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Feb 19th, 2019
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  1. Necromancer-
  2. Grenades
  3. One active
  4. Biohazard Grenade: Creates a contaminated fog that lasts 15 seconds, deals 10 damage per second, half of the damage done is transferred to you as health
  5. Increased Damage (Can either have Increased Damage or Fog Length) (0/10): Increases Damage by 5
  6. Increased Damage 2 (Can either have this or Increased Radius active) (0/10): Increases Damage by 5
  7. Final Damage (0/10): Increases Damage by 5
  8. The Dark Plague (0/10): Transfers ¾ of the damage to heal you
  9.  
  10. Increased Radius (Can either have this or Increased Damage 2 active) (0/10): Increases Radius of Fog
  11. Increased Radius 2 (0/10): Increases Radius of Fog
  12. Final Increased Radius (0/10): Increases Radius of Fog
  13. Weakened (0/1): Enemies in the Fog are weakened
  14.  
  15. Fog Length (0/1) (Can either have this or Increased Damage active): Increases the time the fog lasts by 5 seconds
  16. Fog Length 2 (0/1) (Can either have this or Deadly Fog): Increases the time the fog lasts by 5 seconds
  17. Fog Length 3 (0/1): Increases the time the fog lasts by 5 seconds
  18. The Necromancer: In the fog, Ghouls are created. Ghouls have 100 health and do 25 damage
  19. Deadly Fog (0/1) (Can either have this or Fog Length 2 ): Enemies killed by the Fog increase the length of the fog by 5 seconds
  20. Deadly Fog 2 (0/1): Increases Deadly fog to increased by 7 seconds
  21. Deadly Fog 2 (0/1): Increases Deadly fog to increased by 10 seconds
  22. The Power of Nightmares (0/1): Enemies in the Fog receive more damage
  23.  
  24. Parasite Grenade: Splits up to 5 target seeking projectiles, sticked enemies take half of your damage (Ex: 88 damage, you take 44, enemy takes 44) projectiles deal 5/s for 20 seconds
  25. Increased Damage (0/10) (Can either have Increased Damage or Poisoned parasites active): Increases Damage by 5.
  26. Increased Damage 2 (0/10) (Can either have this or Increased Absorbtion-active): Increases Damage by 5.
  27. Final Damage (0/10): Increases Damage by 5.
  28. Resurrection Parasite (0/1): If you die the enemy is poisoned severly for 5 seconds, if the enemy then dies you are resurrected
  29. Increased Absorption (0/1) (Can either have this or Increased Damage 2 active): Enemies absorb 55% of the damage you take
  30. Increased Absorption 2 (0/1) Enemies absorb 60% of the damage you take
  31. Increased Absorption 3 (0/1) Enemies absorb 70% of the damage you take
  32. Parasitic Split (0/1): The parasite effect can spread to enemies, the damage is then split among the affected enemies
  33. Poisoned Parasites (0/1) (Can either have this or Increased Damage active): Parasites poison enemies for 5 seconds
  34. Poisoned Parasites 2 (0/1) (This or Increased Parasites active): Parasites severely poison enemies for 5 seconds
  35. Doomed Parasites (0/1): Damage done to enemies through these grenades are transferred as health
  36. Increased Parasites (0/1) (This or Poisoned Parasites 2 Active): Increases amount of parasites by 1
  37. Increased Parasites 2 (0/1): Increases the amount of parasites by 1
  38. Increases Parasites 3 (0/1): Increases the amount of parasites by 1
  39. Endless Parasites (0/1): Enemies killed by parasites have a chance to create more parasites
  40.  
  41. Area Grenade: Creates a large explosion aura when it explodes (380 Damage)
  42. Increased Damage (0/10) (Can either have Increased Damage or Damaging Aura active): Increases Damage by 5.
  43. Increased Damage 2 (0/10) (Can either have this or Increased Radius active): Increases Damage by 5.
  44. Final Damage (0/10): Increases Damage by 5.
  45. Black Damage (0/1): The Aura damages nearby enemies not within the aura.
  46. Increased Radius (0/10) (Can either have this or Increased Damage 2 active): Increases Blast Radius.
  47. Increased Radius 2 (0/10): Increases Blast Radius.
  48. Final Increased Blast Radius (0/10): Increases Blast Radius.
  49. Greater Aura (0/10): Makes the aura larger.
  50. Damaging Aura (0/1) (Can either have this or Increased Damage active): The Explosives Aura creates a damaging Aura that does 6 Damage Over Time for 10 seconds.
