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  1. JbL cfg - Edit of redsnake.cfg with added commands 19.02.2011
  2.  
  3. sv_cheats "1"
  4.  
  5. sensitivity "1.6"
  6. zoom_sensitivity_ratio "1"
  7. hud_fastswitch "1"
  8. hud_centerid "1"
  9. scr_centertime "2"
  10. cl_showtextmsg "1"
  11. spec_scoreboard "0"
  12. hud_saytext_time "12"
  13. cl_autowepswitch "0"
  14. cl_showpluginmessages "0"
  15. cl_spec_mode "1"
  16. cl_allowupload "1"
  17. cl_allowdownload "1"
  18. cl_downloadfilter "nosounds"
  19.  
  20. cl_crosshairsize "3"
  21. cl_crosshaircolor "5"
  22.  
  23. cl_autowepswitch "0"
  24. cl_autohelp "0"
  25.  
  26. // NETCODE
  27.  
  28. rate "1048576"
  29. cl_cmdrate "66"
  30. cl_updaterate "66"
  31. cl_interp "0"
  32. cl_interp_ratio "1"
  33. cl_lagcompensation "1"
  34. cl_lagcomp_errorcheck "1"
  35. cl_predict "1"
  36. cl_pred_optimize "2"
  37. cl_predictweapons "1"
  38. cl_smooth "0"
  39. cl_smoothtime "0.02"
  40. cl_showfps "0"
  41. cl_downloadfilter "none"
  42. net_chokeloop "0"
  43. net_maxfilesize "16"
  44. net_maxfragments "1492"
  45. cl_resend "1.5"
  46. cl_timeout "999"
  47. cl_idealpitchscale "0.02"
  48.  
  49. // DECALS
  50.  
  51. r_decal_cullsize "0"
  52. r_decals "50"
  53. mp_decals "50"
  54.  
  55. // PERFORMANCE
  56.  
  57. mat_aaquality "0"
  58. mat_alphacoverage "0"
  59. mat_antialias "0"
  60. mat_autoexposure_max "0"
  61. mat_autoexposure_min "0"
  62. mat_bloom_scalefactor_scalar "0"
  63. mat_bloomscale "0"
  64. mat_bufferprimitives "0"
  65. mat_bloomamount_rate "0"
  66. mat_bumpmap "0"
  67. mat_clipz "1"
  68. mat_colorcorrection "0"
  69. mat_compressedtextures "1"
  70. mat_debugdepthval "128"
  71. mat_debugdepth "0"
  72. mat_debugdepthvalmax "256"
  73. mat_debugdepthmode "0"
  74. mat_diffuse "1"
  75. mat_disable_bloom "1"
  76. mat_disable_fancy_blending "1"
  77. mat_disable_lightwarp "1"
  78. mat_disable_ps_patch "1"
  79. mat_envmapsize "0"
  80. mat_envmaptgasize "0"
  81. mat_fastspecular "1"
  82. mat_filterlightmaps "1"
  83. mat_filtertextures "1"
  84. mat_forceaniso "0"
  85. mat_forcehardwaresync "0"
  86. mat_forcemanagedtextureintohardware "0"
  87. mat_framebuffercopyoverlaysize "0"
  88. mat_hdr_enabled "0"
  89. mat_hdr_level "0"
  90. mat_max_worldmesh_vertices "0"
  91. mat_maxframelatency "0"
  92. mat_mipmaptextures "1"
  93. mat_non_hdr_bloom_scalefactor "0"
  94. mat_norendering "0"
  95. mat_parallaxmap "0"
  96. mat_picmip "2"
  97. mat_reducefillrate "1"
  98. mat_shadowstate "0"
  99. mat_show_texture_memory_usage "0"
  100. mat_software_aa_blur_one_pixel_lines"0"
  101. mat_software_aa_strength "0"
  102. mat_software_aa_strength_vgui "0"
  103. mat_software_aa_tap_offset "0"
  104. mat_softwarelighting "0"
  105. mat_specular "0"
  106. mat_trilinear "0"
  107. mat_use_compressed_hdr_textures "0"
  108. mat_wateroverlaysize "0"
  109. mat_debug_postprocessing_effects "0"
  110. mat_debugdepthmode "0"
  111. mat_fastnobump "1"
  112. mat_vsync "0"
  113. mat_shadowstate "0"
  114. mat_yuv "0"
  115. mat_texture_limit "-1"
  116. mat_loadtextures "1"
  117. mat_softwareskin "0"
  118. mat_texture_list_all "0"
  119. mat_texturelist_files "1"
  120.  
  121.  
  122. // MULTICORE
  123.  
  124. cl_interp_threadmodeticks "0"
  125. cl_threaded_bone_setup "0"
  126. cl_threaded_client_leaf_system "0"
  127. host_thread_mode "0"
  128. mat_queue_mode "2"
  129. mp_usehwmmodels "-1"
  130. mp_usehwmvcds "-1"
  131. r_queued_decals "0"
  132. r_queued_post_processing "0"
  133. r_queued_ropes "0"
  134. r_threaded_client_shadow_manager "0"
  135. r_threaded_particles "1"
  136. r_threaded_renderables "0"
  137. threadpool_affinity "0"
  138.  
