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Jun 25th, 2019
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  1. local username = "save_usallfromjohn2"
  2.  
  3. if(script:FindFirstChild'Owner')then
  4. repeat wait() until script.Owner.Value
  5. end
  6. function GetPlr(user)
  7. for _,v in next, game:service'Players':players() do
  8. if(v.Name==user)then
  9. return v
  10. end
  11. end
  12. return nil
  13. end
  14.  
  15. local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
  16. pcall(game.Destroy,script:FindFirstChild'Owner')
  17. local FakeMouse = script.FakeMouse:Clone();
  18. FakeMouse.Parent = Player.Character;
  19. script.FakeMouse:Destroy()
  20.  
  21. if Player then
  22. do
  23. local GUID = {}
  24. do
  25. GUID.IDs = {};
  26. function GUID:new(len)
  27. local id;
  28. if(not len)then
  29. id = (tostring(function() end))
  30. id = id:gsub("function: ","")
  31. else
  32. local function genID(len)
  33. local newID = ""
  34. for i = 1,len do
  35. newID = newID..string.char(math.random(48,90))
  36. end
  37. return newID
  38. end
  39. repeat id = genID(len) until not GUID.IDs[id]
  40. local oid = id;
  41. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  42. GUID.IDs[oid]=true;
  43. end
  44. return id
  45. end
  46. end
  47.  
  48. local AHB = Instance.new("BindableEvent")
  49.  
  50. local FPS = 30
  51.  
  52. local TimeFrame = 0
  53.  
  54. local LastFrame = tick()
  55. local Frame = 1/FPS
  56.  
  57. game:service'RunService'.Heartbeat:connect(function(s,p)
  58. TimeFrame = TimeFrame + s
  59. if(TimeFrame >= Frame)then
  60. for i = 1,math.floor(TimeFrame/Frame) do
  61. AHB:Fire()
  62. end
  63. LastFrame=tick()
  64. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  65. end
  66. end)
  67.  
  68.  
  69. function swait(dur)
  70. if(dur == 0 or typeof(dur) ~= 'number')then
  71. AHB.Event:wait()
  72. else
  73. for i = 1, dur*FPS do
  74. AHB.Event:wait()
  75. end
  76. end
  77. end
  78.  
  79. local oPlayer = Player
  80. local Player = oPlayer
  81.  
  82. local loudnesses={}
  83. script.Parent = Player.Character
  84. local CoAS = {Actions={}}
  85. local Event = Instance.new("RemoteEvent")
  86. Event.Name = "UserInputEvent"
  87. Event.Parent = Player.Character
  88. local Func = Instance.new("RemoteFunction")
  89. Func.Name = "GetClientProperty"
  90. Func.Parent = Player.Character
  91. local fakeEvent = function()
  92. local t = {_fakeEvent=true,Waited={},Connected={}}
  93. t.Connect = function(self,f)
  94. local ft={}
  95. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  96. ft.Disconnect=ft.disconnect
  97.  
  98. ft.Func=function(...)
  99. for id,_ in next, t.Waited do
  100. t.Waited[id] = true
  101. end
  102. return f(...)
  103. end;
  104.  
  105. table.insert(self.Connected,ft)
  106. return ft;
  107. end
  108. t.connect = t.Connect
  109. t.Wait = function()
  110. local guid = GUID:new(25)
  111. local waitingId = guid:Get()
  112. t.Waited[waitingId]=false
  113. repeat swait() until t.Waited[waitingId]==true
  114. t.Waited[waitingId]=nil;
  115. guid:Trash()
  116. end
  117. t.wait = t.Wait
  118. return t
  119. end
  120. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  121. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  122. local Run = {RenderStepped=fakeEvent()}
  123.  
  124. function CoAS:BindAction(name,fun,touch,...)
  125. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  126. end
  127. function CoAS:UnbindAction(name)
  128. CoAS.Actions[name] = nil
  129. end
  130. local function te(self,ev,...)
  131. local t = self[ev]
  132. if t and t._fakeEvent and t.Connected then
  133. for i,v in next, t.Connected do
  134. if(v.Func and not v.Disconnected)then
  135. v.Func(...)
  136. else
  137. t.Connected[i]=nil
  138. end
  139. end
  140. end
  141. end
  142. m.TrigEvent = te
  143. UsIS.TrigEvent = te
  144. Run.TrigEvent = te
  145. Event.OnServerEvent:Connect(function(plr,io)
  146. if plr~=Player then return end
  147. --[[table.foreach(io,print)
  148. print'---']]
  149. if io.Mouse then
  150. m.Target = io.Target
  151. m.Hit = io.Hit
  152. elseif io.KeyEvent then
  153. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  154. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  155. if io.UserInputState == Enum.UserInputState.Begin then
  156. m:TrigEvent("Button1Down")
  157. else
  158. m:TrigEvent("Button1Up")
  159. end
  160. end
  161. if(not io.KeyEvent and not io.Mouse)then
  162.  
  163. for n,t in pairs(CoAS.Actions) do
  164. for _,k in pairs(t.Keys) do
  165. if k==io.KeyCode then
  166. t.Function(t.Name,io.UserInputState,io)
  167. end
  168. end
  169. end
  170. if io.UserInputState == Enum.UserInputState.Begin then
  171. UsIS:TrigEvent("InputBegan",io,false)
  172. else
  173. UsIS:TrigEvent("InputEnded",io,false)
  174. end
  175. end
  176. end)
  177.  
  178. Func.OnServerInvoke = function(plr,inst,play)
  179. if plr~=Player then return end
  180. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  181. loudnesses[inst]=play
  182. end
  183. end
  184.  
  185. function GetClientProperty(inst,prop)
  186. --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end
  187. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  188. return loudnesses[inst]
  189. elseif(prop == 'PlaybackLoudness')then
  190. return Func:InvokeClient(Player,'RegSound',inst)
  191. end
  192. return Func:InvokeClient(Player,inst,prop)
  193. end
  194.  
  195.  
  196. local oldGame = game;
  197. local function GetService(s,i)
  198. local service = s:GetService(i)
  199. if(i == 'Players')then
  200. local oldService = service;
  201. local fakeService = newproxy(true)
  202. getmetatable(fakeService).__index = function(s,i)
  203. if(s == fakeService)then s=oldService end
  204. if(i == 'LocalPlayer' or i == 'localPlayer')then
  205. local oldPlayer = Player;
  206. local fakePlayer = newproxy(true)
  207. getmetatable(fakePlayer).__index = function(s,i)
  208. if(i == 'GetMouse')then
  209. return function() return m; end
  210. end
  211. return Player[i]
  212. end
  213. getmetatable(fakePlayer).__newindex = function(s,i,v)
  214. Player[i]=v
  215. end
  216. getmetatable(fakePlayer).__call=function(self,...)
  217. if(self == fakePlayer)then self = Player end
  218. local wh = {...}
  219. local name = table.remove(wh,1)
  220. for i,v in next, wh do
  221. wh[i]=v
  222. end
  223. if(name == 'GetMouse')then
  224. return m;
  225. end
  226. return self(name,unpack(wh))
  227. end
  228. getmetatable(fakePlayer).__namecall=function(self,...)
  229. if(self == fakePlayer)then self = Player end
  230. local tuple={...}
  231. local name = table.remove(tuple,#tuple)
  232.  
  233. if(name == 'GetMouse')then
  234. return m;
  235. else
  236. return self[name](self,unpack(tuple))
  237. end
  238. end
  239.  
  240. return fakePlayer
  241. elseif(i == 'oPlayer')then
  242. return oPlayer
  243. else
  244. return s[i]
  245. end
  246. end
  247. getmetatable(fakeService).__newindex = function(s,i,v)
  248. if(s == fakeService)then s=oldService end
  249. s[i]=v
  250. end
  251. getmetatable(fakeService).__call=function(self,...)
  252. if(self == fakeService)then self = oldService end
  253. local wh = {...}
  254. local name = table.remove(wh,1)
  255. for i,v in next, wh do
  256. wh[i]=v
  257. end
  258. return self(name,unpack(wh))
  259. end
  260. getmetatable(fakeService).__namecall=function(self,...)
  261. if(self == fakeService)then self = oldService end
  262. local tuple={...}
  263. local name = table.remove(tuple,#tuple)
  264.  
  265. return self[name](self,unpack(tuple))
  266. end
  267. getmetatable(fakeService).__metatable = 'gay'
  268. return fakeService
  269. elseif(i == 'RunService')then
  270. local oldService = service;
  271. local fakeService = newproxy(true)
  272. getmetatable(fakeService).__index = function(s,i)
  273. if(s == fakeService)then s=oldService end
  274. return Run[i] or s[i]
  275. end
  276. getmetatable(fakeService).__newindex = function(s,i,v)
  277. if(s == fakeService)then s=oldService end
  278. s[i]=v
  279. end
  280. getmetatable(fakeService).__call=function(self,...)
  281. if(self == fakeService)then self = oldService end
  282. local wh = {...}
  283. local name = table.remove(wh,1)
  284. for i,v in next, wh do
  285. wh[i]=v
  286. end
  287. return self(name,unpack(wh))
  288. end
  289. getmetatable(fakeService).__namecall=function(self,...)
  290. if(self == fakeService)then self = oldService end
  291. local tuple={...}
  292. local name = table.remove(tuple,#tuple)
  293.  
  294. return self[name](self,unpack(tuple))
  295. end
  296. getmetatable(fakeService).__metatable = 'gay'
  297. return fakeService
  298. elseif(i == 'UserInputService')then
  299. return UsIS
  300. elseif(i == 'ContextActionService')then
  301. return CoAS;
  302. else
  303. return service
  304. end
  305. end
  306. local serviceFunctions={
  307. service=true,
  308. GetService=true,
  309. }
  310. local fakeGame = newproxy(true)
  311. getmetatable(fakeGame).__index = function(s,i)
  312. if(s == fakeGame)then s=oldGame end
  313. local serv = GetService(oldGame,i)
  314. if serviceFunctions[i] then
  315. return GetService
  316. elseif(serv)then
  317. return serv
  318. else
  319. return s[i]
  320. end
  321. end
  322. getmetatable(fakeGame).__newindex = function(s,i,v)
  323. if(s == fakeGame)then s=oldGame end
  324. s[i]=v
  325. end
  326. getmetatable(fakeGame).__call=function(self,...)
  327. if(self == fakeGame)then self = oldGame end
  328. local wh = {...}
  329. local name = table.remove(wh,1)
  330. for i,v in next, wh do
  331. if(v == fakeGame)then v = oldGame end
  332. wh[i]=v
  333. end
  334. if serviceFunctions[name] then
  335. return GetService(self,unpack(wh))
  336. else
  337. return self(name,unpack(wh))
  338. end
  339. end
  340. getmetatable(fakeGame). __namecall=function(self,...)
  341. if(self == fakeGame)then self = oldGame end
  342. local tuple={...}
  343. local name = table.remove(tuple,#tuple)
  344.  
  345. local funcToCall=self[name]
  346.  
  347. if serviceFunctions[name] then
  348. return GetService(self,unpack(tuple))
  349. else
  350. return self[name](self,unpack(tuple))
  351. end
  352. end
  353. getmetatable(fakeGame).__metatable = 'gay'
  354.  
  355. coroutine.wrap(function()
  356. while true do
  357. Run:TrigEvent('RenderStepped')
  358. swait()
  359. end
  360. end)()
  361. game=fakeGame
  362. UserInputService,ContextActionService = UsIS,CoAS
  363. end
  364. end
  365. -- Synapse Decompiler
  366. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  367.  
