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- public void GenerateFruitRain()
- {
- _randomPrefab = Random.Range(0, 3);
- _startPos = new Vector2 (Random.Range (xMin, xMax), Random.Range (yMin, yMax));
- GameObject enemy = Instantiate(fruitPrefabs[_randomPrefab], _startPos,Quaternion.identity);
- enemy.transform.SetParent (GameObject.FindGameObjectWithTag("FanObject").transform, false);
- if (_isRun)
- {
- enemy.GetComponent<Rigidbody2D>().AddForce(enemy.transform.right * _speedFan);
- }
- }
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