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Jul 24th, 2017
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  1. -- ShalloKoolAidDerpo script
  2.  
  3. -- Written by yeox769
  4.  
  5. -- Commissioner: ShallowDerppoo
  6.  
  7. wait(0.5)
  8. player = game.Players.LocalPlayer
  9. char = player.Character
  10. hmnd = char.Humanoid
  11. larm = char["Left Arm"]
  12. rarm = char["Right Arm"]
  13. lleg = char["Left Leg"]
  14. rleg = char["Right Leg"]
  15. torso = char.Torso
  16. mouse = player:GetMouse()
  17. lght = game.Lighting
  18. bdclr = char["Body Colors"]
  19. Neck = torso.Neck
  20.  
  21. cooldownOver = true
  22.  
  23. -- More variables, just in case.
  24. Player=game:GetService("Players").LocalPlayer
  25. Character=Player.Character
  26. PlayerGui=Player.PlayerGui
  27. Backpack=Player.Backpack
  28. Mouse = Player:GetMouse()
  29. Torso=Character.Torso
  30. Head=Character.Head
  31. Humanoid=Character.Humanoid
  32. m=Instance.new('Model',Character)
  33. LeftArm=Character["Left Arm"]
  34. LeftLeg=Character["Left Leg"]
  35. RightArm=Character["Right Arm"]
  36. RightLeg=Character["Right Leg"]
  37. LS=Torso["Left Shoulder"]
  38. LH=Torso["Left Hip"]
  39. RS=Torso["Right Shoulder"]
  40. RH=Torso["Right Hip"]
  41. Face = Head.face
  42. Neck=Torso.Neck
  43. it=Instance.new
  44. attacktype=1
  45. vt=Vector3.new
  46. cf=CFrame.new
  47. euler=CFrame.fromEulerAnglesXYZ
  48. angles=CFrame.Angles
  49. cloaked=false
  50. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  51. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  52. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  53. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  54. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  55. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  56. RootPart=Character.HumanoidRootPart
  57. RootJoint=RootPart.RootJoint
  58. RootCF=euler(-1.57,0,3.14)
  59. attack = false
  60. attackdebounce = false
  61. deb=false
  62. equipped=true
  63. hand=false
  64. MMouse=nil
  65. combo=0
  66. mana=0
  67. trispeed=.2
  68. attackmode='none'
  69. local idle=0
  70. local Anim="Idle"
  71. local Effects={}
  72. local gun=false
  73. local shoot=false
  74. player=nil
  75. mana=0
  76.  
  77. Humanoid.JumpPower, Humanoid.WalkSpeed = 123.4, 56.789
  78. it = Instance.new
  79.  
  80. -- Music --
  81. z = it("Sound",char)
  82. z.Looped = true
  83. z.SoundId = "rbxassetid://291394633"
  84. z.Volume = 1
  85. z:Play()
  86. themeBegan = false
  87.  
  88. -- Functions --
  89.  
  90. local inv = function()
  91. while true do
  92. wait()
  93. hmnd.MaxHealth = math.huge
  94. hmnd.Health = math.huge
  95. if char:FindFirstChild("ForceField") == nil then
  96. ff = it("ForceField",char)
  97. ff.Visible = false
  98. end
  99. end
  100. end
  101.  
  102. delay(0,inv)
  103.  
  104. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  105. prt = it("Part",parent)
  106. prt.Name = name
  107. prt.CanCollide = false
  108. prt.BrickColor = BrickColor.new(brkclr)
  109. prt.Material = mtrl
  110. prt.Reflectance = rfl
  111. prt.Transparency = trns
  112. prt.Size = sz
  113. prt.Anchored = true
  114. return prt
  115. end
  116. local part2 = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  117. prt2 = it("Part",parent)
  118. prt2.Name = name
  119. prt2.CanCollide = false
  120. prt2.BrickColor = BrickColor.new(brkclr)
  121. prt2.Material = mtrl
  122. prt2.Reflectance = rfl
  123. prt2.Transparency = trns
  124. prt2.Size = sz
  125. prt2.Anchored = false
  126. game.Debris:AddItem(prt2, 10)
  127. return prt2
  128. end
  129. local mesh = function(meshtype,parent,meshid,textureid,scale)
  130. msh = it("SpecialMesh",parent)
  131. if meshtype == "FileMesh" then
  132. msh.MeshId = meshid
  133. msh.TextureId = textureid
  134. end
  135. msh.MeshType = meshtype
  136. msh.Scale = scale
  137. return(msh)
  138. end
  139. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  140. w = it("Weld",part1)
  141. w.Part0 = part1
  142. w.Part1 = part2
  143. if part1.Anchored or part2.Anchored then
  144. part1.Anchored = false
  145. part2.Anchored = false
  146. end
  147. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  148. return(w)
  149. end
  150. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
  151. emm = it("ParticleEmitter",parent)
  152. emm.Texture = tex
  153. emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  154. emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  155. emm.LightEmission = lightem
  156. emm.EmissionDirection = emdir
  157. emm.Lifetime = NumberRange.new(lif)
  158. emm.Rate = rate
  159. emm.Speed = NumberRange.new(speed)
  160. emm.RotSpeed = NumberRange.new(rotspeed)
  161. emm.SpreadAngle = Vector2.new(sprdang,sprdang)
  162. end
  163. function cooldown()
  164. wait(5)
  165. cooldownOver = true
  166. end
  167.  