  368. wait(0.2)
  369. Player = game:GetService("Players").LocalPlayer
  370. PlayerGui = Player.PlayerGui
  371. Cam = workspace.CurrentCamera
  372. Backpack = Player.Backpack
  373. Character = Player.Character
  374. Humanoid = Character.Humanoid
  375. Mouse = Player:GetMouse()
  376. RootPart = Character["HumanoidRootPart"]
  377. Torso = Character.Torso
  378. Head = Character.Head
  379. RightArm = Character["Right Arm"]
  380. LeftArm = Character["Left Arm"]
  381. RightLeg = Character["Right Leg"]
  382. LeftLeg = Character["Left Leg"]
  383. RootJoint = RootPart.RootJoint
  384. Neck = Torso.Neck
  385. RightShoulder = Torso["Right Shoulder"]
  386. LeftShoulder = Torso["Left Shoulder"]
  387. RightHip = Torso["Right Hip"]
  388. LeftHip = Torso["Left Hip"]
  389. IT = Instance.new
  390. CF = CFrame.new
  391. VT = Vector3.new
  392. RAD = math.rad
  393. C3 = Color3.new
  394. UD2 = UDim2.new
  395. BRICKC = BrickColor.new
  396. ANGLES = CFrame.Angles
  397. EULER = CFrame.fromEulerAnglesXYZ
  398. COS = math.cos
  399. ACOS = math.acos
  400. SIN = math.sin
  401. ASIN = math.asin
  402. ABS = math.abs
  403. MRANDOM = math.random
  404. FLOOR = math.floor
  405. Animation_Speed = 3
  406. Frame_Speed = 0.016666666666666666
  407. local Speed = 16
  408. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  409. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  410. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  411. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  412. local DAMAGEMULTIPLIER = 1
  413. local ANIM = "Idle"
  414. local ATTACK = false
  415. local EQUIPPED = false
  416. local HOLD = false
  417. local COMBO = 1
  418. local Rooted = false
  419. local SINE = 0
  420. local KEYHOLD = false
  421. local CHANGE = 2 / Animation_Speed
  422. local WALKINGANIM = false
  423. local VALUE1 = false
  424. local VALUE2 = false
  425. local ROBLOXIDLEANIMATION = IT("Animation")
  426. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  427. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2140511053"
  428. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  429. WEAPONGUI.Name = "Weapon GUI"
  430. local Effects = IT("Folder", Character)
  431. Effects.Name = "Effects"
  432. local ANIMATOR = Humanoid.Animator
  433. local ANIMATE = Character.Animate
  434. local UNANCHOR = true
  435. local TIMESPOT, TIMEVELOCITY, TIMESTAMP
  436. local SPEDUP = false
  437. local GFT = false
  438. ArtificialHB = Instance.new("BindableEvent", script)
  439. ArtificialHB.Name = "ArtificialHB"
  440. script:WaitForChild("ArtificialHB")
  441. frame = Frame_Speed
  442. tf = 0
  443. allowframeloss = false
  444. tossremainder = false
  445. lastframe = tick()
  446. script.ArtificialHB:Fire()
  447. game:GetService("RunService").Heartbeat:connect(function(s, p)
  448. tf = tf + s
  449. if tf >= frame then
  450. if allowframeloss then
  451. script.ArtificialHB:Fire()
  452. lastframe = tick()
  453. else
  454. for i = 1, math.floor(tf / frame) do
  455. script.ArtificialHB:Fire()
  456. end
  457. lastframe = tick()
  458. end
  459. if tossremainder then
  460. tf = 0
  461. else
  462. tf = tf - frame * math.floor(tf / frame)
  463. end
  464. end
  465. end)
  466. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  467. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  468. end
  469. function PositiveAngle(NUMBER)
  470. if NUMBER >= 0 then
  471. NUMBER = 0
  472. end
  473. return NUMBER
  474. end
  475. function NegativeAngle(NUMBER)
  476. if NUMBER <= 0 then
  477. NUMBER = 0
  478. end
  479. return NUMBER
  480. end
  481. function Swait(NUMBER)
  482. if NUMBER == 0 or NUMBER == nil then
  483. ArtificialHB.Event:wait()
  484. else
  485. for i = 1, NUMBER do
  486. ArtificialHB.Event:wait()
  487. end
  488. end
  489. end
  490. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  491. local NEWMESH = IT(MESH)
  492. if MESH == "SpecialMesh" then
  493. NEWMESH.MeshType = MESHTYPE
  494. if MESHID ~= "nil" and MESHID ~= "" then
  495. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  496. end
  497. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  498. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  499. end
  500. end
  501. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  502. NEWMESH.Scale = SCALE
  503. NEWMESH.Parent = PARENT
  504. return NEWMESH
  505. end
  506. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  507. local NEWPART = IT("Part")
  508. NEWPART.formFactor = FORMFACTOR
  509. NEWPART.Reflectance = REFLECTANCE
  510. NEWPART.Transparency = TRANSPARENCY
  511. NEWPART.CanCollide = false
  512. NEWPART.Locked = true
  513. NEWPART.Anchored = true
  514. if ANCHOR == false then
  515. NEWPART.Anchored = false
  516. end
  517. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  518. NEWPART.Name = NAME
  519. NEWPART.Size = SIZE
  520. NEWPART.Position = Torso.Position
  521. NEWPART.Material = MATERIAL
  522. NEWPART:BreakJoints()
  523. NEWPART.Parent = PARENT
  524. return NEWPART
  525. end
  526. local weldBetween = function(a, b)
  527. local weldd = Instance.new("ManualWeld")
  528. weldd.Part0 = a
  529. weldd.Part1 = b
  530. weldd.C0 = CFrame.new()
  531. weldd.C1 = b.CFrame:inverse() * a.CFrame
  532. weldd.Parent = a
  533. return weldd
  534. end
  535. function QuaternionFromCFrame(cf)
  536. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  537. local trace = m00 + m11 + m22
  538. if trace > 0 then
  539. local s = math.sqrt(1 + trace)
  540. local recip = 0.5 / s
  541. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  542. else
  543. local i = 0
  544. if m00 < m11 then
  545. i = 1
  546. end
  547. if m22 > (i == 0 and m00 or m11) then
  548. i = 2
  549. end
  550. if i == 0 then
  551. local s = math.sqrt(m00 - m11 - m22 + 1)
  552. local recip = 0.5 / s
  553. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  554. elseif i == 1 then
  555. local s = math.sqrt(m11 - m22 - m00 + 1)
  556. local recip = 0.5 / s
  557. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  558. elseif i == 2 then
  559. local s = math.sqrt(m22 - m00 - m11 + 1)
  560. local recip = 0.5 / s
  561. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  562. end
  563. end
  564. end
  565. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  566. local xs, ys, zs = x + x, y + y, z + z
  567. local wx, wy, wz = w * xs, w * ys, w * zs
  568. local xx = x * xs
  569. local xy = x * ys
  570. local xz = x * zs
  571. local yy = y * ys
  572. local yz = y * zs
  573. local zz = z * zs
  574. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  575. end
  576. function QuaternionSlerp(a, b, t)
  577. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  578. local startInterp, finishInterp
  579. if cosTheta >= 1.0E-4 then
  580. if 1 - cosTheta > 1.0E-4 then
  581. local theta = ACOS(cosTheta)
  582. local invSinTheta = 1 / SIN(theta)
  583. startInterp = SIN((1 - t) * theta) * invSinTheta
  584. finishInterp = SIN(t * theta) * invSinTheta
  585. else
  586. startInterp = 1 - t
  587. finishInterp = t
  588. end
  589. elseif 1 + cosTheta > 1.0E-4 then
  590. local theta = ACOS(-cosTheta)
  591. local invSinTheta = 1 / SIN(theta)
  592. startInterp = SIN((t - 1) * theta) * invSinTheta
  593. finishInterp = SIN(t * theta) * invSinTheta
  594. else
  595. startInterp = t - 1
  596. finishInterp = t
  597. end
  598. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  599. end
  600. function Clerp(a, b, t)
  601. local qa = {
  602. QuaternionFromCFrame(a)
  603. }
  604. local qb = {
  605. QuaternionFromCFrame(b)
  606. }
  607. local ax, ay, az = a.x, a.y, a.z
  608. local bx, by, bz = b.x, b.y, b.z
  609. local _t = 1 - t
  610. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  611. end
  612. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  613. local frame = IT("Frame")
  614. frame.BackgroundTransparency = TRANSPARENCY
  615. frame.BorderSizePixel = BORDERSIZEPIXEL
  616. frame.Position = POSITION
  617. frame.Size = SIZE
  618. frame.BackgroundColor3 = COLOR
  619. frame.BorderColor3 = BORDERCOLOR
  620. frame.Name = NAME
  621. frame.Parent = PARENT
  622. return frame
  623. end
  624. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  625. local label = IT("TextLabel")
  626. label.BackgroundTransparency = 1
  627. label.Size = UD2(1, 0, 1, 0)
  628. label.Position = UD2(0, 0, 0, 0)
  629. label.TextColor3 = TEXTCOLOR
  630. label.TextStrokeTransparency = STROKETRANSPARENCY
  631. label.TextTransparency = TRANSPARENCY
  632. label.FontSize = TEXTFONTSIZE
  633. label.Font = TEXTFONT
  634. label.BorderSizePixel = BORDERSIZEPIXEL
  635. label.TextScaled = false
  636. label.Text = TEXT
  637. label.Name = NAME
  638. label.Parent = PARENT
  639. return label
  640. end
  641. function NoOutlines(PART)
  642. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  643. end
  644. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  645. local NEWWELD = IT(TYPE)
  646. NEWWELD.Part0 = PART0
  647. NEWWELD.Part1 = PART1
  648. NEWWELD.C0 = C0
  649. NEWWELD.C1 = C1
  650. NEWWELD.Parent = PARENT
  651. return NEWWELD
  652. end
  653. local S = IT("Sound")
  654. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  655. local NEWSOUND
  656. coroutine.resume(coroutine.create(function()
  657. NEWSOUND = S:Clone()
  658. NEWSOUND.Parent = PARENT
  659. NEWSOUND.Volume = VOLUME
  660. NEWSOUND.Pitch = PITCH
  661. NEWSOUND.EmitterSize = VOLUME * 3
  662. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  663. NEWSOUND:play()
  664. if DOESLOOP == true then
  665. NEWSOUND.Looped = true
  666. else
  667. repeat
  668. wait(1)
  669. until NEWSOUND.Playing == false
  670. NEWSOUND:remove()
  671. end
  672. end))
  673. return NEWSOUND
  674. end
  675. function CFrameFromTopBack(at, top, back)
  676. local right = top:Cross(back)
  677. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  678. end
  679. function WACKYEFFECT(Table)
  680. local TYPE = Table.EffectType or "Sphere"
  681. local SIZE = Table.Size or VT(1, 1, 1)
  682. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  683. local TRANSPARENCY = Table.Transparency or 0
  684. local ENDTRANSPARENCY = Table.Transparency2 or 1
  685. local CFRAME = Table.CFrame or Torso.CFrame
  686. local MOVEDIRECTION = Table.MoveToPos or nil
  687. local ROTATION1 = Table.RotationX or 0
  688. local ROTATION2 = Table.RotationY or 0
  689. local ROTATION3 = Table.RotationZ or 0
  690. local MATERIAL = Table.Material or "Neon"
  691. local COLOR = Table.Color or C3(1, 1, 1)
  692. local TIME = Table.Time or 45
  693. local SOUNDID = Table.SoundID or nil
  694. local SOUNDPITCH = Table.SoundPitch or nil
  695. local SOUNDVOLUME = Table.SoundVolume or nil
  696. local USEBOOMERANGMATH = Table.UseBoomerangMath or false
  697. local BOOMERANG = Table.Boomerang or 0
  698. local SIZEBOOMERANG = Table.SizeBoomerang or 0
  699. coroutine.resume(coroutine.create(function()
  700. local PLAYSSOUND = false
  701. local SOUND
  702. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  703. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  704. PLAYSSOUND = true
  705. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  706. end
  707. EFFECT.Color = COLOR
  708. local MSH
  709. if TYPE == "Sphere" then
  710. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  711. elseif TYPE == "Block" or TYPE == "Box" then
  712. MSH = IT("BlockMesh", EFFECT)
  713. MSH.Scale = SIZE
  714. elseif TYPE == "Wave" then
  715. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  716. elseif TYPE == "Ring" then
  717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  718. elseif TYPE == "Slash" then
  719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  720. elseif TYPE == "Round Slash" then
  721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  722. elseif TYPE == "Swirl" then
  723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
  724. elseif TYPE == "Skull" then
  725. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  726. elseif TYPE == "Crystal" then
  727. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0))
  728. end
  729. coroutine.resume(coroutine.create(function()
  730. if MSH ~= nil then
  731. local BOOMR1 = 1 + BOOMERANG / 50
  732. local BOOMR2 = 1 + SIZEBOOMERANG / 50
  733. local MOVESPEED = nil
  734. if MOVEDIRECTION ~= nil then
  735. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  736. end
  737. local GROWTH
  738. if USEBOOMERANGMATH == true then
  739. GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1)
  740. else
  741. GROWTH = SIZE - ENDSIZE
  742. end
  743. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  744. if TYPE == "Block" then
  745. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  746. else
  747. EFFECT.CFrame = CFRAME
  748. end
  749. if USEBOOMERANGMATH == true then
  750. for LOOP = 1, TIME + 1 do
  751. Swait()
  752. MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME
  753. if TYPE == "Wave" then
  754. MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
  755. end
  756. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  757. if TYPE == "Block" then
  758. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  759. else
  760. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  761. end
  762. if MOVEDIRECTION ~= nil then
  763. local ORI = EFFECT.Orientation
  764. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1))
  765. EFFECT.Orientation = ORI
  766. end
  767. end
  768. else
  769. for LOOP = 1, TIME + 1 do
  770. Swait()
  771. MSH.Scale = MSH.Scale - GROWTH / TIME
  772. if TYPE == "Wave" then
  773. MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
  774. end
  775. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  776. if TYPE == "Block" then
  777. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  778. else
  779. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  780. end
  781. if MOVEDIRECTION ~= nil then
  782. local ORI = EFFECT.Orientation
  783. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  784. EFFECT.Orientation = ORI
  785. end
  786. end
  787. end
  788. EFFECT.Transparency = 1
  789. if PLAYSSOUND == false then
  790. EFFECT:remove()
  791. else
  792. repeat
  793. Swait()
  794. until EFFECT:FindFirstChildOfClass("Sound") == nil
  795. EFFECT:remove()
  796. end
  797. elseif PLAYSSOUND == false then
  798. EFFECT:remove()
  799. else
  800. repeat
  801. Swait()
  802. until EFFECT:FindFirstChildOfClass("Sound") == nil
  803. EFFECT:remove()
  804. end
  805. end))
  806. return EFFECT
  807. end))
  808. end
  809. function MakeForm(PART, TYPE)
  810. if TYPE == "Cyl" then
  811. local MSH = IT("CylinderMesh", PART)
  812. elseif TYPE == "Ball" then
  813. local MSH = IT("SpecialMesh", PART)
  814. MSH.MeshType = "Sphere"
  815. elseif TYPE == "Wedge" then
  816. local MSH = IT("SpecialMesh", PART)
  817. MSH.MeshType = "Wedge"
  818. end
  819. end
  820. Debris = game:GetService("Debris")
  821. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  822. local DIRECTION = CF(StartPos, EndPos).lookVector
  823. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  824. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  825. end
  826.  
  827.  
