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- //Clan Creator System by §ñ†¶e®ÐµÐe
- //do NOT remove the credits
- //You are allowed to modify this filterscript as you wish
- #include <a_samp>
- #define FILTERSCRIPT
- #define msg SendClientMessage
- #if defined FILTERSCRIPT
- forward PlayerLeaveGang(playerid);
- #define COLOR_ORANGERED 0xE9370DFC
- #define COLOR_GOLD 0xDEAD4370
- #define COLOR_MEDIUMAQUA 0x83BFBFFF
- #define COLOR_BLUE 0x0000FFAA
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_PURPLE 0x9900FFAA
- #define COLOR_BROWN 0x993300AA
- #define COLOR_ORANGE 0xFF9933AA
- #define COLOR_CYAN 0x99FFFFAA
- #define COLOR_TAN 0xFFFFCCAA
- #define COLOR_PINK 0xFF66FFAA
- #define COLOR_KHAKI 0x999900AA
- #define COLOR_LIME 0x99FF00AA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_TURQ 0x00A3C0AA
- #define COLOR_LIGHTBLUE 0x00BFFFAA
- #define COLOR_GREENISHGOLD 0xCCFFDD56
- #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
- #define COLOR_LIGHTCYAN 0xAAFFCC33
- #define COLOR_LEMON 0xDDDD2357
- #define COLOR_LIGHTGREEN 0x7CFC00AA
- #define COLOR_WHITEYELLOW 0xFFE87DAA
- #define COLOR_BLUEAQUA 0x7E60FFAA
- #define COLOR_GREENYELLOWWHITE 0xCBFF45AA
- #define COLOR_DARKBLUE 0x15005EAA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_LIGHTRED 0xFF0000AA
- #define NUMVALUES 4
- new playerColors[100] = {
- 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF,
- 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,
- 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,
- 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
- 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF,
- 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,
- 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,
- 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,
- 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
- 0x3FE65CFF
- };
- #define MAX_GANGS 32
- #define MAX_GANG_MEMBERS 20
- #define MAX_GANG_NAME 30
- new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS];
- new gangNames[MAX_GANGS][MAX_GANG_NAME];
- new gangInfo[MAX_GANGS][3];
- new gangBank[MAX_GANGS];
- new playerGang[MAX_PLAYERS];
- new gangInvite[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("==========================");
- print("Clan Creator by §ñ†¶e®ÐµÐe");
- print("==========================");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #endif
- public OnPlayerText(playerid, text[])
- {
- if(text[0] == '!') {
- if(playerGang[playerid] > 0) {
- new gangChat[256];
- new senderName[MAX_PLAYER_NAME];
- new string[256];
- strmid(gangChat,text,1,strlen(text));
- GetPlayerName(playerid, senderName, sizeof(senderName));
- format(string, sizeof(string),"[GANG %s:] %s", senderName, gangChat);
- for(new i = 0; i < gangInfo[playerGang[playerid]][1]; i++) {
- msg(gangMembers[playerGang[playerid]][i], COLOR_LIGHTBLUE, string);
- }
- }
- return 0;
- }
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- playerGang[playerid]=0;
- gangInvite[playerid]=0;
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- PlayerLeaveGang(playerid);
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new string[256];
- new sendername[MAX_PLAYER_NAME];
- new giveplayer[MAX_PLAYER_NAME];
- new cmd[256];
- new giveplayerid,idx;
- cmd = strtok(cmdtext, idx);
- if(strcmp(cmd, "/ganghelp", true) == 0) {
- msg(playerid, COLOR_YELLOW,"/createclan [Name]");
- msg(playerid, COLOR_YELLOW,"/caccept");
- msg(playerid, COLOR_YELLOW,"/cinvite [Player ID]");
- msg(playerid, COLOR_YELLOW,"/lclan");
- msg(playerid, COLOR_YELLOW,"/claninfo [Gang ID]");
- msg(playerid, COLOR_YELLOW,"! [Text] Gang chat");
- return 1;
- }
- //------------------- gang
- if(strcmp(cmd, "/gang", true) == 0) {
- new tmp[256];
- new gangcmd, gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- msg(playerid, 0x83BFBFFF, "Write /clanhelp for details.");
- return 1;
- }
- giveplayerid = strval(tmp);
- if(strcmp(tmp, "create", true)==0)
- gangcmd = 1;
- else if(strcmp(tmp, "invite", true)==0)
- gangcmd = 2;
- else if(strcmp(tmp, "enter", true)==0)
- gangcmd = 3;
- else if(strcmp(tmp, "abandon", true)==0) // I think LEAVE goes better but ... abandoneaza = abandon
- gangcmd = 4;
- tmp = strtok(cmdtext, idx);
- if(gangcmd < 3 && !strlen(tmp)) {
- if(gangcmd==0)
- msg(playerid, 0x83BFBFFF, "Write /clanhelp for details.");
- else if(gangcmd==1)
- msg(playerid, 0x83BFBFFF, "Write: /createclan [Name]");
- else if(gangcmd==2)
- msg(playerid, 0x83BFBFFF, "Write: /cinvite [PlayerID]");
- return 1;
- }
- //Create//
- if(gangcmd==1) {
- if(playerGang[playerid]>0) {
- msg(playerid, 0x83BFBFFF, "You are already in a clan !");
- return 1;
- }
- for(new i = 1; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==0) {
- //Gang name
- format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
- //Existing gang
- gangInfo[i][0]=1;
- //Only one member
- gangInfo[i][1]=1;
- //Gang color is player's color
- gangInfo[i][2]=playerColors[playerid];
