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  1. local PLRN = "canihavedatcookie" --<== change the name to yours
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. if game:GetService("RunService"):IsClient() then error("you fucking idiot do h/ and not hl/ you dumbfuck skid") end
  6. math.randomseed(tick())
  7. local number = 0
  8. if workspace:FindFirstChild("yeetmyfeeeeeeeee") then
  9. workspace:FindFirstChild("yeetmyfeeeeeeeee"):Remove()
  10. end
  11. local yeetis = Instance.new("RemoteEvent", workspace)
  12. yeetis.Name = "yeetmyfeeeeeeeee"
  13. yeetis.OnServerEvent:Connect(function(plr, num)
  14. number = num
  15. end)
  16.  
  17.  
  18. PLR = game:GetService("Players")[PLRN]
  19.  
  20. sound2vis = Instance.new("Sound", PLR.Character.Torso)
  21. sound2vis.SoundId = "rbxassetid://397312275"
  22. sound2vis.Volume = 0
  23. sound2vis.Looped = true
  24. sound2vis.Name = "I LIKE DICK"
  25. sound2vis:Play()
  26. NLS([==[
  27. local Player = game:GetService("Players").LocalPlayer
  28. print'yeetus'
  29. local event = workspace:WaitForChild("yeetmyfeeeeeeeee")
  30. print'foundevent'
  31. local sound = Player.Character.Torso:WaitForChild("I LIKE DICK")
  32. print'foundsound'
  33. --Give the server mouse data 30 times every second, but only if the values changed
  34. --If player is not moving their mouse, client won't fire events
  35. while wait(1/60) do
  36. --print(sound.PlaybackLoudness)
  37. event:FireServer(sound.PlaybackLoudness)
  38. end
  39. ]==],PLR.Character)
  40. do
  41. print("FE Compatibility code by Mokiros")
  42. local rp = RealPlayer
  43. script.Parent = rp.Character
  44.  
  45. --RemoteEvent for communicating
  46. local Event = Instance.new("RemoteEvent")
  47. Event.Name = "UserInput_Event"
  48.  
  49. --Fake event to make stuff like Mouse.KeyDown work
  50. local function fakeEvent()
  51. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  52. t.connect = t.Connect
  53. return t
  54. end
  55.  
  56. --Creating fake input objects with fake variables
  57. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  58. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  59. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  60. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  61. end}
  62. --Merged 2 functions into one by checking amount of arguments
  63. CAS.UnbindAction = CAS.BindAction
  64.  
  65. --This function will trigger the events that have been :Connect()'ed
  66. local function te(self,ev,...)
  67. local t = m[ev]
  68. if t and t._fakeEvent then
  69. for _,f in pairs(t.Functions) do
  70. f(...)
  71. end
  72. end
  73. end
  74. m.TrigEvent = te
  75. UIS.TrigEvent = te
  76.  
  77. Event.OnServerEvent:Connect(function(plr,io)
  78. if plr~=rp then return end
  79. m.Target = io.Target
  80. m.Hit = io.Hit
  81. if not io.isMouse then
  82. local b = io.UserInputState == Enum.UserInputState.Begin
  83. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  84. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  85. end
  86. for _,t in pairs(CAS.Actions) do
  87. for _,k in pairs(t.Keys) do
  88. if k==io.KeyCode then
  89. t.Function(t.Name,io.UserInputState,io)
  90. end
  91. end
  92. end
  93. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  94. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  95. end
  96. end)
  97. Event.Parent = NLS([==[
  98. local Player = game:GetService("Players").LocalPlayer
  99. local Event = script:WaitForChild("UserInput_Event")
  100.  
  101. local Mouse = Player:GetMouse()
  102. local UIS = game:GetService("UserInputService")
  103. local input = function(io,a)
  104. if a then return end
  105. --Since InputObject is a client-side instance, we create and pass table instead
  106. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  107. end
  108. UIS.InputBegan:Connect(input)
  109. UIS.InputEnded:Connect(input)
  110.  
  111. local h,t
  112. --Give the server mouse data 30 times every second, but only if the values changed
  113. --If player is not moving their mouse, client won't fire events
  114. while wait(1/30) do
  115. if h~=Mouse.Hit or t~=Mouse.Target then
  116. h,t=Mouse.Hit,Mouse.Target
  117. Event:FireServer({isMouse=true,Target=t,Hit=h})
  118. end
  119. end]==],Player.Character)
  120.  
  121. ----Sandboxed game object that allows the usage of client-side methods and services
  122. --Real game object
  123. local _rg = game
  124.  
  125. --Metatable for fake service
  126. local fsmt = {
  127. __index = function(self,k)
  128. local s = rawget(self,"_RealService")
  129. if s then return s[k] end
  130. end,
  131. __newindex = function(self,k,v)
  132. local s = rawget(self,"_RealService")
  133. if s then s[k]=v end
  134. end,
  135. __call = function(self,...)
  136. local s = rawget(self,"_RealService")
  137. if s then return s(...) end
  138. end
  139. }
  140. local function FakeService(t,RealService)
  141. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  142. return setmetatable(t,fsmt)
  143. end
  144.  
  145. --Fake game object
  146. local g = {
  147. GetService = function(self,s)
  148. return self[s]
  149. end,
  150. Players = FakeService({
  151. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  152. },"Players"),
  153. UserInputService = FakeService(UIS,"UserInputService"),
  154. ContextActionService = FakeService(CAS,"ContextActionService"),
  155. }
  156. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  157. g.service = g.GetService
  158.  
  159. g.RunService = FakeService({
  160. RenderStepped = _rg:GetService("RunService").Heartbeat,
  161. BindToRenderStep = function(self,name,_,fun)
  162. self._btrs[name] = self.Heartbeat:Connect(fun)
  163. end,
  164. UnbindFromRenderStep = function(self,name)
  165. self._btrs[name]:Disconnect()
  166. end,
  167. },"RunService")
  168.  
  169. setmetatable(g,{
  170. __index=function(self,s)
  171. return _rg:GetService(s) or typeof(_rg[s])=="function"
  172. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  173. end,
  174. __newindex = fsmt.__newindex,
  175. __call = fsmt.__call
  176. })
  177. --Changing owner to fake player object to support owner:GetMouse()
  178. game,owner = g,g.Players.LocalPlayer
  179. end
  180.  
  181.  
  182. --add a welcome to the game 2 mode 2007066385
  183. --[[
  184. // Kiroki
  185. // Kiroki#7043
  186. wait(0.2)
  187.  
  188. local plr = game:service'Players'.LocalPlayer
  189. print('Local User is '..plr.Name)
  190. print('Hacker Loaded')
  191. local char = plr.Character
  192. local hum = char:FindFirstChildOfClass'Humanoid'
  193. local hed = char.Head
  194. local root = char:FindFirstChild'HumanoidRootPart'
  195. local rootj = root.RootJoint
  196. local tors = char.Torso
  197. local ra = char["Right Arm"]
  198. local la = char["Left Arm"]
  199. local rl = char["Right Leg"]
  200. local ll = char["Left Leg"]
  201. local neck = tors["Neck"]
  202. local mouse = plr:GetMouse()
  203. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  204. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  205. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  206. local maincolor = BrickColor.new("Lime green")
  207. -------------------------------------------------------
  208. --Start Good Stuff--
  209. -------------------------------------------------------
  210. cam = game.Workspace.CurrentCamera
  211. CF = CFrame.new
  212. angles = CFrame.Angles
  213. attack = false
  214. Euler = CFrame.fromEulerAnglesXYZ
  215. Rad = math.rad
  216. IT = Instance.new
  217. BrickC = BrickColor.new
  218. Cos = math.cos
  219. Acos = math.acos
  220. Sin = math.sin
  221. Asin = math.asin
  222. Abs = math.abs
  223. Mrandom = math.random
  224. Floor = math.floor
  225. -------------------------------------------------------
  226. --End Good Stuff--
  227. -------------------------------------------------------
  228. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  229. RSH, LSH = nil, nil
  230. RW = Instance.new("Weld")
  231. LW = Instance.new("Weld")
  232. RH = tors["Right Hip"]
  233. LH = tors["Left Hip"]
  234. RSH = tors["Right Shoulder"]
  235. LSH = tors["Left Shoulder"]
  236. RSH.Parent = nil
  237. LSH.Parent = nil
  238. RW.Name = "RW"
  239. RW.Part0 = tors
  240. RW.C0 = CF(1.5, 0.5, 0)
  241. RW.C1 = CF(0, 0.5, 0)
  242. RW.Part1 = ra
  243. RW.Parent = tors
  244. LW.Name = "LW"
  245. LW.Part0 = tors
  246. LW.C0 = CF(-1.5, 0.5, 0)
  247. LW.C1 = CF(0, 0.5, 0)
  248. LW.Part1 = la
  249. LW.Parent = tors
  250. Effects = {}
  251. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  252. local wld = Instance.new("Weld", wp1)
  253. wld.Part0 = wp0
  254. wld.Part1 = wp1
  255. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  256. end
  257. newWeld(tors, ll, -0.5, -1, 0)
  258. ll.Weld.C1 = CFrame.new(0, 1, 0)
  259. newWeld(tors, rl, 0.5, -1, 0)
  260. rl.Weld.C1 = CFrame.new(0, 1, 0)
  261. -------------------------------------------------------
  262. --Start HeartBeat--
  263. -------------------------------------------------------
  264. ArtificialHB = Instance.new("BindableEvent", script)
  265. ArtificialHB.Name = "Heartbeat"
  266. script:WaitForChild("Heartbeat")
  267.  
  268. frame = 1 / 60
  269. tf = 0
  270. allowframeloss = false
  271. tossremainder = false
  272.  
  273.  
  274. lastframe = tick()
  275. script.Heartbeat:Fire()
  276.  
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279. tf = tf + s
  280. if tf >= frame then
  281. if allowframeloss then
  282. script.Heartbeat:Fire()
  283. lastframe = tick()
  284. else
  285. for i = 1, math.floor(tf / frame) do
  286. script.Heartbeat:Fire()
  287. end
  288. lastframe = tick()
  289. end
  290. if tossremainder then
  291. tf = 0
  292. else
  293. tf = tf - frame * math.floor(tf / frame)
  294. end
  295. end
  296. end)
  297. -------------------------------------------------------
  298. --End HeartBeat--
  299. -------------------------------------------------------
  300.  
  301. -------------------------------------------------------
  302. --Start Important Functions--
  303. -------------------------------------------------------
  304. function swait(num)
  305. if num == 0 or num == nil then
  306. game:service("RunService").Stepped:wait(0)
  307. else
  308. for i = 0, num do
  309. game:service("RunService").Stepped:wait(0)
  310. end
  311. end
  312. end
  313. function thread(f)
  314. coroutine.resume(coroutine.create(f))
  315. end
  316. function clerp(a, b, t)
  317. local qa = {
  318. QuaternionFromCFrame(a)
  319. }
  320. local qb = {
  321. QuaternionFromCFrame(b)
  322. }
  323. local ax, ay, az = a.x, a.y, a.z
  324. local bx, by, bz = b.x, b.y, b.z
  325. local _t = 1 - t
  326. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  327. end
  328. function QuaternionFromCFrame(cf)
  329. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  330. local trace = m00 + m11 + m22
  331. if trace > 0 then
  332. local s = math.sqrt(1 + trace)
  333. local recip = 0.5 / s
  334. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  335. else
  336. local i = 0
  337. if m00 < m11 then
  338. i = 1
  339. end
  340. if m22 > (i == 0 and m00 or m11) then
  341. i = 2
  342. end
  343. if i == 0 then
  344. local s = math.sqrt(m00 - m11 - m22 + 1)
  345. local recip = 0.5 / s
  346. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  347. elseif i == 1 then
  348. local s = math.sqrt(m11 - m22 - m00 + 1)
  349. local recip = 0.5 / s
  350. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  351. elseif i == 2 then
  352. local s = math.sqrt(m22 - m00 - m11 + 1)
  353. local recip = 0.5 / s
  354. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  355. end
  356. end
  357. end
  358. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  359. local xs, ys, zs = x + x, y + y, z + z
  360. local wx, wy, wz = w * xs, w * ys, w * zs
  361. local xx = x * xs
  362. local xy = x * ys
  363. local xz = x * zs
  364. local yy = y * ys
  365. local yz = y * zs
  366. local zz = z * zs
  367. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  368. end
  369. local lerp = function(a, b, t)
  370. return a * (1 - t) + b * t
  371. end
  372.  
