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Oct 7th, 2016
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  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <Buildings>
  4.     <ThingDef Name="BuildingBase" Abstract="True">
  5.      <category>Building</category>
  6.      <soundImpactDefault>BulletImpactMetal</soundImpactDefault>
  7.      <selectable>true</selectable>
  8.      <drawerType>MapMeshAndRealTime</drawerType>
  9.      <terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
  10.      <repairEffect>Repair</repairEffect>
  11.      <filthLeaving>BuildingRubble</filthLeaving>
  12.     </ThingDef>
  13.     <ThingDef ParentName="BuildingBase">
  14.      <designationCategory>Structure</designationCategory>
  15.      <defName>SimpleBlock</defName>
  16.      <label>Simple block</label>
  17.      <description>An ugly thing.</description>
  18.      <graphicPath>Things/Building/SimpleBlock_Atlas</graphicPath>
  19.      <blueprintgraphicPath>Things/Building/SimpleBlock_BluePrint</blueprintgraphicPath>
  20.      <graphicClass>Graphic_Single</graphicClass>
  21.      <uiIconPath>Things/Building/SimpleBlock_MenuIcon</uiIconPath>
  22.      <statBases>
  23.        <MaxHealth>450</MaxHealth>
  24.        <Beauty>2</Beauty>
  25.        <WorkToMake>100</WorkToMake>
  26.        <Flammability>0</Flammability>
  27.      </statBases>
  28.      <size>(1,1)</size>
  29.      <costList>
  30.        <Steel>7</Steel>
  31.      </costList>
  32.      <filthLeaving>BuildingRubble</filthLeaving>
  33.      <eType>BuildingComplex</eType>
  34.      <thingClass>Building</thingClass>
  35.      <altitudeLayer>BuildingTall</altitudeLayer>
  36.      <passability>Impassable</passability>
  37.      <castEdgeShadows>true</castEdgeShadows>
  38.      <fillPercent>1</fillPercent>
  39.      <placingDraggableDimensions>0</placingDraggableDimensions>
  40.      <tickerType>Never</tickerType>
  41.      <rotatable>true</rotatable>
  42.      <neverMultiSelect>true</neverMultiSelect>
  43.      <holdsRoof>false</holdsRoof>
  44.      <staticSunShadowHeight>0.5</staticSunShadowHeight>
  45.      <blockLight>true</blockLight>
  46.     </ThingDef>
  47. </Buildings>
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