- //Player is 1st (first) member
- gangMembers[i][0] = playerid;
- format(string, sizeof(string),"You've created gang '%s' (ID: %d)", gangNames[i], i);
- msg(playerid, 0x83BFBFFF, string);
- playerGang[playerid]=i;
- return 1;
- }
- }
- return 1;
- //Enter gang//
- } else if (gangcmd==3) {
- gangnum = gangInvite[playerid];
- if(playerGang[playerid]>0) {
- msg(playerid, 0x83BFBFFF, "You are already in a gang.");
- return 1;
- }
- if(gangInvite[playerid]==0) {
- msg(playerid, 0x83BFBFFF, "You are not invited in a gang.");
- return 1;
- }
- if(gangInfo[gangnum][0]==0) {
- msg(playerid, 0x83BFBFFF, "Gang doesn't exist.");
- return 1;
- }
- if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
- new i = gangInfo[gangnum][1];
- gangInvite[playerid]=0;
- gangMembers[gangnum][i] = playerid;
- GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- format(string, sizeof(string),"%s entered your gang.Say hi to %s and help him fit.", sendername);
- msg(gangMembers[gangnum][j], COLOR_ORANGE, string);
- }
- gangInfo[gangnum][1]++;
- playerGang[playerid] = gangnum;
- SetPlayerColor(playerid,gangInfo[gangnum][2]);
- format(string, sizeof(string),"You've entered in gang '%s'(id: %d)", gangNames[gangnum], gangnum);
- msg(playerid, 0x83BFBFFF, string);
- return 1;
- }
- msg(playerid, 0x83BFBFFF, "No member found");
- return 1;
- //Invite//
- } else if (gangcmd==2) {
- giveplayerid = strval(tmp);
- if(playerGang[playerid]==0) {
- msg(playerid, 0x83BFBFFF, "You aren't in a gang.");
- return 1;
- }
- // if(gangMembers[playerGang[playerid]][0]!=playerid) {
- // msg(playerid, COLOR_RED, "You have to be the gang leader to invite someone.");
- // return 1;
- // }
- if(IsPlayerConnected(giveplayerid)) {
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string),"You invited %s in your gang.", giveplayer);
- msg(playerid, 0x83BFBFFF, string);
- format(string, sizeof(string),"You got an invitation from %s to enter his gang '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
- msg(giveplayerid, 0x83BFBFFF, string);
- gangInvite[giveplayerid]=playerGang[playerid];
- } else
- msg(playerid, 0x83BFBFFF, "That member doesn't exist !");
- //Parasets//
- } else if (gangcmd==4) {
- PlayerLeaveGang(playerid);
- }
- return 1;
- }
- //------------------- /claninfo
- if(strcmp(cmd, "/claninfo", true) == 0) {
- new tmp[256];
- new gangnum;
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp) && playerGang[playerid]==0) {
- msg(playerid, 0x83BFBFFF, "Write: /ganginfo [Gang ID]");
- return 1;
- } else if (!strlen(tmp))
- gangnum = playerGang[playerid];
- else
- gangnum = strval(tmp);
- if(gangInfo[gangnum][0]==0) {
- msg(playerid, 0x83BFBFFF, "This gang ID doesn't exist !");
- return 1;
- }
- format(string, sizeof(string),"'%s' Gang members (id: %d)", gangNames[gangnum], gangnum);
- msg(playerid, 0x83BFBFFF, string);
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
- format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
- msg(playerid, 0x83BFBFFF, string);
- }
- return 1;
- }
- //------------------- /clans
- if(strcmp(cmd, "/clans", true) == 0)
- {
- new x;
- msg(playerid, 0x83BFBFFF, "Existing gangs:");
- for(new i=0; i < MAX_GANGS; i++) {
- if(gangInfo[i][0]==1) {
- format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);
- x++;
- if(x > 2) {
- msg(playerid, 0x83BFBFFF, string);
- x = 0;
- format(string, sizeof(string), "");
- } else {
- format(string, sizeof(string), "%s, ", string);
- }
- }
- }
- if(x <= 2 && x > 0) {
- string[strlen(string)-2] = '.';
- msg(playerid, 0x83BFBFFF, string);
- }
- return 1;
- }
- return 0;
- }
- stock PlayerName(playerid) {
- new name[255];
- GetPlayerName(playerid, name, 255);
- return name;
- }
- public PlayerLeaveGang(playerid) {
- new string[256];
- new playername[MAX_PLAYER_NAME];
- new gangnum = playerGang[playerid];
- if(gangnum > 0) {
- for(new i = 0; i < gangInfo[gangnum][1]; i++) {
- if(gangMembers[gangnum][i]==playerid) {
- // Only one member
- gangInfo[gangnum][1]--;
- for(new j = i; j < gangInfo[gangnum][1]; j++) {
- //Shift banda de membri -------- I dont know this one ... Something about members ans shift xD
- gangMembers[gangnum][j]=gangMembers[gangnum][j+1];
- }
- //Destroy gang if there's no members
- if(gangInfo[gangnum][1]<1) {
- gangInfo[gangnum][0]=0;
- gangInfo[gangnum][1]=0;
- gangBank[gangnum]=0;
- }
- //Warn members
- for(new j = 0; j < gangInfo[gangnum][1]; j++) {
- GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
- format(string, sizeof(string),"%s left your gang !", playername);
- msg(gangMembers[gangnum][j], COLOR_ORANGE, string);
- }
- format(string, sizeof(string),"You left gang '%s'(id: %d)", gangNames[gangnum], gangnum);
- msg(playerid, 0x83BFBFFF, string);
- playerGang[playerid]=0;
- SetPlayerColor(playerid,playerColors[playerid]);
- return;
- }
- }
- } else {
- msg(playerid, 0x83BFBFFF, "You are not in any gang.");
- }
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
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