  373. function QuaternionSlerp(a, b, t)
  374. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  375. local startInterp, finishInterp
  376. if cosTheta >= 1.0E-4 then
  377. if 1 - cosTheta > 1.0E-4 then
  378. local theta = math.acos(cosTheta)
  379. local invSinTheta = 1 / Sin(theta)
  380. startInterp = Sin((1 - t) * theta) * invSinTheta
  381. finishInterp = Sin(t * theta) * invSinTheta
  382. else
  383. startInterp = 1 - t
  384. finishInterp = t
  385. end
  386. elseif 1 + cosTheta > 1.0E-4 then
  387. local theta = math.acos(-cosTheta)
  388. local invSinTheta = 1 / Sin(theta)
  389. startInterp = Sin((t - 1) * theta) * invSinTheta
  390. finishInterp = Sin(t * theta) * invSinTheta
  391. else
  392. startInterp = t - 1
  393. finishInterp = t
  394. end
  395. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  396. end
  397. function rayCast(Position, Direction, Range, Ignore)
  398. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  399. end
  400. local RbxUtility = LoadLibrary("RbxUtility")
  401. local Create = RbxUtility.Create
  402.  
  403. -------------------------------------------------------
  404. --Start Damage Function--
  405. -------------------------------------------------------
  406. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  407. if hit.Parent == nil then
  408. return
  409. end
  410. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  411. for _, v in pairs(hit.Parent:children()) do
  412. if v:IsA("Humanoid") then
  413. h = v
  414. end
  415. end
  416. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  417.  
  418. hit.Parent:FindFirstChild("Head"):BreakJoints()
  419. end
  420.  
  421. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  422. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  423. if hit.Parent.DebounceHit.Value == true then
  424. return
  425. end
  426. end
  427. if insta == true then
  428. hit.Parent:FindFirstChild("Head"):BreakJoints()
  429. end
  430. local c = Create("ObjectValue"){
  431. Name = "creator",
  432. Value = game:service("Players").LocalPlayer,
  433. Parent = h,
  434. }
  435. game:GetService("Debris"):AddItem(c, .5)
  436. if HitSound ~= nil and HitPitch ~= nil then
  437. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  438. end
  439. local Damage = math.random(minim, maxim)
  440. local blocked = false
  441. local block = hit.Parent:findFirstChild("Block")
  442. if block ~= nil then
  443. if block.className == "IntValue" then
  444. if block.Value > 0 then
  445. blocked = true
  446. block.Value = block.Value - 1
  447. print(block.Value)
  448. end
  449. end
  450. end
  451. if blocked == false then
  452. h.Health = h.Health - Damage
  453. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  454. else
  455. h.Health = h.Health - (Damage / 2)
  456. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  457. end
  458. if Type == "Knockdown" then
  459. local hum = hit.Parent.Humanoid
  460. hum.PlatformStand = true
  461. coroutine.resume(coroutine.create(function(HHumanoid)
  462. swait(1)
  463. HHumanoid.PlatformStand = false
  464. end), hum)
  465. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  466. local bodvol = Create("BodyVelocity"){
  467. velocity = angle * knockback,
  468. P = 5000,
  469. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  470. Parent = hit,
  471. }
  472. local rl = Create("BodyAngularVelocity"){
  473. P = 3000,
  474. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  475. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodvol, .5)
  479. game:GetService("Debris"):AddItem(rl, .5)
  480. elseif Type == "Normal" then
  481. local vp = Create("BodyVelocity"){
  482. P = 500,
  483. maxForce = Vector3.new(math.huge, 0, math.huge),
  484. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  485. }
  486. if knockback > 0 then
  487. vp.Parent = hit.Parent.Torso
  488. end
  489. game:GetService("Debris"):AddItem(vp, .5)
  490. elseif Type == "Up" then
  491. local bodyVelocity = Create("BodyVelocity"){
  492. velocity = Vector3.new(0, 20, 0),
  493. P = 5000,
  494. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  495. Parent = hit,
  496. }
  497. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  498. elseif Type == "DarkUp" then
  499. coroutine.resume(coroutine.create(function()
  500. for i = 0, 1, 0.1 do
  501. swait()
  502. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  503. end
  504. end))
  505. local bodyVelocity = Create("BodyVelocity"){
  506. velocity = Vector3.new(0, 20, 0),
  507. P = 5000,
  508. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  509. Parent = hit,
  510. }
  511. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  512. elseif Type == "Snare" then
  513. local bp = Create("BodyPosition"){
  514. P = 2000,
  515. D = 100,
  516. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  517. position = hit.Parent.Torso.Position,
  518. Parent = hit.Parent.Torso,
  519. }
  520. game:GetService("Debris"):AddItem(bp, 1)
  521. elseif Type == "Freeze" then
  522. local BodPos = Create("BodyPosition"){
  523. P = 50000,
  524. D = 1000,
  525. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  526. position = hit.Parent.Torso.Position,
  527. Parent = hit.Parent.Torso,
  528. }
  529. local BodGy = Create("BodyGyro") {
  530. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  531. P = 20e+003,
  532. Parent = hit.Parent.Torso,
  533. cframe = hit.Parent.Torso.CFrame,
  534. }
  535. hit.Parent.Torso.Anchored = true
  536. coroutine.resume(coroutine.create(function(Part)
  537. swait(1.5)
  538. Part.Anchored = false
  539. end), hit.Parent.Torso)
  540. game:GetService("Debris"):AddItem(BodPos, 3)
  541. game:GetService("Debris"):AddItem(BodGy, 3)
  542. end
  543. local debounce = Create("BoolValue"){
  544. Name = "DebounceHit",
  545. Parent = hit.Parent,
  546. Value = true,
  547. }
  548. game:GetService("Debris"):AddItem(debounce, Delay)
  549. c = Create("ObjectValue"){
  550. Name = "creator",
  551. Value = Player,
  552. Parent = h,
  553. }
  554. game:GetService("Debris"):AddItem(c, .5)
  555. end
  556. end
  557. -------------------------------------------------------
  558. --End Damage Function--
  559. -------------------------------------------------------
  560.  
  561. -------------------------------------------------------
  562. --Start Damage Function Customization--
  563. -------------------------------------------------------
  564. function ShowDamage(Pos, Text, Time, Color)
  565. local Rate = (1 / 30)
  566. local Pos = (Pos or Vector3.new(0, 0, 0))
  567. local Text = (Text or "")
  568. local Time = (Time or 2)
  569. local Color = (Color or Color3.new(1, 0, 1))
  570. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  571. EffectPart.Anchored = true
  572. local BillboardGui = Create("BillboardGui"){
  573. Size = UDim2.new(3, 0, 3, 0),
  574. Adornee = EffectPart,
  575. Parent = EffectPart,
  576. }
  577. local TextLabel = Create("TextLabel"){
  578. BackgroundTransparency = 1,
  579. Size = UDim2.new(1, 0, 1, 0),
  580. Text = Text,
  581. Font = "Bodoni",
  582. TextColor3 = Color,
  583. TextScaled = true,
  584. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  585. Parent = BillboardGui,
  586. }
  587. game.Debris:AddItem(EffectPart, (Time))
  588. EffectPart.Parent = game:GetService("Workspace")
  589. delay(0, function()
  590. local Frames = (Time / Rate)
  591. for Frame = 1, Frames do
  592. wait(Rate)
  593. local Percent = (Frame / Frames)
  594. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  595. TextLabel.TextTransparency = Percent
  596. end
  597. if EffectPart and EffectPart.Parent then
  598. EffectPart:Destroy()
  599. end
  600. end)
  601. end
  602. -------------------------------------------------------
  603. --End Damage Function Customization--
  604. -------------------------------------------------------
  605.  
  606. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  607. for _, c in pairs(workspace:children()) do
  608. local hum = c:findFirstChild("Humanoid")
  609. if hum ~= nil then
  610. local head = c:findFirstChild("Head")
  611. if head ~= nil then
  612. local targ = head.Position - Part.Position
  613. local mag = targ.magnitude
  614. if magni >= mag and c.Name ~= plr.Name then
  615. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  616. end
  617. end
  618. end
  619. end
  620. end
  621.  
  622.  
  623. CFuncs = {
  624. Part = {
  625. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  626. local Part = Create("Part")({
  627. Parent = Parent,
  628. Reflectance = Reflectance,
  629. Transparency = Transparency,
  630. CanCollide = false,
  631. Locked = true,
  632. BrickColor = BrickColor.new(tostring(BColor)),
  633. Name = Name,
  634. Size = Size,
  635. Material = Material
  636. })
  637. RemoveOutlines(Part)
  638. return Part
  639. end
  640. },
  641. Mesh = {
  642. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  643. local Msh = Create(Mesh)({
  644. Parent = Part,
  645. Offset = OffSet,
  646. Scale = Scale
  647. })
  648. if Mesh == "SpecialMesh" then
  649. Msh.MeshType = MeshType
  650. Msh.MeshId = MeshId
  651. end
  652. return Msh
  653. end
  654. },
  655. Mesh = {
  656. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  657. local Msh = Create(Mesh)({
  658. Parent = Part,
  659. Offset = OffSet,
  660. Scale = Scale
  661. })
  662. if Mesh == "SpecialMesh" then
  663. Msh.MeshType = MeshType
  664. Msh.MeshId = MeshId
  665. end
  666. return Msh
  667. end
  668. },
  669. Weld = {
  670. Create = function(Parent, Part0, Part1, C0, C1)
  671. local Weld = Create("Weld")({
  672. Parent = Parent,
  673. Part0 = Part0,
  674. Part1 = Part1,
  675. C0 = C0,
  676. C1 = C1
  677. })
  678. return Weld
  679. end
  680. },
  681. Sound = {
  682. Create = function(id, par, vol, pit)
  683. coroutine.resume(coroutine.create(function()
  684. local S = Create("Sound")({
  685. Volume = vol,
  686. Pitch = pit or 1,
  687. SoundId = id,
  688. Parent = par or workspace
  689. })
  690. wait()
  691. S:play()
  692. game:GetService("Debris"):AddItem(S, 6)
  693. end))
  694. end
  695. },
  696. ParticleEmitter = {
  697. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  698. local fp = Create("ParticleEmitter")({
  699. Parent = Parent,
  700. Color = ColorSequence.new(Color1, Color2),
  701. LightEmission = LightEmission,
  702. Size = Size,
  703. Texture = Texture,
  704. Transparency = Transparency,
  705. ZOffset = ZOffset,
  706. Acceleration = Accel,
  707. Drag = Drag,
  708. LockedToPart = LockedToPart,
  709. VelocityInheritance = VelocityInheritance,
  710. EmissionDirection = EmissionDirection,
  711. Enabled = Enabled,
  712. Lifetime = LifeTime,
  713. Rate = Rate,
  714. Rotation = Rotation,
  715. RotSpeed = RotSpeed,
  716. Speed = Speed,
  717. VelocitySpread = VelocitySpread
  718. })
  719. return fp
  720. end
  721. }
  722. }
  723. function RemoveOutlines(part)
  724. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  725. end
  726. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  727. local Part = Create("Part")({
  728. formFactor = FormFactor,
  729. Parent = Parent,
  730. Reflectance = Reflectance,
  731. Transparency = Transparency,
  732. CanCollide = false,
  733. Locked = true,
  734. BrickColor = BrickColor.new(tostring(BColor)),
  735. Name = Name,
  736. Size = Size,
  737. Material = Material
  738. })
  739. RemoveOutlines(Part)
  740. return Part
  741. end
  742. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  743. local Msh = Create(Mesh)({
  744. Parent = Part,
  745. Offset = OffSet,
  746. Scale = Scale
  747. })
  748. if Mesh == "SpecialMesh" then
  749. Msh.MeshType = MeshType
  750. Msh.MeshId = MeshId
  751. end
  752. return Msh
  753. end
  754. function CreateWeld(Parent, Part0, Part1, C0, C1)
  755. local Weld = Create("Weld")({
  756. Parent = Parent,
  757. Part0 = Part0,
  758. Part1 = Part1,
  759. C0 = C0,
  760. C1 = C1
  761. })
  762. return Weld
  763. end
  764.  
  765.  
