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- Fog Specter Banshee
- Level 3/WATER/Psychic/Effect
- 0 ATK/ 2300 DEF
- When this card is Summoned: switch it to Defense position, then you can add one "Fog Specter" Spell/Trap card from your Deck or GY to your hand. If this card leaves the field: you can send one "Fog Specter" monster from your Deck to the GY. During your opponent's Main Phase, if this card is in the GY when your opponent Special Summons a monster from their GY, you can (Quick Effect): end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the Field. You can only use each effect of "Fog Specter Banshee" once per turn.
- Fog Specter Ghost Pirate
- Level 4/WATER/Psychic/Effect
- 0 ATK/ 2000 DEF
- When this card is Summoned: switch it to Defense position, then you can Special Summon one "Fog Specter" monster from your hand, except "Fog Specter Ghost Pirate". If this card leaves the field: you can target a monster on the Field; until the end of the turn, change its ATK to 0, and it can't be used as materials for a Fusion, Synchro, XYZ or Link Summon. During the opponent's Main Phase 1, if this card is in the GY when your opponent banishes a card from their GY, you can (Quick Effect) : end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the field. You can only use each effect of "Fog Specter Ghost Pirate" once per turn.
- Fog Specter Weeping Widow
- Level 4/WATER/Psychic/Effect
- 0 ATK/ 2200 DEF
- When this card is Summoned: switch it to Defense position, then you can Special Summon one level 4 or lower "Fog Specter" monster from your GY, except "Fog Specter Weeping Widow", but halve its DEF, and destroy it during the End Phase. If this card leaves the field: target one "Fog Specter" Spell/Trap card in your GY; add it to your hand. During the opponent's Main Phase 1, if this card is in the GY when your opponent discards a card, you can (Quick Effect): end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the Field. You can only use each effect of "Fog Specter Weeping Widow" once per turn.
- Fog Specter Masked Lady
- Level 3/WATER/Psychic/Effect
- 0 ATK/2200 DEF
- When this card is Summoned: switch it to Defense position, then you can add a "Fog Specter" monster from your Deck to your hand. If this card leaves the field: you can target one Set Spell/Trap card controlled by your opponent; until the end of the turn, it cannot be activated. Your opponent cannot activate cards in response to this effect. During the opponent's Main Phase 1, if this card is in the GY when your opponent draws a card outside of his Draw Phase, you can (Quick Effect): end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the field. You can only use each effect of "Fog Specter Masked Lady" once per turn.
- Fog Specter Fake Siren
- Level 4/WATER/Psychic/Effect
- 0 ATK/2400 DEF
- When this card is Summoned: switch it to Defense position, then you can set one "Fog Specter" Spell/Trap card from your GY to your field. If this card leaves the field: you can target a monster with a Level your opponent controls; take control of it until the End Phase, but while it is under your control its effects are negated, its ATK becomes 0 and its DEF becomes equal to its combined original ATK and DEF. During the opponent's Main Phase 1, if this card is in the GY when your opponent sends a card from their Deck to the GY, you can (Quick Effect) : end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the field. You can only use each effect of "Fog Specter Fake Siren" once per turn.
- Fog Specter Forlorn Boy
- Level 3/WATER/Psychic/Effect
- 0 atk/1900 def
- When this card is Summoned: switch it to Defense poistion, then you can add one banished "Fog Specter" card to your hand. If this card leaves the field: you can shuffle one "Fog Specter" card from your hand into the Deck, then draw one card. During the opponent's Main Phase 1, if this card is in the GY when your opponent Special Summons a monster from their hand, you can (Quick Effect): end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the field. You can only use each effect of "Fog Specter Forlorn Boy" once per turn.
- Fog Specter Abandoned One
- Level 4/WATER/Psychic/Effect
- 0 atk/2200 def
- When this card is Summoned: switch it to Defense position, then you can target a monster on the field: for the rest of the turn, its effects are negated. Your opponent cannot activate the effect of the targeted card in response to this effect. If this card leaves the field: you can send the top card of your Deck to the GY. During your opponent's Main Phase 1, if this card is in the GY when your opponent destroys a face-up "Fog Specter" face-up Continous Spell/Trap you control, you can (Quick Effect): end your opponent's Main Phase, then Special Summon this card from your GY, but its effects are negated, and banish it when it leaves the field. You can only use each effect of "Fog Specter Abandoned One" once per turn.
- Fog Specter Immortality
- Continous Spell
- Activate this card by sending one "Fog Specter" monster you control to the GY. Your opponent cannot target face-up "Fog Specter" Spell/Trap cards with effects, except this one. If this card leaves the field: for the rest of the turn, your opponent cannot target "Fog Specter" monsters you control with card effects.
