Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---------|---------|---------|---------|---------|---------|---------|---------
- STRIFE - QUEST FOR THE SIGIL
- Walkthrough by ThunderDragon (thunderdragon@sevspace.com)
- V 1.30 - 2005-06-28
- Table of Contents
- 01: Introduction
- 02: Version History
- 03: General Information
- 04: Demo Walkthrough
- 05: Walkthrough
- 06: 2nd Ending Walkthrough
- 07: FAQ
- 08: Weapon List
- 09: Item List
- 10: Key List
- 11: Music List
- 12: Cheat List
- 13: Enemy List
- 14: Area/Location List
- 15: Area Information
- 16: Contact Information
- 17: Legal Information
- -=-
- 01: Introduction
- -=-
- Well, I was checking the message board for Strife and while I was at it checked
- the FAQ page and noticed that this game lacked a proper walkthrough. Since I
- own this game and has completed it a couple of times I decided to write a
- walkthrough for it. So, here it is. Since this is my first walkthrough there
- probably will be some confusing points, apart from the usual spelling errors/
- grammatical errors. Anyway, I hope that it will help everyone who gets stuck at
- some point in the game. Otherwise just contact me and I'll see what I can do...
- -=-
- 02: Version History
- -=-
- V 1.00 - 2003-09-02 - First Release
- Full walkthrough for all endings written.
- Weapon/Item/Key/Enemy/Area/Cheat lists added.
- V 1.20 - 2004-05-20 - Larger Update
- Added demo walkthrough.
- Fixed some spelling errors.
- Rewritten a couple of the boss strategies.
- FAQ/Version History sections added.
- Updated Area list with Location list.
- Added incomplete Music list.
- V 1.30 - 2005-06-28 - Larger Update
- Fixed Music list.
- Added demo cheats.
- Reformatted all lists.
- Changed the Enemy list to Character list.
- Added boss strategies to Character list.
- Added Area Information section.
- Fixed Weapon list.
- Added difficulty information.
- -=-
- 03: General Information
- -=-
- System Requirements
- 486DX-66 Processor
- 8MB RAM
- VGA Graphics Card
- CD-ROM drive
- 70 MB HD space + up to 18 MB additional for savegames
- Pentium Processor and a Sound Card is recommended.
- Multiplayer requires a 9600-baud or faster modem, IPX-compatible network or a
- serial cable connection.
- Strife runs under DOS 5.0 or higher and is Windows 95 compatible.
- Strife supports the following soundcards: Sound Blaster, Gravis Ultrasound, Pro
- Audio Spectrum. For music, Strife supports General MIDI, Sound Blaster AWE,
- Wave Blaster and Roland Sound Canvas.
- (Partially taken from manual and slightly edited.)
- Story
- You are a wandering mercenary, led to the small town of Tarnhill by rumors of
- conflict between The Order, a well-equipped religious dictatorship, and The
- Front, the rag tag resistance movement. While searching for The Front you
- decided to take a brief rest somewhere that you thought was safe. The Order
- acolytes have been rounding up all suspicious characters in the area. Yes, you
- happen to be one of them. What they didn't expect, though, is the knife you
- keep concealed for situations just like this one...
- (Taken from manual.)
- Difficulties
- Training
- Easy difficulty. Enemies are weak and doesn't do much damage. They are also
- very easy to kill and drops lots of ammo.
- Rookie
- Normal difficulty. Enemies have normal strength.
- Veteran
- Hard difficulty. Enemies takes some time to kill and they do more damage. They
- do not drop a lot of ammo, either.
- Elite
- Very Hard difficulty. Enemies are very strong. Also, at least some enemies
- respawn. I do not know that much more, though.
- BLOODBATH!
- Completely impossible. Enemies are insanely strong and make tonnes of damage.
- They also attack often. All enemies respawn, including Inquisitors. Do not even
- expect to get out of the Interrogation Chamber alive...
- -=-
- 04: Demo Walkthrough
- -=-
- You start in the Interrogation Area. Kill the guard and pick up his Passcard,
- then pick up the health and open the door. Go out and then left into the room.
- Pick up the health and talk to Harris. Accept his mission and then continue
- down the path. Turn left and go over the yard. Go down all the stairs and turn
- right. Drop down into the river and go to the small pier. Go up the stairs and
- turn left to enter the Sanctuary.
- Open the door and shoot the acolyte on the platform. Turn right and go uo the
- elevator. Follow the path to the end and press the button. Go back and turn
- right into the now open path to end up on the platform. Press the button and
- drop down. Go up to the now raised platform and use the lever to lower it. Get
- on and go up. Turn right and follow the path. Go up the elevator and continue
- walking until the room with the guard. Kill him and pick up the Silver Key.
- Take everything in the room and then exit. Go back to the room with the yellow
- glass. Open the door across that room and go in. Flip the switch to lower the
- forcefield and then pick up the Chalice. Now go out of the Sanctuary.
- When outside, go up the stairs and into the Tavern. When nearing the staircase
- the alarm will sound. Kill the acolyte then go up the stairs and into the room.
- Talk to Harris, but choose the 2nd choice. Then kill Harris and the two
- acolytes teleporting in and press the button. Go down the secret passage and
- pick up everything in that room. Drop the Chalice and then get out. Go out of
- the Tavern, drop down the ledge and go left to enter the Governor's Mansion. Go
- right for some health and then left and open the door. Go down the stairs and
- pick up everything in that room. Then go out of the Mansion. Kill the Crusader,
- then run over the bridge, turn right, go past the shops, turn left into the
- small room at the end and go into the teleporter.
- Here turn right and then left and then go up to the guy in the middle. Talk to
- him, then turn around and go forward. Flip the switch at the end and you will
- have completed the demo!
- -=-
- 05: Walkthrough
- -=-
- You start in an interrogation room. In this room, there are some health packs,
- ammo and a couple of acolytes. (Depending on difficulty.) First, kill the
- acolytes in the interrogation room, pick up the helath and ammo and then kill
- the guard outside the door. Go down the path and into the first room on the
- left side and talk to Rowan to receive your first mission.
- Mission 0: The Traitor
- After accepting this mission you will receive a crossbow with some electric
- bolts. Go out of the room and turn left. Go forward and then go left and then
- left again, down a couple of stairs. Then turn right and you will see the
- entrance to the Sanctuary. The door is locked, so jump down into the river and
- you will end up on a pier. Walk up the stairs and turn left to enter the
- Sanctuary.
- A button on the wall will open the door. Shoot the guard up on the ledge. (The
- alarm will go off when you enter the room, anyway.) Go right and go up the
- elevator. There is a guard to your left, kill him, then continue through the
- door. Continue down the corridor and up the staircase. There is a guard during
- the way. In the room at the top of the staircase there is a button. Press it
- and head back down the stairs. Turn right and walk into the newly opened
- corridor and you will end up on the platform with the guard that was shot
- earlier. Press the button and turn around. Drop down on the left side of the
- stairs for some ammo and the walk away to the platform that you raised. Flip
- the switch and the platform will be lowered. Stay on it to get back up and then
- head right. Go though the door and up the elevator. Go though the door on your
- left and you will end up in Beldin's cell. Talk to him if you want to and then
- kill him and pick up his ring. There is some money on the table. Then go out
- the door and continue left around the corner and go through the door. Kill the
- guard and pick up the stuff you can find in the room. Flipping the switch is
- optional. It will lower the forcefield in the room with yellow glasses, but it
- isn't recommended going back there to pick up the chalice. It will only cause
- problems later. When done, head out from the room and walk to the pillar and
- press the button to lower a staircase. Go up it and out through the door to end
- up in town again.
- When out, walk straight across the field and into the passage. Go right and
- then right again to end up where Rowan is. Talk to him to receive some gold and
- a Com Unit. Mission Accomplished.
- Now that you have started working for the Front it is time to find their HQ. Go
- out from Rowan's room and head towards the sanctuary, but instead of going
- right after the stairs, go over the bridge and into the partially demolished
- Town Hall. During the walk you will get some instructions from your new guide,
- Blackbird. Go through the door on your left and then the one on your right and
- talk to Geoff. Hopefully Blackbird will have told you the code so that Geoff
- will open the door. Go inside and press the button and then head down the
- stairs to end up in the Front base. Walk across the storage room and straight
- down the corridor and you will meet Macil.
- Mission 1: Freeing the Prisoners
- Walk out of the Front base and out of the Town Hall and then down the corridor
- with the shops. Then turn left and go through the door. Talk to Irale, but
- don't buy anything. Instead, walk out and go towards the water. You will see
- some kind of "platform" with a hole in it. Run towards the water, jump, and go
- down the hole. Pick up the stuff, go up the working elevator, pick up some more
- stuff, destroy the window and jump out. Go across the bridge and turn right and
- you will end up in the Governor's mansion. Go through the door, head right,
- pick up the health and go up the elevator. In the middle of the wall there is a
- secret door. Open it to reveal a secret room. Pick up the stuff and then
- continue to go through the door to get into the Governor's office. You will get
- a choice between two chores. One is messy, the other bloody.
- Chore 1: The Messy One
- Go out from the mansion and head back towards Rowan's room, but instead of
- going into it, turn around and go down the small staircase and talk to
- MacGuffin. Choice #2 will reveal the location of of the illegal tap, but it
- doesn't matter which one you take. Flip the switch to lower the sewage level.
- Jump down into the sewage and walk straight across to get to a hidden door.
- Walk inside to find the tap, but don't destroy it. Instead, continue into the
- corridor to end up in a room with a broken power coupling. Pick it up and then
- take the elevator up. Go right to reveal the passageway out. Now you are back
- in the Interrogation room from the beginning of the game. Now head back to the
- Governor to complete the chore. (If you destroy the power coupling you have to
- fight some blue acolytes and will probably set off the alarm while doing it.)
- Chore 2: The Bloody One
- Go out from the mansion and head towards Irale. Past his shop the entrance to
- the Power Station is. Go inside and down the long corridor and down the
- elevator. Turn right to end up in the Warehouse. Turn left and then right into
- a room. Press the button to open the door to the lower part of the warehouse.
- Go down the stairs. In the first crossing go right. The path will then turn to
- the left. Then go left and follow the path down towards the elevator. Turn left
- to walk down a path between boxes. On the right side you will spot Derwin. If
- you talk to him he will set off the alarm, so just kill him. Then head back to
- the Governor.
- Chore Completed!
- After the conversation you will have a prison pass. Now get out of the mansion,
- walk across the bridge and up the stairs. The Prison is on the right side. Get
- in and talk to the Door Guard. He will open the door for you. After that walk
- up the stairs and talk to Warden Montag. The Warden will sound the alarm. After
- the conversation has ended, pick up the Assault Rifle and kill the Warden and
- the guards. Be sure to pick up the Prison Key and then go down the stairs and
- through the large door. (The keyhole is on the left side of the door.) Now it
- is only to walk through the long corridors, killing spiders and guards until
- you reach a large elevator. Use it to reach the lower floors. Go into the
- corridor without a door. To the left is a room with supplies. After taking what
- you need, go down the corridor and then go left. You will get to a room with an
- altar, a couple of large staircases and some guards. On the backside of the
- altar is a switch. Use it to open a secret passageway in one of the alcoves in
- the corridor on the opposite sides of the room. Go into it to get some ammo and
- such and then head up the stairs. Go through the door and kill the sentiel.
