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Jun 18th, 2019
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  1. elseif countTable(AlivePlayers) <= 1 then
  2.  
  3. for PlayerObject, _ in pairs(AlivePlayers) do
  4.  
  5. local lobbyChildren = game.Workspace.Lobby:GetChildren()
  6. local RandomNumber = Rng:NextInteger(1, #lobbyChildren)
  7. local RandomChild = lobbyChildren[RandomNumber]
  8.  
  9. PlayerObject.Character.HumanoidRootPart.CFrame = CFrame.new(RandomChild.Position) + Vector3.new(0, 5, 0)
  10.  
  11. Data.ChangeStatus("Congratulations! " ..PlayerObject.Name.. " wins!")
  12.  
  13. wait(3)
  14.  
  15. break
  16.  
  17. end
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