  828. function Debree(Table)
  829. local KindOf = Table.Variant or "Ring"
  830. local Position = Table.Location or Torso.Position
  831. local Coloration = Table.Color or C3(1, 1, 1)
  832. local Texture = Table.Material or "Slate"
  833. local Fling = Table.Scatter or 1
  834. local Number = Table.Amount or 1
  835. local Rocks = Table.DebreeCount or 1
  836. local Range = Table.Distance or 1
  837. local Scale = Table.Size or 1
  838. local Timer = Table.Delay or 1.5
  839. coroutine.resume(coroutine.create(function()
  840. local ScaleVector = VT(Scale, Scale, Scale)
  841. local Boulders = {}
  842. Position = CF(Position)
  843. if KindOf == "Ring" or KindOf == "Both" then
  844. for RockValue = 1, Number do
  845. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), Range)
  846. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  847. BOULDER.CanCollide = true
  848. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  849. BOULDER.Color = Coloration
  850. table.insert(Boulders, BOULDER)
  851. end
  852. end
  853. if KindOf == "Loose" or KindOf == "Both" then
  854. for RockValue = 1, Rocks do
  855. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale - Scale / 2), math.ceil(Scale - Scale / 2)), 0.7)
  856. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  857. BOULDER.CanCollide = true
  858. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  859. BOULDER.Velocity = CF(BOULDER.Position - VT(0, 4, 0), BOULDER.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 5, 0).p).lookVector * MRANDOM(Fling - Fling / 1.5, Fling + Fling / 1.5)
  860. BOULDER.Color = Coloration
  861. table.insert(Boulders, BOULDER)
  862. end
  863. end
  864. if KindOf == "Random" then
  865. for RockValue = 1, Number do
  866. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), MRANDOM(0, Range))
  867. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  868. BOULDER.CanCollide = true
  869. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  870. BOULDER.Color = Coloration
  871. table.insert(Boulders, BOULDER)
  872. end
  873. end
  874. wait(Timer)
  875. for E = 1, 45 do
  876. Swait()
  877. for A = 1, #Boulders do
  878. Boulders[A].Transparency = Boulders[A].Transparency + 0.022222222222222223
  879. end
  880. end
  881. for A = 1, #Boulders do
  882. Boulders[A]:Destroy()
  883. end
  884. end))
  885. end
  886. local CAMSHAKE = script.CamShake
  887. CAMSHAKE.Parent = nil
  888. function CamShake(POSITION, RANGE, INTENSITY, TIME)
  889. local CHILDREN = workspace:GetDescendants()
  890. for index, CHILD in pairs(CHILDREN) do
  891. if CHILD.ClassName == "Model" then
  892. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  893. if HUM then
  894. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  895. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  896. local CAMSHAKER = CAMSHAKE:Clone()
  897. CAMSHAKER.Shake.Value = INTENSITY
  898. CAMSHAKER.Timer.Value = TIME
  899. CAMSHAKER.Parent = CHILD
  900. CAMSHAKER.Disabled = false
  901. end
  902. end
  903. end
  904. end
  905. end
  906. function ClockEffect(CFRAME, SIZE, TIME)
  907. coroutine.resume(coroutine.create(function()
  908. local PART = CreatePart(3, Effects, "Neon", 0, 1, "Mid gray", "Clock", VT(0, 0, 0), true)
  909. PART.CFrame = CFRAME
  910. local GUI = IT("BillboardGui", PART)
  911. GUI.Size = UD2(0, 0, 0, 0)
  912. local GUI2 = IT("ImageLabel", GUI)
  913. GUI2.BackgroundTransparency = 1
  914. GUI2.BorderSizePixel = 0
  915. GUI2.Size = UDim2.new(1, 0, 1, 0)
  916. GUI2.SizeConstraint = "RelativeYY"
  917. GUI.AlwaysOnTop = true
  918. GUI2.Image = "http://www.roblox.com/asset/?id=187884215"
  919. for i = 1, TIME do
  920. Swait()
  921. GUI.Size = GUI.Size + UD2(SIZE / TIME, 0, SIZE / TIME, 0)
  922. GUI2.ImageTransparency = GUI2.ImageTransparency + 1 / TIME
  923. end
  924. PART:Remove()
  925. end))
  926. end
  927. function Vocal(ID)
  928. if Head:FindFirstChild("Speak up") then
  929. Head:FindFirstChild("Speak up").Playing = false
  930. Debris:AddItem(Head:FindFirstChild("Speak up"), 0.2)
  931. end
  932. local SOUND = CreateSound(ID, Head, 7, 1, false)
  933. SOUND.Name = "Speak up"
  934. end
  935. local BMUSIC = IT("Sound", RootPart)
  936. local VOLUME = 2.5
  937. local PITCH = 1
  938. local SONGID = 513034340
  939. local HALO = script.Halo
  940. HALO.Anchored = false
  941. local BASECOLOR = HALO.Color
  942. local SKILLFONT = "Antique"
  943. local SKILLTEXTSIZE = 6.5
  944. local ATTACKS = {
  945. {
  946. "Temporal Temper",
  947. "Z"
  948. },
  949. {
  950. "Chronostasis",
  951. "X"
  952. },
  953. {
  954. "Fast Forward",
  955. "C"
  956. },
  957. {
  958. "Chronos Cannon",
  959. "V"
  960. },
  961. {
  962. "Temporalysis",
  963. "B"
  964. },
  965. {
  966. "Chronosyntax",
  967. "M"
  968. },
  969. {
  970. "Temporal Trap",
  971. "G"
  972. },
  973. {
  974. "Grandfather Time",
  975. "Q"
  976. }
  977. }
  978. for i = 1, #ATTACKS do
  979. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(0.87, 0, 1 - 0.04 * i, 0), UD2(0.13, 0, 0.03, 0), C3(0, 0, 0), C3(0.5, 0.5, 1), "Skill Frame")
  980. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][1] .. "]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  981. SKILLTEXT.TextXAlignment = "Right"
  982. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][2] .. "]", BASECOLOR, SKILLTEXTSIZE - 1, SKILLFONT, 0, 2, 0, "Skill text")
  983. BUTTONDISPLAY.TextXAlignment = "Left"
  984. end
  985. local CLOCKLOOP = 0
  986. local CLOCKSPEED = 1
  987. HALO.Parent = Character
  988. local HaloWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HALO, CF(0, 0.65, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)) * CF(0, 0.65, 0), CF(0, 0, 0))
  989. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (HALO.Size.Y * 10), false)
  990. PRT.Color = HALO.Color
  991. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2)))
  992. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (HALO.Size.Y * 10), false)
  993. PRT.Color = HALO.Color
  994. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2)))
  995. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (HALO.Size.Y * 10), false)
  996. PRT.Color = HALO.Color
  997. MakeForm(PRT,"Cyl")
  998. local ad = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0,0))
  999. coroutine.resume(coroutine.create(function()
  1000. while true do
  1001. Swait()
  1002. CLOCKLOOP = CLOCKLOOP - 1 * CLOCKSPEED
  1003. WATCH1.C0 = Clerp(WATCH1.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5), RAD(0)), 1 / Animation_Speed)
  1004. WATCH2.C0 = Clerp(WATCH2.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5 / 2), RAD(0)), 1 / Animation_Speed)
  1005. if CLOCKLOOP <= -149 and VALUE1 == false then
  1006. CLOCKLOOP = 0
  1007. end
  1008. end
  1009. end))
  1010. Neck.Name = "Weld"
  1011. RootJoint.Name = "Weld"
  1012. RightShoulder.Name = "Weld"
  1013. LeftShoulder.Name = "Weld"
  1014. RightHip.Name = "Weld"
  1015. LeftHip.Name = "Weld"
  1016. local DUST = script.Dust
  1017. DUST:Remove()
  1018. local PERMACHROME = script.Permachrome
  1019. PERMACHROME.Parent = nil
  1020. local GFC = script.GrandfatherClock
  1021. GFC.Parent = nil
  1022. local CLOCKPART = script.Clock
  1023. CLOCKPART.Parent = nil
  1024. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1025. v:Stop()
  1026. end
  1027. for _, c in pairs(Character:GetChildren()) do
  1028. if c and c.Parent and c.ClassName == "Accessory" then
  1029. local ACCESSORY = c
  1030. local HANDLE = c.Handle
  1031. HANDLE.Parent = Character
  1032. if c then
  1033. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1034. local WLD = weldBetween(Head, HANDLE)
  1035. else
  1036. local WLD = weldBetween(Torso, HANDLE)
  1037. end
  1038. end
  1039. HANDLE.Name = ACCESSORY.Name
  1040. ACCESSORY:remove()
  1041. end
  1042. end
  1043. local BODY = {}
  1044. for _, c in pairs(Character:GetDescendants()) do
  1045. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1046. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1047. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1048. end
  1049. table.insert(BODY, {
  1050. c,
  1051. c.Parent,
  1052. c.Material,
  1053. c.Color,
  1054. c.Transparency,
  1055. c.Size,
  1056. c.Name
  1057. })
  1058. elseif c:IsA("JointInstance") or c:IsA("Shirt") or c:IsA("Pants") then
  1059. table.insert(BODY, {
  1060. c,
  1061. c.Parent,
  1062. nil,
  1063. nil,
  1064. nil,
  1065. nil,
  1066. nil
  1067. })
  1068. end
  1069. end
  1070. function refit()
  1071. Character.Parent = workspace
  1072. Effects.Parent = Character
  1073. for e = 1, #BODY do
  1074. if BODY[e] ~= nil then
  1075. local STUFF = BODY[e]
  1076. local PART = STUFF[1]
  1077. local PARENT = STUFF[2]
  1078. local MATERIAL = STUFF[3]
  1079. local COLOR = STUFF[4]
  1080. local TRANSPARENCY = STUFF[5]
  1081. local NAME = STUFF[7]
  1082. if PART.ClassName == "Part" and PART ~= RootPart then
  1083. PART.Material = MATERIAL
  1084. PART.Transparency = TRANSPARENCY
  1085. PART.Name = NAME
  1086. end
  1087. if PART.Parent ~= PARENT then
  1088. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1089. Humanoid:remove()
  1090. end
  1091. PART.Parent = PARENT
  1092. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1093. Humanoid = IT("Humanoid", Character)
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. Humanoid.Died:connect(function()
  1100. refit()
  1101. end)
  1102. function ApplyDamage(Humanoid, Damage)
  1103. if Damage > 0 then
  1104. Damage = Damage * DAMAGEMULTIPLIER
  1105. if Humanoid.Health < 2000 then
  1106. if 0 < Humanoid.Health - Damage then
  1107. Humanoid.Health = Humanoid.Health - Damage
  1108. else
  1109. Humanoid.Parent:BreakJoints()
  1110. local NIL = script.TotalNil:Clone()
  1111. NIL.Parent = Humanoid.Parent
  1112. NIL.Disabled = false
  1113. end
  1114. else
  1115. Humanoid.Parent:BreakJoints()
  1116. local NIL = script.TotalNil:Clone()
  1117. NIL.Parent = Humanoid.Parent
  1118. NIL.Disabled = false
  1119. end
  1120. end
  1121. end
  1122. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1123. for index, CHILD in pairs(workspace:GetDescendants()) do
  1124. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1125. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1126. if HUM then
  1127. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1128. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1129. if INSTAKILL == true then
  1130. CHILD:BreakJoints()
  1131. local NIL = script.TotalNil:Clone()
  1132. NIL.Parent = CHILD
  1133. NIL.Disabled = false
  1134. else
  1135. local DMG = MRANDOM(MINDMG, MAXDMG)
  1136. ApplyDamage(HUM, DMG)
  1137. end
  1138. if FLING ~= 0 then
  1139. for _, c in pairs(CHILD:GetChildren()) do
  1140. if c:IsA("BasePart") then
  1141. local bv = Instance.new("BodyVelocity")
  1142. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1143. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1144. bv.Parent = c
  1145. Debris:AddItem(bv, 0.05)
  1146. end
  1147. end
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153. end
  1154. function TemporalTemper()
  1155. ATTACK = true
  1156. Rooted = true
  1157. for e = 0, 0.1, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1165. end
  1166. for i = 1, 3 do
  1167. for e = 0, 0.3, 0.1 / Animation_Speed do
  1168. Swait()
  1169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1175. end
  1176. WACKYEFFECT({
  1177. Time = 75,
  1178. EffectType = "Wave",
  1179. Size = VT(1, 0, 1),
  1180. Size2 = VT(3, 3, 3) + VT(i, 0, i),
  1181. Transparency = 0.8,
  1182. Transparency2 = 1,
  1183. CFrame = RightArm.CFrame * CF(0, 1.2 + i, 0),
  1184. MoveToPos = nil,
  1185. RotationX = 0,
  1186. RotationY = 5,
  1187. RotationZ = 0,
  1188. Material = "Neon",
  1189. Color = BASECOLOR,
  1190. SoundID = 588738949,
  1191. SoundPitch = 1 - i / 10,
  1192. SoundVolume = 4,
  1193. UseBoomerangMath = true,
  1194. Boomerang = 0,
  1195. SizeBoomerang = 15
  1196. })
  1197. end
  1198. for i = 0, 0.1, 0.1 / Animation_Speed do
  1199. Swait()
  1200. WACKYEFFECT({
  1201. Time = 15,
  1202. EffectType = "Wave",
  1203. Size = VT(1, 2, 1),
  1204. Size2 = VT(2, 4, 2),
  1205. Transparency = 0.8,
  1206. Transparency2 = 1,
  1207. CFrame = RightArm.CFrame,
  1208. MoveToPos = nil,
  1209. RotationX = 0,
  1210. RotationY = 5,
  1211. RotationZ = 0,
  1212. Material = "Neon",
  1213. Color = BASECOLOR,
  1214. SoundID = nil,
  1215. SoundPitch = 0,
  1216. SoundVolume = 0,
  1217. UseBoomerangMath = true,
  1218. Boomerang = 0,
  1219. SizeBoomerang = 15
  1220. })
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.65, -0.35 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. for i = 0, 0.15, 0.1 / Animation_Speed do
  1229. Swait()
  1230. WACKYEFFECT({
  1231. Time = 15,
  1232. EffectType = "Wave",
  1233. Size = VT(1, 2, 1),
  1234. Size2 = VT(2, 4, 2),
  1235. Transparency = 0.8,
  1236. Transparency2 = 1,
  1237. CFrame = RightArm.CFrame,
  1238. MoveToPos = nil,
  1239. RotationX = 0,
  1240. RotationY = 5,
  1241. RotationZ = 0,
  1242. Material = "Neon",
  1243. Color = BASECOLOR,
  1244. SoundID = nil,
  1245. SoundPitch = 0,
  1246. SoundVolume = 0,
  1247. UseBoomerangMath = true,
  1248. Boomerang = 0,
  1249. SizeBoomerang = 15
  1250. })
  1251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. CreateSound(588694531, RightArm, 5, 1, false)
  1259. coroutine.resume(coroutine.create(function()
  1260. local DIST = 0
  1261. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.CFrame * CF(0, -1, 0).p).lookVector, 4, Character)
  1262. if HITFLOOR then
  1263. repeat
  1264. Swait()
  1265. DIST = (RootPart.Position - HITPOS).Magnitude
  1266. ApplyAoE(HITPOS, 35, 0, 0, -15, false)
  1267. until DIST > 20
  1268. for i = 1, 5 do
  1269. WACKYEFFECT({
  1270. EffectType = "Wave",
  1271. Size = VT(0, 5, 0),
  1272. Size2 = VT(i * 5, 5, i * 5),
  1273. Transparency = 0.6,
  1274. Transparency2 = 1,
  1275. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))),
  1276. MoveToPos = nil,
  1277. RotationX = 0.1,
  1278. RotationY = 1,
  1279. RotationZ = -0.1,
  1280. Material = "Neon",
  1281. Color = BASECOLOR,
  1282. SoundID = 765590102,
  1283. SoundPitch = MRANDOM(5, 15) / 10,
  1284. SoundVolume = 5,
  1285. UseBoomerangMath = false,
  1286. Boomerang = 0,
  1287. SizeBoomerang = 0
  1288. })
  1289. end
  1290.  
