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  1. Cruiser Command Content Brainstorming
  2.  
  3. This text file will most likely contain a lot of un-organized content used for planning the game.
  4.  
  5.  
  6.  
  7. 1. Basics
  8.  
  9. The Goal ( Death of the enemy )
  10. The Teams ( Red, Blue, or whatever )
  11. The Cruisers
  12. The Players
  13. The Items ( Weapons, Materials, Ammo )
  14. The Ships
  15.  
  16.  
  17. The goal in the game of Cruiser Command is to kill the enemy cruiser. How you do this depends on you. You can either
  18.  
  19. try and get the game over with to prove you are a master of rushing, or show your true skills in combat by allowing the
  20.  
  21. enemy to upgrade as you do, making for one glorious battle.
  22.  
  23. Each team can capture planets. Planets are used for buying/selling, setting up trade-routes, and upgrading. Planets
  24.  
  25. can be completely destroyed, so capturing can be dangerous when you become too powerful. Capturing can only be
  26.  
  27. done when its health is 25% or lower. Upgrades can make the requirement 30% or 35%.
  28.  
  29. Asteroids spawn randomly on the map around the player. ( dying radius would be farther than player view, imitating a
  30.  
  31. sort of fog of war and optimization method. ) Asteroids when generated will have random contents of different
  32.  
  33. materials. Some materials are rare and very little to none will be found in asteroids, however a fluke can give one team
  34.  
  35. a bounty.
  36.  
  37. Upgrading will make your crew and ship much stronger, but can be done differently each time. Your ship can either be
  38.  
  39. versatile, powerful or resistant. Spending your resources on all 3 types would limit you slightly, but researching 2
  40.  
  41. different trees could become an advantage if used correctly.
  42.  
  43. The role of the player is the most important part of the game, as it is what makes it function. It is not hard to fulfill
  44.  
  45. your role and it is not hard to pick another one either. If you are done with your role and it has no activity at the
  46.  
  47. moment, you can either query a player for their role, they have 2 choices: Decline, Accept. Accepting will result in your
  48.  
  49. role becoming Crew Member, a player with almost no jurisdiction over some parts of the ship.
  50.  
  51. Planets themselves can be boarded and players can leave the ship to do combat on the same planet if they are both
  52.  
  53. attempting to capture the same planet, or even defend. When enemy players are on your planet, they can destroy the
  54.  
  55. global generator which disables space defense systems, allowing for easier capture. To repair the planet you must ward
  56.  
  57. off the enemy. The way this would be designed mapping-wise would be very easy. For each planet there would be a
  58.  
  59. somewhat medium-large room outside of the space area to act as the pinnacle or command center of the planet where
  60.  
  61. combat would be done.
  62.  
  63. The space area would be a very large flat panel as big as hammer can handle. Inside your ship would also be a room
  64.  
  65. outside of the space area where players interact with eachother in first person view. Enemy players can board your
  66.  
  67. ship, and their ship can take a slot in your docking bay. Shooting it with weapons can destroy their ship, emptying the
  68.  
  69. slot, or it can be recalled at their cruiser.
  70.  
  71.  
  72. At the end of every round, the next map + gametype is chosen. (votemap is allowed but requires 75% vote)
  73.  
  74. -=Gametypes=-
  75.  
  76. Skirmish
  77. -- Play a whole 60 minutes on a regular gametype.
  78.  
  79. Endless
  80. -- You get the picture. Votemap is enabled after 30 minutes.
  81.  
  82. Sudden Death
  83. -- Both ships are permanently infested, slowly damaging them.
  84.  
  85. Conquest
  86. -- Gain conquest points for every planet you own.
  87.  
  88. Rush
  89. -- No asteroids, gain money overtime from planets you own. Anomoly spawn-rate increased. Upgrade duration
  90.  
  91. decreased. Round lasts 60 minutes.
  92.  
  93.  
  94.  
  95.  
  96. 3. The Teams
  97.  
  98. The two teams will consist of 7-8 players each. Unbalanced teams by 2+ players will be rebalanced.
  99.  
  100. Team captains will be chosen before the game starts.
  101.  
  102.  
  103. 4. The Cruisers
  104.  
  105. The cruiser is the most important part of the game for each team, also the most active.
  106.  
  107. The cruiser relies on energy, which comes from the reactor in the center of the ship. The reactor requires maintenance,
  108.  
  109. so an engineer will need to fix it or refresh the fuel.
  110.  
  111. Parts of the ship can become broken and un-usable after a battle or from being infected. The ship being infested allows
  112.  
  113. the ship captain to purge the ship, except for the bridge, which is closed off by an airlock and not prone to infection.
  114.  
  115. You can use your resources to repair your ship, if you have the right ones. The engineer must fix specific things like the
  116.  
  117. engine, or seats to the miner/gunner positions. You can also get repairs from a planet you own, and buy resources for
  118.  
  119. later repairing/upgrading or expensive repair/shield kits.
  120.  
  121.  
  122. 5. The Players
  123.  
  124. Each players sole purpose in Cruiser Command is to use their role to it's fullest. If the role is not important at the time
  125.  
  126. or you'd prefer completing another task elsewhere, a player can easily switch roles if there is an empty slot.
  127.  
  128.  
  129. 6. The Items
  130.  