  766. -------------------------------------------------------
  767. --Start Effect Function--
  768. -------------------------------------------------------
  769. EffectModel = Instance.new("Model", char)
  770. Effects = {
  771. Block = {
  772. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  773. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  774. prt.Anchored = true
  775. prt.CFrame = cframe
  776. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  777. game:GetService("Debris"):AddItem(prt, 10)
  778. if Type == 1 or Type == nil then
  779. table.insert(Effects, {
  780. prt,
  781. "Block1",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. elseif Type == 2 then
  789. table.insert(Effects, {
  790. prt,
  791. "Block2",
  792. delay,
  793. x3,
  794. y3,
  795. z3,
  796. msh
  797. })
  798. else
  799. table.insert(Effects, {
  800. prt,
  801. "Block3",
  802. delay,
  803. x3,
  804. y3,
  805. z3,
  806. msh
  807. })
  808. end
  809. end
  810. },
  811. Sphere = {
  812. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  813. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  814. prt.Anchored = true
  815. prt.CFrame = cframe
  816. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  817. game:GetService("Debris"):AddItem(prt, 10)
  818. table.insert(Effects, {
  819. prt,
  820. "Cylinder",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. end
  828. },
  829. Cylinder = {
  830. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  831. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  832. prt.Anchored = true
  833. prt.CFrame = cframe
  834. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  835. game:GetService("Debris"):AddItem(prt, 10)
  836. table.insert(Effects, {
  837. prt,
  838. "Cylinder",
  839. delay,
  840. x3,
  841. y3,
  842. z3,
  843. msh
  844. })
  845. end
  846. },
  847. Wave = {
  848. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  849. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  850. prt.Anchored = true
  851. prt.CFrame = cframe
  852. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  853. game:GetService("Debris"):AddItem(prt, 10)
  854. table.insert(Effects, {
  855. prt,
  856. "Cylinder",
  857. delay,
  858. x3 / 60,
  859. y3 / 60,
  860. z3 / 60,
  861. msh
  862. })
  863. end
  864. },
  865. Ring = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Break = {
  884. Create = function(brickcolor, cframe, x1, y1, z1)
  885. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  886. prt.Anchored = true
  887. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. local num = math.random(10, 50) / 1000
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Shatter",
  894. num,
  895. prt.CFrame,
  896. math.random() - math.random(),
  897. 0,
  898. math.random(50, 100) / 100
  899. })
  900. end
  901. },
  902. Spiral = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. },
  920. Push = {
  921. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. table.insert(Effects, {
  928. prt,
  929. "Cylinder",
  930. delay,
  931. x3,
  932. y3,
  933. z3,
  934. msh
  935. })
  936. end
  937. }
  938. }
  939. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  940. local fp = IT("Part")
  941. fp.formFactor = formfactor
  942. fp.Parent = parent
  943. fp.Reflectance = reflectance
  944. fp.Transparency = transparency
  945. fp.CanCollide = false
  946. fp.Locked = true
  947. fp.BrickColor = brickcolor
  948. fp.Name = name
  949. fp.Size = size
  950. fp.Position = tors.Position
  951. RemoveOutlines(fp)
  952. fp.Material = "SmoothPlastic"
  953. fp:BreakJoints()
  954. return fp
  955. end
  956.  
  957. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  958. local mesh = IT(Mesh)
  959. mesh.Parent = part
  960. if Mesh == "SpecialMesh" then
  961. mesh.MeshType = meshtype
  962. if meshid ~= "nil" then
  963. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  964. end
  965. end
  966. mesh.Offset = offset
  967. mesh.Scale = scale
  968. return mesh
  969. end
  970.  
  971. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  972. local type = type
  973. local rng = Instance.new("Part", char)
  974. rng.Anchored = true
  975. rng.BrickColor = color
  976. rng.CanCollide = false
  977. rng.FormFactor = 3
  978. rng.Name = "Ring"
  979. rng.Material = "Neon"
  980. rng.Size = Vector3.new(1, 1, 1)
  981. rng.Transparency = 0
  982. rng.TopSurface = 0
  983. rng.BottomSurface = 0
  984. rng.CFrame = pos
  985. local rngm = Instance.new("SpecialMesh", rng)
  986. rngm.MeshType = MType
  987. rngm.Scale = scale
  988. local scaler2 = 1
  989. if type == "Add" then
  990. scaler2 = 1 * value
  991. elseif type == "Divide" then
  992. scaler2 = 1 / value
  993. end
  994. coroutine.resume(coroutine.create(function()
  995. for i = 0, 10 / bonuspeed, 0.1 do
  996. swait()
  997. if type == "Add" then
  998. scaler2 = scaler2 - 0.01 * value / bonuspeed
  999. elseif type == "Divide" then
  1000. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1001. end
  1002. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1003. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1004. end
  1005. rng:Destroy()
  1006. end))
  1007. end
  1008.  
  1009. function Eviscerate(dude)
  1010. if dude.Name ~= char then
  1011. local bgf = IT("BodyGyro", dude.Head)
  1012. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1013. local val = IT("BoolValue", dude)
  1014. val.Name = "IsHit"
  1015. local ds = coroutine.wrap(function()
  1016. dude:WaitForChild("Head"):BreakJoints()
  1017. wait(0.5)
  1018. target = nil
  1019. coroutine.resume(coroutine.create(function()
  1020. for i, v in pairs(dude:GetChildren()) do
  1021. if v:IsA("Accessory") then
  1022. v:Destroy()
  1023. end
  1024. if v:IsA("Humanoid") then
  1025. v:Destroy()
  1026. end
  1027. if v:IsA("CharacterMesh") then
  1028. v:Destroy()
  1029. end
  1030. if v:IsA("Model") then
  1031. v:Destroy()
  1032. end
  1033. if v:IsA("Part") or v:IsA("MeshPart") then
  1034. for x, o in pairs(v:GetChildren()) do
  1035. if o:IsA("Decal") then
  1036. o:Destroy()
  1037. end
  1038. end
  1039. coroutine.resume(coroutine.create(function()
  1040. v.Material = "Neon"
  1041. v.CanCollide = false
  1042. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  1043. PartEmmit1.LightEmission = 1
  1044. PartEmmit1.Texture = "rbxassetid://294291785"
  1045. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1046. PartEmmit1.Rate = 150
  1047. PartEmmit1.Lifetime = NumberRange.new(1)
  1048. PartEmmit1.Size = NumberSequence.new(1,0)
  1049. PartEmmit1.Transparency = NumberSequence.new({
  1050. NumberSequenceKeypoint.new(0, 0, 0),
  1051. NumberSequenceKeypoint.new(1, 1, 0)
  1052. })
  1053. PartEmmit1.Speed = NumberRange.new(0, 0)
  1054. PartEmmit1.VelocitySpread = 30000
  1055. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1056. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  1057. local BodPoss = IT("BodyPosition", v)
  1058. BodPoss.P = 3000
  1059. BodPoss.D = 1000
  1060. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1061. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1062. v.Color = maincolor.Color
  1063. coroutine.resume(coroutine.create(function()
  1064. for i = 0, 49 do
  1065. swait(1)
  1066. v.Transparency = v.Transparency + 0.03
  1067. end
  1068. wait(0.5)
  1069. --PartEmmit1.Enabled = false
  1070. wait(3)
  1071. v:Destroy()
  1072. dude:Destroy()
  1073. end))
  1074. end))
  1075. end
  1076. end
  1077. end))
  1078. end)
  1079. ds()
  1080. end
  1081. end
  1082.  
  1083. function FindNearestHead(Position, Distance, SinglePlayer)
  1084. if SinglePlayer then
  1085. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1086. end
  1087. local List = {}
  1088. for i, v in pairs(workspace:GetChildren()) do
  1089. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1090. table.insert(List, v)
  1091. end
  1092. end
  1093. return List
  1094. end
  1095.  
  1096. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1097. local type = type
  1098. local rng = Instance.new("Part", char)
  1099. rng.Anchored = true
  1100. rng.BrickColor = color
  1101. rng.CanCollide = false
  1102. rng.FormFactor = 3
  1103. rng.Name = "Ring"
  1104. rng.Material = "Neon"
  1105. rng.Size = Vector3.new(1, 1, 1)
  1106. rng.Transparency = 0
  1107. rng.TopSurface = 0
  1108. rng.BottomSurface = 0
  1109. rng.CFrame = pos
  1110. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1111. local rngm = Instance.new("SpecialMesh", rng)
  1112. rngm.MeshType = MType
  1113. rngm.Scale = Vector3.new(x1, y1, z1)
  1114. local scaler2 = 1
  1115. local speeder = FastSpeed
  1116. if type == "Add" then
  1117. scaler2 = 1 * value
  1118. elseif type == "Divide" then
  1119. scaler2 = 1 / value
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. for i = 0, 10 / bonuspeed, 0.1 do
  1123. swait()
  1124. if type == "Add" then
  1125. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1126. elseif type == "Divide" then
  1127. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1128. end
  1129. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1130. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1131. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1132. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1133. end
  1134. rng:Destroy()
  1135. end))
  1136. end
  1137.  
  1138. function SoulSteal(dude)
  1139. if dude.Name ~= char then
  1140. local bgf = IT("BodyGyro", dude.Head)
  1141. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1142. local val = IT("BoolValue", dude)
  1143. val.Name = "IsHit"
  1144. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1145. local soulst = coroutine.wrap(function()
  1146. local soul = Instance.new("Part",dude)
  1147. soul.Size = Vector3.new(1,1,1)
  1148. soul.CanCollide = false
  1149. soul.Anchored = false
  1150. soul.Position = torso.Position
  1151. soul.Transparency = 1
  1152. local PartEmmit1 = IT("ParticleEmitter", soul)
  1153. PartEmmit1.LightEmission = 1
  1154. PartEmmit1.Texture = "rbxassetid://569507414"
  1155. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1156. PartEmmit1.Rate = 250
  1157. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1158. PartEmmit1.Size = NumberSequence.new({
  1159. NumberSequenceKeypoint.new(0, 1, 0),
  1160. NumberSequenceKeypoint.new(1, 0, 0)
  1161. })
  1162. PartEmmit1.Transparency = NumberSequence.new({
  1163. NumberSequenceKeypoint.new(0, 0, 0),
  1164. NumberSequenceKeypoint.new(1, 1, 0)
  1165. })
  1166. PartEmmit1.Speed = NumberRange.new(0, 0)
  1167. PartEmmit1.VelocitySpread = 30000
  1168. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1169. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1170. local BodPoss = IT("BodyPosition", soul)
  1171. BodPoss.P = 3000
  1172. BodPoss.D = 1000
  1173. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1174. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1175. wait(1.6)
  1176. soul.Touched:connect(function(hit)
  1177. if hit.Parent == char then
  1178. soul:Destroy()
  1179. end
  1180. end)
  1181. wait(1.2)
  1182. while soul do
  1183. swait()
  1184. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1185. BodPoss.Position = tors.Position
  1186. end
  1187. end)
  1188. soulst()
  1189. end
  1190. end
  1191. function FaceMouse()
  1192. local Cam = workspace.CurrentCamera
  1193. return {
  1194. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1195. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1196. }
  1197. end
  1198. Effects = {
  1199. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1200. local p = Instance.new("Part",EffectModel)
  1201. p.BrickColor = BrickColor.new(colour)
  1202. p.Size = partsize
  1203. p.Anchored = true
  1204. p.CanCollide = false
  1205. p.Material = matr
  1206. p.CFrame = cf
  1207. if inverse == true then
  1208. p.Transparency = 1
  1209. else
  1210. p.Transparency = 0
  1211. end
  1212. local m = Instance.new("BlockMesh",p)
  1213. m.Scale = meshstart
  1214. coroutine.wrap(function()
  1215. for i = 0, 1, factor do
  1216. swait()
  1217. if inverse == true then
  1218. p.Transparency = 1-i
  1219. else
  1220. p.Transparency = i
  1221. end
  1222. m.Scale = m.Scale + meshadd
  1223. if spin == true then
  1224. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1225. end
  1226. end
  1227. p:Destroy()
  1228. end)()
  1229. return p
  1230. end,
  1231. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1232. local p = Instance.new("Part",EffectModel)
  1233. p.BrickColor = BrickColor.new(colour)
  1234. p.Size = partsize
  1235. p.Anchored = true
  1236. p.CanCollide = false
  1237. p.Material = matr
  1238. p.CFrame = cf
  1239. if inverse == true then
  1240. p.Transparency = 1
  1241. else
  1242. p.Transparency = 0
  1243. end
  1244. local m = Instance.new("SpecialMesh",p)
  1245. m.MeshType = "Sphere"
  1246. m.Scale = meshstart
  1247. coroutine.wrap(function()
  1248. for i=0,1,factor do
  1249. swait()
  1250. if inverse == true then
  1251. p.Transparency = 1-i
  1252. else
  1253. p.Transparency = i
  1254. end
  1255. m.Scale = m.Scale + meshadd
  1256. end
  1257. p:Destroy()
  1258. end)()
  1259. return p
  1260. end,
  1261.  
