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Jan 4th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.15
  6. Passed cmdline options:
  7. -spec_exp 11
  8. -ogl_spec 60
  9. -spec_static 0.8
  10. -spec_point 0.6
  11. -spec_tube 0.4
  12. -ambient_factor 75
  13. -noscalevid
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -rearm_timer
  19. -3dwarp
  20. -ship_choice_3d
  21. -weapon_choice_3d
  22. -warp_flash
  23. -snd_preload
  24. -mod ashenwings,mediavps_3612
  25. -mpnoreturn
  26. -fps
  27. Building file index...
  28. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Core.vp' with a checksum of 0x99d5736b
  29. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Effects.vp' with a checksum of 0xab84f026
  30. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Interface.vp' with a checksum of 0xaf783dce
  31. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Patch1.vp' with a checksum of 0xa0348be4
  32. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Sound.vp' with a checksum of 0x909bdae8
  33. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual1.vp' with a checksum of 0x3e9dd309
  34. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual2.vp' with a checksum of 0x5ed686f4
  35. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual3.vp' with a checksum of 0x0bbf2ddf
  36. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual4.vp' with a checksum of 0x8e6deafb
  37. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual5.vp' with a checksum of 0x2fdc108f
  38. Found root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual6.vp' with a checksum of 0xc517e263
  39. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  40. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  41. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  42. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  43. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  44. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  45. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  46. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  47. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  48. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  49. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  50. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  51. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  52. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  53. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  54. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  55. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  56. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  57. Searching root 'C:\Games\FreeSpace2\ashenwings\' ... 1392 files
  58. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Core.vp' ... 86 files
  59. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Effects.vp' ... 950 files
  60. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Interface.vp' ... 2597 files
  61. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Patch1.vp' ... 4 files
  62. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Sound.vp' ... 148 files
  63. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual1.vp' ... 198 files
  64. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual2.vp' ... 163 files
  65. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual3.vp' ... 138 files
  66. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual4.vp' ... 170 files
  67. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual5.vp' ... 214 files
  68. Searching root pack 'C:\Games\FreeSpace2\ashenwings\AW_Visual6.vp' ... 200 files
  69. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 328 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  73. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  74. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  75. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  76. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  77. Searching root 'C:\Games\FreeSpace2\' ... 6 files
  78. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  79. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  80. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  81. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  82. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  83. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  84. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  85. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  86. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  87. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  88. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  89. Found 32 roots and 20483 files.
  90. AutoLang: Language auto-detection successful...
  91. Setting language to English
  92. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  93. Initializing OpenAL...
  94. OpenAL Vendor : Creative Labs Inc.
  95. OpenAL Renderer : Software
  96. OpenAL Version : 1.1
  97.  
  98. Found extension "ALC_EXT_EFX".
  99.  
  100. Sample rate: 44100 (44100)
  101. EFX version: 1.0
  102. Max auxiliary sends: 1
  103. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  104. Capture device: Microphone (Realtek High Defini
  105. ... OpenAL successfully initialized!
  106. Failed to init speech
  107. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  108. Initializing WGL...
  109. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  110. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  111. OpenGL Vendor : NVIDIA Corporation
  112. OpenGL Renderer : GeForce GT 555M/PCIe/SSE2
  113. OpenGL Version : 4.3.0
  114.  
  115. Using extension "GL_EXT_fog_coord".
  116. Using extension "GL_ARB_multitexture".
  117. Using extension "GL_ARB_texture_env_add".
  118. Using extension "GL_ARB_texture_compression".
  119. Using extension "GL_EXT_texture_compression_s3tc".
  120. Using extension "GL_EXT_texture_filter_anisotropic".
  121. Using extension "GL_ARB_texture_env_combine".
  122. Using extension "GL_EXT_compiled_vertex_array".
  123. Using extension "GL_EXT_draw_range_elements".
  124. Using extension "GL_ARB_texture_mirrored_repeat".
  125. Using extension "GL_ARB_texture_non_power_of_two".
  126. Using extension "GL_ARB_vertex_buffer_object".
  127. Using extension "GL_ARB_pixel_buffer_object".
  128. Using extension "GL_SGIS_generate_mipmap".
  129. Using extension "GL_EXT_framebuffer_object".
  130. Using extension "GL_ARB_texture_rectangle".
  131. Using extension "GL_EXT_bgra".
  132. Using extension "GL_ARB_texture_cube_map".
  133. Using extension "GL_EXT_texture_lod_bias".
  134. Using extension "GL_ARB_point_sprite".
  135. Using extension "GL_ARB_shading_language_100".
  136. Using extension "GL_ARB_shader_objects".
  137. Using extension "GL_ARB_vertex_shader".
  138. Using extension "GL_ARB_fragment_shader".
  139. Using extension "GL_ARB_shader_texture_lod".
  140. Using extension "GL_ARB_texture_float".
  141. Using extension "GL_ARB_draw_elements_base_vertex".
  142. Found special extension function "wglSwapIntervalEXT".
  143.  
