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- tfm.exec.newGame()
- tfm.exec.setUIMapName("<J><i><b>M<b>a<b>t<b>t<b>q<b>o</b></b></b></b></b></b></i>")
- ui.addTextArea(0, "<font size='12' face='Levenim MT' color='#000000' > <b>w<b>w<b>w<b>.<b>t<b>r<b>a<b>n<b>s<b>f<b>o<b>r</b><b>m<b>i<b>c<b>e<b>.<b>c<b>z</b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></font>",nil,20,385,350,20,nil,0x000000,0,true)
- id=100
- def={}
- def[0]={width=1, height=1}
- def[1]={width=30, height=30}
- def[2]={width=60, height=60}
- def[3]={width=100, height=10}
- def[4]={width=200, height=10}
- def[6]={type=13, width=15, height=15}
- function eventLoop(timePassed, timeLeft)
- if timeLeft < 500 or aliveMice == 0 then
- doNextMap();
- end
- for i = 1, 100 do
- for p in pairs(tfm.get.room.playerList) do
- end
- end
- end
- function doNextMap()
- tfm.exec.newGame(maplist[math.random(#maplist)]);
- end
- function eventPlayerDied(pn)
- aliveMice = aliveMice-1
- end
- function eventPlayerWon(pn)
- aliveMice = aliveMice-1
- end
- tfm.exec.disableAutoNewGame(true);
- maplist = {"@5104274", "@4869282","@1858832","@1658794","@2231103","@4654540","@4648042","@4647193","@4630779","@4635066","@4553048","@4493671","@4411062",};
- doNextMap();
- function eventNewGame()
- players=0
- for name, player in pairs(tfm.get.room.playerList) do
- players=players+1
- end
- end
- function eventPlayerLeft()
- players=players-1
- if players<=0 then
- eventLoop(0, 0)
- end
- end
- eventPlayerWon=eventPlayerLeft
- eventPlayerDied=eventPlayerLeft
- function eventSummoningEnd(name, type, x, y, angle, xs, ys, data, other)
- if def[type] then
- id=id+2
- local p=def[type]
- tfm.exec.removeObject(data.id)
- tfm.exec.addPhysicObject(id, x, y, {
- type=p.type or 0,
- width=p.width,
- height=p.height,
- foreground=not data.ghost,
- friction=0.2,
- restitution=0.1,
- angle=angle,
- color=0xffcc44,
- miceCollision=not data.ghost,
- groundCollision=true,
- dynamic=false
- })
- end
- end
- tfm.exec.disableAfkDeath(true)
- tfm.exec.disableAllShamanSkills(true)
- tfm.exec.disableAutoNewGame(true)
- eventLoop(0, 0)
- print("Vítajte v re-maked verzií (prerobenej verzií) v Slovenskom jazyku - <J>#solidity!</J>Tvorcom tejto hry je niekto z Anglickej komunity. Túto re-maked verziu zhotovil Mattqo s pomocou niektorých Cinclininých máp. <J>Nejaké informácie:</J>Pokiaľ použiješ šipku, zmení sa na ground. Balóny, kanóny, Runy, Anvily (závažia), ľadové kocky (pri zmrazení myši) sa nemenia a ostávajú ako vyzerajú. Totiž, zvyšné objekty sa menia na groundy. Shamanské skilly sú disabled (nedajú sa používať) a môže sa používať hocijaký mód, pretože sú tu mapy ľahké, aj ťažké. Vrátane zmeny gravitácie a podobne. Veľa šťastia!")
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