  1262. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1263. local p = Instance.new("Part",EffectModel)
  1264. p.BrickColor = BrickColor.new(colour)
  1265. p.Size = partsize
  1266. p.Anchored = true
  1267. p.CanCollide = false
  1268. p.Material = matr
  1269. p.CFrame = cf
  1270. if inverse == true then
  1271. p.Transparency = 1
  1272. else
  1273. p.Transparency = 0
  1274. end
  1275. local m = Instance.new("CylinderMesh",p)
  1276. m.Scale = meshstart
  1277. coroutine.wrap(function()
  1278. for i=0,1,factor do
  1279. swait()
  1280. if inverse == true then
  1281. p.Transparency = 1-i
  1282. else
  1283. p.Transparency = i
  1284. end
  1285. m.Scale = m.Scale + meshadd
  1286. end
  1287. p:Destroy()
  1288. end)()
  1289. return p
  1290. end,
  1291.  
  1292. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1293. local p = Instance.new("Part",EffectModel)
  1294. p.BrickColor = BrickColor.new(colour)
  1295. p.Size = Vector3.new()
  1296. p.Anchored = true
  1297. p.CanCollide = false
  1298. p.CFrame = cf
  1299. if inverse == true then
  1300. p.Transparency = 1
  1301. else
  1302. p.Transparency = 0
  1303. end
  1304. local m = Instance.new("SpecialMesh",p)
  1305. m.MeshId = "rbxassetid://20329976"
  1306. m.Scale = meshstart
  1307. coroutine.wrap(function()
  1308. for i=0,1,factor do
  1309. swait()
  1310. if inverse == true then
  1311. p.Transparency = 1-i
  1312. else
  1313. p.Transparency = i
  1314. end
  1315. m.Scale = m.Scale + meshadd
  1316. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1317. end
  1318. p:Destroy()
  1319. end)()
  1320. return p
  1321. end,
  1322.  
  1323. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1324. local p = Instance.new("Part",EffectModel)
  1325. p.BrickColor = BrickColor.new(colour)
  1326. p.Size = Vector3.new()
  1327. p.Anchored = true
  1328. p.CanCollide = false
  1329. p.CFrame = cf
  1330. if inverse == true then
  1331. p.Transparency = 1
  1332. else
  1333. p.Transparency = 0
  1334. end
  1335. local m = Instance.new("SpecialMesh",p)
  1336. m.MeshId = "rbxassetid://3270017"
  1337. m.Scale = meshstart
  1338. coroutine.wrap(function()
  1339. for i=0,1,factor do
  1340. swait()
  1341. if inverse == true then
  1342. p.Transparency = 1-i
  1343. else
  1344. p.Transparency = i
  1345. end
  1346. m.Scale = m.Scale + meshadd
  1347. end
  1348. p:Destroy()
  1349. end)()
  1350. return p
  1351. end,
  1352.  
  1353. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1354. local p = Instance.new("Part",EffectModel)
  1355. p.BrickColor = BrickColor.new(colour)
  1356. p.Size = Vector3.new()
  1357. p.Anchored = true
  1358. p.CanCollide = false
  1359. p.CFrame = cf
  1360. if inverse == true then
  1361. p.Transparency = 1
  1362. else
  1363. p.Transparency = 0
  1364. end
  1365. local m = Instance.new("SpecialMesh",p)
  1366. m.MeshId = meshid
  1367. m.TextureId = textid
  1368. m.Scale = meshstart
  1369. coroutine.wrap(function()
  1370. for i=0,1,factor do
  1371. swait()
  1372. if inverse == true then
  1373. p.Transparency = 1-i
  1374. else
  1375. p.Transparency = i
  1376. end
  1377. m.Scale = m.Scale + meshadd
  1378. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1379. end
  1380. p:Destroy()
  1381. end)()
  1382. return p
  1383. end,
  1384.  
  1385. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1386. local p = Instance.new("Part",EffectModel)
  1387. p.BrickColor = BrickColor.new(colour)
  1388. p.Size = partsize
  1389. p.Anchored = true
  1390. p.CanCollide = false
  1391. p.Material = matr
  1392. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1393. if inverse == true then
  1394. p.Transparency = 1
  1395. else
  1396. p.Transparency = 0
  1397. end
  1398. local m = Instance.new("SpecialMesh",p)
  1399. m.MeshType = "Sphere"
  1400. m.Scale = meshstart
  1401. coroutine.wrap(function()
  1402. for i=0,1,factor do
  1403. swait()
  1404. if inverse == true then
  1405. p.Transparency = 1-i
  1406. else
  1407. p.Transparency = i
  1408. end
  1409. m.Scale = m.Scale + meshadd
  1410. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1411. end
  1412. p:Destroy()
  1413. end)()
  1414. return p
  1415. end,
  1416.  
  1417. }
  1418. -------------------------------------------------------
  1419. --End Effect Function--
  1420. -------------------------------------------------------
  1421. function Cso(ID, PARENT, VOLUME, PITCH)
  1422. local NSound = nil
  1423. coroutine.resume(coroutine.create(function()
  1424. NSound = IT("Sound", PARENT)
  1425. NSound.Volume = VOLUME
  1426. NSound.Pitch = PITCH
  1427. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1428. swait()
  1429. NSound:play()
  1430. game:GetService("Debris"):AddItem(NSound, 10)
  1431. end))
  1432. return NSound
  1433. end
  1434. function CamShake(Length, Intensity)
  1435. coroutine.resume(coroutine.create(function()
  1436. local intensity = 1 * Intensity
  1437. local rotM = 0.01 * Intensity
  1438. for i = 0, Length, 0.1 do
  1439. swait()
  1440. intensity = intensity - 0.05 * Intensity / Length
  1441. rotM = rotM - 5.0E-4 * Intensity / Length
  1442. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1443. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1444. end
  1445. hum.CameraOffset = Vector3.new(0, 0, 0)
  1446. end))
  1447. end
  1448. NewInstance = function(instance,parent,properties)
  1449. local inst = Instance.new(instance)
  1450. inst.Parent = parent
  1451. if(properties)then
  1452. for i,v in next, properties do
  1453. pcall(function() inst[i] = v end)
  1454. end
  1455. end
  1456. return inst;
  1457. end
  1458. function Smooth(Part)
  1459. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1461. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1462. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1463. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1464. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1465. end
  1466. hum.MaxHealth = 1.0E298
  1467. hum.Health = 1.0E298
  1468. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1469. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1470. hum.MaxHealth = 1.0E298
  1471. hum.Health = 1.0E298
  1472. end
  1473. end)
  1474. -------------------------------------------------------
  1475. --End Important Functions--
  1476. -------------------------------------------------------
  1477.  
  1478.  
  1479. -------------------------------------------------------
  1480. --Start Customization--
  1481. -------------------------------------------------------
  1482. local Player_Size = 1
  1483. if Player_Size ~= 1 then
  1484. root.Size = root.Size * Player_Size
  1485. tors.Size = tors.Size * Player_Size
  1486. hed.Size = hed.Size * Player_Size
  1487. ra.Size = ra.Size * Player_Size
  1488. la.Size = la.Size * Player_Size
  1489. rl.Size = rl.Size * Player_Size
  1490. ll.Size = ll.Size * Player_Size
  1491. ----------------------------------------------------------------------------------
  1492. rootj.Parent = root
  1493. neck.Parent = tors
  1494. RW.Parent = tors
  1495. LW.Parent = tors
  1496. RH.Parent = tors
  1497. LH.Parent = tors
  1498. -------------------------------------------------------------------- --------------
  1499. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1500. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1501. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1502. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1503. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1504. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1505. ----------------------------------------------------------------------------------
  1506. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1507. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1508. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1509. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1510. --hat.Parent = Character
  1511. end
  1512. ----------------------------------------------------------------------------------
  1513. local SONG = 2007066385
  1514. if plr.Name == "KillerDarkness0105" then
  1515. SONG = 1837185092
  1516.  
  1517.  
  1518.  
  1519. for _, v in pairs(char:GetDescendants()) do
  1520. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1521. v.Material = "Neon"
  1522. v.Color = Color3.new(0,0,0)
  1523. if v:FindFirstChildOfClass("SpecialMesh") then
  1524. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1525. end
  1526. end
  1527. end
  1528.  
  1529.  
  1530. end
  1531. if plr.Name == "LocalPlayer" then
  1532. SONG = 200602561
  1533. end
  1534. local SONG2 = 0
  1535. local Music = Instance.new("Sound",tors)
  1536. Music.Volume = 2.5
  1537. Music.Looped = true
  1538. Music.Pitch = 1 --Pitcher
  1539. ----------------------------------------------------------------------------------
  1540. local equipped = false
  1541. local idle = 0
  1542. local change = 1
  1543. local val = 0
  1544. local toim = 0
  1545. local idleanim = 0.4
  1546. local sine = 0
  1547. local Sit = 1
  1548. local WasAir = false
  1549. local InAir = false
  1550. local LandTick = 0
  1551. local movelegs = false
  1552. local FF = Instance.new("ForceField",char)
  1553. FF.Visible = false
  1554. local Speed = 16
  1555. local Screen = true
  1556. local op1 = false
  1557. local Sitt = false
  1558.  
  1559.  
  1560.  
  1561.  
  1562. --Wuss poppin B)
  1563. local RightCP = [[
  1564.  
  1565. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1566.  
  1567.  
  1568.  
  1569. >Loading Code Tracker V2.
  1570.  
  1571. ...
  1572.  
  1573.  
  1574. ...
  1575.  
  1576.  
  1577. ...
  1578.  
  1579. >BOOT_FINSHED STARTING CODETRACKERV2//
  1580.  
  1581.  
  1582.  
  1583. >Code Tracker V2 Loaded.
  1584.  
  1585.  
  1586.  
  1587. >Insert credentials
  1588. >Login: LOGIN
  1589. >Password: PASSWORD
  1590.  
  1591.  
  1592.  
  1593. ...
  1594.  
  1595.  
  1596.  
  1597. Login: Codex47
  1598. Password: **************
  1599.  
  1600.  
  1601. >Processing...
  1602.  
  1603. ...
  1604.  
  1605. ...
  1606.  
  1607. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1608.  
  1609. >PASSWORDCHECK - SUCCESSFUL
  1610.  
  1611. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1612.  
  1613.  
  1614.  
  1615. Help
  1616.  
  1617. >LOADING
  1618.  
  1619. ...
  1620.  
  1621.  
  1622. ...
  1623.  
  1624.  
  1625. >PROCESSING FINSHED
  1626.  
  1627.  
  1628. >LOADING COMMANDS
  1629.  
  1630. // WINDOW COMMANDS \\
  1631.  
  1632.  
  1633. >ASSOC Displays or modifies file extension associations.
  1634. ATTRIB Displays or changes file attributes.
  1635. BREAK Sets or clears extended CTRL+C checking.
  1636. BCDEDIT Sets properties in boot database to control boot loading.
  1637. CACLS Displays or modifies access control lists (ACLs) of files.
  1638. CALL Calls one batch program from another.
  1639. CHKNTFS Displays or modifies the checking of disk at boot time.
  1640. CLS Clears the screen.
  1641. CMD Starts a new instance of the Windows command interpreter.
  1642. COLOR Sets the default console foreground and background colors.
  1643. COMP Compares the contents of two files or sets of files.
  1644. COMPACT Displays or alters the compression of files on NTFS partitions.
  1645. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1646. current drive.
  1647. COPY Copies one or more files to another location.
  1648. DATE Displays or sets the date.
  1649. DEL Deletes one or more files.
  1650. DIR Displays a list of files and subdirectories in a directory.
  1651. FC Compares two files or sets of files, and displays the
  1652. LABEL Creates, changes, or deletes the volume label of a disk.
  1653. MD Creates a directory.
  1654. MKDIR Creates a directory.
  1655. MKLINK Creates Symbolic Links and Hard Links
  1656. MODE Configures a system device.
  1657. MORE Displays output one screen at a time.
  1658. MOVE Moves one or more files from one directory to another
  1659. directory.