  144. Compiling new shader:
  145. Loading built-in default shader for: soft-v.sdr
  146. Loading built-in default shader for: soft-f.sdr
  147. Shader features:
  148. Depth-blended Particles
  149. Compiling new shader:
  150. Loading built-in default shader for: soft-v.sdr
  151. Loading built-in default shader for: soft-f.sdr
  152. Shader features:
  153. Distorted Particles
  154.  
  155. Compiling post-processing shader 1 ...
  156. Loading built-in default shader for: post-v.sdr
  157. Loading built-in default shader for: post-f.sdr
  158. Compiling post-processing shader 2 ...
  159. Loading built-in default shader for: post-v.sdr
  160. Loading built-in default shader for: blur-f.sdr
  161. Compiling post-processing shader 3 ...
  162. Loading built-in default shader for: post-v.sdr
  163. Loading built-in default shader for: blur-f.sdr
  164. Compiling post-processing shader 4 ...
  165. Loading built-in default shader for: post-v.sdr
  166. Loading built-in default shader for: brightpass-f.sdr
  167. Compiling post-processing shader 5 ...
  168. Loading built-in default shader for: fxaa-v.sdr
  169. Loading built-in default shader for: fxaa-f.sdr
  170. Compiling post-processing shader 6 ...
  171. Loading built-in default shader for: post-v.sdr
  172. Loading built-in default shader for: fxaapre-f.sdr
  173. Compiling post-processing shader 7 ...
  174. Loading built-in default shader for: post-v.sdr
  175. Loading built-in default shader for: ls-f.sdr
  176.  
  177. Max texture units: 4 (32)
  178. Max elements vertices: 1048576
  179. Max elements indices: 1048576
  180. Max texture size: 16384x16384
  181. Max render buffer size: 16384x16384
  182. Can use compressed textures: YES
  183. Texture compression available: YES
  184. Post-processing enabled: YES
  185. Using trilinear texture filter.
  186. OpenGL Shader Version: 4.30 NVIDIA via Cg compiler
  187. ... OpenGL init is complete!
  188. Size of bitmap info = 742 KB
  189. Size of bitmap extra info = 48 bytes
  190. ANI cursorweb with size 24x24 (25.0% wasted)
  191. GRAPHICS: Initializing default colors...
  192. Game Settings Table: Using Standard Loops For SEXP Arguments
  193. Game Settings Table: Using standard event chaining behavior
  194. Game Settings Table: External shaders are DISABLED
  195. SCRIPTING: Beginning initialization sequence...
  196. SCRIPTING: Beginning Lua initialization...
  197. LUA: Opening LUA state...
  198. LUA: Initializing base Lua libraries...
  199. LUA: Beginning ADE initialization
  200. ADE: Initializing enumeration constants...
  201. ADE: Assigning Lua session...
  202. SCRIPTING: Beginning main hook parse sequence....
  203. Wokka! Error opening file (scripting.tbl)!
  204. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  206. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  207. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  208. TBM => Starting parse of 'zmisc-sct.tbm' ...
  209. TBM => Starting parse of 'pmfs-sct.tbm' ...
  210. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  211. TBM => Starting parse of 'deathPart-sct.tbm' ...
  212. SCRIPTING: Inititialization complete.
  213. SCRIPTING: Splash screen overrides checked
  214. SCRIPTING: Splash hook has been run
  215. SCRIPTING: Splash screen conditional hook has been run
  216. Using high memory settings...
  217. Wokka! Error opening file (interface.tbl)!
  218. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  219. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  220. TBM => Starting parse of 'fsq-sdf.tbm' ...
  221. Windows reported 16 joysticks, we found 1
  222. Current soundtrack set to -1 in event_music_reset_choices
  223. TBM => Starting parse of 'mv_music-mus.tbm' ...
  224. TBM => Starting parse of 'fsq-mus.tbm' ...
  225. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  226. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  227. TBM => Starting parse of 'fsq-mfl.tbm' ...
