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Apr 12th, 2010
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  1. AddActor = AHuman
  2. PresetName = Dummy Template
  3. AddToGroup = Dummies
  4. AddToGroup = Robots
  5. Mass = 31.27
  6. GoldValue = 85
  7. Sharpness = 1
  8. HitsMOs = 1
  9. GetsHitByMOs = 1
  10. SpriteFile = ContentFile
  11. FilePath = Dummy Template.rte/Images/TorsoA.bmp // Torso of the Actor
  12. FrameCount = 1
  13. SpriteOffset = Vector
  14. X = -4
  15. Y = -16
  16. AngularVel = 6
  17. EntryWound = AEmitter
  18. CopyOf = Wound Bone Entry
  19. ExitWound = AEmitter
  20. CopyOf = Wound Bone Exit
  21. AtomGroup = AtomGroup
  22. AutoGenerate = 1
  23. Material = Material
  24. CopyOf = Civilian Stuff
  25. Resolution = 4
  26. Depth = 0
  27. DeepGroup = AtomGroup
  28. AutoGenerate = 1
  29. Material = Material
  30. CopyOf = Civilian Stuff
  31. Resolution = 6
  32. Depth = 3
  33. DeepCheck = 0
  34. BodyHitSound = Sound // This is the sound that plays when you fall, or an accidental bump into another actor.
  35. CopyOf = Bone Crack
  36. PainSound = Sound // This is the sound that plays when you get shot.
  37. CopyOf = Bone Crack
  38. DeathSound = Sound // This is the sound that plays when you die.
  39. CopyOf = Bone Crack
  40. DeviceSwitchSound = Sound // This is the sound that plays when you switch/pickup weapons with this actor.
  41. CopyOf = Device Switch
  42. Status = 0
  43. Health = 100 // Amount of health your actor has, WARNING: has a direct impact to the cost of the actor.
  44. ImpulseDamageThreshold = 1700 // How much Impulse [Kinetic Force] that has to be forced upon your actor [eg. Falls] Before he loses health from it.
  45. AimAngle = 0 // [I think angle at which the actor aims]
  46. AimDistance = 30 // How much he can aim [Correct me please if I'm wrong]
  47. CharHeight = 90 // How tall is your character, basically moves the health meter up or down, the higher this is, the higher the Heart is.