- Behind the large computer there is a room with some supplies. Pick them up and
- then walk up the stairs and talk to Judge Wolenick. Kill him, pick up his hand
- and then head back to the Main Control room you passed earlier. Go in and
- activate all the Hand Scanners to free the prisoners. If you need some health
- and ammo, go up the elevator and look inside the towers, which were opened
- while freeing the prisoners. The ammo is next to the elevator from the yard to
- the entrance. Otherwise, just unlock the door to the large cells and head down
- the corridor to find a teleporter. Go into it to get back to the base and then
- talk to Macil.
- Mission 2: The Power Crystal
- Go visit the Medic and the Weapons Trainer to get more life and better accuracy
- and then get out of the base. Walk down past the shops to end up at the Power
- Station.
- Walk down the long corridor and go right after the elevator to get to the
- Warehouse. Go right and then left into a room and press the button to open the
- door leading into the warehouse. Go down the stairs right outside the room and
- then walk down the path. Turn right twice and you will find Warner. (He is
- standing in a dark section of the room.) Talk to him to receive an ID to get
- into the Power Station. If you look around in the Warehouse you will find some
- health and other stuff, if you're lucky. Then kill all the guards and go to the
- Power Station entrance. (Walk out of the Warehouse and straight forward.) Talk
- to the guard and then kill him. Walk into his room to receive the Mini Missile
- Launcher. Then get out and turn left. Walk into the narrow corridor and flip
- the switch to raise a passageway. Walk across it and into the corridor on your
- left. Turn left and open the door. walk through this room, killing guards on
- your way and you will end up at an elevator. Use it to get to the upper floor.
- turn left and walk through the corridor. After the staircase turn left and talk
- to the technician to get a new ID. Watch out for spiders. Walk across the room
- and use the elevator going downwards. You will now end up in a room with three
- corridors and a computer tech. Take the right corridor, walk across the room,
- press the button and save. Now walk back across the ledge and watch out for the
- ceiling. The black and yellow parts of the ledge is safe to stand on. When back
- in the large room, take the newly opened left corridor. In the middle of the
- room is a large hole with a structure sticking up. In the structure is a hole.
- Jump over the fence and into the hole to receive some energy pods. Then jump
- back out of it, go back to the large room and take the middle corridor to get
- back to the main room. Jump down into the water, walk across it and then turn
- left and walk up to the large door. Then turn right and walk through the
- corridor. Press the button and then continue through the door. Go right, down
- the stairs, kill the sentiel behind you and then talk to the technician. Kill
- him to receive the Gold Key and then walk up the stairs. Pick up the health/
- ammo where the sentiel was and the walk right down the corridor to find some
- health and an environmental suits. Walk back and open the locked bars for some
- health/ammo and then go back to the large door. Enter it, pick up the
- Environmental Suits, use one of them and then continue through the next large
- door. If the screen starts flashing green, just use another Environmental Suit.
- Go right and kill the guard, then go into the room with colorful things going
- up and down and use the elevator. Talk to Sammis and then activate the
- switches. Go back to the large door and across the newly raised walkway and
- then use the elevator. Talk to Ketrick and then kill him. Then press the button
- on the wall to reveal the power crystal. Take out the Mini Missile Launcher,
- walk up to the ledge, fire and then back off. Hopefully the guards will be
- killed by the explosion. Otherwise, just kill them if you need any
- Environmental Suits. When finished, go back to the Warehouse. Go right and
- follow the path until you see a red line on your left side. Walking across it
- will trigger the alarm, although with the guards dead that doesn't matter. Walk
- across it and press the button to get into the armory. Pick whatever you need
- and then exit the Power Station. You will get a message from Blackbird telling
- you to visit Irale and the medic (in town). Do so.
- Mission 3: Blowing Up The Gates
- After exiting the medic, continue along the river past the Town Hall to find
- the Sewer Overflow Gate. On the backside of the pillar is a switch opening the
- gate. Then flip the other switch and jump down the hole.
- Go forward and then left. Take the elevator down and walk across the room. Go
- up the stairs, kill the guards, press the button and go down again. Whenever
- you are flashing green, use an Environmental Suit. Take the left corridor and
- then go left up the stairs. After the stairs there is a door with a sign saying
- Storage. Walk in and go through the storage to find the Grenade Launcher. Then
- go back down the stairs and through the corridor to get back to the elevator
- room. Now take the right corridor and then head right up the "stairs". When you
- get up, go into the door straight across the room and take the elevator up. Go
- into the room, kill the guard and take his ID. Flip the switch, go out and go
- right. Then turn right again to end up where the beggars live. Walk across
- their home and through the door to find Weran. Talk to him. Then go out from
- the beggars home and straight forward, falling down. Then continue forward and
- turn left a couple of times. That should bring you back to the room with the
- elevator to the guard. Turn right to find another door with an elevator behind
- it. Use it to get up to another corridor. Follow it to get to a large room with
- some sentiels. Kill them and press the button, then head down the corridor
- leading downwards. Press the other button to open the door and then walk across
- the bridge. Turn right when you get into the room and follow the path to get
- back into town. Kill the guard with a poison arrow, pick up his uniform and
- then go back into the sewers through the overflow gate. Go down the elevator,
- through the right corridor, turn right and go up the forward elevator, go left
- and then right to get back to Weran. Talk to him and then exit his chamber,
- going straight forward through a newly opened staircase. When you get down,
- head right to go up another staircase and then go through the corridor, killing
- sentiels. After that, open the door on your left, kill the guard and press the
- button. The go up the stairs to get into the Castle.
- Continue along the corridors until you get outside. Then continue along the
- path to get to a room with a person. Flip the switch and then go back up the
- stairs and head right to get to the Reclamation Tank. Walk over to the pipe and
- turn the valve to purge the Reclamation Tank. Jump down to re-enter the sewers.
- Go left through the long corridor until you find a staircase on your left. Go
- up it and enter the door. Kill the guard and take the stuff in the room. Then
- exit and continue walking through the corridor to find an door on your right.
- Open it and go up the stairs on your right. Go into the hole in the wall, jump
- up on the pipe and follow it until you can drop down on its left side. Turn the
- valve and exit the room. Then head left, going back through the corridor until
- you get back into the room where you entered. Go left and open the door. Kill
- the sentiels and press the button to open a door which leads to an elevator.
- Use it and then flip the switch, revealing the gate mechanism. Back off and use
- the grenade launcher to blow it up. (Save first, in case you miss...) Then walk
- past it, go down the elevator and exit. Now go back and go down the long
- corridor. Watch out for sentiels. Walk along the corridor until you get back to
- where you entered the castle. Go into the room with the guard and use the
- teleporter in there. Open the door in front of you, walk out and turn around.
- Go down the corridor and down the elevator. Exit, turn left, open the door and
- use the elevator. Follow the path to get back into town. Now go to Irale to get
- a Flamethrower. Then head back to the Front base and talk to Macil.
- Mission 4: The Programmer
- After talking to Macil, talk to the Medic and the Weapons Trainer for more
- health/better accuracy, then exit the base. Walk over the bridge and up the
- stairs and then straight forward to find the Castle.
- When you enter, head left through the door and go up the staircase. Remember
- not to shoot the brown soldiers. They are your allies. Continue left and
- follow the ledge to a locked door. Drop down and enter the door and go straight
- forward to find a programmer. However, he is not the real programmer, so exit
- and go out the same way you entered. Head left over the large yard, continue
- going left and go under the large arch and you will notice a large building on
- your right. Walk around the corner and enter the building to find the long
- hallway. (Blackbird will tell you if you're right.) Follow it to reach a
- staircase. Go up and go down the elevator.
- Side Mission: Training Facility
- Although doing this mission is optional, I recommend it. You will get a stamina
- and accuracy upgrade for completing it. First, enter the door and go straight
- forward down the staircase. Enter the armory and grab whatever you need, the go
- back up the staircase and go right to find another programmer. Talk to him,
- then continue down the corridor to find a large sign saying Guard Training
- Facility. Enter. The first part consists of jumping from platform to platform
- without being squashed. When getting to the other side, you will be ambused.
- Defeat the enemies and then press all buttons in the area. Then jump back
- across the platforms and through the newly opened door. Press the button to
- reveal a crusader and an ammo box. Defeat it, then press the other button to
- lower a staircase. Go up the staircase and press the two buttons and then walk
- down again. Walk into the teleporter and press the button. Then walk into the
- other teleporter and press the other button. That will open a gate. Go inside
- and you will be teleported to another room. Turn to your right and go down the
- corridor. Turn right, then right again and go forward to find an elevator on
- your left. Use it and press the button. Then jump down. Go right and then right
- again. Continue down the corridor and at the end turn left and then left again
- to get to a large room. Cross it to find a gap in the path. Run towards it and
- jump over it. Continue down the corridor. On the left side you will find a
- staircase. Go up and press the button, then head back to the large room. On the
- other side there is an elevator. Use it to get up, follow the corridor and
- press the button. Then go back to the gap, jump across and follow the corridor
- until you get to a button. Press it and a message will come up saying that you
- have completed the training area. You will also get your health refilled. Now
- exit the training area.
- Side Mission Completed!
- Now walk through the long hallway to exit the building. Turn right, cross the
- river and go to the building on your left side. Go down into it to end up in
- the Audience Chamber.
- Run straight across the rooms, ignoring the acolytes and then enter the door om
- the left side of the throne. When turning the corner, the floor will be
- lowered. Just wait until it has been lowered and then press the button on your
- right to raise it again. Go down the corridor and go into the room on your left
- and talk with the programmer to get a key. Now exit back to the throne room.
- The throne is a hidden door. Enter to get some supplies an an ammo satchel.
- This little device will double the amount of ammo you can carry. Then exit the
- Audience Chamber. Just run out, or kill the guards if you want some extra ammo.
- Then walk across the yard and enter the hospital. Check the rooms on your left
- and right when you enter for some health and then exit through the back door.
- Go left and then drop down on your left and enter the small door on your right.
- Go left and press the button to lower the walkway and then drop down and head
- right to enter the Programmer's Keep.
- The room straight ahead is a trap. Go down either of the corridors and you will
- end up in a large room with acolytes. Kill them and then press the switch on
- the backside of the altar. Shoot down a couple of HE grenades to kill the
- acolytes at the bottom of the staircase and then walk down. To the left and
- right are a couple of rooms with ammo/health. Then continue into the large
- room. There are some acolytes in the pool and walking up any of the stairs will
- release a couple of crusaders, so watch out. Kill the crusaders and then search
- for a third one. When all of them are dead the wall to the Programmer will be
- lowered. Go up the stairs until you find the pyramid.
- BOSS: Programmer
- The programmer is a guy sitting in a mini-UFO-thingie. He is resting on the
- staircase leading up the pyramid. The programmer will wake up either when you
- get close to him or when you shoot him. When he has awakened he will cause
- lightnings to rain from the sky, so you have to move around pretty much. If you
- get close to him, he will cut you with the spikes on his mini-UFO-thingie. To
- defeat him, shoot him with mini missiles. Or if you're lucky you can kill him
- rather easily using WP grenades. He also becomes a bit easier if you can get to
- the top of the pyramid since it is easier to take cover there. There are health
- along the walls on the bottom level and on top of the pyramid. When he dies you
- will receive your first piece of the Sigil! Now you also can cause lightnings
- to rain from the sky, although it will drain some of your life. You will also
- faint after defeating him. When you wake up you will stand in front of Macil.