  1660. OPENFILES Displays files opened by remote users for a file share.
  1661. PATH Displays or sets a search path for executable files.
  1662. PAUSE Suspends processing of a batch file and displays a message.
  1663. RECOVER Recovers readable information from a bad or defective disk.
  1664. TASKKILL Kill or stop a running process or application.
  1665. TIME Displays or sets the system time.
  1666. TITLE Sets the window title for a CMD.EXE session.
  1667. TREE Graphically displays the directory structure of a drive or
  1668. path.
  1669. TYPE Displays the contents of a text file.
  1670. VER Displays the Windows version.
  1671. VERIFY Tells Windows whether to verify that your files are written
  1672. correctly to a disk.
  1673. VOL Displays a disk volume label and serial number.
  1674. XCOPY Copies files and directory trees.
  1675. WMIC Displays WMI information inside interactive command shell.
  1676.  
  1677.  
  1678. // IP COMMANDS \\
  1679.  
  1680.  
  1681. GRAB Grabs randomly generated IP's for VPN use.
  1682. IP Displays your current IP address.
  1683. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1684. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1685. PULL Pulls data packets from other networks for faster network sending and download data.
  1686.  
  1687.  
  1688. For more information on tools see the written txt file in the download directory
  1689.  
  1690.  
  1691. Load: Code Terminal
  1692.  
  1693. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1694.  
  1695. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1696.  
  1697. >INSERT DOWNLOAD FILE CONSTRAINT
  1698.  
  1699. CODETERM/FILE/19853/DOWNLOAD.org
  1700.  
  1701. >SUCCESSFUL CONSTRAINT
  1702.  
  1703. >LOADING TERMINAL
  1704.  
  1705.  
  1706.  
  1707.  
  1708. ...
  1709.  
  1710.  
  1711. ...
  1712.  
  1713.  
  1714. ...
  1715.  
  1716.  
  1717. ...
  1718.  
  1719.  
  1720.  
  1721. ...
  1722.  
  1723.  
  1724. >Boot Failed.
  1725.  
  1726.  
  1727. ...
  1728.  
  1729.  
  1730. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1731.  
  1732. ...
  1733.  
  1734.  
  1735.  
  1736. >Restarting Code Terminal.
  1737.  
  1738. >Getting Information Please Wait.....
  1739. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1740. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1741. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1742. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1743. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1744. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1745. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1746. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1747. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1748. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1749. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1750. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1751. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1752. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1753.  
  1754. >Code Terminal Loaded.
  1755. >Welcome ...
  1756. >You're not Cod-
  1757.  
  1758.  
  1759. >Getting Information Please Wait.....
  1760. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1761. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1762. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1763. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1764. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1765. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1766. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1767.  
  1768. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1769. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1770. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1771. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1772. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1773. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1774. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1775.  
  1776. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1777. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1778. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1779. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1780. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1781. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1782. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1783. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1784. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1785. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1786. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1787. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1788. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1789. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1790.  
  1791.  
  1792. So, Trying to break into my program huh?
  1793.  
  1794. Well You got another thing coming to you bud.
  1795. Those passwords, this entire program, It was all an elaborate scam.
  1796. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1797. Now i think you have an even bigger problem.
  1798. Hell you even gave me your own ip by using the IPLOOKUP function.
  1799. Well may god help you.
  1800. Because im coming for you now kid.
  1801. See ya soon.
  1802. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1803.  
  1804.  
  1805. >Deleting System32.
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816. ...
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825.  
  1826.  
  1827.  
  1828. .....
  1829.  
  1830.  
  1831.  
  1832.  
  1833.  
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839. ......
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846. >System32 Deleted. Initate System Restore.
  1847.  
  1848.  
  1849.  
  1850.  
  1851. ...
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857.  
  1858. ....
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864. ...
  1865.  
  1866.  
  1867.  
  1868. >System Restored.
  1869. >Welcome NEWUSER
  1870.  
  1871. >Getting Information Please Wait.....
  1872. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1873. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1874. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1875. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1876. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1877. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1878. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1879. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1880. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1881. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1882. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1883. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1884. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1885. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1886. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1887. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1888.  
  1889. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1890.  
  1891. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1892.  
  1893. You: What? How... This can't be happening. Oh shit...
  1894.  
  1895. "Codex", Heh... Perfect.
  1896.  
  1897.  
  1898. ]]
  1899.  
  1900.  
  1901.  
  1902. local idlecp = [[
  1903.  
  1904. <-- BEGINNING DELETION SEQUENCE -->
  1905. >Please note, unknown things may occur as you're going through others files.
  1906.  
  1907. >Deletion Beginning.
  1908. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1909. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1910. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1911. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1912. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1913. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1914. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1915. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1916. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1917. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1918. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1919. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1920. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1921. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1922. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1923. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1924. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1925. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1926. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1927. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1928. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1929. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1930. >KillerDarkness0105 Account Deletion.exe Active
  1931. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1932. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1933. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1934. >Account Successfully Deleted.
  1935. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1936. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1937. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1938. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1939. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1940. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1941. >Creterisk Account Deletion.exe Active
  1942. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1943. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1944. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1945. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1946. >Account Successfully Deleted
  1947. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1948. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1949. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1950. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1951. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1952. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1953. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1954. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1955. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1956. >FuntimeArtic Account Deletion.exe Active
  1957. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1958. >Error
  1959. >Unable To Read Data.
  1960. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1961. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1962. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1963. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1964. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1965. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1966. >Delete Failed
  1967. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1968. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1969. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1970. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1971. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1972. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1973. >Restarting
  1974. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1975. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1976. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1977. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1978. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1979. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1980. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1981. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1982. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1983. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1984. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1985. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1986. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1987. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1988. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1989. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1990. >MonolithicDivinity Account Deletion.exe Active
  1991. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1992. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1993. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1994. >Account Successfully Deleted.
  1995. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1996. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1997. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1998. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1999. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  2000. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  2001. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  2002. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  2003. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  2004. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  2005. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  2006. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  2007. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  2008. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  2009. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  2010. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  2011. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2012. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2013. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2014. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2015. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2016. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2017. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2018. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2019. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2020. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2021. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2022. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2023. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2024. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2025. >Nebula_Zorua Account Deletion.exe Active...
  2026. >Error Unable To Find Account.
  2027. >Restarting...
  2028. >Unable To Restart.
  2029. >Unknown Chat Detected.
  2030. >Enter? Y/N
  2031. >Y
  2032. >Connecting To Chat....
  2033. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2034. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2035. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2036. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2037. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2038. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2039. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2040. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2041. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2042. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2043. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2044. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2045. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2046. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2047. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2048. Connected - 4
  2049. >You : What the hell kind of technology is this...
  2050.  
  2051. >The Broken Angel : You're close my little hacker, but still so far.
  2052.  
  2053. >Zelphix : You'll have to try harder.
  2054.  
  2055. >You : Who in the hell are you two.
  2056.  
  2057. >The Broken Angel & Zelphix : Destroyed figures.
  2058.  
  2059. >You : What about your "other friend" in here?
  2060.  
  2061. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  2062. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  2063. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  2064.  
  2065. >You : What I don't-
  2066.  
  2067. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  2068. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  2069. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  2070. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  2071. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  2072. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  2073. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  2074. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  2075. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  2076. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  2077. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  2078. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  2079. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  2080. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  2081.  
  2082. >Chat Disconnected
  2083.  
  2084. >You : Damnit.
  2085.  
  2086. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  2087. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  2088. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  2089. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  2090. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  2091. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  2092. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  2093. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  2094. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  2095. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  2096. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  2097. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  2098. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  2099. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  2100. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  2101. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  2102. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  2103. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  2104. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  2105. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  2106. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  2107. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  2108. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  2109. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  2110. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  2111. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  2112. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  2113. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  2114. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  2115. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  2116. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  2117. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  2118. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  2119. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  2120. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  2121. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  2122. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  2123. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  2124. >Salvo_Starly Account Deletion.exe Active
  2125. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  2126. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  2127. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  2128. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  2129. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  2130. >Connecting To Furaffinity....
  2131. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  2132. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  2133. >You : Hold on, WHAT?!
  2134. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  2135. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  2136. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2137. >You : Did the account just redirect me to this?!
  2138. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2139. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2140. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2141. >Successfully Connected.
  2142. >You : .....
  2143. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  2144. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  2145. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  2146. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  2147. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  2148. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  2149. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  2150. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  2151. >delta1035 Account Deletion.exe Active
  2152. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  2153. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  2154. >Error Line 531 - "You seem like a good type, I'll try you."
  2155. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  2156. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  2157. >Deletion Failed.
  2158. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  2159. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  2160. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  2161. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  2162. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  2163. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  2164. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  2165. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  2166. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  2167. >Zuu_Roku Account Deletion.exe Active
  2168. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  2169. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  2170. >Error
  2171. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  2172. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  2173. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  2174. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  2175. >Unable To Detect Password.
  2176. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  2177. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  2178. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  2179. >Reason(s) Found : NANO.EXE
  2180. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  2181. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  2182. >Unable To Remove.
