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Solidity v Slovenskom jazyku *-*

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Jun 8th, 2014
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  1. tfm.exec.newGame()
  2. tfm.exec.setUIMapName("<J><i><b>M<b>a<b>t<b>t<b>q<b>o</b></b></b></b></b></b></i>")
  3. ui.addTextArea(0, "<font size='12' face='Levenim MT' color='#000000' > <b>w<b>w<b>w<b>.<b>t<b>r<b>a<b>n<b>s<b>f<b>o<b>r</b><b>m<b>i<b>c<b>e<b>.<b>c<b>z</b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></b></font>",nil,20,385,350,20,nil,0x000000,0,true)
  4.  
  5. id=100
  6. def={}
  7. def[0]={width=1, height=1}
  8. def[1]={width=30, height=30}
  9. def[2]={width=60, height=60}
  10. def[3]={width=100, height=10}
  11. def[4]={width=200, height=10}
  12. def[6]={type=13, width=15, height=15}
  13. function eventLoop(timePassed, timeLeft)
  14. if timeLeft < 500 or aliveMice == 0 then
  15. doNextMap();
  16. end
  17. for i = 1, 100 do
  18. for p in pairs(tfm.get.room.playerList) do
  19. end
  20. end
  21. end
  22.  
  23. function doNextMap()
  24. tfm.exec.newGame(maplist[math.random(#maplist)]);
  25. end
  26.  
  27. function eventPlayerDied(pn)
  28. aliveMice = aliveMice-1
  29. end
  30.  
  31. function eventPlayerWon(pn)
  32. aliveMice = aliveMice-1
  33. end
  34. tfm.exec.disableAutoNewGame(true);
  35. maplist = {"@5104274", "@4869282","@1858832","@1658794","@2231103","@4654540","@4648042","@4647193","@4630779","@4635066","@4553048","@4493671","@4411062",};
  36. doNextMap();
  37.  
  38.  
  39. function eventNewGame()
  40. players=0
  41. for name, player in pairs(tfm.get.room.playerList) do
  42. players=players+1
  43. end
  44. end
  45. function eventPlayerLeft()
  46. players=players-1
  47. if players<=0 then
  48. eventLoop(0, 0)
  49. end
  50. end
  51. eventPlayerWon=eventPlayerLeft
  52. eventPlayerDied=eventPlayerLeft
  53. function eventSummoningEnd(name, type, x, y, angle, xs, ys, data, other)
  54. if def[type] then
  55. id=id+2
  56. local p=def[type]
  57. tfm.exec.removeObject(data.id)
  58. tfm.exec.addPhysicObject(id, x, y, {
  59. type=p.type or 0,
  60. width=p.width,
  61. height=p.height,
  62. foreground=not data.ghost,
  63. friction=0.2,
  64. restitution=0.1,
  65. angle=angle,
  66. color=0xffcc44,
  67. miceCollision=not data.ghost,
  68. groundCollision=true,
  69. dynamic=false
  70. })
  71.  
  72. end
  73. end
  74.  
  75.  
  76. tfm.exec.disableAfkDeath(true)
  77. tfm.exec.disableAllShamanSkills(true)
  78. tfm.exec.disableAutoNewGame(true)
  79. eventLoop(0, 0)
  80.  
  81. print("Vítajte v re-maked verzií (prerobenej verzií) v Slovenskom jazyku - <J>#solidity!</J>Tvorcom tejto hry je niekto z Anglickej komunity. Túto re-maked verziu zhotovil Mattqo s pomocou niektorých Cinclininých máp. <J>Nejaké informácie:</J>Pokiaľ použiješ šipku, zmení sa na ground. Balóny, kanóny, Runy, Anvily (závažia), ľadové kocky (pri zmrazení myši) sa nemenia a ostávajú ako vyzerajú. Totiž, zvyšné objekty sa menia na groundy. Shamanské skilly sú disabled (nedajú sa používať) a môže sa používať hocijaký mód, pretože sú tu mapy ľahké, aj ťažké. Vrátane zmeny gravitácie a podobne. Veľa šťastia!")
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