  228. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  229. TBM => Starting parse of 'fsq-aip.tbm' ...
  230. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  231. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  232. $Default ship select
  233. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  234.  
  235. #End
  236. €mart shield mana
  237. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  238. TBM => Starting parse of 'fsq-wxp.tbm' ...
  239. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  240. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  241. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  242. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  243. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  244. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  245. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  246. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  247. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  248. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  249. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  250. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  251. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  252. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  253. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  254. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  255. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  256. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  257. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  258. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  259. TBM => Starting parse of 'mv_core-wep.tbm' ...
  260. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  261. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  262. TBM => Starting parse of 'fsq-wep.tbm' ...
  263. TBM => Starting parse of 'exarchy-wep.tbm' ...
  264. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  265. TBM => Starting parse of 'fsq-obt.tbm' ...
  266. TBM => Starting parse of 'mv_core-shp.tbm' ...
  267. TBM => Starting parse of 'radar-shp.tbm' ...
  268. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  269. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  270. TBM => Starting parse of 'fsq-shp.tbm' ...
  271. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  272. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  273. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  274. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  275. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  276. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  277. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  278. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  279. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  280. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  281. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  282. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  283. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  284. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  285. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  286. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  287. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  288. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  289. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  290. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  291. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  292. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  293. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  294. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  295. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  296. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  297. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  298. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  299. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  300. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  301. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  302. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  303. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  304. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  305. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  306. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  307. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  308. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  309. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  310. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  311. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  312. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  313. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  314. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  315. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  316. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  317. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  318. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  319. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  320. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  321. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  322. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  323. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  324. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  325. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  326. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  327. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  328. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  329. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  330. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  331. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  332. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  333. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  334. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  335. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  336. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  337. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  338. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  339. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  340. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  341. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  342. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  343. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  344. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  345. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  346. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  347. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  348. TBM => Starting parse of 'exarchy-shp.tbm' ...
  349. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  350. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  351. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  352. The "door" animation type name is deprecated. Specify "fighterbay" instead.
  353. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  354. TBM => Starting parse of 'fsq-hdg.tbm' ...
  355. ANI minegauge with size 124x30 (6.3% wasted)
  356. ANI emptyhud with size 25x21 (34.4% wasted)
  357. ANI objective1 with size 149x21 (34.4% wasted)
  358. ANI support1 with size 108x24 (25.0% wasted)
  359. ANI damage1 with size 148x25 (21.9% wasted)
  360. ANI wingman1 with size 71x53 (17.2% wasted)
  361. ANI wingman2 with size 35x53 (17.2% wasted)
  362. ANI wingman3 with size 14x53 (17.2% wasted)
  363. ANI toggle1 with size 57x20 (37.5% wasted)
  364. ANI head1 with size 164x132 (48.4% wasted)
  365. ANI weapons1 with size 126x20 (37.5% wasted)
  366. ANI weapons1_b with size 150x20 (37.5% wasted)
  367. ANI energy1 with size 12x41 (35.9% wasted)
  368. ANI targetview1 with size 137x156 (39.1% wasted)
  369. ANI targetview2 with size 4x96 (25.0% wasted)
  370. ANI targetview3 with size 7x20 (37.5% wasted)
  371. ANI 2_radar1 with size 209x170 (33.6% wasted)
  372. ANI 2_energy2 with size 86x96 (25.0% wasted)
  373. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  374. ANI targhit1 with size 31x21 (34.4% wasted)
  375. ANI 2_leftarc with size 103x252 (1.6% wasted)
  376. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  377. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  378. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  379. ANI netlag1 with size 29x30 (6.3% wasted)
  380. ANI 2_lead1 with size 26x26 (18.8% wasted)
  381. ANI 2_lock1 with size 56x53 (17.2% wasted)
  382. ANI 2_lockspin with size 100x100 (21.9% wasted)
  383. ANI time1 with size 47x23 (28.1% wasted)
  384. TBM => Starting parse of 'mv_effects-str.tbm' ...
  385. TBM => Starting parse of 'fsq-str.tbm' ...
  386. loading animated cursor "cursor"