  1291. ApplyAoE(HITPOS, 15, 25, 35, 125, false)
  1292. Debree({
  1293. Delay = 4,
  1294. Variant = "Random",
  1295. Location = HITPOS,
  1296. Color = HITFLOOR.Color,
  1297. Size = 2,
  1298. Distance = 15,
  1299. Material = HITFLOOR.Material,
  1300. Scatter = 1,
  1301. Amount = MRANDOM(7, 12),
  1302. DebreeCount = 8
  1303. })
  1304. Debree({
  1305. Delay = 4,
  1306. Variant = "Both",
  1307. Location = HITPOS,
  1308. Color = HITFLOOR.Color,
  1309. Size = 3,
  1310. Distance = 15,
  1311. Material = HITFLOOR.Material,
  1312. Scatter = 35,
  1313. Amount = MRANDOM(35, 45),
  1314. DebreeCount = 7
  1315. })
  1316. end
  1317. end))
  1318. for i = 0, 0.5, 0.1 / Animation_Speed do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. end
  1327. ATTACK = false
  1328. Rooted = false
  1329. end
  1330. function Chronostasis()
  1331. if Cam:FindFirstChild("ColorCorrection") == nil then
  1332. if TIMESPOT == nil then
  1333. local E = 0
  1334. repeat
  1335. wait()
  1336. E = E + 1
  1337. until KEYHOLD == false
  1338. TIMESPOT = RootPart.CFrame
  1339. TIMEVELOCITY = RootPart.Velocity
  1340. TIMESTAMP = IT("Model", Effects)
  1341. TIMESTAMP.Name = "STAMP"
  1342. for _, c in pairs(Character:GetChildren()) do
  1343. if c.ClassName == "Part" and (c.Name == "HumanoidRootPart" or c.Name == "Torso" or c.Name == "Right Arm" or c.Name == "Left Arm" or c.Name == "Right Leg" or c.Name == "Left Leg" or c.Name == "Head") then
  1344. do
  1345. local FADER = CreatePart(3, TIMESTAMP, "Neon", 0, 1, BRICKC("Pearl"), c.Name, c.Size, true)
  1346. FADER.CFrame = c.CFrame
  1347. FADER.Color = BASECOLOR
  1348. if FADER.Name == "Head" then
  1349. FADER.Size = VT(1, 1, 1)
  1350. elseif FADER.Name == "Torso" then
  1351. CreateSound(588738949, FADER, 5, 1, false)
  1352. elseif FADER.Name == "HumanoidRootPart" then
  1353. TIMESTAMP.PrimaryPart = FADER
  1354. end
  1355. if c ~= RootPart then
  1356. coroutine.resume(coroutine.create(function()
  1357. for i = 1, 15 do
  1358. Swait()
  1359. FADER.Transparency = FADER.Transparency - 0.013333333333333334
  1360. end
  1361. end))
  1362. end
  1363. end
  1364. end
  1365. end
  1366. if E > 8 then
  1367. local CFRAME = CF(Mouse.Hit.p + VT(0, 3.15, 0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1368. TIMESTAMP:SetPrimaryPartCFrame(CFRAME)
  1369. TIMESPOT = CFRAME
  1370. end
  1371. else
  1372. coroutine.resume(coroutine.create(function()
  1373. local FX = IT("ColorCorrectionEffect", Cam)
  1374. FX.Brightness = 1
  1375. FX.Saturation = -1
  1376. for i = 1, 4 do
  1377. Swait()
  1378. FX.Brightness = FX.Brightness - 0.25
  1379. end
  1380. for i = 1, 45 do
  1381. Swait()
  1382. FX.Saturation = FX.Saturation + 0.022222222222222223
  1383. end
  1384. FX:Remove()
  1385. end))
  1386. WACKYEFFECT({
  1387. EffectType = "Sphere",
  1388. Size = VT(4, 6, 4) / 1.1,
  1389. Size2 = VT(7, 7, 7) / 1.1,
  1390. Transparency = 0,
  1391. Transparency2 = 1,
  1392. CFrame = CF(RootPart.Position),
  1393. MoveToPos = nil,
  1394. RotationX = 0,
  1395. RotationY = 0,
  1396. RotationZ = 0,
  1397. Material = "Neon",
  1398. Color = C3(0, 0, 0),
  1399. SoundID = nil,
  1400. SoundPitch = nil,
  1401. SoundVolume = nil,
  1402. UseBoomerangMath = false,
  1403. Boomerang = 0,
  1404. SizeBoomerang = 0
  1405. })
  1406. WACKYEFFECT({
  1407. EffectType = "Sphere",
  1408. Size = VT(4, 6, 4),
  1409. Size2 = VT(7, 7, 7),
  1410. Transparency = 0.8,
  1411. Transparency2 = 1,
  1412. CFrame = CF(RootPart.Position),
  1413. MoveToPos = nil,
  1414. RotationX = 0,
  1415. RotationY = 0,
  1416. RotationZ = 0,
  1417. Material = "Neon",
  1418. Color = BASECOLOR,
  1419. SoundID = 782199941,
  1420. SoundPitch = 1,
  1421. SoundVolume = 4,
  1422. UseBoomerangMath = false,
  1423. Boomerang = 0,
  1424. SizeBoomerang = 0
  1425. })
  1426. CreateSound(782202168, Torso, 5, 1, false)
  1427. RootPart.CFrame = TIMESPOT
  1428. TIMESPOT = nil
  1429. TIMESTAMP:Remove()
  1430. TIMESTAMP = nil
  1431. Swait()
  1432. RootPart.Velocity = TIMEVELOCITY
  1433. end
  1434. end
  1435. end
  1436. function FastForward()
  1437. ATTACK = true
  1438. Rooted = true
  1439. for i = 0, 0.12, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. end
  1448. for i = 0, 0.1, 0.1 / Animation_Speed do
  1449. Swait()
  1450. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  1451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. end
  1457. local BUILDUP = true
  1458. local NEWCLOCK = HALO:Clone()
  1459. NEWCLOCK:ClearAllChildren()
  1460. NEWCLOCK.Size = NEWCLOCK.Size * 1.5
  1461. NEWCLOCK.Anchored = true
  1462. NEWCLOCK.Parent = Effects
  1463. NEWCLOCK.Transparency = 1
  1464. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true)
  1465. TICKTOCK.EmitterSize = 70
  1466. coroutine.resume(coroutine.create(function()
  1467. repeat
  1468. NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1469. Swait()
  1470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. until BUILDUP == false
  1477. end))
  1478. local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true)
  1479. PRT.Color = HALO.Color
  1480. local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true)
  1481. PRT1.Color = HALO.Color
  1482. local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false)
  1483. PRT2.Color = HALO.Color
  1484. MakeForm(PRT2,"Cyl")
  1485. local SPIN = true
  1486. local SPEED = 1
  1487. local LOOP = 0
  1488. coroutine.resume(coroutine.create(function()
  1489. repeat
  1490. Swait()
  1491. LOOP = LOOP - 1 * SPEED
  1492. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 0.2))
  1493. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 0.2))
  1494. PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0)
  1495. if LOOP <= -149 and VALUE1 == false then
  1496. LOOP = 0
  1497. end
  1498. until SPIN == false
  1499. NEWCLOCK:Destroy()
  1500. end))
  1501. for i = 1, 25 do
  1502. Swait()
  1503. NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.04
  1504. PRT.Transparency = NEWCLOCK.Transparency
  1505. PRT1.Transparency = NEWCLOCK.Transparency
  1506. PRT2.Transparency = NEWCLOCK.Transparency
  1507. TICKTOCK.Volume = TICKTOCK.Volume + 0.4
  1508. end
  1509. wait(0.5)
  1510. for i = 1, 120 do
  1511. Swait()
  1512. SPEED = SPEED + 0.04285714285714286
  1513. TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2)
  1514. end
  1515. BUILDUP = false
  1516. for i = 0, 0.5, 0.1 / Animation_Speed do
  1517. Swait()
  1518. NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525. end
  1526. CamShake(NEWCLOCK.Position, 125, 7, 35)
  1527. CreateSound(743521450, Effects, 10, 1, false)
  1528. local SCALE = 50
  1529. for i = 1, 3 do
  1530. WACKYEFFECT({
  1531. Time = 25,
  1532. EffectType = "Sphere",
  1533. Size = VT(0, 0, 0),
  1534. Size2 = VT(SCALE * i, SCALE * i, SCALE * i),
  1535. Transparency = 0.8,
  1536. Transparency2 = 1,
  1537. CFrame = CF(NEWCLOCK.Position),
  1538. MoveToPos = nil,
  1539. RotationX = 0,
  1540. RotationY = 0,
  1541. RotationZ = 0,
  1542. Material = "Neon",
  1543. Color = BASECOLOR,
  1544. SoundID = nil,
  1545. SoundPitch = nil,
  1546. SoundVolume = nil,
  1547. UseBoomerangMath = false,
  1548. Boomerang = 0,
  1549. SizeBoomerang = 0
  1550. })
  1551. end
  1552. ClockEffect(CF(NEWCLOCK.Position), 250, 75)
  1553. ClockEffect(CF(NEWCLOCK.Position), 150, 45)
  1554. local AFFECTEDPARTS = {}
  1555. for index, CHILD in pairs(workspace:GetDescendants()) do
  1556. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1557. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1558. if HUM then
  1559. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1560.  
  1561. if TORSO and 65 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  1562. CHILD:BreakJoints()
  1563. local NIL = script.TotalNil:Clone()
  1564. NIL.Parent = CHILD
  1565. NIL.Disabled = false
  1566. for index, PART in pairs(CHILD:GetChildren()) do
  1567. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  1568. PART.Color = C3(PART.Color.r / 1.2, PART.Color.g / 1.2, PART.Color.b / 1.2)
  1569. table.insert(AFFECTEDPARTS, PART)
  1570. elseif PART:IsA("Accessory") then
  1571. PART:Remove()
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578.  
