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Dec 16th, 2019
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C# 0.50 KB | None | 0 0
  1. public void GenerateFruitRain()
  2.     {
  3.         _randomPrefab = Random.Range(0, 3);
  4.         _startPos = new Vector2 (Random.Range (xMin, xMax), Random.Range (yMin, yMax));
  5.         GameObject enemy = Instantiate(fruitPrefabs[_randomPrefab], _startPos,Quaternion.identity);
  6.         enemy.transform.SetParent (GameObject.FindGameObjectWithTag("FanObject").transform, false);
  7.         if (_isRun)
  8.         {
  9.             enemy.GetComponent<Rigidbody2D>().AddForce(enemy.transform.right * _speedFan);
  10.         }
  11.     }
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