (or newer) SDK is not installed. You can install from here: https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/
- at Unity.IL2CPP.Bee.BuildLogic.WindowsDesktop.WindowsDesktopBuildLogic.UserAvailableToolchainFor(Architecture architecture, NPath toolChainPath, NPath sysRootPath)
- at PlayerBuildProgramLibrary.PlayerBuildProgramBase.GetIl2CppToolChain(PlatformBuildLogic platform, Architecture architecture, NPath toolChainPath, NPath sysrootPath)
- at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild()
- at PlayerBuildProgramLibrary.PlayerBuildProgramBase.<SetupPlayerBuild>b__94_0()
- at Bee.Core.TinyProfiler2Base.Section[T](String label, Func`1 func, Dictionary`2 metadata)
- at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
- at WinPlayerBuildProgram.WinPlayerBuildProgram.SetupPlayerBuild()
- at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
- at PlayerBuildProgramTypeWrapper.Run(String[] args)
- at Program.Main(String[] args)
- UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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