  2183. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  2184. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2185. >Restarting
  2186. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2187. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2188. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2189. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2190. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2191. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2192. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2193. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2194. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2195. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2196. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2197. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2198. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2199. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2200. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2201. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2202. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2203. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2204. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2205. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2206. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2207. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2208. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2209. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2210. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
  2211. 00110101 00000110 11001110 10110011 10010001 10100011 00001000 10010110
  2212. 00100110 01110101 11000010 00101010 00011100 01011111 00000001 01110101
  2213. 00100111 11110101 10000011 01100110 11000000 01100001 11010011 11001001
  2214. 01010101 11101101 10011001 11100111 01000111 00111011 01101001 01011010
  2215. 11110001 00000011 11100011 10110010 11010100 00100101 01111011 01001100
  2216. 10010101 01111101 11000011 00011111 10100001 00011110 00001010 01010100
  2217. 10100000 00101100 11011111 11111011 11101110 01000110 10110111 01110001
  2218. 10100111 00110010 01011100 10101100 11101000 10011011 11100101 00110010
  2219. 11000100 00111000 00100011 01101001 11001010 01111011 11010101 11110100
  2220. 01011100 00111111 01010000 11010000 01010111 00010101 01110101 11110100
  2221. 10100000 11111100 01010101 11011011 00010111 10101011 01010000 10011000
  2222. 10110100 00100100 01100111 00100101 11110011 10000101 01010011 11110110
  2223. 00111001 10011001 10011000 01001111 11110011 11111100 10010011 11011010
  2224. 01110110 11001010 01010100 10000100 11111001 00100010 10010010 00011110
  2225. 01111101 11001100 01110100 11011000 01110101 11011111 10110111 10001001
  2226. 00000111 00000001 11100101 10010101 11111100 10111001 11010111 11110100
  2227. 11010101 00001101 01111100 10011001 01110101 10010101 10111110 10111111
  2228. 01011110 01010110 10101001 10000101 11000001 11111100 00101100 01010111
  2229. 01111010 01110110 01101111 10010010 10001110 00101011 00101001 11101101
  2230. 11011011 01110101 11000010 10110100 10110010 11101011 00011110 00010111
  2231. 10111000 01010001 10010100 01011001 00100111 00100011 00110111 10011101
  2232. 00011101 10001101 01111100 00001000 01001101 11011001 00111101 10011001
  2233. 11010100 01110111 00001010 10010110 00100000 10010101 01011100 01001000
  2234. 11101011 10110111 01110011 10011110 01110110 11110111 01001000 11011011
  2235. 00110100 00101001 10100011 11101000 00010011 01111000 10001010 11010110
  2236. 11000011 01100111 10011110 10100000 10111100 00011100 00101101 10111010
  2237. 10110110 01100001 10001111 10101010 00000010 10100001 01001111 01001011
  2238. 01000111 11110010 01100110 00101110 11101100 11001100 10100000 00100011
  2239. 00100101 01010011 11000100 01010001 01101110 01000100 01000110 10000101
  2240. 00111011 11000101 11101110 11000111 00110001 11101000 00000011 00010100
  2241. 10001001 01111110 01011000 11100000 00011110 11110101 01110001 10010100
  2242. 01110001 11011011 11111101 00011000 11100110 01011100 00011000 10001011
  2243. 10001001 11101111 00010111 00010011 10111111 01011000 00110111 10101110
  2244. 01001110 00010000 01010001 00000001 00110110 01000000 11010001 11111000
  2245. 01000001 00111011 11101100 10011111 10001001 10010111 10000100 00111011
  2246. 01101110 11101101 01101011 00100110 10011000 00111110 11010100 11011111
  2247. 01001100 10101110 01010011 00100100 00110010 11011010 11011111 01000101
  2248. 00100001 11111001 10110000 01001111 00010111 00111100 11011100 01011000
  2249. 10000100 01110000 00011011 00001001 11111110 10101001 10111001 00000100
  2250. 01001010 11110111 01110011 10011101 00010000 00111111 00010101 01110001
  2251. 10111100 11001111 11010000 11110110 11100100 11011010 00110101 10110111
  2252. 01011110 00011110 01010100 11010100 01011010 10100110 10111111 11101101
  2253. 11001010 01100101 11110010 00111011 01000010 01100010 10101001 00000010
  2254. 11000001 00101011 00111101 01100101 00100100 10011001 00100100 10000010
  2255. 10000110 01100101 10111001 10110110 00010011 10100000 01100101 10001001
  2256. 11100001 11101001 11010100 00101100 11001110 00001001 10001000 00010111
  2257. 01110010 01101110 01001011 01001000 00111111 01011000 01110101 00111011
  2258. 00010111 00010000 00110111 11111000 11011100 10101000 10111111 10110011
  2259. 00001111 10000110 10010011 00101110 10001100 11011101 11000101 11000010
  2260. 10011010 11100000 10110101 01000100 01001100 10101110 00111110 10111110
  2261. 10000010 11111010 01001101 01001110 11100101 11000011 00011010 00100101
  2262. 10000011 11101111 01011101 00010011 10111101 00100000 00101001 10011100
  2263. 01101001 01001001 00010001 01000011 11001111 01010000 00100010 11101011
  2264. 01110101 11000101 00000110 11011011 01101110 10001100 11010001 00100010
  2265. 01010101 00010000 11001001 10000110 00001011 00010110 11100000 00100110
  2266. 10010000 11010110 01001010 10101111 11101100 11011100 11110110 00111100
  2267. 10001010 00100011 00000011 11001011 11001101 01001001 00001010 00000100
  2268. 00111010 11010101 01010011 11111011 00100101 11100011 11100100 10000111
  2269. 11011100 01110011 10111011 00011001 10001111 11101010 10100110 11111100
  2270. 00101111 00001100 11101101 00010000 00100010 11000010 11111010 01000010
  2271. 10111001 01110111 10110101 00111100 01101110 11101111 11000011 11101101
  2272. 10101000 00001100 11000011 01010110 01010000 11101000 00001001 00101000
  2273. 10110110 00001010 11111111 01111001 11010000 00110100 10000101 11110100
  2274. 11011001 10110111 01110001 11101111 10110000 10011111 00101010 11111100
  2275. 01011010 10001111 01101011 10101000 10111010 10011111 11101001 00101100
  2276. 11011100 10010011 01010100 00000001 00110000 10100100 10011111 00101101
  2277. 11010101 11000101 01110101 00001011 11101001 00111101 01000010 00001011
  2278. 00100110 00010111 01101100 11001100 00000001 00111100 01000101 01101100
  2279. 00110001 01010111 00101010 10001111 10000111 11001100 11101101 01011000
  2280. 01100101 11100001 00010000 00000001 10101100 11000100 01000001 11111000
  2281. 10101101 11000101 10000010 11111000 10110111 00001111 00110011 10101100
  2282. 01010100 00010010 01001111 00011111 01010000 11011001 11100110 11101001
  2283. 00001010 10110010 11101000 01110100 10010010 10100000 00110111 10010010
  2284. 10000101 10010100 10000111 01111010 01010110 10110101 10011000 10101001
  2285. 10010101 00110000 10001010 11000111 10010000 00101001 01010001 11010110
  2286. 10111000 01111011 11011011 00001000 10000011 00010100 01010000 01011000
  2287. 10010100 10011010 01100010 11010111 00000001 01111110 11110001 10011101
  2288. 11100001 11011010 11000110 00110110 10100010 10101001 01011001 11001010
  2289. 00110001 01110111 10101010 11000111 10111000 11101001 11001100 01101010
  2290. 00010001 00110010 11101001 01001110 10000000 01101001 00001011 00111100
  2291. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2292. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
  2293. 11101100 10101110 01010001 10010010 11011010 10111110 00001000 01101111
  2294. 11011010 11111100 11111110 00100101 10010010 01111111 10011101 01111110
  2295. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2296. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
  2297. 10011100 10001010 11011000 01101110 10011101 10011101 00101110 01110111
  2298. 00111010 10100100 00001011 00001010 10010001 01001101 10110001 11100101
  2299. 11000110 11000111 10001001 01101111 01110001 01000111 10100000 01100111
  2300. 01101111 01111100 11010001 00001100 01100101 01011000 01011000 01110100
  2301. 10100100 11011011 10100010 11010010 00111000 11111001 00110011 10100110
  2302. 10110111 00010100 00001011 10011100 00001010 11011101 01100010 01001111
  2303. 01111001 10000111 11011100 01001101 00011110 11011011 11010011 10111101
  2304. 10101111 10010011 11100000 00110101 11011001 10110011 10001111 01111010
  2305. 01110110 10111011 11010011 11110110 00010000 01010101 00110000 10110011
  2306. 11101100 11011101 01111111 00101000 00010001 00010001 10010001 01101101
  2307. 00100100 11011001 11010010 11100010 10110010 01010011 01111010 10111010
  2308. 11000010 10111010 10011000 10100101 00100111 10111001 11010000 10100101
  2309. 10001100 10100010 11110110 01100110 01100100 01001000 00001011 11010110
  2310. 00110111 00100010 00110000 01111001 00001011 00010000 11111001 10111110
  2311. 11110111 00101101 01001110 00001100 10001001 10111010 00010010 10101101
  2312. 01110000 00011000 11000001 10101011 01010110 00101011 11001101 10000101
  2313. 01101101 01101011 01100011 01110110 01101101 11011000 00011100 10100000
  2314. 11110010 00000001 11100001 11100101 01001110 01000100 00110110 10011001
  2315. 00010000 11101110 11100110 11010010 01011101 10000000 01100011 11100011
  2316. 00011001 00111010 11010011 10000111 00110000 00111100 00110001 00110000
  2317. 01100110 11010110 11011010 00101111 11110011 10111110 01001010 11000101
  2318. 10010001 01001110 11001000 11000111 10000100 00011000 11001110 01001001
  2319. 11100001 01011000 10010001 01010010 00000001 01010111 10011011 10010110
  2320. 10001111 00000111 11011101 10101010 00111101 11101101 10010001 10110010
  2321. 10111011 01110011 10011010 01010000 11110011 00001000 10001010 01110001
  2322. 01111001 01011000 00100101 01001001 00011101 11010001 11010111 10000010
  2323. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2324. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
  2325. 11000010 00011011 01101110 11000110 11011100 11011000 01001100 00011000
  2326. 01011001 10000001 00000010 01001101 01001110 01110001 11110100 11001111
  2327. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
  2328. 01001100 10100110 01100111 01111110 00010011 01010111 00110001 10011101
  2329. 11100000 11010111 01000110 10111110 01110100 01001100 11110110 01010001
  2330. 00110101 10100101 01011010 10001011 11001010 11000111 10000010 11110100
  2331. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2332. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2333. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2334. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2335. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2336. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2337. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2338. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2339. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2340. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2341. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2342. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2343. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2344. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
  2345. 10100111 11101000 11000100 11110010 01001110 00011101 00111010 01110100
  2346. 00111000 00010100 11100000 00011110 00110010 01011101 01000100 10010111
  2347. 00000101 01110011 00110000 10101110 11111110 11011001 11111110 01101011
  2348. 01000100 10100111 01110011 00111100 01011100 10000000 10000110 01110110
  2349. 01101101 11011000 01000011 01111000 10111100 00101101 01111111 10110111
  2350. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
  2351. 11111010 10101100 11111011 11011110 10000111 00101001 01000001 10001000
  2352. 11110010 01101001 00100111 11011001 01000101 00010001 00110111 10110011
  2353. 11100000 00010101 10000111 10100100 11101011 00110011 00001011 11000000
  2354. 11010011 00011100 01101001 00000110 01101011 10110000 01110011 00110000
  2355. 11111011 11000100 01000111 11011101 10100001 11111000 11101010 01111000
  2356. 01110000 11001011 11111001 00101100 11000101 10010110 11110100 01110110
  2357. 11101000 00100011 11101111 10000110 10010000 01011010 11011111 11110110
  2358. 01101010 00111001 00011100 00001100 11100000 10110000 00000111 01000110
  2359. 10101100 10101110 01101000 10010110 00101111 00010111 11001100 01101101
  2360. 10110011 01001101 01110110 01110110 10111010 00100101 10100000 11011111
  2361. 11111010 01101000 00111110 00101100 10001011 00101111 00001011 11010011
  2362. 11111101 01010000 01001100 01100001 00100100 10101110 00010000 00001101
  2363. 01100001 11010100 10111010 10101010 10111010 01001000 10101000 10100011
  2364. 10111001 10100111 10001000 00001011 01100100 11011000 00100000 10010001
  2365. 00001011 10011000 01100111 00111001 10010110 11001100 01011001 01010101
  2366. 00011101 10110010 10000100 00111111 00010011 10100101 01110001 00100001
  2367. 10000001 10011000 00100110 11001111 01101011 01110001 10110001 11100000
  2368. 11100110 10010101 00111010 11001101 00101100 11010100 10110100 11010111
  2369. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2370. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
  2371. 01101010 11000011 00110101 10010110 10000100 01111101 01110011 00110001
  2372. 00010111 00101011 00010001 11011011 10100011 10101010 10100001 00000001
  2373. 01110010 11101101 00110000 00001001 00111101 11101100 10001100 01001101
  2374. 01000001 10111011 10010001 00100110 10001010 00010010 10111000 00000101
  2375. 11001011 01100010 10010000 01011011 10100100 11000011 00011011 01010111
  2376. 01010101 00010110 11111011 01100110 00100101 10011110 01000110 00111000
  2377. 00001010 01110000 00110111 01100000 10010101 01001100 00001110 10000111
  2378. 11001001 11111111 11000000 11111100 11101101 00100101 10111110 10011100
  2379. 10001100 00100100 10100101 01001001 00100100 11010011 11000001 00100001
  2380. 01011100 11110010 00001110 11111110 11011001 10001011 10110000 00001101
  2381. 01000011 01110110 11011101 10101000 00111000 11110011 01110010 00110110
  2382. 00111101 11110110 10101001 10100010 01111100 01011010 01110000 01011011
  2383. 10010101 10100111 00110000 11010011 00001101 00101110 11101011 01110111
  2384. 01100101 10010101 00111110 00110000 10110110 00011110 11100010 11111000
  2385. 11111111 11110100 11001011 10000011 10000110 10000001 10100000 11110010
  2386. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
  2387. 00001011 11001000 00010011 01100100 01011011 11011010 00001011 01000101
  2388. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2389. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2390. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
  2391. 00101110 11010011 01010101 10101011 01010110 11011101 00101011 11101110
  2392. 10110011 10001001 11010011 01101011 01111101 10101101 10001101 10000010
  2393. 11100010 11011011 11111010 10110110 01110111 00000111 01111101 11101110
  2394. 10000111 01011000 11111111 10110010 10111000 10111111 00001000 10001110
  2395. 10110000 00011111 00101100 10000010 01010101 00000111 01001110 01001101
  2396. 00001001 01011110 00110100 01101000 10100000 11011110 11000010 10111000
  2397. 01111100 01110100 00100110 01000001 10011111 01101000 01101010 00000100
  2398. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2399. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
  2400. 01011010 10011001 10111011 01000010 10001100 11001111 01010011 00111110
  2401. 01011010 00011011 11111110 00001101 11101011 10010100 10111101 10111000
  2402. 00100001 11101111 01000001 11011111 00001101 00000110 11101000 01010000
  2403. 10110100 11000010 11111010 01001101 10101001 01000011 10100010 11000010
  2404. 10000011 10010111 11111010 00111011 10110100 11010111 10110010 00101101
  2405. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2406. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2407. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2408. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2409. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2410. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2411. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2412. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2413. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2414. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2415. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2416. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2417. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2418. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2419. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2420. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2421. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
  2422. 01011111 11001010 00001101 00111000 10101110 10001011 00100001 01101010
  2423. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
  2424. 11011101 01100011 00000010 10000101 00011010 00001001 10011010 01010001
  2425. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
  2426. 10001100 01110000 01100001 00010001 01011000 10000111 11010001 00101000
  2427. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2428. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
  2429. 10001010 10101011 01001001 10001100 10111110 00101001 01110010 10000100
  2430. 11011101 00011011 00110010 01100111 00111111 01010011 01100101 11100110
  2431. 10111011 00001011 01001010 01000101 01011000 00101011 10100100 01110001
  2432. 01001111 11000000 11100110 11111110 00100000 10111100 00101000 00011011
  2433. 10011000 00010001 11010010 11010011 00101011 11100101 00011011 11111111
  2434. 01011011 10010110 11101100 11100111 01010000 00111010 11010101 00100011
  2435. 10100101 11100010 01001010 00011110 00011001 01110101 01110011 10011010
  2436. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
  2437. 11111111 00001000 01001101 11001001 10111011 01010010 11001001 10011000
  2438. 00110001 01110111 11011000 11001001 11001101 10100011 01000010 00000111
  2439. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2440. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2441. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2442. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2443. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2444. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2445. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2446. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2447. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2448. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2449. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2450. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2451. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2452. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2453. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2454. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2455. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2456. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2457. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2458. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2459. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2460. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2461. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2462. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2463. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2464. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2465. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2466. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2467. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2468. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2469. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2470. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2471. ]]
  2472.  