  387. ANI cursor with size 24x24 (25.0% wasted)
  388. TABLES => Starting parse of 'mainhall.tbl.
  389. MediaVPs: Explosions script loaded!
  390. MediaVPs: Flaming debris script loaded!
  391. LibraryManager: Loaded file "class.lua"
  392. LibraryManager: Loaded file "effectManager.lua"
  393. LibraryManager: Loaded file "strings.lua"
  394. LibraryManager: Loaded file "converter.lua"
  395. LibraryManager: Loaded file "parser.lua"
  396. LibraryManager: Loaded file "objectWrapper.lua"
  397. LibraryManager: Loaded file "particles.lua"
  398. LibraryManager: Loaded file "util.lua"
  399. LibraryManager: Loaded file "trailInfo.lua"
  400. LibraryManager: Loaded file "particleParser.lua"
  401. Ships.tbl is : INVALID!!!!
  402. Weapons.tbl is : INVALID!!!!
  403. cfile_init() took 376
  404. Compiling video-processing shader ...
  405. Loading built-in default shader for: video-v.sdr
  406. Loading built-in default shader for: video-f.sdr
  407. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  408. ANI cursor.ani with size 24x24 (25.0% wasted)
  409. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  410. WARNING!, Could not load door anim 2_Exit in main hall
  411. WARNING!, Could not load door anim 2_Pilot in main hall
  412. WARNING!, Could not load door anim 2_Continue in main hall
  413. WARNING!, Could not load door anim 2_Tech in main hall
  414. WARNING!, Could not load door anim 2_Option in main hall
  415. WARNING!, Could not load door anim 2_Campaign in main hall
  416. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  417. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  418. =================== STARTING LEVEL LOAD ==================
  419. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  420. Starting model page in...
  421. Beginning level bitmap paging...
  422. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  423. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  424. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  425. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  426. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  427. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  428. Loading warp model
  429. Loading model 'warp.pof'
  430. Compiling new shader:
  431. Loading built-in default shader for: main-v.sdr
  432. Loading built-in default shader for: main-f.sdr
  433. Shader features:
  434. Lighting
  435. Compiling new shader:
  436. Loading built-in default shader for: main-v.sdr
  437. Loading built-in default shader for: main-f.sdr
  438. Shader features:
  439. Lighting
  440. Fog Effect
  441. Compiling new shader:
  442. Loading built-in default shader for: main-v.sdr
  443. Loading built-in default shader for: main-f.sdr
  444. Shader features:
  445. Lighting
  446. Animated Effects
  447. Compiling new shader:
  448. Loading built-in default shader for: main-v.sdr
  449. Loading built-in default shader for: main-f.sdr
  450. Shader features:
  451. Lighting
  452. Fog Effect
  453. Animated Effects
  454. IBX: Found a good IBX to read for 'warp.pof'.
  455. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  456. 300
  457. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  458. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  459. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  460. SHOCKWAVE => Loading default shockwave model...
  461. Loading model 'shockwave.pof'
  462. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  463. Compiling new shader:
  464. Loading built-in default shader for: main-v.sdr
  465. Loading built-in default shader for: main-f.sdr
  466. Shader features:
  467. Lighting
  468. Diffuse Mapping
  469. Glow Mapping
  470. Compiling new shader:
  471. Loading built-in default shader for: main-v.sdr
  472. Loading built-in default shader for: main-f.sdr
  473. Shader features:
  474. Lighting
  475. Fog Effect
  476. Diffuse Mapping
  477. Glow Mapping
  478. Compiling new shader:
  479. Loading built-in default shader for: main-v.sdr
  480. Loading built-in default shader for: main-f.sdr
  481. Shader features:
  482. Lighting
  483. Diffuse Mapping
  484. Glow Mapping
  485. Animated Effects
  486. Compiling new shader:
  487. Loading built-in default shader for: main-v.sdr
  488. Loading built-in default shader for: main-f.sdr
  489. Shader features:
  490. Lighting
  491. Fog Effect
  492. Diffuse Mapping
  493. Glow Mapping
  494. Animated Effects
  495. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  496. IBX: Found a good IBX to read for 'shockwave.pof'.
  497. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  498. SHOCKWAVE => Default model load: SUCCEEDED!!
