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Jul 23rd, 2019
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  1.  
  2. int StartingConditional()
  3. {
  4. object oPC = GetPCSpeaker();
  5. object oWK = GetItemPossessedBy(oPC, "hx_witch_stone");
  6. // Upewnij się, że mówiący gracz ma te przedmioty w inwentarzu
  7.  
  8. if(oWK == OBJECT_INVALID)
  9. return FALSE;
  10.  
  11. if(GetLocalInt(oWK, "SG_air") == FALSE || GetLocalInt(oWK, "SG_earth") == FALSE ||
  12. GetLocalInt(oWK, "SG_fire") == FALSE || GetLocalInt(oWK, "SG_water") == FALSE)
  13. return FALSE;
  14.  
  15. else
  16. return TRUE;
  17. }
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