- Fog Specter Hazy Dream
- Continuous Spell
- You can only control one "Fog Specter Hazy Dream". "Fog Specter" monsters cannot be destroyed by card effects while this card is face-up on the field. Once per turn, if this card would be destroyed, you banish one "Fog Specter" monster from your GY instead.
- Fog Specter Resurgence
- Quick-play Spell
- Target one "Fog Specter" monster in your GY; Special Summon it. For the rest of the turn, its def is doubled.
- Fog Specter Spirit Gestalt
- Normal Spell
- Fusion Summon one "Fog Specter" monster from your Extra Deck, using monsters on your Field as materials. If you control a face-up Continous "Fog Specter" Spell/Trap card, you can also one monster from your Deck as material.
- Fog Specter Final Rest
- Normal Spell
- Destroy all "Fog Specter" monsters you control; Draw cards equal to the number of monsters destroyed by this effect. During either player's turn, except the turn this card was sent to the GY: you can banish this card from the GY; Special Summon one "Fog Specter" monster from your GY, but banish it during the End Phase.
- Fog Specter Illusion
- Continous Spell
- You can only control one "Fog Specter Illusion". When this card is activated: add one "Fog Specter" monster from your Deck or GY to your hand. While this card is face-up on the field, monsters your opponent controls must attack during the Battle Phase, if they're able. Your opponent cannot target face-up monsters you control with attacks, except the one with the highest DEF.
- Fog Specter Drowned Voice
- Continous Trap
- You can only control one "Fog Specter Drowned Voice". When this card is activated: you can target up to three banished "Fog Specter" cards; shuffle them into the Deck, then draw one card. Your opponent's Special Summoned monsters whose original ATK is lower than the DEF of the monster with the lowest DEF on your Field have their effects negated and their ATK halved.
- Fog Specter Illusory Glow
- Counter Trap
- When your opponent activates a Spell/Trap card while you control at least two "Fog Specter" monsters: destroy a "Fog Specter" monster on the Field; negate the activation, and if you do send it to the GY, then you can double the DEF of a "Fog Specter" monster on the Field until the end of the turn.
- Fog Specter Wailing Wall
- Normal Trap
- Tribute one "Fog Specter" monster: for the rest of the turn, all damage you would take is halved. During the End Phase of the turn this card was activated: Special Summon the monster tributed for this effect. You can banish this card from the GY: Special Summon one "Fog Specter" monster from your Deck, but its effects are negated.
- Fog Specter Hailstorm
- Normal Trap
- For the rest of the turn, battle damage resulting from battles involving "Fog Specter" monsters is doubled. During either player's turn, except the turn this card was sent to the GY, you can (Quick Effect): banish this card from the GY; the battle damage you would take is halved until the end of the turn.
- Fog Specter Cursed Buccaneer
- Level 8/WATER/Psychic/Fusion/Effect
- "Fog Specter Ghost Pirate"+ 1 "Fog Specter" monster
- 0 ATK/3200 DEF
- When this card is Fusion Summoned: you can Special Summon up to two "Fog Specter" monsters with different names from your hand, but shuffle them into the Deck when they leave the field. You can Tribute one "Fog Specter" monster you control; place one "Fog Specter" Continous Spell/Trap card in your Spell & Trap zone.This card gains DEF equal to the number of "Fog Specter" monsters with different names in your GY x500.
- Fog Specter Forgotten Maiden
- Level 7/WATER/Psychic/Fusion/Effect
- "Fog Specter Banshee"+1 "Fog Specter" monster
- 0 ATK/2900 DEF
- When this card is Fusion Summoned: you can send up to two "Fog Specter" cards with different names from your Deck to the GY. When a monster effect is activated, you can (Quick Effect) : banish one "Fog Specter" Spell/Trap from your GY; negate the activation, and if you do, banish it. You can only use each effect of "Fog Specter Forgotten Maiden" once per turn. Face-up "Fog Specter" monsters on the field gain 500 DEF for each "Fog Specter" Spell/Trap card with different names in the GY.
- Fog Specter Grand Captain
- Level 7/WATER/Psychic/Fusion/Effect
- 0 ATK/3500 DEF
- 3 "Fog Specter" monsters with different names
- Monsters your opponent controls with atk lower than this card's def cannot activate their effects while this card is face-up on the Field. Once per turn, you can (Quick Effect): target one monster your opponent controls; change its atk to 0, and then inflict damage to your opponent equal to that monster's original atk. You can only use each effect of "Fog Specter Grand Captain" once per turn.
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