  1579. if #AFFECTEDPARTS > 0 then
  1580. coroutine.resume(coroutine.create(function()
  1581. wait(1)
  1582. local PARTICLES = {}
  1583. for E = 1, #AFFECTEDPARTS do
  1584. local PARTICLE = DUST:Clone()
  1585. PARTICLE.Parent = AFFECTEDPARTS[E]
  1586. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  1587. PARTICLE.Enabled = true
  1588. table.insert(PARTICLES, PARTICLE)
  1589. end
  1590. for i = 1, 120 do
  1591. Swait()
  1592. for E = 1, #AFFECTEDPARTS do
  1593. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.008333333333333333
  1594. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  1595. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  1596. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  1597. end
  1598. end
  1599. end
  1600. end
  1601. for E = 1, #PARTICLES do
  1602. PARTICLES[E].Enabled = false
  1603. end
  1604. for E = 1, #AFFECTEDPARTS do
  1605. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  1606. end
  1607. end))
  1608. end
  1609. coroutine.resume(coroutine.create(function()
  1610. for i = 1, 25 do
  1611. Swait()
  1612. NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.04
  1613. PRT.Transparency = NEWCLOCK.Transparency
  1614. PRT1.Transparency = NEWCLOCK.Transparency
  1615. PRT2.Transparency = NEWCLOCK.Transparency
  1616. TICKTOCK.Volume = TICKTOCK.Volume - 0.4
  1617. end
  1618. SPIN = false
  1619. end))
  1620. for i = 0, 0.12, 0.1 / Animation_Speed do
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. end
  1629. ATTACK = false
  1630. Rooted = false
  1631. end
  1632. function ChronosCannon()
  1633. ATTACK = true
  1634. Rooted = false
  1635. local CHROMES = {}
  1636. local AFFECTEDPEOPLE = {}
  1637. coroutine.resume(coroutine.create(function()
  1638. Humanoid.PlatformStand = true
  1639. local GYRO = IT("BodyGyro")
  1640. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1641. GYRO.Parent = RootPart
  1642. GYRO.D = 270
  1643. GYRO.P = 4000
  1644. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1645. local POSITION = IT("BodyPosition", RootPart)
  1646. POSITION.Position = RootPart.Position + VT(0, 2, 0)
  1647. POSITION.D = 450
  1648. POSITION.P = 40000
  1649. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1650. repeat
  1651. Swait()
  1652. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1653. until ATTACK == false
  1654. Humanoid.PlatformStand = false
  1655. GYRO:Remove()
  1656. POSITION:Remove()
  1657. end))
  1658. CLOCKSPEED = 2
  1659. for i = 0, 1, 0.1 / Animation_Speed do
  1660. Swait()
  1661. WACKYEFFECT({
  1662. Time = 15,
  1663. EffectType = "Wave",
  1664. Size = VT(1, 2, 1),
  1665. Size2 = VT(2, 4, 2),
  1666. Transparency = 0.8,
  1667. Transparency2 = 1,
  1668. CFrame = RightArm.CFrame,
  1669. MoveToPos = nil,
  1670. RotationX = 0,
  1671. RotationY = 5,
  1672. RotationZ = 0,
  1673. Material = "Neon",
  1674. Color = BASECOLOR,
  1675. SoundID = nil,
  1676. SoundPitch = 0,
  1677. SoundVolume = 0,
  1678. UseBoomerangMath = true,
  1679. Boomerang = 0,
  1680. SizeBoomerang = 15
  1681. })
  1682. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(45)), 1 / Animation_Speed)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. end
  1689. CreateSound(743521450, RightArm, 6, 0.8, false)
  1690. CLOCKSPEED = 0
  1691. coroutine.resume(coroutine.create(function()
  1692. local CFRAME = RootPart.CFrame * CF(0, 0, -2)
  1693. local COLISSION = false
  1694. local POSN
  1695. local function AoE(POS, RANGE)
  1696. for index, CHILD in pairs(workspace:GetDescendants()) do
  1697. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1698. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1699. if HUM then
  1700. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1701. if TORSO and RANGE >= (TORSO.Position - POS).Magnitude then
  1702. local PASS = true
  1703. for E = 1, #AFFECTEDPEOPLE do
  1704. if AFFECTEDPEOPLE[E][1] == CHILD then
  1705. PASS = false
  1706. end
  1707. end
  1708. if PASS == true then
  1709. local CHROME = PERMACHROME:Clone()
  1710. CHROME.Parent = CHILD
  1711. CHROME.Disabled = false
  1712. local UNDO = IT("BoolValue", CHROME)
  1713. UNDO.Name = "Undo"
  1714. table.insert(CHROMES, CHROME)
  1715. local TIMESTOPPED = false
  1716. if CHILD:FindFirstChild("TimeStopMark") then
  1717. TIMESTOPPED = true
  1718. end
  1719. table.insert(AFFECTEDPEOPLE, {CHILD, TIMESTOPPED})
  1720. local MARK = IT("Folder", CHILD)
  1721. MARK.Name = "TimeStopMark"
  1722. for index, PART in pairs(CHILD:GetChildren()) do
  1723. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" and TIMESTOPPED == false then
  1724. PART.Anchored = true
  1725. local POSITION = IT("BodyPosition", PART)
  1726. POSITION.Position = PART.Position
  1727. POSITION.D = 450
  1728. POSITION.P = 4000
  1729. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1730. POSITION.Name = "TimeStopPosition"
  1731. end
  1732. end
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. for i = 1, 25 do
  1740. for E = 1, 4 do
  1741. CFRAME = CFRAME * CF(0, 0, -7)
  1742. local HIT, POS, NORMAL = Raycast(CFRAME.p, CFRAME.lookVector, 23, Character)
  1743. if HIT then
  1744. POSN = POS
  1745. WACKYEFFECT({
  1746. Time = 35,
  1747. EffectType = "Ring",
  1748. Size = VT(12, 12, 0) / 3,
  1749. Size2 = VT(15, 15, 0) / 3,
  1750. Transparency = 0.5,
  1751. Transparency2 = 1,
  1752. CFrame = CFRAME * ANGLES(RAD(0), RAD(0), RAD(0)),
  1753. MoveToPos = nil,
  1754. RotationX = 0,
  1755. RotationY = 0,
  1756. RotationZ = 0,
  1757. Material = "Neon",
  1758. Color = C3(1, 1, 1),
  1759. SoundID = 743521450,
  1760. SoundPitch = 1,
  1761. SoundVolume = 7,
  1762. UseBoomerangMath = false,
  1763. Boomerang = 0,
  1764. SizeBoomerang = 0
  1765. })
  1766. COLISSION = true
  1767. break
  1768. else
  1769. WACKYEFFECT({
  1770. Time = 50,
  1771. EffectType = "Sphere",
  1772. Size = VT(6, 6, 6) + VT(E, E, E),
  1773. Size2 = VT(5, 5, 5) + VT(E, E, E),
  1774. Transparency = 0,
  1775. Transparency2 = 1,
  1776. CFrame = CF(CFRAME.p),
  1777. MoveToPos = nil,
  1778. RotationX = 0,
  1779. RotationY = 0,
  1780. RotationZ = 0,
  1781. Material = "Neon",
  1782. Color = BASECOLOR,
  1783. SoundID = nil,
  1784. SoundPitch = 1,
  1785. SoundVolume = 6,
  1786. UseBoomerangMath = false,
  1787. Boomerang = 0,
  1788. SizeBoomerang = 0
  1789. })
  1790. for i = 1, 5 do
  1791. WACKYEFFECT({
  1792. Time = 25,
  1793. EffectType = "Wave",
  1794. Size = VT(0, 5, 0),
  1795. Size2 = (VT(i * 5, 8, i * 5) + VT(E * 8, 0, E * 8)) / 2,
  1796. Transparency = 0.8,
  1797. Transparency2 = 1,
  1798. CFrame = CFRAME * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))),
  1799. MoveToPos = nil,
  1800. RotationX = MRANDOM(-1, 1),
  1801. RotationY = MRANDOM(-1, 1),
  1802. RotationZ = MRANDOM(-1, 1),
  1803. Material = "Neon",
  1804. Color = BASECOLOR,
  1805. SoundID = nil,
  1806. SoundPitch = MRANDOM(5, 15) / 10,
  1807. SoundVolume = 5,
  1808. UseBoomerangMath = true,
  1809. Boomerang = 0,
  1810. SizeBoomerang = 25
  1811. })
  1812. end
  1813. end
  1814. end
  1815. if COLISSION == true then
  1816. break
  1817. else
  1818. AoE(CFRAME.p, 5)
  1819. local LOCATION = CFRAME * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, MRANDOM(5, 15), 0)
  1820. ClockEffect(LOCATION, 22, 32)
  1821.  
  1822. end
  1823. Swait()
  1824. end
  1825. if COLISSION == true then
  1826. local HITFLOOR, HITPOS = Raycast(POSN + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1827. if HITFLOOR and HITFLOOR.Anchored == true then
  1828. Debree({
  1829. Delay = 5,
  1830. Variant = "Ring",
  1831. Location = HITPOS,
  1832. Color = HITFLOOR.Color,
  1833. Size = 5,
  1834. Distance = 25,
  1835. Material = HITFLOOR.Material,
  1836. Scatter = 1,
  1837. Amount = MRANDOM(35, 45),
  1838. DebreeCount = 8
  1839. })
  1840. end
  1841. WACKYEFFECT({
  1842. Time = 100,
  1843. EffectType = "Crystal",
  1844. Size = VT(50, 50, 50) / 190,
  1845. Size2 = VT(45, 45, 45) / 190,
  1846. Transparency = 0.15,
  1847. Transparency2 = 1,
  1848. CFrame = CF(POSN),
  1849. MoveToPos = nil,
  1850. RotationX = 0,
  1851. RotationY = 4,
  1852. RotationZ = 4,
  1853. Material = "Neon",
  1854. Color = BASECOLOR,
  1855. SoundID = 588736245,
  1856. SoundPitch = 1,
  1857. SoundVolume = 6,
  1858. UseBoomerangMath = false,
  1859. Boomerang = 0,
  1860. SizeBoomerang = 0
  1861. })
  1862. WACKYEFFECT({
  1863. Time = 100,
  1864. EffectType = "Sphere",
  1865. Size = VT(50, 50, 50),
  1866. Size2 = VT(45, 45, 45),
  1867. Transparency = 0.5,
  1868. Transparency2 = 1,
  1869. CFrame = CF(POSN),
  1870. MoveToPos = nil,
  1871. RotationX = 0,
  1872. RotationY = 0,
  1873. RotationZ = 0,
  1874. Material = "Neon",
  1875. Color = BASECOLOR,
  1876. SoundID = 588736245,
  1877. SoundPitch = 1,
  1878. SoundVolume = 6,
  1879. UseBoomerangMath = false,
  1880. Boomerang = 0,
  1881. SizeBoomerang = 0
  1882. })
  1883. ClockEffect(CF(POSN), 70, 25)
  1884. CamShake(POSN, 140, 8, 25)
  1885. for i = 1, 70 do
  1886. Swait()
  1887. AoE(POSN, 25)
  1888. end
  1889. end
  1890. if #AFFECTEDPEOPLE > 0 then
  1891. wait(1)
  1892. CreateSound(908895929, Effects, 2, 1.5, false)
  1893. for E = 1, #CHROMES do
  1894. CHROMES[E].Undo.Value = true
  1895. end
  1896. for E = 1, #AFFECTEDPEOPLE do
  1897. for index, PART in pairs(AFFECTEDPEOPLE[E][1]:GetChildren()) do
  1898. if PART:IsA("BasePart") then
  1899. if AFFECTEDPEOPLE[E][2] == false then
  1900. PART.Anchored = false
  1901. end
  1902. if PART.Name == "Torso" or PART.Name == "UpperTorso" then
  1903. CreateSound(588694531, PART, 2, MRANDOM(8, 12) / 10, false)
  1904. end
  1905. if PART:FindFirstChild("TimeStopPosition") and AFFECTEDPEOPLE[E][2] == false then
  1906. PART:FindFirstChild("TimeStopPosition"):Remove()
  1907. end
  1908. elseif PART:IsA("Humanoid") then
  1909. ApplyDamage(PART, 600000)
  1910. elseif PART.Name == "TimeStopMark" and AFFECTEDPEOPLE[E][2] == false then
  1911. PART:Remove()
  1912. end
  1913. end
  1914. end
  1915. end
  1916. end))
  1917. for i = 0, 1, 0.1 / Animation_Speed do
  1918. Swait()
  1919. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. end
  1926. CLOCKSPEED = 1
  1927. ATTACK = false
  1928. Rooted = false
  1929. end
  1930. function Temporalysis()
  1931. if ANIM == "Walk" or ANIM == "Idle" then
  1932. ATTACK = true
  1933. Rooted = true
  1934. UNANCHOR = false
  1935. coroutine.resume(coroutine.create(function()
  1936. for i = 1, 15 do
  1937. Swait()
  1938. RootPart.CFrame = RootPart.CFrame * CF(0, (15 - i) / 15, 0)
  1939. end
  1940. end))
  1941. do
  1942. local NEWCLOCK = HALO:Clone()
  1943. NEWCLOCK:ClearAllChildren()
  1944. NEWCLOCK.Size = NEWCLOCK.Size * 22
  1945. NEWCLOCK.Anchored = true
  1946. NEWCLOCK.Parent = Effects
  1947. NEWCLOCK.Transparency = 1
  1948. NEWCLOCK.CFrame = RootPart.CFrame * CF(0, -4.25, 0)
  1949. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true)
  1950. TICKTOCK.EmitterSize = 70
  1951. local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true)
  1952. PRT.Color = HALO.Color
  1953. local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true)
  1954. PRT1.Color = HALO.Color
  1955. local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false)
  1956. PRT2.Color = HALO.Color
  1957. MakeForm(PRT2,"Cyl")
  1958. local SPIN = true
  1959. local SPEED = 1
  1960. local LOOP = 0
  1961. coroutine.resume(coroutine.create(function()
  1962. repeat
  1963. Swait()
  1964. LOOP = LOOP - 1 * SPEED
  1965. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 2.5))
  1966. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 2.5))
  1967. PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0)
  1968. if LOOP <= -149 and VALUE1 == false then
  1969. LOOP = 0
  1970. end
  1971. until SPIN == false
  1972. for i = 1, 45 do
  1973. Swait()
  1974. NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.022222222222222223
