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- doBoom(mine)
- {
- self endon("death");
- while(1)
- {
- for ( i = 0; i < level.players.size; i++ )
- {
- if ( distance(self.origin, level.players[i].origin)<50 && level.players[i].team == "axis" && isAlive(level.players[i]))
- {
- //level.players[i] maps\mp\_burnplayer::hitWithIncendiary(self, self, "MOD_BURNED");
- //self.bonusdamage = 100;
- //RadiusDamage(self.origin,100,200,50,mine.owner);
- for ( i = 0; i < level.players.size; i++ )
- {
- if ( distance(self.origin, level.players[i].origin)<100 && level.players[i].team == "axis" && isAlive(level.players[i]))
- {
- level.players[i] [[level.callbackPlayerDamage]](mine.owner, mine.owner, 20, 8, "MOD_PISTOL_BULLET", mine.owner getCurrentWeapon(), mine.owner.origin, mine.owner.origin, "J_Spine1", 0 );
- }
- }
- playfx(level._effect["mine"], self.origin);
- playsoundatposition ("mpl_kls_artillery_impact", self.origin );
- self delete();
- //self RadiusDamage(self.origin,300,120,30,undefined,"MOD_EXPLOSIVE","barrel_mp");
- wait .2;
- }
- }
- wait .05;
- }
- }
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