  499. MISSION LOAD: '00019.fs2'
  500. Hmmm... Extension passed to mission_load...
  501. Using callsign: Chisa
  502. Using callsign: Maya
  503. Using callsign: Erika
  504. Using alternate ship type name: FTF Super Sylph
  505. Using callsign: Kayla
  506. Using callsign: Shizuku
  507. Using callsign: Melissa
  508. Using callsign: Sora
  509. Using callsign: Senya
  510. Starting mission message count : 53
  511. Ending mission message count : 53
  512. Current soundtrack set to -1 in event_music_reset_choices
  513. Current soundtrack set to -1 in event_music_set_soundtrack
  514. Loading model 'Tethys.pof'
  515. Compiling new shader:
  516. Loading built-in default shader for: main-v.sdr
  517. Loading built-in default shader for: main-f.sdr
  518. Shader features:
  519. Lighting
  520. Diffuse Mapping
  521. Glow Mapping
  522. Specular Mapping
  523. Normal Mapping
  524. Environment Mapping
  525. Compiling new shader:
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. Shader features:
  529. Lighting
  530. Fog Effect
  531. Diffuse Mapping
  532. Glow Mapping
  533. Specular Mapping
  534. Normal Mapping
  535. Environment Mapping
  536. Compiling new shader:
  537. Loading built-in default shader for: main-v.sdr
  538. Loading built-in default shader for: main-f.sdr
  539. Shader features:
  540. Lighting
  541. Diffuse Mapping
  542. Glow Mapping
  543. Specular Mapping
  544. Normal Mapping
  545. Environment Mapping
  546. Animated Effects
  547. Compiling new shader:
  548. Loading built-in default shader for: main-v.sdr
  549. Loading built-in default shader for: main-f.sdr
  550. Shader features:
  551. Lighting
  552. Fog Effect
  553. Diffuse Mapping
  554. Glow Mapping
  555. Specular Mapping
  556. Normal Mapping
  557. Environment Mapping
  558. Animated Effects
  559. Compiling new shader:
  560. Loading built-in default shader for: main-v.sdr
  561. Loading built-in default shader for: main-f.sdr
  562. Shader features:
  563. Lighting
  564. Diffuse Mapping
  565. Compiling new shader:
  566. Loading built-in default shader for: main-v.sdr
  567. Loading built-in default shader for: main-f.sdr
  568. Shader features:
  569. Lighting
  570. Fog Effect
  571. Diffuse Mapping
  572. Compiling new shader:
  573. Loading built-in default shader for: main-v.sdr
  574. Loading built-in default shader for: main-f.sdr
  575. Shader features:
  576. Lighting
  577. Diffuse Mapping
  578. Animated Effects
  579. Compiling new shader:
  580. Loading built-in default shader for: main-v.sdr
  581. Loading built-in default shader for: main-f.sdr
  582. Shader features:
  583. Lighting
  584. Fog Effect
  585. Diffuse Mapping
  586. Animated Effects
  587. No subsystems found for model "Tethys.pof".
  588. Turret object not found for turret firing point in model
  589. Turret object not found for turret firing point in model
  590. Turret object not found for turret firing point in model
  591. Turret object not found for turret firing point in model
  592. Turret object not found for turret firing point in model
  593. Turret object not found for turret firing point in model
  594. Turret object not found for turret firing point in model
  595. Turret object not found for turret firing point in model
  596. Turret object not found for turret firing point in model
  597. Turret object not found for turret firing point in model
  598. Turret object not found for turret firing point in model
  599. Turret object not found for turret firing point in model
  600. Turret object not found for turret firing point in model
  601. Turret object not found for turret firing point in model
  602. Turret object not found for turret firing point in model
  603. Turret object not found for turret firing point in model
  604. Turret object not found for turret firing point in model
  605. Turret object not found for turret firing point in model
  606. Turret object not found for turret firing point in model
  607. Turret object not found for turret firing point in model
  608. Turret object not found for turret firing point in model
  609. Found live debris model for 'Engine01a'
  610. Found live debris model for 'Engine02a'
  611. Found live debris model for 'Engine03a'
  612. Found live debris model for 'RotatorLRa'
  613. Found live debris model for 'RotatorLRa'
  614. Found live debris model for 'RotatorSMa'
  615. Found live debris model for 'RotatorSMa'
  616. Found live debris model for 'SENSORS'
  617. Found live debris model for 'SENSORS'
  618. Found live debris model for 'Turret01a'
  619. Found live debris model for 'Turret02a'
  620. IBX: Found a good IBX to read for 'Tethys.pof'.
  621. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  622. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  623. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  624. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  625. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  626. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  627. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  628. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  629. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  630. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  631. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  632. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  633. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  634. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  635. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  636. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  637. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  638. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  639. Loading model 'fury01-r.pof'