  48. HolsterOffset = Vector // Where the gun is drawn from? [correct me if I'm Wrong]
  49. X = -6
  50. Y = -8
  51. Head = Attachable // The head, which we made earlier
  52. CopyOf = Dummy Template Head A // Place the PresetName of the head you defined earlier here.
  53. ParentOffset = Vector // Where it appears on the torso
  54. X = -1
  55. Y = -13
  56. Jetpack = AEmitter // Jetpack, If you have one goes here
  57. CopyOf = Jetpack // Change this to the PresetName of your Jetpack
  58. ParentOffset = Vector // Where the Jetpack Appears on the Torso
  59. X = -6
  60. Y = -1
  61. JumpTime = 4 // How long can the Jetpack continue it's fire in seconds.
  62. FGArm = Arm // The FG Arm we defined earlier
  63. CopyOf = Dummy Template Arm FG A // Place the FG Arm's PresetName you defined earlier here
  64. ParentOffset = Vector // Where the arm appears on the actor, Yes It can be below the legs.
  65. X = 0
  66. Y = -8
  67. BGArm = Arm // Same as Above except BG
  68. CopyOf = Dummy Template Arm BG A
  69. ParentOffset = Vector
  70. X = 4
  71. Y = -9
  72. FGLeg = Leg // Same as Arms
  73. CopyOf = Dummy Template Leg FG A
  74. ParentOffset = Vector
  75. X = 0
  76. Y = 1
  77. BGLeg = Leg // Same as Arms
  78. CopyOf = Dummy Template Leg BG A
  79. ParentOffset = Vector
  80. X = 2
  81. Y = 1
  82. HandGroup = AtomGroup // What atom groups are these In?
  83. CopyOf = HandGroup
  84. FGFootGroup = AtomGroup
  85. CopyOf = Foot
  86. BGFootGroup = AtomGroup
  87. CopyOf = Foot
  88. StrideSound = Sound // Sound your actor makes when it walks.
  89. CopyOf = Robot Stride
  90. StandLimbPath = LimbPath // Walkpaths, will be covered later.
  91. PresetName = Dummy Template Stand Path
  92. StartOffset = Vector
  93. X = 4
  94. Y = 17
  95. StartSegCount = 0
  96. SlowTravelSpeed = 0.1
  97. NormalTravelSpeed = 0.5
  98. FastTravelSpeed = 1.5
  99. PushForce = 1800
  100. WalkLimbPath = LimbPath
  101. PresetName = Dummy Template Walk Path
  102. StartOffset = Vector
  103. X = 10
  104. Y = -2
  105. StartSegCount = 3
  106. AddSegment = Vector
  107. X = 0
  108. Y = 2
  109. AddSegment = Vector
  110. X = 0
  111. Y = 2
  112. AddSegment = Vector
  113. X = 0
  114. Y = 5
  115. AddSegment = Vector
  116. X = 0
  117. Y = 5
  118. AddSegment = Vector
  119. X = -6
  120. Y = 4
  121. AddSegment = Vector
  122. X = -4
  123. Y = 0
  124. AddSegment = Vector
  125. X = -4
  126. Y = 0
  127. AddSegment = Vector
  128. X = -4
  129. Y = 1
  130. AddSegment = Vector
  131. X = -3
  132. Y = 1
  133. AddSegment = Vector
  134. X = 0
  135. Y = -2
  136. SlowTravelSpeed = 1.5
  137. NormalTravelSpeed = 2.5
  138. FastTravelSpeed = 4.5
  139. PushForce = 8000
  140. CrouchLimbPath = LimbPath
  141. PresetName = Dummy Template Crouch Path
  142. StartOffset = Vector
  143. X = 10
  144. Y = 0
  145. StartSegCount = 0
  146. SlowTravelSpeed = 0.1
  147. NormalTravelSpeed = 0.5
  148. FastTravelSpeed = 1.5
  149. PushForce = 5000
  150. CrawlLimbPath = LimbPath
  151. PresetName = Dummy Template Crawl Path
  152. StartOffset = Vector
  153. X = -12
  154. Y = -8
  155. StartSegCount = 2
  156. AddSegment = Vector
  157. X = 12
  158. Y = 0
  159. AddSegment = Vector
  160. X = 8
  161. Y = 2
  162. AddSegment = Vector
  163. X = 0
  164. Y = 8
  165. AddSegment = Vector
  166. X = 0
  167. Y = 10
  168. SlowTravelSpeed = 1.5
  169. NormalTravelSpeed = 1.8
  170. FastTravelSpeed = 4.5
  171. PushForce = 8000
  172. ArmCrawlLimbPath = LimbPath