  1975. PRT.Transparency = NEWCLOCK.Transparency
  1976. PRT1.Transparency = NEWCLOCK.Transparency
  1977. PRT2.Transparency = NEWCLOCK.Transparency
  1978. end
  1979. NEWCLOCK:Destroy()
  1980. end))
  1981. for i = 1, 45 do
  1982. Swait()
  1983. NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.022222222222222223
  1984. PRT.Transparency = NEWCLOCK.Transparency
  1985. PRT1.Transparency = NEWCLOCK.Transparency
  1986. PRT2.Transparency = NEWCLOCK.Transparency
  1987. TICKTOCK.Volume = TICKTOCK.Volume + 0.2222222222222222
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.1 * COS(SINE * 1.2), 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.65, 0.3 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.65, 0.15 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 2 / Animation_Speed)
  1994. end
  1995. coroutine.resume(coroutine.create(function()
  1996. ClockEffect(NEWCLOCK.CFrame, NEWCLOCK.Size.X, 65)
  1997. for i = 1, 75 do
  1998. Swait()
  1999. SPEED = SPEED - 0.006666666666666667
  2000. TICKTOCK.Pitch = 0.7 * SPEED
  2001. end
  2002. coroutine.resume(coroutine.create(function()
  2003. local FX = IT("ColorCorrectionEffect", Cam)
  2004. FX.Brightness = 1
  2005. FX.Saturation = -1
  2006. for i = 1, 15 do
  2007. Swait()
  2008. FX.Brightness = FX.Brightness - 0.06666666666666667
  2009. end
  2010. for i = 1, 125 do
  2011. Swait()
  2012. FX.Saturation = FX.Saturation + 0.008
  2013. end
  2014. FX:Remove()
  2015. end))
  2016. coroutine.resume(coroutine.create(function()
  2017. for i = 1, 75 do
  2018. Swait()
  2019. SPEED = SPEED - 0.006666666666666667
  2020. TICKTOCK.Pitch = 0.7 * SPEED
  2021. end
  2022. end))
  2023. local AFFECTEDPEOPLE = {}
  2024. local CHROMES = {}
  2025. for index, CHILD in pairs(workspace:GetDescendants()) do
  2026. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2027. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2028. if HUM then
  2029. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2030. if TORSO and (TORSO.Position - NEWCLOCK.Position).Magnitude <= NEWCLOCK.Size.X / 2 then
  2031. local PASS = true
  2032. if CHILD:FindFirstChild("TimeStopMark") then
  2033. PASS = false
  2034. end
  2035. if PASS == true then
  2036. local CHROME = PERMACHROME:Clone()
  2037. CHROME.Parent = CHILD
  2038. CHROME.Disabled = false
  2039. local UNDO = IT("BoolValue", CHROME)
  2040. UNDO.Name = "Undo"
  2041. table.insert(CHROMES, CHROME)
  2042. table.insert(AFFECTEDPEOPLE, CHILD)
  2043. local MARK = IT("Folder", CHILD)
  2044. MARK.Name = "TimeStopMark"
  2045. for index, PART in pairs(CHILD:GetChildren()) do
  2046. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2047. PART.Anchored = true
  2048. local POSITION = IT("BodyPosition", PART)
  2049. POSITION.Position = PART.Position
  2050. POSITION.D = 450
  2051. POSITION.P = 4000
  2052. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2053. POSITION.Name = "TimeStopPosition"
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. if #AFFECTEDPEOPLE > 0 then
  2062. wait(7)
  2063. end
  2064. SPIN = false
  2065. if #AFFECTEDPEOPLE > 0 then
  2066. CreateSound(743521450, NEWCLOCK, 2, 3, false)
  2067. for E = 1, #CHROMES do
  2068. CHROMES[E].Undo.Value = true
  2069. end
  2070. for E = 1, #AFFECTEDPEOPLE do
  2071. for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do
  2072. if PART:IsA("BasePart") then
  2073. PART.Anchored = false
  2074. if PART:FindFirstChild("TimeStopPosition") then
  2075. PART:FindFirstChild("TimeStopPosition"):Remove()
  2076. end
  2077. elseif PART.Name == "TimeStopMark" then
  2078. PART:Remove()
  2079. end
  2080. end
  2081. end
  2082. end
  2083. end))
  2084. for i = 0, 0.7, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 2 / Animation_Speed)
  2092. end
  2093. UNANCHOR = true
  2094. ATTACK = false
  2095. Rooted = false
  2096. end
  2097. end
  2098. end
  2099. function TemporalTrap()
  2100. ATTACK = true
  2101. Rooted = true
  2102. for i = 0, 1, 0.1 / Animation_Speed do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. end
  2111. coroutine.resume(coroutine.create(function()
  2112. local CFRAME = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  2113. local CFRAME2 = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  2114. local CLOCK = CLOCKPART:Clone()
  2115. CLOCK.Parent = Effects
  2116. CLOCK.Transparency = 1
  2117. CLOCK.Anchored = true
  2118. local PRT = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.4) * (CLOCK.Size.Y * 10), true)
  2119. local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.26666666666666666) * (CLOCK.Size.Y * 10), true)
  2120. PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2)
  2121. PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2)
  2122. WACKYEFFECT({
  2123. Time = 25,
  2124. EffectType = "Sphere",
  2125. Size = VT(0, 0, 0),
  2126. Size2 = VT(150, 0.2, 150),
  2127. Transparency = 0.5,
  2128. Transparency2 = 1,
  2129. CFrame = CFRAME2,
  2130. MoveToPos = nil,
  2131. RotationX = 0,
  2132. RotationY = 0,
  2133. RotationZ = 0,
  2134. Material = "Neon",
  2135. Color = BASECOLOR,
  2136. SoundID = 743521450,
  2137. SoundPitch = 1.5,
  2138. SoundVolume = 6,
  2139. UseBoomerangMath = false,
  2140. Boomerang = 0,
  2141. SizeBoomerang = 0
  2142. })
  2143. for index, PART in pairs(CLOCK:GetDescendants()) do
  2144. if PART:IsA("Decal") then
  2145. PART.Transparency = 1
  2146. end
  2147. end
  2148. for i = 1, 61 do
  2149. CLOCK.CFrame = CFRAME * ANGLES(RAD(90), RAD(0), RAD(0))
  2150. CLOCK.Transparency = CLOCK.Transparency - 0.016666666666666666
  2151. for index, PART in pairs(CLOCK:GetDescendants()) do
  2152. if PART:IsA("Decal") then
  2153. PART.Transparency = PART.Transparency - 0.016666666666666666
  2154. elseif PART:IsA("BasePart") then
  2155. PART.Transparency = CLOCK.Transparency
  2156. end
  2157. end
  2158. PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2)
  2159. PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2)
  2160. CFRAME = CFRAME * CF(0, (60 - i) / 55, 0)
  2161. Swait()
  2162. end
  2163. wait(0.1)
  2164. ClockEffect(CLOCK.CFrame, 45, 35)
  2165. local TICKTOCK = CreateSound(447682521, CLOCK, 0, 0.7, true)
  2166. TICKTOCK.EmitterSize = 45
  2167. coroutine.resume(coroutine.create(function()
  2168. for i = 1, 35 do
  2169. Swait()
  2170. TICKTOCK.Volume = TICKTOCK.Volume + 0.17142857142857143
  2171. end
  2172. end))
  2173. local LOOP = 1
  2174. local SPINNING = true
  2175. local ACTIVE = false
  2176. local LOOPED = 0
  2177. local AFFECTEDENTITIES = {}
  2178. repeat
  2179. Swait()
  2180. LOOP = LOOP - 1
  2181. PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2)
  2182. PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2)
  2183. if LOOP <= -145 then
  2184. LOOP = 0
  2185. if ACTIVE == false then
  2186. ClockEffect(CLOCK.CFrame, 45, 35)
  2187. WACKYEFFECT({
  2188. Time = 25,
  2189. EffectType = "Sphere",
  2190. Size = VT(0, 0, 0),
  2191. Size2 = VT(150, 0.2, 150),
  2192. Transparency = 0.5,
  2193. Transparency2 = 1,
  2194. CFrame = CFRAME2,
  2195. MoveToPos = nil,
  2196. RotationX = 0,
  2197. RotationY = 0,
  2198. RotationZ = 0,
  2199. Material = "Neon",
  2200. Color = BASECOLOR,
  2201. SoundID = 743521450,
  2202. SoundPitch = 1.5,
  2203. SoundVolume = 6,
  2204. UseBoomerangMath = false,
  2205. Boomerang = 0,
  2206. SizeBoomerang = 0
  2207. })
  2208. for index, CHILD in pairs(workspace:GetDescendants()) do
  2209. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2210. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2211. if HUM then
  2212. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2213. if TORSO and 0 < HUM.Health and (TORSO.Position - CFRAME2.p).Magnitude <= 75 then
  2214. ApplyDamage(HUM, 15)
  2215. table.insert(AFFECTEDENTITIES, CHILD)
  2216. ACTIVE = true
  2217. end
  2218. end
  2219. end
  2220. end
  2221. if ACTIVE == true then
  2222. ClockEffect(CLOCK.CFrame, 80, 65)
  2223.  
  2224. local CLOCKER = WACKYEFFECT({
  2225. Time = 500,
  2226. EffectType = "Crystal",
  2227. Size = VT(150, 150, 150) / 190,
  2228. Size2 = VT(145, 145, 145) / 190,
  2229. Transparency = 0.5,
  2230. Transparency2 = 1,
  2231. CFrame = CFRAME2,
  2232. MoveToPos = nil,
  2233. RotationX = 0,
  2234. RotationY = 4,
  2235. RotationZ = 4,
  2236. Material = "Neon",
  2237. Color = BASECOLOR,
  2238. SoundID = 588697034,
  2239. SoundPitch = 0.8,
  2240. SoundVolume = 6,
  2241. UseBoomerangMath = false,
  2242. Boomerang = 0,
  2243. SizeBoomerang = 0
  2244. })
  2245. WACKYEFFECT({
  2246. Time = 500,
  2247. EffectType = "Sphere",
  2248. Size = VT(150, 150, 150),
  2249. Size2 = VT(145, 145, 145),
  2250. Transparency = 0.85,
  2251. Transparency2 = 1,
  2252. CFrame = CFRAME2,
  2253. MoveToPos = nil,
  2254. RotationX = 0,
  2255. RotationY = 0,
  2256. RotationZ = 0,
  2257. Material = "Neon",
  2258. Color = BASECOLOR,
  2259. SoundID = 908895929,
  2260. SoundPitch = 1,
  2261. SoundVolume = 10,
  2262. UseBoomerangMath = true,
  2263. Boomerang = 3,
  2264. SizeBoomerang = 3
  2265. })
  2266. coroutine.resume(coroutine.create(function()
  2267. for i = 1, 495 do
  2268. Swait()
  2269. for E = 1, #AFFECTEDENTITIES do
  2270. local CHILD = AFFECTEDENTITIES[E]
  2271. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2272. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2273. if HUM and TORSO and HUM.Health > 0 and (TORSO.Position - CFRAME2.p).Magnitude > 75 then
  2274. TORSO.CFrame = CF(CFRAME2.p) * ANGLES(RAD(0), RAD(TORSO.Orientation.Y), RAD(0))
  2275. ApplyDamage(HUM, 65)
  2276. CreateSound(782199941, TORSO, 6, 1.5, false)
  2277. end
  2278. end
  2279. end
  2280. SPINNING = false
  2281. end))
  2282. end
  2283. end
  2284. LOOPED = LOOPED + 1
  2285. if LOOPED >= 3 and ACTIVE == false then
  2286. SPINNING = false
  2287. end
  2288. end
  2289. until SPINNING == false
  2290. WACKYEFFECT({
  2291. Time = 35,
  2292. EffectType = "Sphere",
  2293. Size = VT(150, 0.2, 150),
  2294. Size2 = VT(0, 0, 0),
  2295. Transparency = 1,
  2296. Transparency2 = 0,
  2297. CFrame = CFRAME2,
  2298. MoveToPos = nil,
  2299. RotationX = 0,
  2300. RotationY = 0,
  2301. RotationZ = 0,
  2302. Material = "Neon",
  2303. Color = BASECOLOR,
  2304. SoundID = 743521450,
  2305. SoundPitch = 1.5,
  2306. SoundVolume = 6,
  2307. UseBoomerangMath = false,
  2308. Boomerang = 0,
  2309. SizeBoomerang = 0
  2310. })
  2311. for i = 1, 61 do
  2312. CLOCK.CFrame = CFRAME * ANGLES(RAD(-90), RAD(0), RAD(0))
  2313. CLOCK.Transparency = CLOCK.Transparency + 0.016666666666666666
  2314. for index, PART in pairs(CLOCK:GetDescendants()) do
  2315. if PART:IsA("Decal") then
  2316. PART.Transparency = PART.Transparency + 0.016666666666666666
  2317. elseif PART:IsA("BasePart") then
  2318. PART.Transparency = CLOCK.Transparency
  2319. end
  2320. end
  2321. LOOP = LOOP - 1
  2322. PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2)
  2323. PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2)
  2324. CFRAME = CFRAME * CF(0, -(60 - i) / 35, 0)
  2325. TICKTOCK.Volume = TICKTOCK.Volume - 0.1
  2326. Swait()
  2327. end
  2328. CLOCK:Remove()
  2329. end))
  2330. for i = 0, 1, 0.1 / Animation_Speed do
  2331. Swait()
  2332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  2333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. end
  2339. ATTACK = false
  2340. Rooted = false
  2341. end
  2342. function GrandfatherTime()
  2343. GFT = true
  2344. ATTACK = true
  2345. Rooted = true
  2346. UNANCHOR = false
  2347. local BUILDUP = true
  2348. coroutine.resume(coroutine.create(function()
  2349. local FX = IT("ColorCorrectionEffect", Cam)
  2350. FX.Brightness = 1
  2351. FX.Saturation = -1
  2352. for i = 1, 4 do
  2353. Swait()
  2354. FX.Brightness = FX.Brightness - 0.25
  2355. end
  2356. for i = 1, 45 do
  2357. Swait()