- Talk to him.
- Mission 5: The Oracle
- After Macil's briefing, turn around and exit the building. You will notice
- thatyou are in the Castle. Well, considering that the assault was a success,
- the Front has now moved there. Cross the yard and enter the Hospital. Talk to
- the Medic and the Weapons Trainer and then exit the castle. As you exit, the
- path to your right will be opened. (If you want to you can now skip to after
- the Chalice side mission, but if you want free supplies you should continue
- reading.) Ignore that for now and head back to the old Front base in the Town
- Hall.
- First go to where the Medic was to find some health, then go back out and up
- the staircase. The wall where the banner was is a secret door. (It has a
- different color that the ordinary walls.) Open it to find a corridor with
- supplies. The go back to the storage room. Right next to the red boxes is
- another secret door. Follow the corridor to find some more supplies. Along the
- right-hand wall is yet another secret door. (Check map for loaction.) Enter to
- find a Shadow Armor and an Ammo Satchel. Now exit and to the Tavern if you want
- another side mission. Otherwise, just skip that section and go directly to the
- path I told you to ignore earlier to enter the Borderlands.
- Side Mission: The Golden Chalice
- *Note: This mission can be accepted as early as when you start the game, but it
- isn't recommended due to the fact that the alarm will be sounded in Town and
- that isn't good. It also might prevent completion of the Governor's chores. It
- isn't necessary to complete this mission, either. Do it if you want to...*
- Enter the Tavern and go up the stairs and enter the room on your right. Talk to
- Harris to receive the mission. After that, exit the Tavern and enter the
- Sanctuary. If you lowered the forcefield earlier, just go right and go up the
- Elevator to find the room with the Chalice. Otherwise, head left and go all the
- way to the other end to find the switch lowering the forcefield. When you have
- the Chalice, just go back to Harris. As you enter the Tavern, the alarm will be
- sounded. Take out the guards using poison arrows and then talk to Harris. Take
- choice #2 in the conversation and then kill Harris to reveal a secret button.
- Use it to lower the staircase. A couple of guards will be teleported in. Kill
- them (Use poison arrows.), then go down the staircase to find a hidden stash.
- Take it all, then go to the Borderlands.
- Side Mission Completed!
- Continue down the path, killing acolytes and sentiels on your way. Along and in
- the river there is some ammo and health. There also is some health to the
- rightmost and leftmost sides of the wall. When finished, go through to portal
- in the wall to enter a courtyard. Following the left wall will get you to a
- guard booth with some supplies. Take it and then enter the cave next to the
- booth. If you look at the left side of the cave you will see a small ledge on
- the other side of some water. Jump to it to find a secret elevator. Board it to
- get some gold and ammo. Then continue down the cave and you will get to a door.
- Kill the guard in the booth on your left to receive a key. USe it on the
- colorful stone block in front of the door to open the door and then walk inside
- to reach The Temple Of The Oracle.
- Walk through the corridor until you reach a room with water. Here you can
- chhose between a path with no guards or a path with guards. I actually
- recommaned the path with guards, since it doesn't involve jumping from platform
- to platform on high altitudes. The alternate path is in the water to the right.
- I wont cover it in this walkthrough, unless there is a demand for it. So, go
- through the door and through the corridor. In the next room, go through the
- door on your left and then head left down the corridor. A guard will come out
- of a pillar. Kill it and continue past it. Flip the switch to open the door and
- then take everything in the next room. Then go back and take the elevator up.
- Kill the guards and go through one of the large door. This will release some
- sentiels in the room. Kill them and then go up the stairs and press the button.
- Then exit and take the left elevator down. An enemy will come out of the pillar
- to you left. Kill it, then flip the switch. Take everything in the room, then
- go out and take to path going forward. Go down the corridor and press the
- button. Take the elevator up and continue forward. Flip the switch. This will
- release some spiders behind you. Kill them and drop down into the room below.
- Flip the switch in the middle of the room, turn left and go up the stairs. Go
- forward until you find 3 staircases. Take the middle one and press the button.
- Then go back and go up any of the other staircases. Check the ledges for ammo
- and health, then go through the door. The enemies in here wont shoot you, so
- just go right through and through the next door to find the Oracle. Talk to him
- to receive a new mission.
- Mission 6: The Bishop
- Turn around and take the teleporter behind you go get back to Borderlands. Exit
- the cave and walk across the courtyard until you get to a house with a sign
- saying Commons. Here, take the small door to the left of the large door to find
- the Keymaster. Exit through the door you didn't enter from to find some
- supplies, then exit and go to the huge door on the north side of the courtyard.
- Walk across the other courtyards and enter the door on the other side. Go left
- through the corridor and destroy the 2nd computer on the left side. Jump up and
- walk through it to find some supplies. Destroy the computer at the other end
- and head right, then turn left. Press the button next to the machine and then
- continue forward. Walk into the room with lots of computers and kill the
- acolytes, then pick up the Officer's Uniform. Some guards will teleport in.
- Kill them and then turn around and go back. Turn left and then left again to
- find the Armory. Pick up the ammo and armor and then exit and go left and then
- right. Continue until you reach the wall and then turn left and follow the path
- until you reach a door on your right. Enter it and continue to enter the
- Fortress.
- Talk to the guard in front of you, then turn right and take the elevator up. Go
- through the door and across the yard to find a fountain. Next to it is the
- Hospital. Enter it and talk to the doctor. Search the hospital for health and
- ammo, then exit.
- Side Mission: The Mauler
- The nice doctor mentioned this weapon in the conversation. The Mauler is a
- powerful weapon, so lets go get one. From the Hospital, turn right and you will
- see some door protected by orange forcefields. Follow the wall to the left to
- find the Security Complex. Enter here if you just want to kill the Bishop as
- quickly as possible, otherwise walk up the stairs and through the door on your
- right. Use the switch to lower the forcefield and then exit. Go through the
- door in front of you and go up the elevator. In front of you is a staircase. Go
- down to find the Warehouse.
- Take the corridor on your left, then follow it for as long as it is possible.
- Press the button on your right to raise the platform, then talk to the
- Warehosue Guard. Kill him with poison bolts to get a key, the go back. Raise
- the platform and follow the corridor until you get to a round elevator. Use it
- to get down into one of the storerooms. Go across the storeroom to find a door
- with the number 1 in front of it. But instead of going in, turn around and
- enter the door behind you. Walk up to the button and press it, then go back to
- the door with the number 1 and go through it. Kill the enemy and go through the
- door with a green border. Go around the boxes and crouch under the steel door
- to get into a room with an elevator in to other end. USe it to get up, the go
- down the other elevator to find some Maulers. Go back up the elevator and go
- out in the corridor. Run left to get back to the exit. Try out the Mauler on
- the guards along the way, if you feel like it. When back in The Bailey, go up
- the stairs and turn right. Go down the elevator and exit.
- Side Mission Completed!
- Now when you have exited the warehouse, go forward to find the Security
- Complex. Enter it and go through the door in front of you. Go up the elevator
- and go forward until you find a switch. Use it and then go back. Take the
- staircase on your left and then turn left to find another switch. Use it and
- then go right, right, forward to the wall and then turn right again to drop
- down into a hole with a black door. Go through it to find a teleporter. Use it
- to get back to the large corridor where you entered. Go forward until you get
- out into the large room. Kill the enemies, then place yourself in the middle of
- the zone marked with black and yellow to open a couple of staircases. Go up the
- left one and turn right to find a secret room behind a computer. When exiting,
- to left and follow the path to a room with a switch. Use it and then continue
- down the path to find another secret room behind a computer. When exiting it,
- go right and follow the path back to the first secret room. Here, go out into
- the corridor and go right and you should find a large elevator, but don't use
- it. Instead, use the staircase. Go down and then turn right and follow the
- corridor. Watch out for guards along the way. At the end, there is a room with
- a lot of computers and a map. Take the map and pull the switch. Then go up one
- of the staircases and enter a room with a teleporter. Use it to get to
- Administration.
- The guards will ignore you in here, until you activate the alarm, so try to be
- stealthy as long as possible. Here, exit the first room through the oddly
- shaped door on the right side of the room. Follow the corridor until you find a
- room with many computers. Here, take the staircase to the right and go up the
- elevator in the end of the corridor. USe the button to open the door´s. Go back
- and go through the left door. Go down the stairs and a switch will be lowered
- from the ceiling. Use it, then exit the room and head left, then left again. Go
- through the unblocked corridor until it turns. Here, jump over the gap and
- press the button. Jump back and continue down the corridor. Take the elevator
- down and go right. Take the staircase leading downwards to find a button. Press
- it and wait for the walkway to rise. Then walk across it and enter a room with
- a button. Press it and then go back to the elevator and use it to get up. When
- up, go left and take the other elevator down. Continue along the corridor. Go
- up the large elevator and then head right. This will take you down a corridor.
- Take the next elevator down and follow the corridor on the left. Go through the
- door and turn right. Use the switch to lower then forcefield and then turn
- around. Go through the door on your right and continue to the room with water.
- Follow the path on your right and then turn left to find a switch. USe it to
- lower the water and then jump down into it. Go through the black door and press
- the button. When exiting, use the switch to lower the staircase and go up.
- Follow the path all the way to the other end to find a key. Pick it up and go
- back to the large door. Open it and go through the next room. After the next
- door, turn left and follow the path all the way down and you will reach the
- Computer Core. Press the button to reveal it. Blow it up using grenades, then
- go back. In the next room, go down the path marked with a "1". Go forward to
- reach the room with lots of computers and go down the large staircase. Exit
- through the door to get back to The Bailey.
- Walk past the fountain and the hospital and up the stairs and you will see a
- door with a couple of "crimson and obsidian" banners next to it. Enter it and
- you will get to the Bishop's Tower.
- Go through the doors in front of you until it doesn't work. Then turn left and
- walk across the yard to find another door at the end. Go in and up the stairs
- to find a button. Press it, then go down. Now the entrance will open. Kill the
- guards with poison arrows, then enter. As you enter, you will be attacke by
- lots of enemies. Continue forward for as long as possible until you find a room
- with a button. Press it, then exit. Go up any of the stairs to your left and
- right, then take the unlocked elevator to the left. Go up the stairs to a room
- with some computers and acolytes. Press the button and take the elevator down.
- At the bottom, press the button and get back up. Pull the chain and go back
- down the stairs to the elevator. Take the elevator down, then take the other
- unlocked elevator up. Same drill here, go up the stairs, press the button, take
- elevator down, press button, pull chain, get back. Take the elevator down and
- head right. Now a room with some computers has been unlocked. Go in and press
- the skeleton. That will lower some stairs. Go up and kill the guards. They will
- teleport away, but be sure to kill them. Then go up and face the Bishop.
- BOSS: Bishop
- The Bishop will come out of his chamber and shoot you with missiles. Use the
- same tactic against him. Shoot him until he breaks down and a Spectre will come
- out of his body. Spectres can only be damaged by the Sigil, so take it out and
- shoot it. Many times. Watch your health, though... The Spectre will teleport
- around, so be on your guard all the time. When the Spectre dissolves you will
- get another part of the Sigil. Now return to the Oracle.
