FuzeHvH

123

Dec 7th, 2021
841
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  1. local function Spend(SkillName, TreeType)
  2.     pcall(function()
  3.         game:GetService("Players").LocalPlayer.Character.RemoteFunction:InvokeServer("LearnSkill", {["Skill"] = SkillName, ["SkillTreeType"] = TreeType})
  4.     end)
  5. end
  6. local MySPTWConfig = {
  7.     Stand = {
  8.         "Time Stop Resistance",
  9.         "Time Skip",
  10.         "Skull Crusher",
  11.         "The World",
  12.         "Time Stop Mastery I",
  13.         "Time Stop Mastery II",
  14.         "Destructive Power I",
  15.         "Destructive Power II",
  16.         "Destructive Power III",
  17.         "Destructive Power IV",
  18.         "Destructive Power V",
  19.         "Ora Kicks",
  20.         "Stand Speed I",
  21.         "Stand Speed II",
  22.         "Ora Beatdown",
  23.         "Platinum Slam",
  24.         "Combat Precision",
  25.         "Precision I",
  26.         "Precision II"
  27.     },
  28.     Spec = {
  29.         "Tough Skin I",
  30.         "Tough Skin II",
  31.         "Tough Skin III",
  32.         "Meat Shield I",
  33.         "Meat Shield II",
  34.         "Jaw Breaker",
  35.         "Dash Mastery I",
  36.         "Eye Gouge"
  37.     },
  38.     Character = {
  39.         "Vitality I",
  40.         "Vitality II",
  41.         "Vitality III",
  42.         "Vitality IV",
  43.         "Vitality V",
  44.         "Vitality VI",
  45.         "Vitality VII",
  46.         "Vitality VIII",
  47.         "Vitality IX",
  48.         "Agility I",
  49.         "Agility II",
  50.         "Agility III",
  51.         "Agility IV",
  52.         "Agility V",
  53.         "Worthiness I",
  54.         "Worthiness II",
  55.         "Health Regen I",
  56.     }
  57. }
  58.  
  59. for i,v in pairs(MySPTWConfig.Stand) do
  60.     Spend(v,"Stand")
  61. end
  62.  
  63. for i,v in pairs(MySPTWConfig.Spec) do
  64.     Spend(v, "Spec")
  65. end
  66.  
  67. for i,v in pairs(MySPTWConfig.Character) do
  68.     Spend(v, "Character")
  69. end
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