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- local function Spend(SkillName, TreeType)
- pcall(function()
- game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", {["Skill"] = SkillName, ["SkillTreeType"] = TreeType})
- end)
- end
- local MySPTWConfig = {
- Stand = {
- "Time Stop Resistance",
- "Time Skip",
- "Skull Crusher",
- "The World",
- "Time Stop Mastery I",
- "Time Stop Mastery II",
- "Destructive Power I",
- "Destructive Power II",
- "Destructive Power III",
- "Destructive Power IV",
- "Destructive Power V",
- "Ora Kicks",
- "Stand Speed I",
- "Stand Speed II",
- "Ora Beatdown",
- "Platinum Slam",
- "Combat Precision",
- "Precision I",
- "Precision II"
- },
- Spec = {
- "Tough Skin I",
- "Tough Skin II",
- "Tough Skin III",
- "Meat Shield I",
- "Meat Shield II",
- "Jaw Breaker",
- "Dash Mastery I",
- "Eye Gouge"
- },
- Character = {
- "Vitality I",
- "Vitality II",
- "Vitality III",
- "Vitality IV",
- "Vitality V",
- "Vitality VI",
- "Vitality VII",
- "Vitality VIII",
- "Vitality IX",
- "Agility I",
- "Agility II",
- "Agility III",
- "Agility IV",
- "Agility V",
- "Worthiness I",
- "Worthiness II",
- "Health Regen I",
- }
- }
- for i,v in pairs(MySPTWConfig.Stand) do
- Spend(v,"Stand")
- end
- for i,v in pairs(MySPTWConfig.Spec) do
- Spend(v, "Spec")
- end
- for i,v in pairs(MySPTWConfig.Character) do
- Spend(v, "Character")
- end
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