- ---
- Here you will get to choose which path to take. One leads to a not-so-good
- ending and one to a good ending. To get to the not-so-good ending, go and kill
- Macil. To get to the good ending, kill the Oracle. I will continue with the
- good ending. Walkthrough for the not-so-good ending can be found further down.
- ---
- Mission 7: Macil, Friend or Foe?
- Talk to the Oracle. If you chhose to kill the Oracle, be prepared to fight.
- However, if you choose to kill Macil you can head back to the base for upgrade
- of health/accuracy. I recommend going back to the base to get that. There is a
- teleporter in the middle of the stone structure in the Borderlands which you
- can use. Get the upgrades and then talk to Macil and you can get the order to
- kill the Oracle. Then return to the Oracle to fight him.
- BOSS: Oracle
- First kill the Oracle, then turn around and his Spectre will teleport to that
- location. Shoot it with the Sigil until it dies. His guards will attack you,
- but they wont be much of a nuisance. (They might even be killed by the Spectre
- ...) You could shoot the guards with poison arrows before fighting with the
- Oracle, though. After defeating the Spectre you will get the third piece of the
- Sigil. After that, return to the base and talk to Macil.
- Mission 8: Finding the Lost Keys
- First, go to the Medic and the Weapons Trainer to receive upgrades, then get
- back to the Borderlands. Enter the building labeled Commons to enter the Order
- Commons. Exit though the right door, then go down the path on your right.
- Continue until you drop down and then turn left. Enter the small door next to
- the staircase and then go through the first door on your right to find Richter.
- Talk to him, then exit. Continue up the stairs and go through the room. Exit
- through the door in the end of the short corridor to come out on a ledge with a
- couple of guards. Drop down into the water on your right. (Water is filled with
- gold goins...) Enter the Tavern and go up the stairs on your left, then turn to
- your right and exit through the door in the end of the corridor. Go down the
- stairs on your left and then go through the open door on your left to enter the
- Catacombs.
- Start by turning right and follow the wall until you can turn right again.
- Follow the corridor. When the water ends, it will turn. Continue forward after
- it turns. Go down the stairs and turn right. Go forward a bit and then go into
- the small chamber to the left and hit the switch. Exit, and go back up the
- stairs you came from. When you can, drop down into the water on your right.
- Turn right again and jump across the platforms. Go throgh the corridor and then
- turn left when you get to the water. Go across the room and you will see a
- staircase on your left. Go past it to find a switch. Flip it to lower the
- water. Turn around, go forward and then drop down into the water on your left.
- Walk up the staircase to enter the Ruined Temple.
- This temple is crawling with enemies, so be on your guard... A good way to get
- rid of the more dangerous enemies is to stay in the part you entered and shoot
- some WP Grenades into the corridor. But be careful so you don't hit yourself
- instead... When the enemies are killed, proceed out into the corridor. To your
- left and right, there is a couple of chambers with Health Packs/Ammo. Collect
- it and then go take a look into the central courtyard. Kill the visible enemies
- and then walk up to the temple in the middle.
- BOSS: Spectre
- In the middle of the of this temple, there is a Spectre. Well, you didn't have
- to fight one after killing the programmer, so it must have hidden down here...
- Just take out your sigil and shoot it. It isn't that hard to defeat, just a bit
- annoying since it has the same attack as the Programmer had. There are some
- enemies in there, too, but most of them will probably die during the fight,
- anyway. After killing it, collect the keys and return to the Catacombs.
- Mission 9: Entering the Factory
- Walk along the path and use the teleporter. Drop down, turn right and go down
- the stairs. Go forward and turn left up the stairs. Go forward and follow the
- corridor until you get to the large room where you entered the Catacombs. Go
- back up the stairs to get back to the Order Commons. Walk forward and you will
- get to the entrance to the Factory. The only problem is that it is blocked by a
- forcefield... To remove it, turn right and go up the small staircase. Turn left
- and use the elevator to find the entrance to the Mines. With your new keycard,
- you can also enter it. Do so.
- Walk forward across the large, open area and go through the door on the other
- side. Kill the enemies, flip the switch and then ride the elevator down. Go
- forward and take the elevator straight forward to get down into the mine
- itself. Continue forward and then turn right and you should see some ore. (
- Yellow stones.) Pick them up and then go back to the elevator and use it to get
- up.
- Side Mission: Freeing the Workers
- Go forward and take the elevator up. Turn right and walk up to the forcefield.
- Drop a lump of ore next to it, back off, and shoot it to disable the
- forcefield. Go through the door, collect the ammo and gold, and then go up the
- stairs. Flip the switch to reveal the machine controlling the drones. Shoot it
- to disable it. When destroyed, you will get +10 Stamina and +10 Accuracy. A
- pretty nice bonus...
- Side Mission Completed!
- There are two ways of entereing the Factory. One of them is through the main
- entrance and the other one is through the Mines. To avoid alarming all of the
- guards in the Commons, it is better to go through the Mines, IMO, so exit the
- room and ride the elevator down again. Now, take the left elevator instead of
- the middle one. Go forward and then right to find an elevator. Use it and then
- continue. Go through the large door to enter the Factory.
- Mission 10: The Conversion Chapel
- When exiting the Mines, you will probably notice a cusader in standby. Destroy
- it and the other crusader nearby. Continue forward and go down the stairs.
- Open the door and turn left. Open this door to get out into the entrance hall.
- Turn left at the middle and continue forward. After a while the path will
- split. Go down either of them, kill the enemies and then destoy one of the
- windows. Jump up to whereit was and look down. You should notice and alcove
- next to the elevator. Use the grenade launcher to shoot a couple of HE grenades
- into the alcove to kill a templar. Now go to the other side and do the same
- thing, then take the elevator down. and go through the door to enter the
- Conversion Chapel.
- After entering, go through the first door and then through the door on your
- left. Go across the room and flip the switch, then turn around and walk across
- the yellow square in the middle of the room. Looking towards where you entered,
- take to right staircase. Go up, turn right and then left to spot a couple of
- acolytes. Kill them and walk up to the bars and they will open. Open the door
- and go up the stairs to find the Chapel Key. Exit, go forward and turn left. Go
- down the stairs and turn right. Enter the room and a switch will be lowered.
- Flip it and exit. Go across the water and up the stair to find the Red Crystal
- Key. After picking it up, return to the entrance and enter the room straight
- across. Walk forward on the path and jump when it ends. Pull the chain and turn
- left. Flip the switch and then jump back. (Running jump.) Continue forward and
- jump over the the other alcove. Pull the chain and jump back. Turn right and
- walk across the newly raised walkway and up the stairs to find the Blue Crystal
- Key. Now, go back to the entrance and turn right. Flip the switches and walk
- across the room and up the stairs and through the door. In this room is the
- converter, converting peasants into acolytes. Walk up it and use the small
- switch with a red light on its side, then shut then converter down. You will
- get a small bonus for doing it... (+10 Stamina/Accuracy.)
- Mission 11: Macil, Friend or Foe?
- When shutting the converter down, Blackbird will tell you that Macil knowingly
- sent 200 peasants to their deaths. She wants vengeance, so return to the Front
- base. To get there, turn around and use the teleporter behind you. But before
- doing that, you could explore around the converter to find a couple of hidden
- stashes with supplies. (They will be handy in the next fight...) After
- teleporting you will end up in the entrance. Exit the chapel and go back the
- way you came. All the way through the Mines and Commons. When back in the base,
- talk to Macil.
- BOSS: Macil
- Talk to Macil and he will attack you. Killing Macil isn't that hard... Just
- shoot him and he'll die. The Spectre can be annoying though. Just apply the
- standard avoid-attacks-while-attacking routine. As with all Spectres, only the
- Sigil works. After Macil is dead, you will get another part of the Sigil.
- Mission 12: The Laboratory
- After this interesting plot twist, head back to the Factory. Be sure to buy any
- supplies that you need, because there is no need to return during this mission.
- Go back to the Commons and walk up to the factory entrance. Disable the
- forcefield and then enter the factory. (All the guards in the Commons will
- start attacking you, so be quick...) If you prefer to be stealth, you could go
- through the mines. Your choice, really, since it doesn't really matter.
- After entering the Factory, keeping going forward. (If you come from the Mines,
- turn left after entering the door at the bottom of the staircase.) Take either
- the left or the right door and follow the path. Flip the switches and then go
- back and go through the middle door. Go forward and you will enter
- Manufacturing.
- Go down the elevator and continue down the corridor. Kill the enemies in the
- large room and then go to the two doors. Turn right in front of them and go up
- the staircase. Follow the path and go through the small door. Press the button
- and exit. Go back to the two door and go through them. Kill the guards on your
- left, then open the door to spot an inquisitor. It can take a lot of damage, so
- be careful... When it's dead, continue across the room. USe the elevator and go
- up the staircase to find a button. Press it to reveal a couple of crusades.
- Kill then and then go back down to the elevator. Walk straight across it to get
- to where the crusaders were. Go forward and turn left at the round elevator to
- find a switch. Use it, then go back to the round elevator and use it. Go up the
- stairs in front of you and continue down the path. When you come up to the
- bars, they will open. In this room, kill the guards and walk up the stairs and
- turn left. Go through the door and down the elevator and then turn left. Follow
- the path forward and use the elevator to enter the Forge.
- Explore the Forge for supplies, if you want to, then exit the same way you
- came.
- Go back down the elevator and follow the path. Turn right and go down to the
- end of this path. From here, jump (Run+Jump) across the platforms. Stop on the
- platform with the Health Pack and use the wall to open a secret room. Use the
- teleporter in there, the use the teleporter on your right. From here, go into
- the corridor with the red banner and follow it to enter the Proving Grounds.
- You are now in the Proving Grounds. The most tedious part of this game. Start
- by taking one of the elevators down. Go to your left and take the elevator up.
- The bars will open when you get close, so just go past it and in through the
- door. Here, take the elevator down and press the button. Go back up and go
- left. Take the elevator down and turn right. Drop down and go in through the
- door. Take the elevator up and pick up the supplies. Exit through any of the
- doors and look at the wall. You should find a small door on it. Enter and you
- will find a switch. Activate it and exit. Take the elevator down and head left.
- You should find a staircase of your left right after the corner. Go in there
- and use the teleporter. Turn around and drop down and go left to an elevator.
- Use it to go up and find a teleporter. Use it. In the next corridor, you will
- find a switch. Use it and exit via the teleporter. Now go forward through the
- newly opened way and head right. Follow the path until you find a room with
- some large pillars. Go past the staircase and turn left at the first
- opportunity. Then go right and then left again. When you get to the elevator,
- turn left and go down the next elevator. Go out through the right door and head
- right. Go into the left teleporter, activate the switch and go back into the
- teleporter. From here, go forward to the elevator, then go left and down the
- elevator. Go out the right door and head right and you will gwt back to the
- teleporters. Now go into the middle teleporter, activate the switch and return.
- Go forward, turn left and follow the path. Turn left at the first opportunity
- and fall down. Go forward and you should see a teleporter on your left. Use it.
- Now, go forward, through the door, and you should enter The Lab.
- Go forward to the switch and 2 inquisitors should fly up. Kill them and pull
- the switch to make the Loremaster appear.
- BOSS: Loremaster
- The Loremaster will fly around and shoot his chain at you. If he hits, you will
- fly across the room. To defeat him, try to lure him into the storage on the
- left side and shoot him. The only problem with the storage is the acolytes that
- will teleport in, but those can be taken care of with some WP grenades. When
- the Loremaster dies, a Spectre appears. This Spectre is very powerful, so be
- careful. Kill it to receive the last part of the Sigil and a Stamina/Accuracy
- bonus.
