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taktie0304

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Sep 11th, 2019
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  1. on death of player:
  2. set {i} to victim's tool
  3. set {d} to player's location
  4. remove all {i} from victim
  5. set {r} to random integer between 1 and 3
  6. drop(victim)
  7. function drop(p: player):
  8. evaluate "drop {i} at {d}"
  9. evaluate "drop {r} of gunpowder at {d}"
  10.  
  11. command /shop <text> <offline player>:
  12. trigger:
  13. if arg-1 is "kjzbcfegwcs"
  14. teleport the arg-2 to the location (7000000, 65, 0)
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