  2473.  
  2474. hum.JumpPower = 55
  2475. hum.Animator.Parent = nil
  2476. ----------------------------------------------------------------------------------
  2477. --Origianlly was going to be a screen in the middle :depressed:
  2478. local Screen2 = IT("Part")
  2479. Screen2.BrickColor = BrickC("Really black")
  2480. Screen2.Material = "Glass"
  2481. Screen2.Color = Color3.new(0,0,0)
  2482. Screen2.Transparency = 0.3
  2483. Screen2.Size = Vector3.new(6, 4, 0)
  2484. Screen2.CanCollide = false
  2485. Screen2.Locked = true
  2486. Smooth(Screen2)
  2487. local Screen2Weld = IT("Weld")
  2488. Screen2Weld.Part0 = root
  2489. Screen2Weld.Part1 = Screen2
  2490. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2491. Screen2Weld.Parent = Screen2
  2492. Screen2.Parent = char
  2493. ----------------------------------------------------------------------------------
  2494. local Screen3 = IT("Part")
  2495. Screen3.BrickColor = BrickC("Really black")
  2496. Screen3.Material = "Glass"
  2497. Screen3.Color = Color3.new(0,0,0)
  2498. Screen3.Transparency = 0.3
  2499. Screen3.Size = Vector3.new(6, 4, 0)
  2500. Screen3.CanCollide = false
  2501. Screen3.Locked = true
  2502. Smooth(Screen3)
  2503. local Screen3Weld = IT("Weld")
  2504. Screen3Weld.Part0 = root
  2505. Screen3Weld.Part1 = Screen3
  2506. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2507. Screen3Weld.Parent = Screen3
  2508. Screen3.Parent = char
  2509. ----------------------------------------------------------------------------------
  2510. --Credit to Noobygames12 for this Hot gui that I totally stole
  2511. local Base = IT("GuiMain")
  2512. Base.Parent = plr.PlayerGui
  2513. local GUIFrame = IT("Frame")
  2514. GUIFrame.Parent = Base
  2515. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2516. GUIFrame.BackgroundTransparency = 1
  2517. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2518. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2519. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2520. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2521. ActualHackerText.ZIndex = 2
  2522. ActualHackerText.Font = "SciFi"
  2523. ActualHackerText.BackgroundTransparency = 1
  2524. ActualHackerText.BorderSizePixel = 0.65
  2525. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2526. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2527. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2528. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2529. ActualHackerText.TextScaled = true
  2530. ActualHackerText.TextStrokeTransparency = 0
  2531. ActualHackerText.Text = "Hacker"
  2532. ActualHackerText.TextSize = 24
  2533. ActualHackerText.Rotation = 1
  2534. ActualHackerText.TextXAlignment = "Center"
  2535. ActualHackerText.TextYAlignment = "Top"
  2536.  
  2537. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2538. FatAssAttacks1.ZIndex = 2
  2539. FatAssAttacks1.Font = "SciFi"
  2540. FatAssAttacks1.BackgroundTransparency = 1
  2541. FatAssAttacks1.BorderSizePixel = 0.65
  2542. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2543. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2544. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2545. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2546. FatAssAttacks1.TextScaled = true
  2547. FatAssAttacks1.TextStrokeTransparency = 0
  2548. FatAssAttacks1.Text = [[
  2549. Q - Relax
  2550. F - Code
  2551. Z - Screen Come / Away
  2552. X - Orbital Strike
  2553. C - EMP (WIP)
  2554. ]]
  2555. FatAssAttacks1.TextSize = 24
  2556. FatAssAttacks1.Rotation = 1
  2557. FatAssAttacks1.TextXAlignment = "Center"
  2558. FatAssAttacks1.TextYAlignment = "Bottom"
  2559. -------------------------------------------------------
  2560. --End Customization--
  2561. -------------------------------------------------------
  2562.  
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568. -------------------------------------------------------
  2569. --Start Text Function--
  2570. -------------------------------------------------------
  2571. function mes(text,texttime)
  2572. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2573. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2574. end
  2575. local text = text
  2576. local SGui = Instance.new("SurfaceGui",Screen2)
  2577.  
  2578. SGui.Face = "Back"
  2579.  
  2580. SGui.Adornee = Screen2
  2581.  
  2582. local hexertextxd = Instance.new("TextBox",SGui)
  2583. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2584. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2585. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2586. hexertextxd.BackgroundTransparency = 1
  2587. if Screen == false then
  2588. hexertextxd.TextTransparency = Screen2.Transparency
  2589. end
  2590. hexertextxd.Font = "Fantasy"
  2591. hexertextxd.MultiLine = true
  2592. hexertextxd.TextWrapped = true
  2593. hexertextxd.TextSize = 34
  2594. hexertextxd.TextXAlignment = "Left"
  2595. hexertextxd.TextYAlignment = "Top"
  2596. hexertextxd.Text = ""
  2597. local tm = coroutine.wrap(function()
  2598. for i = 1,string.len(text),1 do
  2599. swait()
  2600. hexertextxd.Text = string.sub(text,texttime,i)
  2601. end
  2602. wait(3)
  2603. for i = 0,6,0.1 do
  2604. swait()
  2605. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2606. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2607. end
  2608. SGui:Destroy()
  2609. hexertextxd:Destroy()
  2610. end)
  2611. tm()
  2612. end
  2613.  
  2614.  
  2615.  
  2616. function mes2(text,texttime)
  2617. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2618. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2619. end
  2620. local text2 = text
  2621. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2622. SGui2.Face = "Back"
  2623.  
  2624. SGui2.Adornee = Screen3
  2625.  
  2626. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2627. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2628. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2629. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2630. hexertextxd2.BackgroundTransparency = 1
  2631. hexertextxd2.Font = "Fantasy"
  2632. hexertextxd2.MultiLine = true
  2633. hexertextxd2.TextWrapped = true
  2634. hexertextxd2.TextSize = 34
  2635. if Screen == false then
  2636. hexertextxd2.TextTransparency = Screen3.Transparency
  2637. end
  2638. hexertextxd2.TextXAlignment = "Left"
  2639. hexertextxd2.TextYAlignment = "Top"
  2640. hexertextxd2.Text = ""
  2641. local tm2 = coroutine.wrap(function()
  2642. for i = 1,string.len(text2),1 do
  2643. swait()
  2644. hexertextxd2.Text = string.sub(text2,1,i)
  2645. end
  2646. wait(3)
  2647. for i = 0,6,0.1 do
  2648. swait()
  2649. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2650. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2651. end
  2652. SGui2:Destroy()
  2653. hexertextxd2:Destroy()
  2654. end)
  2655. tm2()
  2656. end
  2657.  
  2658. -------------------------------------------------------
  2659. --End Text Function--
  2660. -------------------------------------------------------
  2661.  
  2662.  
  2663.  
  2664. -------------------------------------------------------
  2665. --Start Attacks N Stuff--
  2666. -------------------------------------------------------
  2667. function AttackTemplate()
  2668. attack = true
  2669. for i = 0, 2, 0.1 do
  2670. swait()
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2672. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2673. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2674. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2675. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2677. end
  2678. attack = false
  2679. end
  2680. function Maniac()
  2681. Speed = 0
  2682. Cso("1607788178", hed, 3, 0.9)
  2683. attack = true
  2684. for i = 0, 10, 0.1 do
  2685. swait()
  2686. change = 1.5
  2687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2688. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2689. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2690. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2691. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2692. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2693. end
  2694. attack = false
  2695. Speed = 16
  2696. end
  2697. function ScreenAway()
  2698. attack = true
  2699. Speed = 8
  2700. movelegs = true
  2701. for i = 0, 4, 0.1 do
  2702. swait()
  2703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2704. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2705. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2706. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2707. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2709. end
  2710. Cso("1184953203", tors, 3, 1)
  2711. for i = 0, 4, 0.1 do
  2712. swait()
  2713. Screen2.Transparency = Screen2.Transparency + 0.03
  2714. Screen3.Transparency = Screen3.Transparency + 0.03
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2716. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2717. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2718. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2719. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2721. end
  2722. Speed = 16
  2723. Screen = false
  2724. movelegs = false
  2725. attack = false
  2726. end
  2727. function ScreenCome()
  2728. attack = true
  2729. Speed = 8
  2730. movelegs = true
  2731. for i = 0, 4, 0.1 do
  2732. swait()
  2733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2734. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2735. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2736. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2737. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2738. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2739. end
  2740. Cso("1184953775", tors, 3, 1)
  2741. for i = 0, 4, 0.1 do
  2742. swait()
  2743. Screen2.Transparency = Screen2.Transparency - 0.03
  2744. Screen3.Transparency = Screen3.Transparency - 0.03
  2745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2746. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2747. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2748. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2749. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2750. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2751. end
  2752. Speed = 16
  2753. Screen = true
  2754. movelegs = false
  2755. attack = false
  2756. end
  2757. function Relax()
  2758. attack = true
  2759. Speed = 0
  2760. Sitt = true
  2761. repeat
  2762. swait()
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2764. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2765. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2766. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2767. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2768. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2769. until Sitt == false
  2770. Speed = 16
  2771. attack = false
  2772. end
  2773. function Orb_Strike()
  2774. attack = true
  2775. Speed = 12
  2776. movelegs = true
  2777. local RPhone = IT("Model")
  2778. RPhone.Parent = char
  2779. RPhone.Name = "RPhone"
  2780. local RHe = IT("Part")
  2781. RHe.Parent = RPhone
  2782. RHe.BrickColor = BrickColor.new("Really black")
  2783. RHe.Locked = true
  2784. RHe.CanCollide = false
  2785. RHe.Transparency = 0
  2786. RHe.formFactor = "Symmetric"
  2787. local PMesh = IT("SpecialMesh")
  2788. PMesh.MeshType = "FileMesh"
  2789. PMesh.MeshId = "rbxassetid://430345282"
  2790. PMesh.TextureId = "rbxassetid://430345284"
  2791. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2792. PMesh.Parent = RHe
  2793. local RWeld = IT("Weld")
  2794. RWeld.Parent = RHe
  2795. RWeld.Part0 = RHe
  2796. RWeld.Part1 = ra
  2797. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2798. for i = 0, 1, 0.1 do
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2801. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2802. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2803. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2805. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2806. end
  2807. if plr.Name == "KillerDarkness0105" then
  2808.  
  2809. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2810.  
  2811.  
  2812. Creterisk : Nice job. Keep doing what your doing.
  2813.  
  2814.  
  2815. Codex : Alright.
  2816.  
  2817. ]],1.35)
  2818. end
  2819. if plr.Name == "Creterisk" then
  2820.  
  2821. mes2([[Creterisk : Bout to rekt some skids.
  2822.  
  2823.  
  2824. Codex : xd we should do this more often
  2825.  
  2826.  
  2827. Creterisk : same
  2828.  
  2829. ]],1.35)
  2830. end
  2831. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2832.  