- Mission 13: The Comet
- If you feel that you need any health, go and buy some, because after this
- returning isn't possible. Go to the lowest level of the Laboratory to find a
- green room. Go up to the red thingie in the middle of it and activate it. This
- will open a door. Go in and go down the elevator to enter the Alien Ship. In
- the first room, there are a lot of supplies on the left side. Pick whatever you
- need and then go to the other side of the room and press the button. This will
- release some enemies and open up the passage forward. Kill the enemies and
- continue. In the next room there are A LOT of enemies, just just run across it.
- (Aim for the blackened part of the wall to find a passage.) Then take the
- elevator down and go through the door. Continue along the path to enter the
- Entity's Lair. Go down the elevator, continue through the corridor and go
- through the door at the end to face the Entity.
- BOSS: The Entity
- The first thing you will see is a green thing in the middle of a room. It will
- release the Entities which uses all of the same attacks as the Spectres. To
- defeat them run around the uppermost level of the room and shoot the Sigil in
- the general direction of the Entities. Kill all five of them and the game will
- end. Die during the battle and you will get to see the bad ending.
- -=-
- 06: 2nd Ending Walkthrough
- -=-
- Here is the walkthrough for the second path. This path leads to the not-so-good
- ending, and it is actually harder in a sense, due to the fact that you will
- fight the Spectres in the wrong order. This walkthrough takes place after you
- have chosen to kill Macil.
- ---
- Mission O1: Macil, Friend or Foe?
- Return to the Front base. There is a teleporter in the stone structure in the
- middle of the courtyard in Borderlands which will take you back. When you're
- back, go visit the Medic and the Weapons Trainer for upgrades, then talk to
- Macil. Macil will tell you that the Oracle is the traitor, but call Macil a
- traitor, anyway. Then Macil will attack you.
- BOSS: Macil
- Macil will attack you with an assault rifle. Just kill him with the Sigil.
- When he dies a Spectre will come out of his body. This Spectre will fly around
- and shoot you with lightings. Use your Sigil to shoot it. If you run low on
- health you can always run to the Medic and be healed. But keep the fighting
- away from the Hospital if you don't want the Medic to close, though. After
- killing the Spectre, you will receive another part of the Sigil. Now, go back
- to the Oracle.
- Mission O2: The Loremaster
- The Oracle will tell you to kill the Loremaster. To get to him, go through the
- teleporter on your right to get to the Proving Grounds.
- Start by walking out of the room with the teleporter. Then take one of the
- elevators down. Go to yuor left and take the elevator up. The bars will open
- when you get close, so just go past it and in through the door. Here, take the
- elevator down and press the button. Go back up and go left. Take the elevator
- down and turn right. Drop down and go in through the door. Take the elevator up
- and pick up the supplies. Exit through any of the door and look at the wall.
- You should find a small door on it. Enter and you will find a switch. Activate
- it and exit. Take the elevator down and head left. You should find a staircase
- of your left right after the corner. Go in there and use the teleporter. Turn
- around and drop down and go left to an elevator. Use it to go up and find a
- teleporter. Use it. In the next corridor, you will find a switch. USe it and
- exit via the teleporter. Now go forward through the newly opened way and head
- right. Follow the path until you find a room with some large pillars. Go past
- the staircase and turn left at the first opportunity. Then go right and then
- left again. When you get to the elevator, turn left and go down the next
- elevator. Go out through the right door and head right. Go into the left
- teleporter, activate the switch and go back into the teleporter. From here, go
- forward to the elevator, then go left and down the elevator. Go out the right
- door and head right and you will gwt back to the teleporters. Now go into the
- middle teleporter, activate the switch and return. Go forward, turn left and
- follow the path. Turn left at the firt opportunity and fall down. Go forward
- and you should see a teleporter on your left. Use it. Now, go forward, through
- the door, and you should enter The Lab. Go forward to the switch and 2
- inquisitors should fly up. Kill them and pull the switch to make the
- Loremaster appear.
- BOSS: Loremaster
- The Loremaster will fly around and shoot his chain at you. If he hits, you will
- fly across the room. To defeat him, try to lure him into the storage on the
- left side and shoot him. The only problem with the storage is the acolytes that
- will teleport in, but those can be taken care of with some WP grenades. When
- the Loremaster dies, a Spectre appears. This Spectre is very powerful, so be
- careful. Hide in the small room at the end of the storage and open the door to
- shoot it and then duck back. The Spectre is too large to get in through the
- door. Kill it to receive part of the Sigil. Then, return to the Oracle.
- BOSS: Oracle
- After talking to the Oracle, he will attack you. Or rather, his Spectre will.
- Turn around and face it. Apply standard strategy for this Spectre. Shoot it
- with the Sigil until it dies. (It wont take long...) His guards will attack
- you, but they wont be much of a nuisance. You could shoot the guards with
- poison arrows before fighting with the Oracle, though. After defeating the
- Spectre you will get the last piece of the Sigil.
- Mission O3: The Comet
- First, get back to the base for health and training, then go all the way back
- to where the Loremaster was. On the lowest level there is a green room. Go up
- to the red thingie in the middle of it and activate it. This will open a door.
- Go in and go down the elevator to enter the Alien Ship.
- In the first room, there are a lot of supplies on the left side. Pick whatever
- you need and then go to the other side of the room and press the button. This
- will release some enemies and open up the passage forward. Kill the enemies and
- continue. In the next room there are A LOT of enemies, just just run across it.
- (Aim for the blackened part of the wall to find a passage.) Then take the
- elevator down and go through the door. Continue along the path to enter the
- Entity's Lair. Go down the elevator, continue through the corridor and go
- through the door at the end to face the Entity.
- BOSS: The Entity
- The first thing you will see is a green thing in the middle of a room. It will
- release the Entities which uses all of the same attacks as the Spectres. To
- defeat them run around the uppermost level of the room and shoot the Sigil in
- the general direction of the Entities. Kill all five of them and the game will
- end. Die during the battle and you will get to see the bad ending.
- -=-
- 07: FAQ
- -=-
- 1: I installed this game on my new computer, but I have problems with sound!
- A: Since Strife is such an old game not all modern sound cards are compatible
- with it. There are some solutions, though. You can download and install
- Idpatchr (http://www.tacktech.com/display.cfm?ttid=110) or download and install
- VDMSound (http://www.ece.mcgill.ca/~vromas/vdmsound/). If none of that works I
- suppose that you either have to get an old computer or an old soundcard to use
- for all old DOS games.
- 2: I have followed your walkthrough, but when I enter the Front base it is
- abandoned and I cannot find Macil anywhere!
- A: After getting the first piece of the Sigil a trigger activates causing the
- Front base to become abandoned. If you have cheated to get the Sigil early
- disable that cheat and you should be able to enter the Front base again. If it
- is after defeating the Programmer, then go to the Castle instead.
- -=-
- 08: Weapon List
- -=-
- This is a lits of all weapons as well as descpriptions of the ammo that they
- use. The number after the ammo types is the maximum capacities for that kind of
- ammo when wearing an ammo satchel.
- 1: Punch Dagger
- This is the weapon you keep concealed for special situations. Use it to make
- stealthy kills. The damage inflicted increases with your stamina making it
- more useful as you progress through the game.
- 2: Crossbow | Electric Bolts/Poison Bolts (100/50)
- The first weapon you receive. With electric bolts it is not that useful,
- however with poison bolts this is the weapon to use when stealthing.
- Electric Bolts
- These bolts aren't that good, really. They can be used when wanting to save
- ammo, though. With a faster rate of fire this might have been an alternative.
- Poison Bolts
- This is one of the most useful things you can have. Any acolyte or other
- non-robotic target will die from only one arrow. Also, it is completely silent
- so no alarm will be raised when you fire it.
- 3: Assault Gun | Bullets (500)
- The generic weapon and the one you wil use the most. It is quite effective,
- although on higher difficulties you might find yourself running out of ammo
- when fighting through areas with lots of enemies.
- Ammo Clip
- This is dropped by most acolytes. It gives a small amount of bullets.
- Ammo Box
- One of these boxes contains 50 bullets. Very useful.
- 4: Mini-Missile Launcher | Mini-Missiles (100)
- This weapon is a bit stronger than the Assault Gun. Useful against robotic
- targets. Its high ammo capacity also adds to its usefulness.
- Missiles
- Refills a small amount of missiles.
- Crate of Missiles
- Refills a large amount of missiles.
- 5: Grenade Launcher | HE-Grenades/WP-Grenades (64/32)
- A highly useful weapon capable of either firing heavy-damage HE-grenades or
- burning heavy-damage WP-grenades. Take in mind that it fires two grenades at a
- time, though.
- High-Explosive Grenades
- Of of the strongest ammo types, these grenades can take out a Crusader in one
- shot if fired correctly. Be careful so you don't hit yourself, though...
- White-Phosphorous Grenades
- Arguably the best ammo in the game. This can take out hordes of enemies with
- only one round. It also kills even the strongest enemies in seconds. And even
- if the enemy is flying above the flames it will die.
- 6: Flamethrower | Energy (800)
- The same as used in Crusaders. It makes lots of damage on single enemies and
- transforms acolytes into piles of ashes. Do not use in crowds.
- Energy Pod
- Gives a small amount of energy. Dropped by Crusaders and Templars.
- Energy Pack
- Gives 100 Energy. Highly useful.
- 7: Mauler |Energy (800)
- The Templars favorite weapons. It can vaporize attackers and comes with two
- modes of fire. it also uses the same ammo as the flamethrower.
- Scatter Mode
- The standard mode of fire fires lots of smaller energy balls. Takes out most
- enemies in 1-2 shots.
- Torpedo Mode
- Fires a ball of energy that on impact splits into lots of balls clearing out
- entire rooms in a couple of shots. Uses lots of energy, though.
- 8: Sigil | Life Force
- The Sigil of The One God is a very powerful weapon. It fires lightnings that
- make massive damage. However, it drains life from the wielder. Depening on the
- number of pieces you have collected you get different attacks.
- 1 Piece (4 HP)
- Causes lightnings to rain from the sky. If used on an enemy the lightnings will
- rain on it, if no enemy is targeted the lightnings will rain on yourself. It
- wont damage you, though.
- 2 Pieces (8 HP)
- In this form the Sigil fires a single lightning bolt that makes massive damage.
- 3 Pieces (12 HP)
- This form shoots out lightning bolts in a circle around the player. Useful for
- crowd control.
- 4 Pieces (16 HP)
- This form shoots a single lightning bolt. The difference is that now it homes
- in on targets
- 5 Pieces (20 HP)
- The final Sigil is very impressive. It fires a lightning that shoots out
- lightning bolts as it progresses. It causes huge damage to lots of enemies.
- Ammo Satchel
- The Ammo Satchel doubles the ammo capacity for all kinds of ammo. Although only
- one can be carried picking up another one will replenish all kinds of ammo.
- -=-
- 09: Item List
- -=-
- This is a list of all items in the game. The number shows the maximum inventory
- capacity.
- Armor
- Leather Armor | 5 | Reduces damage by 1/3.
- Metal Armor | 3 | Reduces damage by 1/2.