  173. PresetName = Dummy Template Arm Crawl Path
  174. StartOffset = Vector
  175. X = -8
  176. Y = -5
  177. StartSegCount = 2
  178. AddSegment = Vector
  179. X = 0
  180. Y = -4
  181. AddSegment = Vector
  182. X = 3
  183. Y = -3
  184. AddSegment = Vector
  185. X = 4
  186. Y = 0
  187. AddSegment = Vector
  188. X = 4
  189. Y = 4
  190. AddSegment = Vector
  191. X = 0
  192. Y = 10
  193. SlowTravelSpeed = 1.5
  194. NormalTravelSpeed = 1.5
  195. FastTravelSpeed = 4.5
  196. PushForce = 6000
  197. ClimbLimbPath = LimbPath
  198. PresetName = Dummy Template Climb Path
  199. StartOffset = Vector
  200. X = -8
  201. Y = -10
  202. StartSegCount = 6
  203. AddSegment = Vector
  204. X = 0
  205. Y = -4
  206. AddSegment = Vector
  207. X = 3
  208. Y = -3
  209. AddSegment = Vector
  210. X = 4
  211. Y = 0
  212. AddSegment = Vector
  213. X = 4
  214. Y = 4
  215. AddSegment = Vector
  216. X = 6
  217. Y = 8
  218. AddSegment = Vector
  219. X = 0
  220. Y = 14
  221. AddSegment = Vector
  222. X = -5
  223. Y = 5
  224. AddSegment = Vector
  225. X = -3
  226. Y = 0
  227. SlowTravelSpeed = 1.0
  228. NormalTravelSpeed = 1.5
  229. FastTravelSpeed = 4.5
  230. PushForce = 5000
  231. JumpLimbPath = LimbPath
  232. PresetName = Dummy Template Jump Path
  233. StartOffset = Vector
  234. X = 0
  235. Y = 8
  236. StartSegCount = 3
  237. AddSegment = Vector
  238. X = 0
  239. Y = -10
  240. AddSegment = Vector
  241. X = 0
  242. Y = 4
  243. AddSegment = Vector
  244. X = 0
  245. Y = 4
  246. AddSegment = Vector
  247. X = -8
  248. Y = 14
  249. SlowTravelSpeed = 3
  250. NormalTravelSpeed = 6
  251. FastTravelSpeed = 7
  252. PushForce = 5000
  253. DislodgeLimbPath = LimbPath
  254. PresetName = Dummy Template Dislodge Path
  255. StartOffset = Vector
  256. X = 2
  257. Y = -10
  258. StartSegCount = 0
  259. AddSegment = Vector
  260. X = 0
  261. Y = 6
  262. SlowTravelSpeed = 1.5
  263. NormalTravelSpeed = 2.5
  264. FastTravelSpeed = 4.5
  265. PushForce = 10000
  266. AddGib = Gib
  267. GibParticle = MOSRotating
  268. CopyOf = Dummy Template Rib Cage Gib A
  269. Offset = Vector
  270. X = -2
  271. Y = -3
  272. Count = 1
  273. Spread = 0
  274. MinVelocity = 0
  275. MaxVelocity = 0
  276. AddGib = Gib
  277. GibParticle = MOSRotating
  278. CopyOf = Dummy Template Rib Cage Gib B
  279. Offset = Vector
  280. X = 0
  281. Y = -5
  282. Count = 1
  283. Spread = 0
  284. MinVelocity = 0
  285. MaxVelocity = 0
  286. AddGib = Gib
  287. GibParticle = MOSRotating
  288. CopyOf = Gib Panel Orange Small F
  289. Offset = Vector
  290. X = -3
  291. Y = -6
  292. Count = 1
  293. Spread = 0
  294. MinVelocity = 0
  295. MaxVelocity = 0
  296. AddGib = Gib
  297. GibParticle = MOSParticle
  298. CopyOf = Gib Panel Orange Tiny A
  299. Offset = Vector
  300. X = -3
  301. Y = -9
  302. Count = 1
  303. Spread = 0
  304. MinVelocity = 0
  305. MaxVelocity = 0
  306. AddGib = Gib
  307. GibParticle = MOSParticle
  308. CopyOf = Gib Panel Orange Micro A
  309. Offset = Vector
  310. X = -1
  311. Y = -1
  312. Count = 1
  313. Spread = 0
  314. MinVelocity = 0
  315. MaxVelocity = 0
  316. AddGib = Gib
  317. GibParticle = MOSParticle
  318. CopyOf = Gib Panel Orange Micro A
  319. Offset = Vector
  320. X = -4
  321. Y = -10
  322. Count = 1
  323. Spread = 0
  324. MinVelocity = 0
  325. MaxVelocity = 0
  326. GibImpulseLimit = 1900
  327. GibWoundLimit = 8
  328. GibSound = Sound
  329. CopyOf = Bone Crack
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