  2358. FX.Saturation = FX.Saturation + 0.022222222222222223
  2359. end
  2360. FX:Remove()
  2361. end))
  2362. WACKYEFFECT({
  2363. EffectType = "Sphere",
  2364. Size = VT(4, 6, 4) / 1.1,
  2365. Size2 = VT(7, 7, 7) / 1.1,
  2366. Transparency = 0,
  2367. Transparency2 = 1,
  2368. CFrame = CF(RootPart.Position),
  2369. MoveToPos = nil,
  2370. RotationX = 0,
  2371. RotationY = 0,
  2372. RotationZ = 0,
  2373. Material = "Neon",
  2374. Color = C3(0, 0, 0),
  2375. SoundID = nil,
  2376. SoundPitch = nil,
  2377. SoundVolume = nil,
  2378. UseBoomerangMath = false,
  2379. Boomerang = 0,
  2380. SizeBoomerang = 0
  2381. })
  2382. WACKYEFFECT({
  2383. EffectType = "Sphere",
  2384. Size = VT(4, 6, 4),
  2385. Size2 = VT(7, 7, 7),
  2386. Transparency = 0.8,
  2387. Transparency2 = 1,
  2388. CFrame = CF(RootPart.Position),
  2389. MoveToPos = nil,
  2390. RotationX = 0,
  2391. RotationY = 0,
  2392. RotationZ = 0,
  2393. Material = "Neon",
  2394. Color = BASECOLOR,
  2395. SoundID = 782199941,
  2396. SoundPitch = 1,
  2397. SoundVolume = 4,
  2398. UseBoomerangMath = false,
  2399. Boomerang = 0,
  2400. SizeBoomerang = 0
  2401. })
  2402. RootPart.CFrame = RootPart.CFrame * CF(0, 200, 0)
  2403. local E = 0
  2404. local RANGE = 250
  2405. coroutine.resume(coroutine.create(function()
  2406. repeat
  2407. Swait()
  2408. E = E + 1
  2409. until KEYHOLD == false or E > 25
  2410. if E > 25 then
  2411. RANGE = 200
  2412. end
  2413. end))
  2414. coroutine.resume(coroutine.create(function()
  2415. coroutine.resume(coroutine.create(function()
  2416. wait(1.5)
  2417. if E > 25 then
  2418. Vocal(819312817)
  2419. end
  2420. end))
  2421. repeat
  2422. Swait()
  2423. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. until BUILDUP == false
  2430. end))
  2431. local CLOCK = GFC:Clone()
  2432. local NEWCLOCK = CLOCK.Face
  2433. local SWAY = CLOCK.Sway
  2434. local PRT = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.6) * (NEWCLOCK.Size.Y * 10), true)
  2435. local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.39999999999999997) * (NEWCLOCK.Size.Y * 10), true)
  2436. PRT.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT.Size.Z / 2))
  2437. PRT1.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT1.Size.Z / 2))
  2438. local SPINNING = true
  2439. local BODIES = {}
  2440. CLOCK.Parent = Character
  2441. for index, PART in pairs(CLOCK:GetDescendants()) do
  2442. if PART:IsA("BasePart") then
  2443. PART.Transparency = PART.Transparency + 1
  2444. PART.CanCollide = true
  2445. PART.Locked = true
  2446. elseif PART:IsA("Decal") then
  2447. PART.Transparency = 1
  2448. end
  2449. end
  2450. CLOCK:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -45.327777777777776, 0) * ANGLES(RAD(0), RAD(0), RAD(180)))
  2451. ClockEffect(CF(CLOCK.PrimaryPart.Position), 550, 150)
  2452. local SPIN = 18.1
  2453. local DELAY = SPIN / 180
  2454. CreateSound(1208650519, Effects, 8, 1, false)
  2455. for i = 1, 181 do
  2456. Swait()
  2457. CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * ANGLES(RAD(0), RAD(0), RAD(SPIN - DELAY * i)))
  2458. for index, PART in pairs(CLOCK:GetDescendants()) do
  2459. if PART:IsA("BasePart") then
  2460. PART.Transparency = PART.Transparency - 0.005555555555555556
  2461. PART.CanCollide = true
  2462. PART.Locked = true
  2463. elseif PART:IsA("Decal") then
  2464. PART.Transparency = PART.Transparency - 0.005555555555555556
  2465. end
  2466. end
  2467. end
  2468. for i = 1, 20 do
  2469. Swait()
  2470. CLOCK:SetPrimaryPartCFrame(Clerp(CLOCK.PrimaryPart.CFrame, RootPart.CFrame * CF(0, -45.327777777777776, 0), 0.22))
  2471. end
  2472. BUILDUP = false
  2473. for i = 0, 1, 0.1 / Animation_Speed do
  2474. Swait()
  2475. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(55), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 1 / Animation_Speed)
  2477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, 0.6) * ANGLES(RAD(90), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. end
  2482. for i = 0, 0.2, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. for i = 1, 8 do
  2492. WACKYEFFECT({
  2493. Time = 5 + i * 5,
  2494. EffectType = "Wave",
  2495. Size = VT(3, 0, 3),
  2496. Size2 = VT(45, 1, 45),
  2497. Transparency = 0.6,
  2498. Transparency2 = 1,
  2499. CFrame = CF(CLOCK.PrimaryPart.CFrame * CF(0, 40.795, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
  2500. MoveToPos = nil,
  2501. RotationX = 0.2,
  2502. RotationY = 0,
  2503. RotationZ = 0,
  2504. Material = "Neon",
  2505. Color = BASECOLOR,
  2506. SoundID = nil,
  2507. SoundPitch = MRANDOM(9, 11) / 10,
  2508. SoundVolume = MRANDOM(9, 11) / 2,
  2509. UseBoomerangMath = true,
  2510. Boomerang = 0,
  2511. SizeBoomerang = 22
  2512. })
  2513. end
  2514. CreateSound(198360470, RightArm, 10, 1.5, false)
  2515. coroutine.resume(coroutine.create(function()
  2516. local AFFECTEDPEOPLE = {}
  2517. local CHROMES = {}
  2518. local HITFLOOR, HITPOS = Raycast(CLOCK.PrimaryPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 1500, Character)
  2519. if HITFLOOR then
  2520. do
  2521. for i = 1, 7 do
  2522. Swait()
  2523. CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * CF(0, -19, 0))
  2524. end
  2525. CreateSound(233856097, Effects, 6, 0.8, false)
  2526. CreateSound(231917744, Effects, 6, 1, false)
  2527. CreateSound(765590102, Effects, 7, 0.6, false)
  2528. CamShake(HITPOS, 8.888888888888888E30, 8, 25)
  2529. for i = 1, 12 do
  2530. WACKYEFFECT({
  2531. Time = 20 + i * 15,
  2532. EffectType = "Wave",
  2533. Size = VT(15, 0, 15),
  2534. Size2 = VT(120, 15, 120),
  2535. Transparency = 0.6,
  2536. Transparency2 = 1,
  2537. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
  2538. MoveToPos = nil,
  2539. RotationX = 0.2,
  2540. RotationY = 0,
  2541. RotationZ = 0,
  2542. Material = "Neon",
  2543. Color = BASECOLOR,
  2544. SoundID = nil,
  2545. SoundPitch = MRANDOM(9, 11) / 10,
  2546. SoundVolume = MRANDOM(9, 11) / 2,
  2547. UseBoomerangMath = true,
  2548. Boomerang = 0,
  2549. SizeBoomerang = 22
  2550. })
  2551. end
  2552. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 10, 0.7, true)
  2553. TICKTOCK.EmitterSize = 150
  2554. local TICKTOCK2 = CreateSound(850256806, NEWCLOCK, 10, 1, true)
  2555. TICKTOCK2.EmitterSize = 150
  2556. local LOOP = 0
  2557. local LOOP2 = 0
  2558. local SPEED = 1
  2559. local PRIMARYPARTCFRAME = SWAY.PrimaryPart.CFrame
  2560. Debree({
  2561. Delay = 12,
  2562. Variant = "Random",
  2563. Location = HITPOS,
  2564. Color = HITFLOOR.Color,
  2565. Size = 7,
  2566. Distance = 75,
  2567. Material = HITFLOOR.Material,
  2568. Scatter = 1,
  2569. Amount = MRANDOM(15, 18),
  2570. DebreeCount = 8
  2571. })
  2572. Debree({
  2573. Delay = 12,
  2574. Variant = "Random",
  2575. Location = HITPOS,
  2576. Color = HITFLOOR.Color,
  2577. Size = 6,
  2578. Distance = 125,
  2579. Material = HITFLOOR.Material,
  2580. Scatter = 1,
  2581. Amount = MRANDOM(35, 45),
  2582. DebreeCount = 8
  2583. })
  2584. wait(0.5)
  2585. coroutine.resume(coroutine.create(function()
  2586.  
  2587. ClockEffect(CF(NEWCLOCK.Position), 350, 150)
  2588. CreateSound(743521450, Effects, 10, 1, false)
  2589. coroutine.resume(coroutine.create(function()
  2590. repeat
  2591. wait(0.2)
  2592. WACKYEFFECT({
  2593. Time = 55,
  2594. EffectType = "Sphere",
  2595. Size = VT(0, 0.2, 0),
  2596. Size2 = VT(45, 0, 45),
  2597. Transparency = 0.6,
  2598. Transparency2 = 1,
  2599. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2600. MoveToPos = nil,
  2601. RotationX = 0,
  2602. RotationY = 0,
  2603. RotationZ = 0,
  2604. Material = "Neon",
  2605. Color = BASECOLOR,
  2606. SoundID = 743521450,
  2607. SoundPitch = 1.5,
  2608. SoundVolume = 6,
  2609. UseBoomerangMath = false,
  2610. Boomerang = 0,
  2611. SizeBoomerang = 0
  2612. })
  2613. until SPINNING == false
  2614. end))
  2615. repeat
  2616. Swait()
  2617. LOOP = LOOP - 1 * SPEED
  2618. LOOP2 = LOOP2 + 4
  2619. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 2))
  2620. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 2))
  2621. SWAY:SetPrimaryPartCFrame(PRIMARYPARTCFRAME * ANGLES(RAD(0), RAD(2 * COS(LOOP / 12)), RAD(0 * COS(LOOP / 12))))
  2622. if LOOP <= -149 then
  2623. LOOP = 0
  2624. end
  2625. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(LOOP2), RAD(0)) * CF(0, 0, RANGE)
  2626. WACKYEFFECT({
  2627. Time = 35,
  2628. EffectType = "Box",
  2629. Size = VT(22, 5, 0.1),
  2630. Size2 = VT(22, 65, 0.1),
  2631. Transparency = 0.6,
  2632. Transparency2 = 1,
  2633. CFrame = CFRAME,
  2634. MoveToPos = CFRAME * CF(0, 150, 0).p,
  2635. RotationX = 0,
  2636. RotationY = 0,
  2637. RotationZ = 0,
  2638. Material = "Neon",
  2639. Color = BASECOLOR,
  2640. SoundID = nil,
  2641. SoundPitch = 1,
  2642. SoundVolume = 6,
  2643. UseBoomerangMath = false,
  2644. Boomerang = 0,
  2645. SizeBoomerang = 0
  2646. })
  2647. until SPINNING == false
  2648. TICKTOCK:Remove()
  2649. TICKTOCK2:Remove()
  2650. end))
  2651. wait(1.5)
  2652. if E <= 25 then
  2653. for i = 1, 75 do
  2654. Swait()
  2655. SPEED = SPEED - 0.013333333333333334
  2656. TICKTOCK.Pitch = 0.7 * SPEED
  2657. TICKTOCK2.Pitch = 1 * SPEED
  2658. end
  2659. CreateSound(782353117, Effects, 6, 1.8, false)
  2660. do
  2661. local LOOPSOUND = CreateSound(228343433, NEWCLOCK, 0, 0.5, true)
  2662. LOOPSOUND.EmitterSize = 180
  2663. coroutine.resume(coroutine.create(function()
  2664. for i = 1, 35 do
  2665. Swait()
  2666. LOOPSOUND.Volume = LOOPSOUND.Volume + 0.17142857142857143
  2667. end
  2668. end))
  2669. for i = 1, 700 do
  2670. Swait()
  2671. for index, CHILD in pairs(workspace:GetDescendants()) do
  2672. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2673. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2674. if HUM then
  2675. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2676. if TORSO and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  2677. HUM.Health = HUM.Health - 0.09285714285714286
  2678. local PASS = true
  2679. if CHILD:FindFirstChild("TimeStopMark") then
  2680. PASS = false
  2681. end
  2682. if PASS == true then
  2683. local CHROME = PERMACHROME:Clone()
  2684. CHROME.Parent = CHILD
  2685. CHROME.Disabled = false
  2686. local UNDO = IT("BoolValue", CHROME)
  2687. UNDO.Name = "Undo"
  2688. table.insert(CHROMES, CHROME)
  2689. table.insert(AFFECTEDPEOPLE, CHILD)
  2690. local MARK = IT("Folder", CHILD)
  2691. MARK.Name = "TimeStopMark"
  2692. for index, PART in pairs(CHILD:GetChildren()) do
  2693. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2694. PART.Anchored = true
  2695. local POSITION = IT("BodyPosition", PART)
  2696. POSITION.Position = PART.Position
  2697. POSITION.D = 450
  2698. POSITION.P = 4000
  2699. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2700. POSITION.Name = "TimeStopPosition"
  2701. end
  2702. end
  2703. end
  2704. end
  2705. end
  2706. end
  2707. end
  2708. end
  2709. coroutine.resume(coroutine.create(function()
  2710. for i = 1, 35 do
  2711. Swait()
  2712. LOOPSOUND.Volume = LOOPSOUND.Volume - 0.17142857142857143
  2713. end
  2714. LOOPSOUND:Remove()
  2715. end))
  2716. end
  2717. else
  2718. for i = 1, 120 do
  2719. Swait()
  2720. SPEED = SPEED + 0.06666666666666667
  2721. TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2)
  2722. TICKTOCK2.Pitch = 1 * SPEED
  2723. end
  2724. CreateSound(782353117, Effects, 6, 1.8, false)
  2725. for i = 1, 550 do
  2726. Swait()
  2727. for index, CHILD in pairs(workspace:GetDescendants()) do
  2728. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2729. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2730. if HUM then
  2731. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2732. if TORSO and HUM.Health > 0 and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  2733.  
  2734. HUM.Health = 0
  2735. CHILD:BreakJoints()
  2736. do
  2737. local NIL = script.TotalNil:Clone()
  2738. NIL.Parent = CHILD
  2739. NIL.Disabled = false
  2740. local AFFECTEDPARTS = {}
  2741. for index, PART in pairs(CHILD:GetChildren()) do
  2742. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2743. PART.Color = C3(PART.Color.r / 1.4, PART.Color.g / 1.4, PART.Color.b / 1.4)
  2744. table.insert(AFFECTEDPARTS, PART)
  2745. elseif PART:IsA("Accessory") then
  2746. PART:Remove()
  2747. end
  2748. end
  2749. coroutine.resume(coroutine.create(function()
  2750. wait(0.3)
  2751. local PARTICLES = {}
  2752. for E = 1, #AFFECTEDPARTS do
  2753. local PARTICLE = DUST:Clone()
  2754. PARTICLE.Parent = AFFECTEDPARTS[E]
  2755. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  2756. PARTICLE.Enabled = true
  2757. table.insert(PARTICLES, PARTICLE)
  2758. end
  2759. for i = 1, 60 do
  2760. Swait()
  2761. for E = 1, #AFFECTEDPARTS do
  2762. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.016666666666666666
  2763. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  2764. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  2765. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  2766. end
  2767. end
  2768. end
  2769. end
  2770. for E = 1, #PARTICLES do
  2771. PARTICLES[E].Enabled = false
  2772. end
  2773. for E = 1, #AFFECTEDPARTS do
  2774. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  2775. end
  2776. end))
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. end
  2783. end
  2784. SPINNING = false
  2785. end
  2786. else
  2787. wait(5)
  2788. end
  2789. wait(0.5)
  2790. if #AFFECTEDPEOPLE > 0 then
  2791. CreateSound(743521450, Effects, 2, 3, false)
  2792. for E = 1, #CHROMES do
  2793. if CHROMES[E]:FindFirstChild("Undo") then
  2794. CHROMES[E].Undo.Value = true
  2795. end
  2796. end
  2797. for E = 1, #AFFECTEDPEOPLE do
  2798. for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do
  2799. if PART:IsA("BasePart") then
  2800. PART.Anchored = false
  2801. if PART:FindFirstChild("TimeStopPosition") then
  2802. PART:FindFirstChild("TimeStopPosition"):Remove()
  2803. end
  2804. elseif PART.Name == "TimeStopMark" then
  2805. PART:Remove()
  2806. end
  2807. end
  2808. end
  2809. end
  2810. CreateSound(588694531, Effects, 5, 0.6, false)
  2811. local CFRAME = CLOCK.PrimaryPart.CFrame
  2812. local SPINNER = 0
  2813. GFT = false
  2814. for i = 1, 120 do
  2815. Swait()
  2816. if SPINNER < 35 then
  2817. SPINNER = SPINNER + 1.5
  2818. end
  2819. CLOCK:SetPrimaryPartCFrame(CFRAME * CF(0, i / 10, 0) * ANGLES(RAD(SPINNER * COS(i / 6)), RAD(0), RAD(-(i * i) / 8)))
  2820. for index, PART in pairs(CLOCK:GetDescendants()) do
  2821. if PART:IsA("BasePart") then
  2822. PART.Transparency = PART.Transparency + 0.008333333333333333
  2823. PART.CanCollide = false
  2824. PART.Locked = true
  2825. elseif PART:IsA("Decal") then
  2826. PART.Transparency = PART.Transparency + 0.008333333333333333
  2827. end
  2828. end
  2829. end
  2830. CamShake(CLOCK.PrimaryPart.Position, 100, 8, 25)
  2831. WACKYEFFECT({
  2832. Time = 12,
  2833. EffectType = "Sphere",
  2834. Size = VT(0, 0, 0),
  2835. Size2 = VT(150, 150, 150),
  2836. Transparency = 0.15,
  2837. Transparency2 = 1,
  2838. CFrame = CF(CLOCK.PrimaryPart.Position),
  2839. MoveToPos = nil,
  2840. RotationX = 0,
  2841. RotationY = 0,
  2842. RotationZ = 0,
  2843. Material = "Neon",
  2844. Color = BASECOLOR,
  2845. SoundID = 782199941,
  2846. SoundPitch = 1,
  2847. SoundVolume = 6,
  2848. UseBoomerangMath = false,
  2849. Boomerang = 0,
  2850. SizeBoomerang = 0
  2851. })
  2852. CLOCK:Remove()
  2853. end))
  2854. for i = 0, 0.3, 0.1 / Animation_Speed do
  2855. Swait()
  2856. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  2857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2862. end
  2863. UNANCHOR = true
  2864. ATTACK = false
  2865. Rooted = false
  2866. end
  2867. function Taunt()
  2868. ATTACK = true
  2869. Rooted = true
  2870. for i = 0, 0.1, 0.1 / Animation_Speed do
  2871. Swait()
  2872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), 0.7) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2878. end
  2879. Vocal(819373088)
  2880. for i = 1, 65 do
  2881. Swait()
  2882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(5), RAD(20 + 12 * SIN(i / 3))), 1 / Animation_Speed)
  2884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. end
  2889. for i = 0, 1, 0.1 / Animation_Speed do
  2890. Swait()
  2891. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, -0.10000000000000009) * ANGLES(RAD(15), RAD(5), RAD(-20)), 1 / Animation_Speed)
  2893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2897. end
  2898. ATTACK = false
  2899. Rooted = false
  2900. end
  2901. function KeyDown(Key)
  2902. KEYHOLD = true
  2903. if Key == "m" and ATTACK == false then
  2904. if Speed == 16 then
  2905. SPEDUP = true
  2906. Speed = 48
  2907. CHANGE = 6 / Animation_Speed
  2908. ClockEffect(CF(RootPart.Position), 12, 12)
  2909. CreateSound(743521450, RootPart, 6, 1.5, false)
  2910. CLOCKSPEED = 3
  2911. elseif Speed == 48 then
  2912. SPEDUP = false
  2913. Speed = 16
  2914. CHANGE = 2 / Animation_Speed
  2915. ClockEffect(CF(RootPart.Position), 12, 12)
  2916. CreateSound(743521450, RootPart, 6, 1.5, false)
  2917. CLOCKSPEED = 1
  2918. end
  2919. end
  2920. if SPEDUP == false then
  2921. if Key == "z" and ATTACK == false then
  2922. TemporalTemper()
  2923. end
  2924. if Key == "x" and ATTACK == false then
  2925. Chronostasis()
  2926. end
  2927. if Key == "c" and ATTACK == false then
  2928. FastForward()
  2929. end
  2930. if Key == "v" and ATTACK == false then
  2931. ChronosCannon()
  2932. end
  2933. if Key == "b" and ATTACK == false then
  2934. Temporalysis()
  2935. end
  2936. if Key == "g" and ATTACK == false then
  2937. TemporalTrap()
  2938. end
  2939. if Key == "q" and ATTACK == false and GFT == false then
  2940. GrandfatherTime()
  2941. end
  2942. if Key == "t" and ATTACK == false then
  2943. Taunt()
  2944. end
  2945. end
  2946. end
  2947. function KeyUp(Key)
  2948. KEYHOLD = false
  2949. end
  2950. Mouse.KeyDown:connect(function(NEWKEY)
  2951. KeyDown(NEWKEY)
  2952. end)
  2953. Mouse.KeyUp:connect(function(NEWKEY)
  2954. KeyUp(NEWKEY)
  2955. end)
  2956. function unanchor()
  2957. for _, c in pairs(Character:GetChildren()) do
  2958. if c:IsA("BasePart") and c ~= RootPart then
  2959. c.Anchored = false
  2960. end
  2961. end
  2962. for _, c in pairs(HALO:GetChildren()) do
  2963. if c:IsA("BasePart") and c ~= RootPart then
  2964. c.Anchored = false
  2965. end
  2966. end
  2967. if UNANCHOR == true then
  2968. RootPart.Anchored = false
  2969. else
  2970. RootPart.Anchored = true
  2971. end
  2972. end
  2973. Humanoid.Changed:connect(function(Jump)
  2974. if Jump == "Jump" and Disable_Jump == true then
  2975. Humanoid.Jump = false
  2976. end
  2977. end)
  2978. local TIMESTAMP = 0
  2979. while true do
  2980. Swait()
  2981. script.Parent = WEAPONGUI
  2982. ANIMATE.Parent = nil
  2983. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2984. v:Stop()
  2985. end
  2986. if Humanoid.Parent ~= Character then
  2987. Humanoid = IT("Humanoid", Character)
  2988. end
  2989. SINE = SINE + CHANGE
  2990. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2991. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2992. HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2993. local HITFLOOR = CastProperRay(RootPart.Position, RootPart.Position - VT(0, 1, 0), 4, {
  2994. Torso,
  2995. RightArm,
  2996. LeftArm,
  2997. LeftLeg,
  2998. RightLeg,
  2999. Head,
  3000. HALO,
  3001. Effects
  3002. })
  3003. local WALKSPEEDVALUE = 6
  3004.  
  3005.  
  3006.  
  3007. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3008. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3009. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.5 / Animation_Speed)
  3010. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3011. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3012. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  3013. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3014. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3015. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3016. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3017. end
  3018. HaloWeld.C1 = Clerp(HaloWeld.C1, CF(0, 0, 0) * ANGLES(RAD(3 * COS(SINE / 12)), RAD(0), RAD(3 * SIN(SINE / 12))), 0.1)
  3019. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3020. ANIM = "Jump"
  3021. if ATTACK == false then
  3022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3028. end
  3029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3030. ANIM = "Fall"
  3031. if ATTACK == false then
  3032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3038. end
  3039. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3040. ANIM = "Idle"
  3041. if ATTACK == false then
  3042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  3044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12),-0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3048. end
  3049. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3050. ANIM = "Walk"
  3051. if ATTACK == false then
  3052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.08) * ANGLES(RAD(8), RAD(0), RAD(25 - 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25 + 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.96, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3058. end
  3059. end
  3060. unanchor()
  3061. Humanoid.MaxHealth = 1000
  3062. Humanoid.Health = 1000
  3063. if Rooted == false then
  3064. Disable_Jump = false
  3065. Humanoid.WalkSpeed = Speed
  3066. elseif Rooted == true then
  3067. Disable_Jump = true
  3068. Humanoid.WalkSpeed = 0
  3069. end
  3070. BMUSIC.SoundId = "rbxassetid://" .. SONGID
  3071. BMUSIC.Looped = true
  3072. BMUSIC.Pitch = PITCH
  3073. BMUSIC.Volume = VOLUME
  3074. BMUSIC.Playing = true
  3075. BMUSIC.EmitterSize = 35
  3076. if BMUSIC.Parent ~= RootPart then
  3077. print("Fixing music")
  3078. BMUSIC = IT("Sound", RootPart)
  3079. BMUSIC.SoundId = "rbxassetid://" .. SONGID
  3080. BMUSIC.Looped = true
  3081. BMUSIC.Pitch = PITCH
  3082. BMUSIC.Volume = VOLUME
  3083. BMUSIC.Playing = true
  3084. BMUSIC.EmitterSize = 25
  3085. BMUSIC.TimePosition = TIMESTAMP
  3086. FIXING = true
  3087. elseif FIXING == false then
  3088. TIMESTAMP = BMUSIC.TimePosition
  3089. else
  3090. FIXING = false
  3091. end
  3092. Humanoid.Name = "CHRONOS_SENTINEL"
  3093. if SPEDUP == true then
  3094. for index, CHILD in pairs(workspace:GetDescendants()) do
  3095. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3096. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3097. if HUM then
  3098. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3099. if TORSO and HUM.health > 0 and (TORSO.Position - Torso.Position).Magnitude <= 8 then
  3100. HUM.Health = 0
  3101. CHILD:BreakJoints()
  3102. do
  3103. local NIL = script.TotalNil:Clone()
  3104. NIL.Parent = CHILD
  3105. NIL.Disabled = false
  3106. local AFFECTEDPARTS = {}
  3107. for index, PART in pairs(CHILD:GetChildren()) do
  3108. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  3109. PART.Color = C3(PART.Color.r / 1.1, PART.Color.g / 1.1, PART.Color.b / 1.1)
  3110. table.insert(AFFECTEDPARTS, PART)
  3111. elseif PART:IsA("Accessory") then
  3112. PART:Remove()
  3113. end
  3114. end
  3115. coroutine.resume(coroutine.create(function()
  3116. wait(0.3)
  3117. local PARTICLES = {}
  3118. for E = 1, #AFFECTEDPARTS do
  3119. local PARTICLE = DUST:Clone()
  3120. PARTICLE.Parent = AFFECTEDPARTS[E]
  3121. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  3122. PARTICLE.Enabled = true
  3123. table.insert(PARTICLES, PARTICLE)
  3124. end
  3125. for i = 1, 180 do
  3126. Swait()
  3127. for E = 1, #AFFECTEDPARTS do
  3128. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.005555555555555556
  3129. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  3130. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  3131. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  3132. end
  3133. end
  3134. end
  3135. end
  3136. for E = 1, #PARTICLES do
  3137. PARTICLES[E].Enabled = false
  3138. end
  3139. for E = 1, #AFFECTEDPARTS do
  3140. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  3141. end
  3142. end))
  3143. end
  3144. end
  3145. end
  3146. end
  3147. end
  3148. end
  3149. refit()
  3150. HALO.Transparency = 0
  3151. end
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