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Jul 22nd, 2018
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  1. doBoom(mine)
  2. {
  3. self endon("death");
  4.  
  5. while(1)
  6. {
  7. for ( i = 0; i < level.players.size; i++ )
  8. {
  9. if ( distance(self.origin, level.players[i].origin)<50 && level.players[i].team == "axis" && isAlive(level.players[i]))
  10. {
  11. //level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
  12. //self.bonusdamage = 100;
  13. //RadiusDamage(self.origin,100,200,50,mine.owner);
  14. for ( i = 0; i < level.players.size; i++ )
  15. {
  16. if ( distance(self.origin, level.players[i].origin)<100 && level.players[i].team == "axis" && isAlive(level.players[i]))
  17. {
  18. level.players[i] [[level.callbackPlayerDamage]](mine.owner, mine.owner, 20, 8, "MOD_PISTOL_BULLET", mine.owner getCurrentWeapon(), mine.owner.origin, mine.owner.origin, "J_Spine1", 0 );
  19. }
  20. }
  21. playfx(level._effect["mine"], self.origin);
  22. playsoundatposition ("mpl_kls_artillery_impact", self.origin );
  23. self delete();
  24. //self RadiusDamage(self.origin,300,120,30,undefined,"MOD_EXPLOSIVE","barrel_mp");
  25. wait .2;
  26. }
  27. }
  28. wait .05;
  29. }
  30. }
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