  168. function clerp(a,b,t)
  169. local qa = {QuaternionFromCFrame(a)}
  170. local qb = {QuaternionFromCFrame(b)}
  171. local ax, ay, az = a.x, a.y, a.z
  172. local bx, by, bz = b.x, b.y, b.z
  173. local _t = 1-t
  174. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  175. end
  176.  
  177. function QuaternionFromCFrame(cf)
  178. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  179. local trace = m00 + m11 + m22
  180. if trace > 0 then
  181. local s = math.sqrt(1 + trace)
  182. local recip = 0.5/s
  183. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  184. else
  185. local i = 0
  186. if m11 > m00 then
  187. i = 1
  188. end
  189. if m22 > (i == 0 and m00 or m11) then
  190. i = 2
  191. end
  192. if i == 0 then
  193. local s = math.sqrt(m00-m11-m22+1)
  194. local recip = 0.5/s
  195. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  196. elseif i == 1 then
  197. local s = math.sqrt(m11-m22-m00+1)
  198. local recip = 0.5/s
  199. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  200. elseif i == 2 then
  201. local s = math.sqrt(m22-m00-m11+1)
  202. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  203. end
  204. end
  205. end
  206.  
  207. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  208. local xs, ys, zs = x + x, y + y, z + z
  209. local wx, wy, wz = w*xs, w*ys, w*zs
  210. local xx = x*xs
  211. local xy = x*ys
  212. local xz = x*zs
  213. local yy = y*ys
  214. local yz = y*zs
  215. local zz = z*zs
  216. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  217. end
  218.  
  219. function QuaternionSlerp(a, b, t)
  220. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  221. local startInterp, finishInterp;
  222. if cosTheta >= 0.0001 then
  223. if (1 - cosTheta) > 0.0001 then
  224. local theta = math.acos(cosTheta)
  225. local invSinTheta = 1/math.sin(theta)
  226. startInterp = math.sin((1-t)*theta)*invSinTheta
  227. finishInterp = math.sin(t*theta)*invSinTheta
  228. else
  229. startInterp = 1-t
  230. finishInterp = t
  231. end
  232. else
  233. if (1+cosTheta) > 0.0001 then
  234. local theta = math.acos(-cosTheta)
  235. local invSinTheta = 1/math.sin(theta)
  236. startInterp = math.sin((t-1)*theta)*invSinTheta
  237. finishInterp = math.sin(t*theta)*invSinTheta
  238. else
  239. startInterp = t-1
  240. finishInterp = t
  241. end
  242. end
  243. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  244. end
  245.  
  246. local sine = 0
  247. local change = 1
  248. local val = 0
  249.  
  250. mouse=Player:GetMouse()
  251. RSH, LSH=nil, nil
  252. --welds
  253. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  254. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  255. LH=Torso["Left Hip"]
  256. RH=Torso["Right Hip"]
  257. TorsoColor=Torso.BrickColor
  258. function NoOutline(Part)
  259. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  260. end
  261. player=Player
  262. ch=Character
  263. RSH=ch.Torso["Right Shoulder"]
  264. LSH=ch.Torso["Left Shoulder"]
  265. --
  266. RSH.Parent=nil
  267. LSH.Parent=nil
  268. --
  269. RW.Name="Right Shoulder"
  270. RW.Part0=ch.Torso
  271. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  272. RW.C1=cf(0, 0.5, 0)
  273. RW.Part1=ch["Right Arm"]
  274. RW.Parent=ch.Torso
  275. --
  276. LW.Name="Left Shoulder"
  277. LW.Part0=ch.Torso
  278. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  279. LW.C1=cf(0, 0.5, 0)
  280. LW.Part1=ch["Left Arm"]
  281. LW.Parent=ch.Torso
  282.  
  283. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  284. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  285. end
  286.  
  287. -- Character Model --
  288.  
  289. for i,v in pairs(Character:children()) do
  290. if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
  291. v:Destroy()
  292. end
  293. end
  294. Head.face:Destroy()
  295. faic = it("Decal", Torso)
  296. faic.Texture = "rbxassetid://296092023"
  297. char["Body Colors"].HeadColor, char["Body Colors"].LeftArmColor, char["Body Colors"].LeftLegColor, char["Body Colors"].RightArmColor, char["Body Colors"].RightLegColor, char["Body Colors"].TorsoColor = BrickColor.new("Really red"), BrickColor.new("Really red"), BrickColor.new("Really red"), BrickColor.new("Really red"), BrickColor.new("Really red"), BrickColor.new("Really red")
  298. Head.Transparency = 99999/100000
  299.  