  640. IBX: Found a good IBX to read for 'fury01-r.pof'.
  641. IBX-DEBUG => POF checksum: 0xb339af45, IBX checksum: 0x5cd5a1aa -- "fury01-r.pof"
  642. Loading model 'atlas-r.pof'
  643. IBX: Found a good IBX to read for 'atlas-r.pof'.
  644. IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof"
  645. Loading model 'Tethys.pof'
  646. Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethys.pof
  647. Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethys.pof
  648. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethys.pof
  649. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethys.pof
  650. Found live debris model for 'Engine01a'
  651. Found live debris model for 'Engine02a'
  652. Found live debris model for 'Engine03a'
  653. Found live debris model for 'RotatorLRa'
  654. Found live debris model for 'RotatorLRa'
  655. Found live debris model for 'RotatorSMa'
  656. Found live debris model for 'RotatorSMa'
  657. Found live debris model for 'SENSORS'
  658. Found live debris model for 'SENSORS'
  659. Found live debris model for 'Turret01a'
  660. Found live debris model for 'Turret02a'
  661. IBX: Found a good IBX to read for 'Tethys.pof'.
  662. IBX-DEBUG => POF checksum: 0x2a47e6a5, IBX checksum: 0xbb267bd3 -- "Tethys.pof"
  663. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  664. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  665. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  666. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  667. Submodel 'Engine03b' is detail level 1 of 'Engine03a'
  668. Submodel 'Engine03c' is detail level 2 of 'Engine03a'
  669. Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed'
  670. Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa'
  671. Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa'
  672. Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed'
  673. Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa'
  674. Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa'
  675. Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed'
  676. Submodel 'Turret01b' is detail level 1 of 'Turret01a'
  677. Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed'
  678. Submodel 'Turret02b' is detail level 1 of 'Turret02a'
  679. Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed'
  680. Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use).