  139. // RAIN & WATER
  140.  
  141. r_3dsky "0"
  142. r_PhysPropStaticLighting "0"
  143. r_ambientboost "0"
  144. r_ambientfactor "0"
  145. r_ambientmin "0"
  146. r_avglight "0"
  147. r_bloomtintb "0"
  148. r_bloomtintexponent "0"
  149. r_bloomtintg "0"
  150. r_bloomtintr "0"
  151. r_cheapwaterend "1"
  152. r_cheapwaterstart "1"
  153. r_decal_cullsize "1"
  154. r_decalstaticprops "0"
  155. r_dopixelvisibility "0"
  156. r_drawbatchdecals "0"
  157. r_drawdetailprops "0"
  158. r_drawflecks "0"
  159. r_drawmodeldecals "0"
  160. r_dynamic "0"
  161. r_eyes "0"
  162. r_eyeglintlodpixels "0"
  163. r_eyesize "0"
  164. r_eyeshift_z "0"
  165. r_eyeshift_y "0"
  166. r_eyeshift_x "0"
  167. r_eyemove "0"
  168. r_eyegloss "0"
  169. r_fastzreject "1"
  170. r_flex "0"
  171. r_forcewaterleaf "1"
  172. r_hunkalloclightmaps "0"
  173. r_lightstyle "-1"
  174. r_lightaverage "0"
  175. r_lightcache_zbuffercache "0"
  176. r_lod "2"
  177. r_lod_noupdate "1"
  178. r_maxdlights "0"
  179. r_maxmodeldecal "0"
  180. r_maxnewsamples "0"
  181. r_modellodscale "1"
  182. r_maxsampledist "0"
  183. r_minnewsamples "0"
  184. r_occlusion "1"
  185. r_propsmaxdist "0"
  186. r_renderoverlayfragment "0"
  187. r_rootlod "2"
  188. r_ropetranslucent "0"
  189. r_shadowmaxrendered "32"
  190. r_shadowrendertotexture "1"
  191. r_shadows "1"
  192. r_spray_lifetime "0"
  193. r_staticprop_lod "3"
  194. r_teeth "0"
  195. r_waterdrawreflection "0"
  196. r_waterdrawrefraction "0"
  197. r_waterforceexpensive "0"
  198. r_waterforcereflectentities "0"
  199. r_worldlights "0"
  200. r_norefresh "0"
  201. r_phong "0"
  202. r_worldlightmin "0.0002"
  203. r_PhysPropStaticLighting "0"
  204. r_updaterefracttexture "0"
  205. r_renderoverlayfragment "0"
  206. r_flashlightrendermodels 0"
  207. r_sse_s "1"
  208. r_threaded_client_shadow_manager "1"
  209. r_threaded_particles "1"
  210. r_threaded_renderables "1"
  211. r_queued_decals "0"
  212. r_queued_post_processing "1"
  213. r_queued_ropes "0"
  214. r_skin "0"
  215. r_radiosity "4"
  216.  
  217.  
  218. // ROPES
  219.  
  220. rope_smooth "0"
  221. rope_wind_dist "0"
  222. rope_collide "0"
  223. rope_subdiv "0"
  224. rope_smooth_maxalphawidth "0"
  225. rope_smooth_maxalpha "0"
  226. rope_smooth_enlarge "0"
  227. rope_wind_dist "0"
  228. rope_subdiv "0"
  229. rope_smooth_minwidth "0"
  230. rope_smooth_minalpha "0"
  231. rope_averagelight "0"
  232. rope_smooth "0"
  233. rope_shake "0"
  234. rope_collide "0"
  235.  
  236. // MODELS
  237.  
  238. cl_minmodels "1"
  239. cl_ragdoll_physics_enable "0"
  240. cl_ragdoll_collide "0"
  241. cl_wpn_sway_interp "0"
  242. cl_ragdoll_fade_time "0"
  243. ragdoll_sleepaftertime "3.5"
  244.  
  245. // MOUSE
  246.  
  247. m_customaccel "0"
  248. m_customaccel_exponent "1"
  249. m_customaccel_max "0"
  250. m_customaccel_scale "0.04"
  251. m_filter "0"
  252. m_mouseaccel1 "0"
  253. m_mouseaccel2 "0"
  254. m_pitch "0.022"
  255. m_yaw "0.022"
  256.  
  257. // SOUND
  258.  
  259. dsp_enhance_stereo "0"
  260. dsp_slow_cpu "1"
  261. dsp_spatial "40"
  262. dsp_speaker "50"
  263. dsp_volume "1"
  264. dsp_water "14"
  265. snd_mixahead "0.05"
  266. soundscape_flush "1"
  267. snd_digital_surround "1"
  268. snd_surround_speakers "2"
  269. snd_musicvolume "0.0"
  270. snd_noextraupdate "1"
  271. voice_dsound "0"
  272.  