  300. -- Animations --
  301.  
  302. function Animate()
  303. while true do
  304. wait()
  305. sine = sine + change
  306. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  307. local velderp=RootPart.Velocity.y
  308. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  309. if equipped==true or equipped==false then
  310. if attack==false then
  311. idle=idle+1
  312. else
  313. idle=0
  314. end
  315. if idle>=500 then
  316. if attack==false then
  317. --Sheath()
  318. end
  319. end
  320. if RootPart.Velocity.y > 1 and hitfloor==nil then
  321. Anim="Jump"
  322. if attack==false then
  323. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  324. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  325. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(50),math.rad(0),math.rad(15)),.3)
  326. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(50),math.rad(0),math.rad(-15)),.3)
  327. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  328. end
  329. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  330. Anim="Fall"
  331. if attack==false then
  332. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(180),math.rad(0),math.rad(0)),.3)
  333. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
  334. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-150),math.rad(0),math.rad(10)),.3)
  335. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-150),math.rad(0),math.rad(-10)),.3)
  336. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  337. end
  338. elseif torvel<1 and hitfloor~=nil then
  339. Anim="Idle"
  340. if attack==false then
  341. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  342. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  343. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(10)),.3)
  344. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
  345. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.3)
  346. end
  347. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  348. Anim="Walk"
  349. if attack==false then
  350. change=3
  351. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
  352. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-90),math.rad(0),math.rad(0)),.3)
  353. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(15)),.3)
  354. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
  355. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  356. end
  357. elseif torvel>=22 and hitfloor~=nil then
  358. Anim="Run"
  359. if attack==false then
  360. change=3
  361. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3)
  362. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-90),math.rad(0),math.rad(0)),.3)
  363. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(15)),.3)
  364. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
  365. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  366. end
  367. end
  368. end
  369. end
  370. end
  371.  
  372. delay(0,Animate)
  373.  
  374. function KoolAid()
  375. attack = true
  376. cooldownOver = false
  377. Humanoid.JumpPower = 0
  378. Humanoid.WalkSpeed = 0
  379. port = part("KoolAid Portal",char,"Really red","Neon",0,0,Vector3.new(0,0,0))
  380. mesh("Sphere",port,"","",Vector3.new(1,1,1))
  381. port.Position = Torso.Position + Vector3.new(0,45,0)
  382. for i = 0, 1, 0.05 do
  383. wait()
  384. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  385. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-90),math.rad(0),math.rad(0)),.3)
  386. RW.C0=clerp(RW.C0,cf(1.75,1.5,-0.5)*euler(math.rad(-20),math.rad(0),math.rad(-15)),.3)
  387. LW.C0=clerp(LW.C0,cf(-1.75,1.5,-0.5)*euler(math.rad(-20),math.rad(0),math.rad(15)),.3)
  388. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
  389. port.Size = port.Size + Vector3.new(i*5,0,i*5)
  390. end
  391. for i = 0, 10, 0.05 do
  392. print(i)
  393. kool = part2("KoolAid",char,"Bright red","Plastic",0,0,Vector3.new(1,1,1))
  394. NoOutline(kool)
  395. kool.Position = Torso.Position + Vector3.new(math.random(-15,15), 44.5, math.random(-15,15))
  396. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(i*500)),.3)
  397. wait()
  398. end
  399. wait()
  400. for i = 0, 1, 0.05 do
  401. wait()
  402. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  403. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  404. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(10)),.3)
  405. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(10),math.rad(10),math.rad(-10)),.3)
  406. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10)),.3)
  407. port.Size = port.Size - Vector3.new(i*5,0,i*5)
  408. end
  409. port:Destroy()
  410. Humanoid.JumpPower, Humanoid.WalkSpeed = 123.4, 56.789
  411. delay(0,cooldown)
  412. attack = false
  413. end
  414.  
  415. -- Attacks
  416.  
  417. Mouse.KeyDown:connect(function(k)
  418. k = k:lower()
  419. if attack == false and cooldownOver == true and k == 'z' then
  420. KoolAid()
  421. end
  422. end)
  423.  
  424. function onTouch(part)
  425. local humanoid = part.Parent:findFirstChild("Humanoid")
  426. sound1 = Instance.new('Sound')
  427. sound1.SoundId = 'http://www.roblox.com/asset/?id=634710465'
  428. sound1.Looped = false
  429. sound1.Parent = Torso
  430. sound1:Play()
  431.  
  432. sound2 = Instance.new('Sound')
  433. sound2.SoundId = 'http://www.roblox.com/asset/?id=634710465'
  434. sound2.Looped = false
  435. sound2.Parent = Torso
  436. sound2:Play()
  437. if (humanoid ~=nil) and humanoid.Parent.Name ~= Character.Name then
  438. humanoid.Health = 0
  439. end
  440. end
  441.  
  442. Torso.Touched:connect(onTouch)
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