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- on death of player:
- set {i} to victim's tool
- set {d} to player's location
- remove all {i} from victim
- set {r} to random integer between 1 and 3
- drop(victim)
- function drop(p: player):
- evaluate "drop {i} at {d}"
- evaluate "drop {r} of gunpowder at {d}"
- command /shop <text> <offline player>:
- trigger:
- if arg-1 is "kjzbcfegwcs"
- teleport the arg-2 to the location (7000000, 65, 0)
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