- Environmental Suit | 5 | Immunity from radiation and poison gas.
- Shadow Armor | 2 | Invisibility: Makes you harder to hit.
- Health
- Med Patch | 20 | Restores 10 Health Points.
- Med Kit | 15 | Restores 25 Health Points.
- Surgery Kit | 5 | Restores all Health.
- Miscellanous
- Degnin Ore | 10 | Magnetic ore that explodes when shot. Disables
- | | forcefields.
- Teleporter Beacon | 3 | Will bring Front soldiers to help you.
- Targeter | 5 | Helps aiming.
- Coin | 100000+ | Usually defined as Gold. Used to buy stuff.
- Toughness | 100 | Give to Medic to get +10 Stamina.
- Accuracy | 100 | Give to Weapons Trainer to get +10 Accuracy.
- Map | -- | Will show full map for the areas it has stored.
- Scanner | 1 | If you have a map this will show you all enemies,
- items and other sprites on the map.
- Quest Items
- Com Unit | Given to you by Rowan. Receives messages from
- | Blackbird.
- Offering Chalice | Found in the Sanctuary.
- Ring | Dropped by Beldin. Use it to complete Rowan's quest.
- Broken Power Coupling | Found in a room in the sewage plant. Use it to get a
- | prison pass.
- Ear | Dropped by Derwin. Use it to get a prison pass.
- Prison Pass | Given to you by the Governor after you complete his
- | chores. Use to get into the prison.
- Guard Uniform | Dropped by the acolyte guarding the sewers entrance.
- Flame Thrower Parts | Given to you by Weran. Take it to Irale to get a
- | flamethrower.
- Oracle Pass | Given to you by the Oracle. Give it to the Keymaster
- | to get a Military ID.
- Officer's Uniform | Found in Borderlands. Use it to infiltrate Order bases.
- -=-
- 10: Key List
- -=-
- Page 1:
- Base Key | Received from Rowan, upon completion of his mission.
- Govs Key | Received from Macil, after accepting his first mission.
- Passcard | Received either from Macil or the Governor
- ID Badge | Kill the Door Guard in the prison to get it.
- Prison Key | Kill Warden Montag to get it.
- Severed Hand | Kill Judge Wolenick to get it.
- Power1 Key | Received from Warner in the Warehouse.
- Power2 Key | Received from a Technician in the Power Plant.
- Power3 Key | Received from Sammis in the Power Plant.
- Gold Key | Kill the Tech logging the weapons in the Power Plant.
- Page 2:
- ID Card | Kill a guard in the Sewers to get it.
- Silver Key | Received from the fake Programmer in the Audience Chamber.
- Oracle Key | Kill guard right outside of the Oracle's Temple to receive.
- Military ID | Received from the Keymaster.
- Order Key | Kill a guard in the room with the Officer's Uniform.
- Warehouse Key | Currently Unknown...
- Brass Key | Received from Macil after killing the Oracle.
- Red Crystal Key | Found in the Conversion Chapel.
- Blue Crystal Key | Found in the Conversion Chapel.
- Chapel Key | Found in the Conversion Chapel.
- Page 3:
- Catacomb Key | Given to you by Richter.
- Security Key | Currently Unknown...
- Core Key | Found in the Security Complex.
- Mauler Key | Kill the Warehouse Guard in Fortress: Stores to receive it.
- Factory Key | Found where the Spectre is in Catacombs: Ruined Temple.
- Mine Key | Found where the Spectre is in Catacombs: Ruined Temple.
- New Keys | Probably a template for key creation.
- Demo Keys:
- Base_Key
- Rabel_Key
- Passcard | Dropped by acolyte in Interrogation Chamber.
- ID_Badge | Found in the secret room when you kill Harris.
- Prison_Key
- Severed_Hand
- Power1_Key
- Power2_Key
- Power3_Key
- Gold_Key | Given to you by Harris if you don't kill him.
- ID_Card
- Silver_Key | Dropped by the Sanctuary chief.
- Oracle_Key
- Military_ID
- Order_Key
- Key Ring
- Warehouse_Key
- Brass_Key
- Red_Crystal_Key
- Blue_Crystal_Key
- Chapel_Key
- Tunnel_Key
- Security_Key
- New_Key1
- New_Key2
- New_Key3
- New_Key4
- New_Key5
- -=-
- 11: Music List
- -=-
- Here is a listing of the music in the game. Change with SPIN## cheat. For demo
- version use IDMUS## cheat.
- 00: No Change
- 01: Logo Screens
- 02: Sanctuary - Alien Ship
- 03: Town
- 04: Front Base
- 05: Power Station
- 06: Prison - Intro
- 07: Sewers - Mines
- 08: Castle - Fortress: Security Complex
- 09: Fortress: Stores - Factory: Forge
- 10: Programmer's Keep
- 11: New Front Base
- 12: Borderlands
- 13: The Temple Of The Oracle
- 14: Catacombs
- 15: Sewers - Mines
- 16: Sanctuary - Alien Ship
- 17: Fortress: Bishop's Tower - Training Facility
- 18: Fortress: The Bailey
- 19: Fortress: Stores - Factory: Forge
- 20: Castle - Fortress: Security Complex
- 21: Factory: Receiving
- 22: Programmer's Keep
- 23: Fortress: Stores - Factory: Forge
- 24: Order Commons - Abandoned Front Base
- 25: Factory: Conversion Chapel
- 26: Catacombs: Ruined Temple
- 27: Proving Grounds - Entity's Lair
- 28: The Lab - Factory: Manufacturing
- 29: Sanctuary - Alien Ship
- 30: Proving Grounds - Entity's Lair
- 31: Order Commons - Abandoned Front Base
- 32: Entity's Lair (With background noise)
- 33: Good Ending
- 34: Bad Ending
- 35: No Change
- Demo Music:
- 00: No Change
- 01: Demo Complete (Order Commons)
- 02: Intro
- 03: Intro
- 04: Borderlands (Not used)
- 05: Ordering Screens (Power Plant)
- 06: Sanctuary (Power Plant Remix)
- 07: Demo Complete (Order Commons)
- 08: Sanctuary (Power Plant Remix)
- 10: Bad Ending? (Not used)
- 11-35: No Music
- -=-
- 12: Cheat List
- -=-
- Just type these while playing to activate. Type again to deactivate. (Wont work
- on some cheats.)
- OMNIPOTENT = Invincibility
- BOOMSTIX = All weapons and full ammo. Type again to get full ammo.
- LEGO = Gives one part of the Sigil. Repeat for more parts.
- JIMMY = Keys. Enter once to get 16 of the keys. Enter again to get the
- rest of the keys. Enter a third time to remove all keys.
- TOPO = Use on map screen. Once for full map, twice for scanner mode.
- RIFT## = Teleport to area ## (Refer to Area List for numbers.)
- SCOOT# = Changes location (Refer to Location List for locations.)
- ELVIS = No Clipping Mode
- STONECOLD = Kills everyone in the area
- DONNYTRUMP = Gold and Stats
- PUMPUP# = Get power-up. Type first letter of power-up to receive.
- (Bzrk[Berserk Mode], Inviso[Shadow Armor], Mask[Environmental
- Suit], Health[Health Packs], Pack[Ammo Satchel],
- Stats[More Health/Accuracy])
- GRIPPER = Stealth Boots
- SPIN## = Changes music
- GPS = Displays location
- DOTS = Displays FPS (FPS = 70/Dots+1)
- Demo Cheats:
- IBGOD = Invincibility
- GUNS = All weapons, Full ammo, Armor
- OPEN = All keys
- GOTO## = Change map. (Refer to Map List for numbers.)
- SPIRIT = No Clipping Mode.
- KILLEM = Kills everyone on the map
- LISTIT# = Get power-up. Type first letter of power-up to receive. (Bzrk[Berserk
- Mode], Inviso[Shadow Armor], Mask[Environmental Suit], Health[Health
- Packs], Pack[Ammo Satchel], Stats[More Health/Accuracy])
- STIC = Stealth Boots
- IDMUS## = Changes music. (Refer to Music List for numbers.)
- IDMYPOS = Displays location
- TIC = Displays FPS (FPS = 70/Dots+1)
- AIBRAIN = AI On
- STUFF = Invincibility, All weapons, Full ammo, Armor, Stats, Teleporter
- Beacon
- -=-
- 13: Character List
- -=-
- This is a list of all characters in the game. Some characters and all enemies
- has some other info added like this: Name | Health | Speed | Weapons
- Here you can also find boss strategies.
- ---
- Allies:
- ---
- Player
- A wandering mercenary led to the town of Tarnhill. Name and background
- currently unknown.
- Blackbird/Shana
- After you get the com unit she will monitor your progress and guide you through
- your quest. As all other women she is hiding somewhere underground.
- Rebel | 60 | Slow | Assault Gun
- The generic Front soldier. Are found in Front bases. They use Assault Guns
- stolen from the Order.
- Macil | 95 | Fast | Assault Gun
- Macil is the leader of the Front. He directs all attacks on the Order in hope
- of one day freeing the planet. Or..?
- Rowan
- A businessman who makes business with the Front. He is residing outside the
- Interrogation Area in Town.
- Irale
- Irale fixes all weapons used by the Front. Mostly assault guns, but if he would
- get the parts he can build a flamethrower.
- Geoff
- Geoff guards the entrance to the Front base. Tell him you need gold.
- Worner
- The front's spy in the Warehouse. A very lazy person.
- Quincy
- The Front's spy within the Fortress. Works as a doctor in the Hospital.
- Richter
- Second-in-command in the Front. Is currently on a mission to gather information
- in the Order Commons.
- ---
- Neutral:
- ---
- MacGuffin
- He knows a lot about the town and might help you in your quest. He resides next
- to the sewage plant.
- Ulaine
- Can give you info. For a price... Is found outside the Prison.
- Beldin
- Ex-Front soldier. Captured by the Order and held in their Sanctuary.
- Derwin
- Apparently he hasn't given the Governor his cut. Oh, well...
- Sammis
- Works in the Power Plant.
- Ketrick
- Another worker in the Power Plant.
- Weran/The Rat King
- Leader of the beggars. Lives in the sewers.
- Oracle | 31
- Has his own temple in the Borderlands. Not much is known about this being.
- Keymaster
- Works for the Oracle. Can apprently fix keys to anything. Lives in the
- Borderlands.
- James
- A worker in the Mines. Has had his implant removed and now works with other
- stuff than mining.
- Peasant | 31 | Slow | Punch
- The standard NPCs. You can talk to them in hope of hearing something
- intellingent, but most probably you wont. Will fight back if attacked.
- Beggar | 20 | Slow | Stab
- Most of the beggars live in the sewers, however some can be found above ground.
- ---
- Enemies:
- ---
- Harris
- Although he says that he works for the rebels, in fact he is just a thief. Do
- not trust him, especially when it comes to payment.
- Governor Mourel
- The Order's face outwards. He is controlled by them and is responsible for
- keeping the peace.
- Warden Montag
- He is the chief of the Prison. Decides who gets to enter the Prison itself.
- Judge Wolenick
- He "judges" the prisoners and also is the only one that can unlock the cells.
- ---
- Order Soldiers:
- ---
- Acolyte | 70 | Slow | Assault Gun
- Acolytes are the standard soldier that the Order uses. These bio-mechanical
- soldiers seem to come from an endless supply. Most of them drop ammo clips
- when killed. Only attacks when alarm is active.
