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- int StartingConditional()
- {
- object oPC = GetPCSpeaker();
- object oWK = GetItemPossessedBy(oPC, "hx_witch_stone");
- // Upewnij się, że mówiący gracz ma te przedmioty w inwentarzu
- if(oWK == OBJECT_INVALID)
- return FALSE;
- if(GetLocalInt(oWK, "SG_air") == FALSE || GetLocalInt(oWK, "SG_earth") == FALSE ||
- GetLocalInt(oWK, "SG_fire") == FALSE || GetLocalInt(oWK, "SG_water") == FALSE)
- return FALSE;
- else
- return TRUE;
- }
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