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- elseif countTable(AlivePlayers) <= 1 then
- for PlayerObject, _ in pairs(AlivePlayers) do
- local lobbyChildren = game.Workspace.Lobby:GetChildren()
- local RandomNumber = Rng:NextInteger(1, #lobbyChildren)
- local RandomChild = lobbyChildren[RandomNumber]
- PlayerObject.Character.HumanoidRootPart.CFrame = CFrame.new(RandomChild.Position) + Vector3.new(0, 5, 0)
- Data.ChangeStatus("Congratulations! " ..PlayerObject.Name.. " wins!")
- wait(3)
- break
- end
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