- Acolyte Colors:
- Tan: Standard Trooper
- Blue: Scanner Trooper
- Brown: Guard
- Yellow: Elite Guard
- Green: Overseer
- Red: Low-rank officer
- Black: High-rank officer
- Turret | 125 | Stationary | Gun
- Ceiling-mounted defense turrent. Will only attack if alarm is active. A couple
- of mini-missiles usually takes care of them.
- Sentinel | 100 | Slow | Laser
- Flying robot that attacks on sight. They can be difficult in groups, but should
- not be much of a problem, really.
- Stalker | 80 | Medium | Bite
- Spider robot. It crawls around on ceilings to drop down on unsuspecting
- victims. Not that hard to kill, but still a very annoying enemy. Attacks on
- sight.
- Reaver | 150 | Fast | Laser/Blade
- A fast enemy. Usually tries to run up to victims, but can also shoot them with
- laser. Attacks even if alarm isn't active. Not that hard to kill with a good
- aim, though...
- Crusader | 400 | Medium | Flamethrower/Missiles
- Large robot equipped with flamethrower and tri-missile launcher. On long
- distances it shoots missiles and on short it uses its flamethrower.
- A couple of well-aimed grenades usually takes them out. Otherwise, flamethrower
- works very well.
- Templar | 300 | Medium | Mauler/Blade
- Another Order soldier. Has better armor and weapon than acolytes. It comes
- equipped with a mauler. Since it is resistant to ordinary bullets, use stronger
- weapons like flamethrower or mauler to defeat it. It wont attack unless alarm
- is active.
- Inquisitor | 1000 | Medium | HE-Grenades
- HUGE robot. It can fly and it comes equipped with a grenade launcher. It can
- take A LOT of damage, so be careful if you encounter one of these...
- ---
- Bosses:
- ---
- Programmer | 1100 | Medium | Sigil 1/Spikes
- A guy flying around in a mini-UFO. He resides in the Programmer's Lair in the
- Castle. He is the one who has created the AI which controls the Acolytes. He
- also holds the first part of the Sigil.
- How to defeat:
- The easiest way to kill him is to shoot WP-Grenades and make him fly into the
- flames. If done correctly he should go down within seconds.
- Bishop | 500 | Medium | Missiles
- The Order's religious and military leader. He is partially a robot. He has long
- legs and a mini-missile lanuncher mounted on his shoulder. He resides in the
- Bishop's Tower in the Fortress.
- How to defeat:
- Use same tactic as with Programmer. Only difference is that the Bishop dies
- a bit faster.
- Loremaster | 800 | Slow | Grappling Hook
- Creator of all of the Order's robots/troops/weapons and such. He is a
- formidable enemy with his factory and laboratory built right over the comet's
- impact site.
- How to defeat:
- First of all try to get him into a confined space. Then WP-Grenades should work
- as usual.
- Spectre
- These beings contain pieces of the Sigil. They look like some sort of clouds
- with an eye and a lot of spines sticking out from it. They can take over the
- bodies of people. Those who are taken over will continually search for Sigil
- pieces in hope of becoming the ruler of the planet. There are five of them
- scattered throughout the land.
- 1 - Catacombs: Ruined Temple | 1000 | Slow | Sigil 1/Spines
- 2 - Fortress: Bishop's Tower | 1200 | Slow | Sigil 2/Spines
- 3 - The Temple of the Oracle | 1500 | Slow | Sigil 3/Spines
- 4 - New Front Base | 1700 | Slow | Sigil 4/Spines
- 5 - The Lab | 2000 | Slow | Sigil 5/Spines
- How to defeat:
- The only weapon that works on them is the Sigil, so take that out. Then shoot
- at the Spectre. For the higher-level spectres you should try to take cover
- between attacks.
- Entity
- A being travelling from world to world, draining them of their energies. Not
- much is know about this creature, although this is what the Order refers to as
- The One God. Probably the Sigil was used to lock this in its ship.
- Entity | 2500 | Slow | Sigil
- Sub-Entity | 990 | Slow | Sigil
- How to defeat:
- Strafe from side to side while shooting with the Sigil constantly towards the
- Entities. When you have killed the larger two Entities three sub-Entities will
- appear. Just continue using the same tactic and they will eventually die. If
- you killed Macil first you only get to fight one large Entity, though, I think.
- -=-
- 14: Area/Location List
- -=-
- This is a complete list of all areas and their scoot points. Use in combination
- with RIFT## and SCOOT# cheats. Scooting to numbers not in scoot list will put
- you outside of the map. Rifting to area 10 will give you the first part of the
- Sigil. While having the Sigil, rifting to area 03 is impossible. Then you will
- end up in area 30 instead. Rifting to the demo levels is possible, but talking
- to certain characters will crash the game. In demo use GOTO## cheat. However,
- only maps 32-34 will work. No scooting in demo.
- 01: Sanctuary
- 0: Upper area to the right of the lower entrance
- 1: Lower entrance.
- 3: River entrance
- 4: Upper entrance
- 02: Town
- 0: Power Station entrance
- 1: Power Station entrance
- 2: Prison entrance
- 3: Front Base entrance
- 4: Castle entrance
- 5: Sewers entrance
- 6: Lower Sanctuary entrance
- 8: Borderlands
- 9: Sanctuary river entrance
- 03: Front Base
- 0: Barracks area
- 1: Entrance
- 2: Teleporter pad
- 04: Power Station
- 0: Coolant pit
- 1: Entrance
- 3: Water area outside Warehouse
- 4: Water area outside Warehouse (Not same as #3)
- 6: Water area outside Warehouse (Near #3)
- 05: Prison
- 0: In the middle of a corridor
- 1: Entrance
- 06: Sewers
- 0: Weran's room
- 1: Owerflow Gate entrance
- 2: Castle entrance
- 3: Reclamation Tank entrance
- 4: Town entrance
- 07: Castle
- 0: Guard tower to the right of the Town entrance
- 1: Sewer entrance
- 2: Training Facility entrance
- 3: Programmer's Keep entrance
- 4: Town entrance
- 5: Audience Chamber entrance
- 08: Audience Chamber
- 2: Entrance
- 09: Programmer's Keep
- 1: Entrance
- 4: Behind entrance (Unescapable)
- 5: Next to the pool
- 10: New Front Base
- 0: Small room in Reclamation Tank area
- 1: Sewer entrance
- 2: Borderlands teleporter
- 3: Programmer's Keep entrance
- 4: Town entrance
- 8: Behind Hospital
- 11: Borderlands
- 0: The Temple Of The Oracle entrance (Outside)
- 1: Town entrance
- 2: The Temple Of The Oracle entrance (Inside)
- 3: The Temple Of The Oracle entrance (Water tunnel)
- 4: The Temple Of The Oracle teleporter
- 5: Order Commons entrance
- 6: New Front Base teleporter
- 7: Fortress: The Bailey entrance
- 9: Water area near Fortress entrance
- 12: The Temple Of The Oracle
- 0: Next to an elevator
- 1: Borderlands entrance (Stairs)
- 2: Borderlands entrance (Water tunnel)
- 3: Borderlands teleporter
- 4: Proving Grounds teleporter
- 13: Catacombs
- 0: Next to a switch
- 1: Order Commons entrance
- 2: Fortress: The Bailey entrance
- 3: Catacombs: Ruined Temple entrance
- 4: Factory: Conversion Chapel entrance
- 5: Factory: Manufacturing entrance
- 14: Mines
- 0: Next to Reaver
- 1: Order Commons entrance
- 2: Factory: Receiving entrance
- 15: Fortress: Administration
- 0: Near Central Computer
- 1: Teleporter pad
- 2: Fortress: The Bailey entrance
- 16: Fortress: Bishop's Tower
- 0: West side room with computers and Acolytes
- 1: Entrance
- 2: West side corridor
- 3: Middle hall
- 6: West side room
- 17: Fortress: The Bailey
- 0: Borderlands entrance area
- 1: Borderlands entrance
- 2: Fortress: Bishop's Tower entrance
- 3: Fortress: Administration entrance
- 4: Fortress: Security Complex entrance
- 5: Fortress: Stores entrance
- 6: Catacombs entrance
- 18: Fortress: Stores
- 1: Entrance
- 3: In the middle of storage area 3
- 4: Stuck in a wall in storgae area 1
- 19: Fortress: Security Complex
- 0: In the huge room
- 1: Fortress: The Bailey entrance
- 2: No respawn
- 3: Stuck in a wall near huge room
- 4: Room near entrance
- 20: Factory: Receiving
- 0: Near Factory: Conversion Chapel entrance
- 1: Order Commons entrance
- 2: Factory: Manufacturing entrance
- 3: Mines entrance
- 4: Factory: Conversion Chapel entrance
- 21: Factory: Manufacturing
- 1: Factory: Receiving entrance
- 3: Factory: Forge entrance
- 4: Proving Grounds entrance
- 5: Catacombs entrance
- 22: Factory: Forge
- 1: Entrance
- 23: Order Commons
- 0: Near waterfall
- 1: Borderlands entrance
- 2: Mines entrance
- 4: Factory: Receiving entrance
- 5: Catacombs entrance
- 24: Factory: Conversion Chapel
- 1: Factory: Receiving entrance
- 3: Catacombs entrance
- 5: Ammo cache behind Converter
- 6: Room somewhere in the middle
- 25: Catacombs: Ruined Temple
- 1: Entrance
- 5: Middle area
- 6: No respawn
- 7: No respawn
- 26: Proving Grounds
- 0: Large room with Stalker
- 1: Factory: Manufacturing entrance
- 2: The Lab entrance
- 3: The Temple Of The Oracle teleporter
- 5: Upper platform
- 27: The Lab
- 1: Proving Grounds entrance
- 2: Alien Ship entrance
- 3: Near the storage room
- 5: Outside Alien Ship entrance
- 28: Alien Ship
- 1: The Lab entrance
- 2: Entity's Lair entrance
- 29: Entity's Lair
- 1: Entrance
- 30: Abandoned Front Base
- 1: Town entrance
- 2: Teleporter pad
- 31: Training Facility
- 1: Entrance
- 3: Ambush area
- 5: Staircase to armory
- 32: Sanctuary (Demo)
- 0: No change
- 1: Town entrance
- 3: River entrance
- 4: Upper Town entrance
- 5: In water area
- 6: Behind Town entrance next to a non-working teleporter
- 9: Town entrance
- 33: Town (Demo)
- 2: In the Warehouse docks (Unescapable)
- 3: At Movement Base entrance (Unescapable, possible to enter Movement Base and
- get stuck outside of map.)
- 5: Next to the Sanctuary river entrance (Unescapable)
- 6: Sanctuary entrance
- 7: In the river outside of the Governor's Mansion
- 8: In the Warehouse docks area (Unescapable)
- 9: Sanctuary river entrance
- 34: Movement Base (Demo)
- 2: In teleporter exit
- 7: In Barracks water area
- -=-
- 15: Area Information
- -=-
- 01: Sanctuary
- This building is owned by the Order. It contains a sacrifice altar and a cell.
- It has three entrances. The lower, upper and river entrances.
- 02: Town
- The town of Tarnhill is home to both the Order and the Front. The Front is
- hiding in the old Town Hall, while the Order resides in the Castle. You can
- also find some shops and a tavern here.