  681. Loading model 'PhoenixRising.pof'
  682. Compiling new shader:
  683. Loading built-in default shader for: main-v.sdr
  684. Loading built-in default shader for: main-f.sdr
  685. Shader features:
  686. Lighting
  687. Diffuse Mapping
  688. Specular Mapping
  689. Environment Mapping
  690. Compiling new shader:
  691. Loading built-in default shader for: main-v.sdr
  692. Loading built-in default shader for: main-f.sdr
  693. Shader features:
  694. Lighting
  695. Fog Effect
  696. Diffuse Mapping
  697. Specular Mapping
  698. Environment Mapping
  699. Compiling new shader:
  700. Loading built-in default shader for: main-v.sdr
  701. Loading built-in default shader for: main-f.sdr
  702. Shader features:
  703. Lighting
  704. Diffuse Mapping
  705. Specular Mapping
  706. Environment Mapping
  707. Animated Effects
  708. Compiling new shader:
  709. Loading built-in default shader for: main-v.sdr
  710. Loading built-in default shader for: main-f.sdr
  711. Shader features:
  712. Lighting
  713. Fog Effect
  714. Diffuse Mapping
  715. Specular Mapping
  716. Environment Mapping
  717. Animated Effects
  718. Compiling new shader:
  719. Loading built-in default shader for: main-v.sdr
  720. Loading built-in default shader for: main-f.sdr
  721. Shader features:
  722. Lighting
  723. Diffuse Mapping
  724. Glow Mapping
  725. Specular Mapping
  726. Environment Mapping
  727. Compiling new shader:
  728. Loading built-in default shader for: main-v.sdr
  729. Loading built-in default shader for: main-f.sdr
  730. Shader features:
  731. Lighting
  732. Fog Effect
  733. Diffuse Mapping
  734. Glow Mapping
  735. Specular Mapping
  736. Environment Mapping
  737. Compiling new shader:
  738. Loading built-in default shader for: main-v.sdr
  739. Loading built-in default shader for: main-f.sdr
  740. Shader features:
  741. Lighting
  742. Diffuse Mapping
  743. Glow Mapping
  744. Specular Mapping
  745. Environment Mapping
  746. Animated Effects
  747. Compiling new shader:
  748. Loading built-in default shader for: main-v.sdr
  749. Loading built-in default shader for: main-f.sdr
  750. Shader features:
  751. Lighting
  752. Fog Effect
  753. Diffuse Mapping
  754. Glow Mapping
  755. Specular Mapping
  756. Environment Mapping
  757. Animated Effects
  758. Potential problem found: Unrecognized subsystem type 'FB1DB', believed to be in ship PhoenixRising.pof
  759. Potential problem found: Unrecognized subsystem type 'FB1DT', believed to be in ship PhoenixRising.pof
  760. Potential problem found: Unrecognized subsystem type 'FB2DB', believed to be in ship PhoenixRising.pof
  761. Potential problem found: Unrecognized subsystem type 'FB2DT', believed to be in ship PhoenixRising.pof
  762. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship PhoenixRising.pof
  763. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship PhoenixRising.pof
  764. Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship PhoenixRising.pof
  765. IBX: Found a good IBX to read for 'PhoenixRising.pof'.
  766. IBX-DEBUG => POF checksum: 0x3fc29139, IBX checksum: 0xd3006b5d -- "PhoenixRising.pof"
  767. Loading model 'bektahbom-r.pof'
  768. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  769. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  770. Loading model 'bektahint-r.pof'
  771. IBX: Found a good IBX to read for 'bektahint-r.pof'.
  772. IBX-DEBUG => POF checksum: 0x4b8d4283, IBX checksum: 0x40249a29 -- "bektahint-r.pof"
  773. Loading model 'askael_destroyer.pof'
  774. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  775. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  776. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  777. Loading model 'ffr31superslyph.pof'
  778. Compiling new shader:
  779. Loading built-in default shader for: main-v.sdr
  780. Loading built-in default shader for: main-f.sdr
  781. Shader features:
  782. Lighting
  783. Diffuse Mapping
  784. Specular Mapping
  785. Normal Mapping
  786. Environment Mapping
  787. Compiling new shader:
  788. Loading built-in default shader for: main-v.sdr
  789. Loading built-in default shader for: main-f.sdr
  790. Shader features:
  791. Lighting
  792. Fog Effect
  793. Diffuse Mapping
  794. Specular Mapping
  795. Normal Mapping
  796. Environment Mapping
  797. Compiling new shader:
  798. Loading built-in default shader for: main-v.sdr
  799. Loading built-in default shader for: main-f.sdr
  800. Shader features:
  801. Lighting
  802. Diffuse Mapping
  803. Specular Mapping
  804. Normal Mapping
  805. Environment Mapping
  806. Animated Effects
  807. Compiling new shader:
  808. Loading built-in default shader for: main-v.sdr
  809. Loading built-in default shader for: main-f.sdr
  810. Shader features:
  811. Lighting
  812. Fog Effect
  813. Diffuse Mapping
  814. Specular Mapping
  815. Normal Mapping
  816. Environment Mapping
  817. Animated Effects
  818. IBX: Found a good IBX to read for 'ffr31superslyph.pof'.
  819. IBX-DEBUG => POF checksum: 0x44f42956, IBX checksum: 0x9669bc50 -- "ffr31superslyph.pof"
  820. Loading model 'Durandal.pof'
  821. IBX: Found a good IBX to read for 'Durandal.pof'.
  822. IBX-DEBUG => POF checksum: 0x070c1e25, IBX checksum: 0x1aaae195 -- "Durandal.pof"
  823. Loading model 'RockBase.pof'
  824. Potential problem found: Unrecognized subsystem type 'observatory', believed to be in ship RockBase.pof
  825. Subsystem Weapons in model was not found in ships.tbl!
  826. Subsystem Sensors in model was not found in ships.tbl!
  827. Subsystem Communication in model was not found in ships.tbl!
  828. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship RockBase.pof
  829. Subsystem Reactor in model was not found in ships.tbl!
  830. IBX: Found a good IBX to read for 'RockBase.pof'.
  831. IBX-DEBUG => POF checksum: 0x0f1639b2, IBX checksum: 0x76c3d2c4 -- "RockBase.pof"
  832. WARNING: "Invalid subobj_num or model_num in subsystem 'turret08' on ship type 'Asteroid Station'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:5301