  273. // BLOOD & VIOLENCE
  274.  
  275. violence_ablood "1"
  276. violence_agibs "1"
  277. violence_hblood "1"
  278. violence_hgibs "1"
  279.  
  280. // MISCELLANEOUS
  281.  
  282. cl_clearhinthistory "1"
  283. cl_disablefreezecam "1"
  284. cl_disablehtmlmotd "1"
  285. cl_debugrumble "0"
  286. cl_detaildist "0"
  287. cl_detailfade "400"
  288. cl_drawmonitors "0"
  289. cl_ejectbrass "0"
  290. cl_forcepreload "1"
  291. cl_nowinpanel "1"
  292. cl_phys_props_enable "0"
  293. cl_phys_props_max "0"
  294. cl_playerspraydisable "1"
  295. cl_rumblescale "0"
  296. cl_show_splashes "0"
  297. cl_showhelp "0"
  298. cl_showpluginmessages "0"
  299. cl_winddir "0"
  300. cl_windspeed "0"
  301. cl_c4dynamiclight "0"
  302.  
  303. adsp_debug "0"
  304. budget_show_history "0"
  305. budget_peaks_window "0"
  306. commentary "0"
  307. flex_smooth "0"
  308. func_break_max_pieces "0"
  309. g_ragdoll_fadespeed "0"
  310. g_ragdoll_lvfadespeed "0"
  311. gl_clear "0"
  312. jpeg_quality "100"
  313. lod_transitiondist "0"
  314. muzzleflash_light "0"
  315. overview_mode "0"
  316. prop_active_gib_limit "0"
  317. props_break_max_pieces "0"
  318. props_break_max_pieces_perframe "0"
  319. showhitlocation "1"
  320. sv_forcepreload "1"
  321. weapon_showproficiency "1"
  322. net_showevents "0"
  323. lod_enable "1"
  324. dsp_water "14"
  325. blink_duration "0"
  326.  
  327. prec_notify "0"
  328. prec_log "1"
  329. prec_mode "1"
  330. prec_screens "0"
  331. prec_min_streak "2"
  332. prec_sound "0"
  333. prec_kill_delay "15"
  334. prec_dir "demos"
  335.  
  336. cl_radaralpha "99999999"
  337. cl_radartype "0"
  338. cl_radar_locked "0"
  339. cl_locationalpha "255"
  340. drawradar
  341. overview_alpha "1"
  342. overview_health "1"
  343. overview_names "1"
  344. overview_preferred_mode "1"
  345. overview_tracks "1"
  346.  
  347. snd_legacy_surround "1"
  348.  
  349. cl_detail_avoid_force "0"
  350. cl_detail_avoid_radius "0"
  351. cl_detail_avoid_recover_speed "0"
  352. cl_detail_max_sway "0"
  353. cl_threaded_bone_setup "0"
  354. cl_interp_threadmodeticks "0"
  355. cl_threaded_client_leaf_system "0"
  356. cl_show_achievement_popups "0"
  357.  
  358.  
  359. budget_peaks_window "0"
  360. budget_show_peaks "0"
  361. budget_averages_window "0"
  362. budget_background_alpha "0"
  363. budget_show_averages "0"
  364. budget_show_history "0"
  365. budget_history_range_ms "5"
  366. budget_history_numsamplesvisible "0"
  367.  
  368. texture_budget_background_alpha "9999999"
  369. texture_budget_panel_height "0"
  370. texture_budget_panel_width "0"
  371.  
  372. cl_scoreboard_ct_color_red "150"
  373. cl_scoreboard_ct_color_green "200"
  374. cl_scoreboard_ct_color_blue "255"
  375. cl_scoreboard_t_color_red "240"
  376. cl_scoreboard_t_color_green "90"
  377. cl_scoreboard_t_color_blue "90"
  378. cl_scoreboard_dead_color_blue "150"
  379. cl_scoreboard_dead_color_green "150"
  380. cl_scoreboard_dead_color_red "150"
  381.  
  382. // ZBLOCK
  383.  
  384. setinfo zb_wantautocashcalling "1"
  385.  
  386. // ______________
  387. // | CUSTOM |
  388. // --------------
  389.  
  390. bind "/" "say shut the FUCK up."
  391. bind "." "say hehe lol :D:D"
  392. bind "-" "tiLs /:C tiLsCSS.com : jon it makes me sick when you kill me"
  393.  
  394. bind "[" "give weapon_flashbang"
  395. bind "]" "give weapon_smokegrenade"
  396.  
  397. bind "LEFTARROW" "cl_righthand 0"
  398. bind "RIGHTARROW" "cl_righthand 1"
  399.  
  400. bind "KP_ENTER" "incrementvar volume 0.0 0.7 0.4"
  401.  
  402. bind "MOUSE5" "+left"
  403. cl_yawspeed 1000000
  404.  
  405. fps_max "301"
  406.  
  407. clear
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