  51. Damaging Aura 2 (0/10) (This or Increased Radius active): Increases the damage the aura does.
  52. Final Damaging Aura (0/10): Increases the damage the Aura does.
  53. Chained Aura (0/1): The Aura shoots off bolts that damage enemies outside of it.
  54. Increased Aura Radius(0/10) (This or Damaging Aura 2 Active): Increases the radius of the DoT aura.
  55. Increased Aura Radius 2 (0/10): Increases the radius of the DoT aura.
  56. Final Aura Radius (0/10): Increases the Radius of the DoT aura.
  57. Aura Time (0/10): Kills increase the length of the DoT aura.
  58. Abilities
  59. Decaybringer (0/1) (500 Mana, 5 minute cooldown) Surrounds yourself in a fog of decay that damages you and enemies nearby, kills instantly heal you, all stats are improved. Gain a scythe to slash down your enemies. Lasts 15 seconds.
  60. Cursed Life (0/1) (Can have this or Blood Magic): Allies in your fog receive the health from damaged enemies
  61. Cursed Life 2 (0/1): (Can have this or Life Reaper): Greater health increase for allies
  62. Cursed Life 3 (0/1): Allies in the fog have increased health regeneration and greater damage, dead allies in the fog are slowly revived regardless if they cannot be normally, takes about 10 seconds to revive, allies are revived with half health
  63. Cursed Revival (0/1): If you are killed in Decay Bringer you are instantly resurrected but the ability cancels
  64. Right In Two (0/1) (This or The Contrarian): Resurrecting creates a large explosion around you that steals their health and transfers them to allies
  65. The Contrarian (0/1) (This or Right in Two): Resurrecting lets decaybringer stay active for 3 more seconds
  66. Life Reaper (0/1): (Can have this or Cursed Life 2): Allies in the fog have increased damage and damage resistance
  67. Life Reaper 2 (0/1): Greater damage increase and damage resistance
  68. Life Reaper 3 (0/1): Allies in the fog have increased damage and damage resistance
  69. True Technique (0/1): Allies gain all the stat increases you gain
  70. Blood Magic (0/1): (Can have this or Cursed Life) Cannot use any other weapons besides the Scythe while Decaybringer is active but your fog is greater in size and you take less damage from it. Your Scythe deals more damage
  71. Blood Magic 2 (0/1): (Can have this or Energy Scythe) Increased damage with Scythe
  72. Blood Magic 3 (0/1): Increased damage with Scythe
  73. Unbounded Scythe (0/1): Kills with the Scythe increase the length of Decaybringer by 3 seconds
  74. Energy Scythe (0/1): Your Scythe shoots out a wave of energy
  75. Energy Scythe 2 (0/1): The energy wave travels farther and can pierce through enemies
  76. Energy Scythe 3 (0/1): The energy wave travels farther and can pierce through more enemies
  77. Decayed Detonation (0/1): Enemies killed by the Scythe wave cause them to explode
  78.  
  79. Necrotic Sacrifice:(0 Mana, 8 minute cooldown): In exchange for your life all allies in a large area near you are resurrected, increase revive time of 30 seconds
  80. Bloodletting(0/1) (This or Necrotic Properties): Decreases the increased revival time to 15 seconds
  81. Bloodletting 2 (This or Ascended Purpose): No increased revival time
  82. Bloodletting 3: Decreased revival time of 10 seconds
  83. Primed Revival: You can revive yourself when you are down and it is available
  84. Ascended Purpose(0/1) (This or Bloodletting 2): When you are dead from Necrotic Sacrifice, enemies focus on your corpse
  85. Necrotic Properties (0/1): Revived allies have an overshield when they are revived, lasts 10 seconds
  86. Necrotic Properties 2(0/1): (This or Necrotic Power) Increases the overshield
  87. Necrotic Properties 3 (0/1): Overshield lasts 15 seconds, increases overshield
  88. Fast Bender (0/1): Overshield lasts until it breaks
  89. Necrotic Power (0/1): Revived allies have increased damage for 10 seconds
  90. Perks
  91. Ability
  92. One active at a time
  93. Ghouls (0/1): Your fog of decay summons ghouls that attack enemies, starts with 10 ghouls, ghouls spawn every 2 seconds and have 200 HP and do 150 damage per hit
  94. Power Ghouls (0/1): Starts with 12 ghouls, increase HP and damage by 100
  95. Sacrifice Undone (0/1): When you sacrifice yourself you can be revived even if you’re in an area where you cannot be revived
  96. Pure Sacrifice (0/1): All damage with Decaybringer is transferred to allies
  97.  
  98. Passive Perks
  99. One active at a time
  100. The Necromancer
  101. When you resurrect, allies in close proximity are also resurrected
  102. Leaching Damage
  103. All Damage you do is transferred to health to share between your allies and self
  104. Parasitic Leech
  105. Gain another parasite grenade
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