- Secrets:
- On the Power Station side of the shops there is a small platform with a hole on
- the side of the armory. Jump over to it and you can go down into the armory.
- Down there you can find some supplies, like gold and a leather armor.
- The wall outside the Governor's office is a secret door. Behind are some
- supplies. Can be entered even if guard is standing there.
- 03: Front Base
- Home of the Front. From here all attacks and raids on the Order are planned.
- The only exit leads to the Town.
- Secrets:
- In the Barracks elevator there is a false wall. Go through it and down the
- elevator behind it to find some health, gold and poison bolts.
- In the storage area there is two secret doors that will get you into a secret
- area. In here are some supplies. Note that a silver key is required to enter
- all of the rooms. Another entrance is behind the large mark on the wall when
- going towards the medic/armory.
- 04: Power Station
- The Order's power station gives power to the Order's shields. Destroy it and
- the shields goes down. It also has docks and a warehouse.
- Secrets:
- If you get into the computer core there are some enegery pods hidden in the
- structure in the middle.
- If you go past the technician logging the weapons there is a secret door on the
- right wall at the end of the corridor. Go through it to find a corridor with
- supplies.
- 05: Prison
- The Order's prison is where all prisoners are kept. Although the only prisoners
- in there at the moment are Front soldiers.
- Secrets:
- Behind the altar-like thing is a switch. Use it to open a secret passage in one
- of the alcoves. In there are more supplies.
- If you need health you can get in in the guard towers in the courtyard after
- you have the severed hand. Just activate all of the hand scanners and they will
- open.
- 06: Sewers
- The sewers are home to the beggars. Although by going through it you will reach
- the Castle. Down here are the gate controls for the Castle gates, too.
- Secrets:
- If you enter the sewers via the overflow gate there is a secret door behind
- where you fall down. Enter for some health.
- In the large room outside of where you find the Grenade Launcher there is a
- surgery Kit in the pillar in the middle.
- In the large machine near the manual gate control is a secret door.
- From the bridge near the locked vents you can jump over to the platforms behind
- the vents. There are a couple of secret rooms there, one on each side.
- 07: Castle
- The Order's castle is where the Programmer resides. It also holds a training
- facility and acts as a main base of operations. It si heavily guarded, though.
- 08: Audience Chamber
- In here the Programmer receives all visits. It has some guards and supplies,
- though.
- Secrets:
- In the bedroom, get on top of the box and jump to the bed. If done correctly a
- secret passage in the bed will open.
- In the room with computers press on the left side of the console in the middle.
- This will open a secret door.
- The Programmer's throne is a secret door. Can be opened with the silver key
- which you get from the fake programmer. Behind there is an ammo satchel.
- 09: Programmer's Keep
- It is in this part of the Castle where the Programmer resides. Take care of the
- guards and you will get to fight him.
- Secrets:
- In the pit with dead Front soldiers there is a secret door with a surgery kit
- and some missiles inside.
- Get on top of the Programmer's temple and take the right path. The first alcove
- on the back wall is a secret door.
- 10: New Front Base
- After defeating the Programmer the Front will take over the Castle. From this
- new base stronger attacks can be launched.
- 11: Borderlands
- Right outside of Tarnhill you will find this area. Here the Order has its other
- main bases and also the Oracle resides here.
- Secrets:
- To the right when you have entered the courtyard are a couple of explosive
- barrels. Jump up on one of them and into the hole to get a surgery kit.
- To the left when you have entered the cave is a secret elevator. Get onto it to
- find a stash of supplies.
- In the entrance area to the fortress is a secret passage behing a computer of
- the leftmost wall.
- Where you press the button to raise the entrace to the Fortress is a secret
- ledge behind the wall. Just jump over it.
- On top of the waterfall is a hidden stash. There is a passage in, but I don't
- know how to open it yet. It is possible to jump up the waterfall, but that
- requires a lot of luck.
- 12: The Temple of the Oracle
- In here you will find the Oracle. For some reason it is swarming with Order
- troops, though. Either fight your way through or sneak through the caves to
- reach the Oracle.
- Secrets:
- After opening the large door in the room with four doors, go up the stairs and
- to the room on the right. In here a secret door should open.
- A locked door can be found in the cave part, although I do not know how to open
- it yet...
- 13: Catacombs
- These tunnels run under the Fortress and Order Commons. Down here it is rumored
- that there is an ancient temple...
- 14: Mines
- This is where the Order mines for Degnin Ore. The workers here are controlled
- with a transmitter. Destroy that and they will be free.
- Secrets:
- In the guard tower there is a secret door on the opposite side of the room from
- where you enter.
- 15: Fortress: Administration
- This is where the Order has its central computer. Destroy that to destroy the
- Tower shields.
- 16: Fortress: Bishop's Tower
- In here the Bishop resides. He is the spiritual and military leader in the
- Order. However, this place is crawling with strong guards.
- Secrets:
- Smash the computer screens behind the Bishop for a hidden stash.
- 17: Fortress: The Bailey
- This is the inner courtyard. Here you will find the Hospital as well as
- entrances to all areas of the Fortress.
- Secrets:
- In the Hospital there is a secret door in the staircase.
- Going behind the left pillar outside the entrance to the Bishop's Tower will
- reveal a teleporter.
- Behind the pipes behind the Security Complex is a door with an elevator inside.
- When on the roof there is a secret door in the wall.
- To the left of that door is a pipe. Go inside and drain the water. Then go down
- and you will find a teleporter.
- 18: Fortress: Stores
- A large storage area. In here there are lots of supplies. However, the most
- interesting thing that can be found here is the mauler.
- 19: Fortress: Security Complex
- A large building full of guards. Fight through it and you will receive a map of
- the Fortress and access to Administartion.
- Secrets:
- In the room to the right at the beginning (with lots of sentinels and some
- templars) is a secret elevator to the rightmost under one of the sentinel
- vents.
- In the back part of the level are a couple of secret passages behind computers.
- On the sides of the back parts are a couple of secret rooms that can be
- accessed by elevators. Just step on them to go down to the rooms. In the room
- on the right side is a secret door leading to a teleporter.
- 20: Factory: Receiving
- This is the entrance area to the Factory. It has access to most parts of the
- Factory and also to the Order Commons and Mines.
- 21: Factory: Manufacturing
- This is where they build all of the robots used by the Order. It also is
- guarded by those robots. Watch out...
- Secrets:
- In the guard tower overlooking the reactor there is a secret door. Also there
- are some supplies on the reactor itself.
- 22: Factory: Forge
- In here there are some supplies and enemies. It is not a large area, though...
- 23: Order Commons
- This is where most acolytes and personnel lives. Here you can find the Mines
- and Factory.
- Secrets:
- In the guard tower near the Factory entrance is a secret passage. Go down the
- stairs and you will find a scanner.
- 24: Factory: Conversion Chapel
- In here the large machine converting people into acolytes is. Shut it down and
- you will shut down the Order's supply of soldiers.
- Secrets:
- On the right side of the converter is an alcove with a switch. Use it, the go
- out of the alcove and immediatley to the left a passage has opened. Use the
- switch in that area to open a secret door to a room with health and gold. Then
- on the left side of the converter another secret path has opened. The large
- stone is a secret door. Behind it is a stash of ammo.
- 25: Catacombs: Ruined Temple
- This ancient temple serves as a sacrificial place for the Order. There also is
- a spectre here, so watch out.
- Secrets:
- In the eastern part of the temple step on the raised stone behind the pillar to
- reveal some HE-grenades.
- In the northern part there is a secret door in the middle alcove on the left
- side. In there is a surgery kit and some missiles. Watch out for traps,
- though...
- 26: Proving Grounds
- This area is just a huge labyrinth with tonnes of enemies. However you have to
- go through it to reach the Lab.
- Secrets:
- In the large room with lots of supplies go down the stairs and go off the ledge
- to find a teleporter. Go into it, then turn around to find a hidden room with
- supplies. Remember to jump to get into the room, though.
- 27: The Lab
- Here you will find the Loremaster, creator of the Order's troops. There also is
- an entrance to the Alien Ship here.
- Secrets:
- Behind the large computer where the person is is a hidden stash.
- 28: Alien Ship
- This is the meteor that crashed on the planet. In here you will find The One
- God...
- Secrets:
- When you get to the large elevator going down, wait on it till it goes up again
- to find some supplies.
- When you get to the large room after the elevator get over to the left side to
- find another hidden stash behind the green doors.
- 29: Entity's Lair
- Here it is. The final enemy responsible for the Order and the spectres. Kill it
- to free the planet.
- Secrets:
- After entering to to the room on the right and go between the pillars to reveal
- some energy packs. (Pretty unnecessary at this point, though...)
- 30: Abandoned Front Base
- After the front moved in to the castle this is what happened to the old base.
- Now it only serves as a place for rats to live.
- Secrets:
- In the Barracks elevator there is a false wall. Go through it and down the
- elevator behind it.
- In the storage area there is two secret doors that will get you into a secret
- area. In here are some supplies. Note that a silver key is required to enter
- all of the rooms. Another entrance is behind the large mark on the wall when
- going towards the medic/armory.
- 31: Training Facility
- The Guard Training Facility is the hardest test that acolytes can go through.
- Why don't you try it, too?
- 32: Sanctuary (Demo)
- The demo version of the Sanctuary contains some architectural changes.
- Otherwise not much is different.
- 33: Town (Demo)
- The town also contains some changes. The most notable is that the Town Hall
- hasn't been destroyed.
- Secrets:
- On the Power Station side of the shops there is a small platform with a hole on
- the side of the armory. Jump over to it and you can go down into the armory.
- Down there you can find some supplies, like gold and a leather armor.
- The wall outside the Governor's office is a secret door. Behind are some
- supplies. Can be entered even is guard is standing there.
- 34: Movement Base (Demo)
- Same thing, different name.
- Secrets:
- In the Barracks elevator there is a false wall. Go through it and down the
- elevator behind it.
- -=-
- 16: Contact Information
- -=-
- For any questions, suggestions, complaints, requests, or whatever, feel free to
- contact me. I can usually be reached using the following means:
- E-mail: thunderdragon@sevspace.com
- ICQ: 50372769 (Not used often)
- MSN: the_wolf_5794@hotmail.com (Preferred IM)
- AIM: Atazhaia
- IRC: HidoiMidoriRyuu (#SexyCommando-Bu@irc.EnterTheGame.com)
- -=-
- 17: Legal Information
- -=-
- All trademarks and copyrights contained in this document are owned by their
- respective trademark and copyright holders.
- This may be not be reproduced under any circumstances except for personal,
- private use. It may not be placed on any web site or otherwise distributed
- publicly without advance written permission. Use of this guide on any other web
- site or as a part of any public display is strictly prohibited, and a violation
- of copyright.
- Sites allowed to host this FAQ are currently:
- GameFAQs (http://www.gamefaqs.com/)
- DLH (http://dlh.net/)
- Copyright 2003-2005 by Ulf Stromberg
- ---------|---------|---------|---------|---------|---------|---------|---------
- FAQ Display Options: Printable Version
- GameFaqs.comfacebook.com/GFAQstwitter.com/GameFAQsHelp / Contact UsChange Colors
- gamespot.comgiantbomb.commetacritic.comgamerankings.com
- © 2015 CBS Interactive Inc. All rights reserved.SitemapAdvertisePrivacy PolicyAd ChoiceTerms of Use
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement