a guest Apr 13th, 2017 214 Never
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- Levia Changes in Patch:
- I won't officially translate changes in this patch b/c everything's bound to change in 2 weeks.
- But here's the overall summary.
- When Awakened:
- FM1, FM2 turns into one hit.
- 100% Crit + Back Attack for FM1 and FM2, 10/15% additional damage respectively when lower than 80/70% HP
- FM3, FM4:
- 100% Crit + Back Attack/Chase for FM3 and FM4, 20/25% additional damage respectively when lower than 60/50% HP----
- Serpent Seal reduces Crit Resist on Master Cube
- FM4 gives a buff that increases Crit Damage and Overall Damage.
- Familiar now is 7 second CD, and heals 20% Phase Power. Increases 5% Attack(+0.4% per level). 20% MS+.
- Horn Gouge CD reduced while having Familiar buff.
- Damage reduction during Fang Dive.
- EX Fang Dive Expert reduces all phase power cost skills cooldown by 3 s.
- None of the Harpy skills other than her new SC skills have been changed drastically, other than the fact that their percentages increased overall. Harpy Strike is an iFrame skill for its entire duration, like everybody already knows.
- Do keep in mind that this is mostly tentative summary that doesn't include every detail and will definitely change come another revamp in 2 weeks.
- Harpy SC:
- Mask of the Prom Queen
- Chance to get Joker card is increased to 50%.
- Whenever you get a Joker card, some skills will be enhanced for 10 seconds:
- Draw Damage increased by 200%, Joker confirmed
- Air Drive Damage increased by150%
- Cyclone damage increased by 75%, no extension
- Harpy Strike damage increased by 25%
- Four Card Joker confirmed
- All SC Harpy skills get Aerial procs on ground.
- EX Wind Sting
- Expert: CD Reset if Extension is not used.
- If following skills are used total of 5 times, CD is reset.
- Air Drive
- Excite Again
- Interlude Squall
- Master: 100% additional damage + Back Attack if used again within 7 seconds
- EX Sonic Boom
- Expert: CD reset if extension not used. all attacks proc backattack.
- EX Zephyr Combination
- Expert: 30% additional damage if used after double jump.
- Master: SC Passive activated on use.
- FM: Fortuna Revelation
- Create a wind barrier that lasts for 5 seconds.
- It can be reactivated again within 5 seconds to launch a kick and grant additional effect based on the card chosen.
- Just get Joker which gives you 20% Physical Crit DAmage and 20% Aerial Crit Damage. Otherwise you just get 30% bonus on either one of those on heart and spades.
- Expert: 33% chance to have confirmed Joker on shuffling
- Draw, Four Card CD reset when Joker is picked. SC Passive activated.
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