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TaliesinCharles

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Nov 3rd, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tal\Documents\BSPSource\koth_digsite.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Tal\Documents\BSPSource\koth_digsite.vmf
  10. material "maps/koth_digsite/dev/dev_blendmeasure2_wvt_patch" not found.
  11. Material not found!: MAPS/KOTH_DIGSITE/DEV/DEV_BLENDMEASURE2_WVT_PATCH
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. **** leaked ****
  16. Entity item_healthkit_medium (-18.00 -3530.00 29.00) leaked!
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Error! Entity sky_camera in solid volume! at 1426.5 -2704.5 154.0
  20.  
  21.  
  22. ** Executing...
  23. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  24. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Users\Tal\Documents\BSPSource\koth_digsite"
  25.  
  26. Valve Software - vvis.exe (Oct 14 2017)
  27. fastvis = true
  28. 4 threads
  29. reading c:\users\tal\documents\bspsource\koth_digsite.bsp
  30. reading c:\users\tal\documents\bspsource\koth_digsite.prt
  31. LoadPortals: couldn't read c:\users\tal\documents\bspsource\koth_digsite.prt
  32.  
  33.  
  34. ** Executing...
  35. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  36. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Users\Tal\Documents\BSPSource\koth_digsite"
  37.  
  38. Valve Software - vrad.exe SSE (Oct 14 2017)
  39.  
  40. Valve Radiosity Simulator
  41. 4 threads
  42. [Reading texlights from 'lights.rad']
  43. unknown light specifier type - lights
  44.  
  45. [56 texlights parsed from 'lights.rad']
  46.  
  47. Loading c:\users\tal\documents\bspsource\koth_digsite.bsp
  48. No vis information, direct lighting only.
  49. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  50. 1249 faces
  51. 1686511 square feet [242857696.00 square inches]
  52. 0 Displacements
  53. 0 Square Feet [0.00 Square Inches]
  54. sun extent from map=0.000000
  55. 21 direct lights
  56. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  57. Build Patch/Sample Hash Table(s).....Done<0.0088 sec>
  58. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  59. FinalLightFace Done
  60. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  61. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (21)
  62. Writing leaf ambient...done
  63. Ready to Finish
  64.  
  65. Object names Objects/Maxobjs Memory / Maxmem Fullness
  66. ------------ --------------- --------------- --------
  67. models 11/1024 528/49152 ( 1.1%)
  68. brushes 152/8192 1824/98304 ( 1.9%)
  69. brushsides 968/65536 7744/524288 ( 1.5%)
  70. planes 718/65536 14360/1310720 ( 1.1%)
  71. vertexes 1817/65536 21804/786432 ( 2.8%)
  72. nodes 1111/65536 35552/2097152 ( 1.7%)
  73. texinfos 161/12288 11592/884736 ( 1.3%)
  74. texdata 20/2048 640/65536 ( 1.0%)
  75. dispinfos 0/0 0/0 ( 0.0%)
  76. disp_verts 0/0 0/0 ( 0.0%)
  77. disp_tris 0/0 0/0 ( 0.0%)
  78. disp_lmsamples 0/0 0/0 ( 0.0%)
  79. faces 1249/65536 69944/3670016 ( 1.9%)
  80. hdr faces 0/65536 0/3670016 ( 0.0%)
  81. origfaces 468/65536 26208/3670016 ( 0.7%)
  82. leaves 1123/65536 35936/2097152 ( 1.7%)
  83. leaffaces 1420/65536 2840/131072 ( 2.2%)
  84. leafbrushes 418/65536 836/131072 ( 0.6%)
  85. areas 2/256 16/2048 ( 0.8%)
  86. surfedges 7490/512000 29960/2048000 ( 1.5%)
  87. edges 4212/256000 16848/1024000 ( 1.6%)
  88. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  89. HDR worldlights 0/8192 0/720896 ( 0.0%)
  90. leafwaterdata 0/32768 0/393216 ( 0.0%)
  91. waterstrips 92/32768 920/327680 ( 0.3%)
  92. waterverts 0/65536 0/786432 ( 0.0%)
  93. waterindices 1665/65536 3330/131072 ( 2.5%)
  94. cubemapsamples 2/1024 32/16384 ( 0.2%)
  95. overlays 2/512 704/180224 ( 0.4%)
  96. LDR lightdata [variable] 911420/0 ( 0.0%)
  97. HDR lightdata [variable] 0/0 ( 0.0%)
  98. visdata [variable] 0/16777216 ( 0.0%)
  99. entdata [variable] 17537/393216 ( 4.5%)
  100. LDR ambient table 1123/65536 4492/262144 ( 1.7%)
  101. HDR ambient table 1123/65536 4492/262144 ( 1.7%)
  102. LDR leaf ambient 8264/65536 231392/1835008 (12.6%)
  103. HDR leaf ambient 1123/65536 31444/1835008 ( 1.7%)
  104. occluders 0/0 0/0 ( 0.0%)
  105. occluder polygons 0/0 0/0 ( 0.0%)
  106. occluder vert ind 0/0 0/0 ( 0.0%)
  107. detail props [variable] 1/12 ( 8.3%)
  108. static props [variable] 1/2230 ( 0.0%)
  109. pakfile [variable] 396/0 ( 0.0%)
  110. physics [variable] 55671/4194304 ( 1.3%)
  111. physics terrain [variable] 2/1048576 ( 0.0%)
  112.  
  113. Level flags = 0
  114.  
  115. Total triangle count: 3129
  116. Writing c:\users\tal\documents\bspsource\koth_digsite.bsp
  117. 25 seconds elapsed
  118.  
  119. ** Executing...
  120. ** Command: Copy File
  121. ** Parameters: "C:\Users\Tal\Documents\BSPSource\koth_digsite.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\koth_digsite.bsp"
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