  2833. mes2([[Orbital Called Launching now.]],1.35)
  2834. end
  2835. mes("Activating: Orbital Air Strike.",0.05)
  2836. for i = 0, 1.2, 0.1 do
  2837. swait()
  2838. for i = 0, 0.2, 0.1 do
  2839. swait()
  2840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2841. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2842. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2843. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2844. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2845. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2846. end
  2847. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2848. for i = 0, 0.4, 0.1 do
  2849. swait()
  2850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2851. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2852. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2853. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2854. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2855. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2856. end
  2857. end
  2858. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2859. swait(2)
  2860. repeat
  2861. swait()
  2862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2863. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2864. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2865. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2866. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2867. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2868. until CombineVoice.Playing == false
  2869. attack = false
  2870. Speed = 16
  2871. movelegs = false
  2872. RPhone:Destroy()
  2873. mes("Orbital Air Strike Launched.",0.05)
  2874. coroutine.resume(coroutine.create(function()
  2875. wait(2)
  2876. Cso("2108801154", char, 7, 0.8)
  2877. for i = 0, 9 do
  2878. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2879. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2880. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2881. end
  2882. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2883. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2884. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2885. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2886. CamShake(2, 15)
  2887. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2888. if v:FindFirstChild("Head") then
  2889. Eviscerate(v)
  2890. end
  2891. end
  2892. end))
  2893. end
  2894. function Code()
  2895. Sitt = true
  2896. attack = true
  2897. Speed = 0
  2898. Cso("548337197", tors, 7, 1)
  2899. coroutine.resume(coroutine.create(function()
  2900. for i = 0,2,0.1 do
  2901. swait()
  2902. Screen2.Transparency = Screen2.Transparency + 0.02
  2903. Screen3.Transparency = Screen3.Transparency + 0.02
  2904. end
  2905. end))
  2906. local text = text
  2907. local SGui = Instance.new("SurfaceGui",Screen2)
  2908. SGui.Face = "Back"
  2909. SGui.Adornee = Screen2
  2910. local hexertextxd = Instance.new("TextBox",SGui)
  2911. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2912. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2913. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2914. hexertextxd.BackgroundTransparency = 1
  2915. if Screen == false then
  2916. hexertextxd.TextTransparency = Screen2.Transparency
  2917. end
  2918. hexertextxd.Font = "Code"
  2919. hexertextxd.MultiLine = true
  2920. hexertextxd.TextWrapped = true
  2921. hexertextxd.TextSize = 34
  2922. hexertextxd.TextXAlignment = "Center"
  2923. hexertextxd.TextYAlignment = "Center"
  2924. hexertextxd.Text = ""
  2925. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2926. SGui2.Face = "Back"
  2927. SGui2.Adornee = Screen3
  2928. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2929. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2930. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2931. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2932. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2933. hexertextxd2.BackgroundTransparency = 1
  2934. hexertextxd2.Font = "Code"
  2935. hexertextxd2.MultiLine = true
  2936. hexertextxd2.TextWrapped = true
  2937. hexertextxd2.TextSize = 34
  2938. hexertextxd2.TextTransparency = 0
  2939. hexertextxd2.TextXAlignment = "Left"
  2940. hexertextxd2.TextYAlignment = "Top"
  2941. hexertextxd2.Text = ""
  2942. local wordthing = 1
  2943. local wordthing2 = 1
  2944. while Sitt == true do
  2945. swait()
  2946. if wordthing < #idlecp then
  2947. wordthing = wordthing + 1
  2948. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2949. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2950. local newline = hexertextxd.Text:find("\n")
  2951. local newline2 = hexertextxd2.Text:find("\n")
  2952. if newline and #hexertextxd.Text > 450 then
  2953. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2954. end
  2955. if newline2 and #hexertextxd2.Text > 600 then
  2956. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2957. end
  2958.  
  2959.  
  2960. if wordthing2 < #RightCP then
  2961. wordthing2 = wordthing2 + 1
  2962. end
  2963.  
  2964. else
  2965. wordthing = 1
  2966. end
  2967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2968. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2969. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2970. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2971. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2972. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2973. end
  2974. for i = 0, 4, 0.1 do
  2975. swait()
  2976. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2977. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2978. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2979. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2981. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2982. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2983. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2984. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2985. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2986. end
  2987. coroutine.resume(coroutine.create(function()
  2988. for i = 0,2,0.1 do
  2989. swait()
  2990. Screen2.Transparency = Screen2.Transparency - 0.02
  2991. Screen3.Transparency = Screen3.Transparency - 0.02
  2992. end
  2993. end))
  2994. attack = false
  2995. Speed = 16
  2996. wordthing = 1
  2997. wordthing2 = 1
  2998. SGui:Destroy()
  2999. SGui2:Destroy()
  3000. end
  3001. function EMP()
  3002. attack = true
  3003. Speed = 0
  3004. if plr.Name == "KillerDarkness0105" then
  3005.  
  3006. mes2([[Codex : Ready to EMP.
  3007.  
  3008.  
  3009. Creterisk : Alright tell me when you're re about to hit it.
  3010.  
  3011.  
  3012. Codex : Sure thing.
  3013.  
  3014. ]],1.35)
  3015. end
  3016. if plr.Name == "Creterisk" then
  3017.  
  3018. mes2([[Creterisk : EMP
  3019.  
  3020.  
  3021. Codex : What?
  3022.  
  3023.  
  3024. Creterisk : EMP ACTIVATED!
  3025.  
  3026.  
  3027. Codex : :boi:
  3028. ]],1.35)
  3029. end
  3030. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  3031.  
  3032. mes2("EMP Over and out.",1.35)
  3033. end
  3034. for i = 0, 6, 0.1 do
  3035. swait()
  3036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  3037. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3038. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3039. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3040. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  3041. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  3042. end
  3043. mes([[
  3044. EMP Activated.
  3045.  
  3046.  
  3047.  
  3048. Shatter...
  3049. ]],.05)
  3050. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  3051. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  3052. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  3053. CamShake(5, 10)
  3054. Cso("285693895", char, 2, 1)
  3055. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  3056. if v:FindFirstChild("Head") then
  3057. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  3058. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  3059. end
  3060. end
  3061. for i = 0, 6, 0.1 do
  3062. swait()
  3063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3064. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3065. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3066. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  3068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  3069. end
  3070. Speed = 16
  3071. attack = false
  3072. end
  3073. -------------------------------------------------------
  3074. --End Attacks N Stuff--
  3075. -------------------------------------------------------
  3076. mouse.KeyDown:connect(function(key)
  3077. if (op1 == false and attack == false) or Sitt == true then
  3078. if key == "q" then
  3079. if Sitt == false then
  3080. Relax()
  3081. elseif Sitt == true then
  3082. Sitt = false
  3083. end
  3084. end
  3085. end
  3086. if (op1 == false and attack == false) or Sitt == true then
  3087. if key == "f" then
  3088. if Sitt == false and Screen == true then
  3089. Code()
  3090. elseif Sitt == true then
  3091. Sitt = false
  3092. end
  3093. end
  3094. end
  3095. if attack == false then
  3096. if key == "t" then
  3097. Maniac()
  3098. elseif key == "z" then
  3099. if Screen == true then
  3100. ScreenAway()
  3101. else
  3102. ScreenCome()
  3103. end
  3104. elseif key == "x" then
  3105. Orb_Strike()
  3106. elseif key == "c" then
  3107. EMP()
  3108. elseif key == "1" then
  3109. SONG = 2007066385
  3110. Music.TimePosition = 0
  3111. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  3112. elseif key == "2" then
  3113. SONG = 1825107283
  3114. Music.TimePosition = 0
  3115. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  3116. elseif key == "3" then
  3117. SONG = 1366716306
  3118. Music.TimePosition = 0
  3119. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  3120. elseif key == "4" then
  3121. SONG = 2116461106
  3122. Music.TimePosition = 0
  3123. mes("Now playing : Destroid - Annihilate",0.05)
  3124. mes2("YOU HAVE BEEN DESTROYED",0.05)
  3125. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  3126. SONG = 1837185092
  3127. Music.TimePosition = 0
  3128. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  3129. elseif key == "5" and plr.Name == "Creterisk" then
  3130. SONG = 200602561
  3131. Music.TimePosition = 0
  3132. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  3133. end
  3134. end
  3135. end)
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141.  
  3142.  
  3143.  
  3144. -------------------------------------------------------
  3145. --Start Animations--
  3146. -------------------------------------------------------
  3147. print("By Creterisk and KillerDarkness0105")
  3148. while true do
  3149. swait()
  3150. sine = sine + change
  3151. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3152. local velderp = root.Velocity.y
  3153. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3154. if equipped == true or equipped == false then
  3155. if attack == false then
  3156. idle = idle + 1
  3157. else
  3158. idle = 0
  3159. end
  3160. local Landed = false
  3161. if(hitfloor)then
  3162. WasAir = false
  3163. else
  3164. WasAir = true
  3165. end
  3166. if(WasAir == false)then
  3167. if(InAir == true)then
  3168. LandTick = time()
  3169. Landed = true
  3170. end
  3171. end
  3172. if(time()-LandTick < .3)then
  3173. Landed = true
  3174. end
  3175. if(hitfloor)then
  3176. InAir = false
  3177. else
  3178. InAir = true
  3179. end
  3180. if(not char:FindFirstChildOfClass'Shirt')then
  3181. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  3182. else
  3183. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  3184. end
  3185. if(not char:FindFirstChildOfClass'Pants')then
  3186. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3187. else
  3188. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3189. end
  3190. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3191. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3192. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3193. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3194. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3195. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3196. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3197. if(State == 'Jump')then
  3198. hum.JumpPower = 55
  3199. if attack == false then
  3200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3201. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3202. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3203. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3206. end
  3207. elseif(State == 'Fall')then
  3208. if attack == false then
  3209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3210. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3211. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3212. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3213. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3214. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3215. end
  3216. elseif(State == 'Land')then
  3217. hum.JumpPower = 0
  3218. if attack == false then
  3219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3220. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3221. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3222. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3223. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3224. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3225. end
  3226. elseif(State == 'Idle')then
  3227. change = 0.55
  3228. if attack == false then
  3229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3230. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3231. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3232. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3233. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3234. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3235. end
  3236. elseif(State == 'Walk')then
  3237. change = 0.76
  3238. hum.JumpPower = 55
  3239. if attack == false then
  3240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3241. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3242. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3243. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3244. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3245. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3246. elseif attack == true and movelegs == true then
  3247. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3248. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3249. end
  3250. end
  3251. end
  3252. hum.Name = "HUM"
  3253. hum.WalkSpeed = Speed
  3254. Music.SoundId = "rbxassetid://"..SONG
  3255. Music.Looped = true
  3256. Music.Pitch = 1
  3257. Music.Volume = 2
  3258. Music.Parent = tors
  3259. Music.Playing = true
  3260. if 0 < #Effects then
  3261. for e = 1, #Effects do
  3262. if Effects[e] ~= nil then
  3263. local Thing = Effects[e]
  3264. if Thing ~= nil then
  3265. local Part = Thing[1]
  3266. local Mode = Thing[2]
  3267. local Delay = Thing[3]
  3268. local IncX = Thing[4]
  3269. local IncY = Thing[5]
  3270. local IncZ = Thing[6]
  3271. if 1 >= Thing[1].Transparency then
  3272. if Thing[2] == "Block1" then
  3273. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3274. local Mesh = Thing[1].Mesh
  3275. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3276. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3277. elseif Thing[2] == "Block2" then
  3278. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3279. local Mesh = Thing[7]
  3280. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3281. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3282. elseif Thing[2] == "Block3" then
  3283. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3284. local Mesh = Thing[7]
  3285. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3286. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3287. elseif Thing[2] == "Cylinder" then
  3288. local Mesh = Thing[1].Mesh
  3289. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3290. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3291. elseif Thing[2] == "Blood" then
  3292. local Mesh = Thing[7]
  3293. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3294. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3295. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3296. elseif Thing[2] == "Elec" then
  3297. local Mesh = Thing[1].Mesh
  3298. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3299. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3300. elseif Thing[2] == "Disappear" then
  3301. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3302. elseif Thing[2] == "Shatter" then
  3303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3304. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3305. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3306. Thing[6] = Thing[6] + Thing[5]
  3307. end
  3308. else
  3309. Part.Parent = nil
  3310. table.remove(Effects, e)
  3311. end
  3312. end
  3313. end
  3314. end
  3315. end
  3316. end
  3317. -------------------------------------------------------
  3318. --End Animations And Script--
  3319. -------------------------------------------------------
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