  131. Items can range from Raw Ore, Ammo for ship weapons, Weapons for players or ships, Artifacts or harvested junk for
  132.  
  133. recycling ($$$).
  134.  
  135.  
  136. 7. The Ships
  137.  
  138. Each cruiser can house 3 ships of 4 different types in the docking bay. Because there are only 3 ships, there can only be
  139.  
  140. 3 pilots per team.
  141.  
  142.  
  143.  
  144. Content:
  145.  
  146. -=Roles=-
  147.  
  148. + Captain ( 1 slot )
  149. - Fly the ship to victory.
  150.  
  151. + Pilot ( 3 slots )
  152. - Fly ships from the ship to victory.
  153.  
  154. + Engineer ( 2 slots )
  155. - Feed the reactor fuel, fix broken things, put out fires.
  156.  
  157. + Mining
  158. - Mine asteroids for resources. Mining laser does minor damage to ships.
  159. - Has access to Resource Management.
  160.  
  161. + Brigadier
  162. - Access to Battle-suit when researched.
  163. - Access to Jet-pack when researched.
  164.  
  165. ~~ Battle-suit can only wield primary weapons. Otherwise player can hold Primary, Side-arm and Grenade.
  166.  
  167. + Crew Member ( Any )
  168. - Able to man guns.
  169. - Able to take minor tasks inside the ship.
  170. - Able to board a pilots ship as a gunner.
  171. - Able to leave the ship when boarded on planets.
  172.  
  173.  
  174.  
  175.  
  176. -=Ships=-
  177.  
  178. + Manta
  179. - Light scout ship. 2 light weapons.
  180. - Fast
  181. - Weak
  182.  
  183. + Peregrine
  184. - Medium assault ship. 1 medium weapon, 2 light weapons.
  185. - Balanced
  186.  
  187. + Tiger
  188. - Heavy assault ship. 2 medium weapons, 1 light weapon.
  189. - Slow
  190. - Strong
  191.  
  192. + Eclipse
  193. - Heavy bomber ship. 1 medium weapons, 1 bomb.
  194. - Slow
  195.  
  196.  
  197.  
  198. -=Weapons=-
  199. ~ all weapons recharge except for the 3rd slot weapons (grenades and etc.)
  200. ~~ donators shoot golden rounds out of each gun and fire-rate is slightly increasted.
  201.  
  202. + Anti-Personel Blaster (Free)
  203. -Weak, but useful.
  204.  
  205. + Falcon Energy Blaster
  206. -Much more powerful sidearm.
  207.  
  208. + Standard Pulse Rifle
  209. -Military issued standard pulse rifle.
  210.  
  211. + Dispersion Cannon
  212. -Pulse cannon, acts as a shotgun.
  213.  
  214. + Reaper Plasma Repeater
  215. -Heavy machine-gun that deals good damage to players and armor but not shields.
  216. -If player is not in a battlesuit, walk/run speed will be reduced.
  217.  
  218. + Particle Rifle
  219. -Sniper with good damage but slow fire-rate.
  220. -Battlesuit cannot equip.
  221.  
  222.  
  223. + Fragmentation Grenade
  224. + Smoke Grenade
  225. + Timed Satchel
  226.  
  227.  
  228. -=Trade and Materials=-
  229.  
  230.  
  231. - Iron
  232. - Cobalt
  233. - Platinum
  234. - Diamond
  235. - Gold
  236. - Uranium
  237.  
  238. - Carbon
  239. - Recycled Metal
  240. - Scrap Metal
  241. - Water
  242. - Hydrogen
  243. - Oxygen
  244.  
  245. - Food Rations
  246. - Exotic Spices
  247. - Alien Artifact
  248.  
  249.  
  250. -=Ship Upgrades=-
  251.  
  252. ]]]- Endurance ( resistant )
  253. - Stronger cruiser armor
  254. - Stronger engines
  255.  
  256. + Hardened Hull
  257. - Cruiser HP increased by 500.
  258.  
  259. --+ Tempered
  260. - Crusier HP increased by 1000.
  261.  
  262. + Hardened Engines
  263. - Engine HP increased by 250.
  264.  
  265. + Dual-Core
  266. - When engine blow-out occurs, a backup engine can help get you to safety.
  267.  
  268.  
  269. ]]]- Science ( versatile )
  270. - Stronger shields
  271. - Faster engines
  272.  
  273. + Emergency Capacitor
  274. - Ship now has a capacitor that activates at low power for a small boost.
  275.  
  276. + Advanced Capacitor
  277. - Weapons no longer drain primary ship battery.
  278.  
  279. + Reflective Shields
  280. - Asteroids no longer deal damage when cruiser collision occurs. Less damage from kinetic weapons.
  281.  
  282. + Photon Shields
  283. - Takes less damage from energy based weapons, but 15% more from kinetic weapons.
  284.  
  285.  
  286. ]]]- Military ( powerful )
  287. - Stronger weapons (cruiser and ships)
  288. - Stronger ships
  289.  
  290. + Hardened Kinetics
  291. - Kinetic weaponry damage increase.
  292.  
  293. + Neutron Weaponry
  294. - Energy weaponry damage increase.
  295.  
  296. + Advanced Engines
  297. - Team ships are now faster.
  298.  
  299. + Hardened Fleet
  300. - Team ships HP increased.
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