  833. Loading model 'ncruiser.pof'
  834. IBX: Found a good IBX to read for 'ncruiser.pof'.
  835. IBX-DEBUG => POF checksum: 0x074077ca, IBX checksum: 0x28d0fa0d -- "ncruiser.pof"
  836. Loading model 'nf_phantasm.pof'
  837. IBX: Found a good IBX to read for 'nf_phantasm.pof'.
  838. IBX-DEBUG => POF checksum: 0x65d1df86, IBX checksum: 0x97ac36e2 -- "nf_phantasm.pof"
  839. Loading model 'nb_ghoul.pof'
  840. IBX: Found a good IBX to read for 'nb_ghoul.pof'.
  841. IBX-DEBUG => POF checksum: 0x66492bb7, IBX checksum: 0x680203b9 -- "nb_ghoul.pof"
  842. Loading model 'killercraft-r.pof'
  843. IBX: Found a good IBX to read for 'killercraft-r.pof'.
  844. IBX-DEBUG => POF checksum: 0x2fd88127, IBX checksum: 0xa92b02bc -- "killercraft-r.pof"
  845. Loading model 'TyphX.pof'
  846. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship TyphX.pof
  847. IBX: Found a good IBX to read for 'TyphX.pof'.
  848. IBX-DEBUG => POF checksum: 0xe9b30887, IBX checksum: 0x0c09c751 -- "TyphX.pof"
  849. Submodel 'turret01b' is detail level 1 of 'turret01a'
  850. Submodel 'turret02b' is detail level 1 of 'turret02a'
  851. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  852. Submodel 'turret03b' is detail level 1 of 'turret03a'
  853. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  854. Submodel 'turret04b' is detail level 1 of 'turret04a'
  855. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  856. Submodel 'turret05b' is detail level 1 of 'turret05a'
  857. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  858. Loading model 'fighter03.pof'
  859. BMPMAN: Found EFF (fighter03-glow.eff) with 37 frames at 25 fps.
  860. IBX: Found a good IBX to read for 'fighter03.pof'.
  861. IBX-DEBUG => POF checksum: 0x9f0d3e2e, IBX checksum: 0xfa2cfcf8 -- "fighter03.pof"
  862. Loading model 'SthenoB.pof'
  863. IBX: Found a good IBX to read for 'SthenoB.pof'.
  864. IBX-DEBUG => POF checksum: 0xf2f6bd11, IBX checksum: 0x66501efc -- "SthenoB.pof"
  865. Loading model 'frx00mave.pof'
  866. IBX: Found a good IBX to read for 'frx00mave.pof'.
  867. IBX-DEBUG => POF checksum: 0xf73322dc, IBX checksum: 0x238cf253 -- "frx00mave.pof"
  868. Loading model 'vampf.pof'
  869. IBX: Found a good IBX to read for 'vampf.pof'.
  870. IBX-DEBUG => POF checksum: 0x8884f7b5, IBX checksum: 0xda63a77f -- "vampf.pof"
  871. Loading model 'bektsup-r.pof'
  872. IBX: Found a good IBX to read for 'bektsup-r.pof'.
  873. IBX-DEBUG => POF checksum: 0xbe50a8b3, IBX checksum: 0x13ed26e0 -- "bektsup-r.pof"
  874. Loading model 'Emperor.pof'
  875. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  876. IBX: Found a good IBX to read for 'Emperor.pof'.
  877. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  878. Loading model 'aerofight-r.pof'
  879. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  880. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  881. Loading model 'Gefjon-x.pof'
  882. IBX: Found a good IBX to read for 'Gefjon-x.pof'.
  883. IBX-DEBUG => POF checksum: 0x4a041786, IBX checksum: 0x5a9a997f -- "Gefjon-x.pof"
  884. OpenGL: Created 512x512 FBO!
  885. Loading model 'htsb.pof'
  886. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  887. IBX: Found a good IBX to read for 'htsb.pof'.
  888. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  889. ANI debris01 with size 51x38 (40.6% wasted)
  890. ANI debris02 with size 26x19 (40.6% wasted)
  891. ANI debris04 with size 36x27 (15.6% wasted)
  892. Adding default sun.
  893. Loading model 'ast03.pof'
  894. IBX: Found a good IBX to read for 'ast03.pof'.
  895. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof"
  896. Loading model 'ast02.pof'
  897. IBX: Found a good IBX to read for 'ast02.pof'.
  898. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof"
  899. Loading model 'ast01.pof'
  900. IBX: Found a good IBX to read for 'ast01.pof'.
  901. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof"
  902. =================== STARTING LEVEL DATA LOAD ==================
  903. ACM ERROR: Have leftover data after decode!!
  904. Loading model 'mrgymirror.pof'
  905. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  906. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  907. Allocating space for at least 608 new ship subsystems ... a total of 800 is now available (145 in-use).
  908. About to page in ships!
  909. ANI shield-f03 with size 112x93 (27.3% wasted)
  910. WARNING: "Ship 'Asteroid Station' does not have subsystem 'turret08' linked into the model file, 'RockBase.pof'." at ship.cpp:15326
  911. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  912. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  913. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  914. ANI Vapula_Particle with size 80x80 (37.5% wasted)
  915. ANI Vepar_Particle with size 80x80 (37.5% wasted)
  916. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  917. BMPMAN: Found EFF (VBeamGlow.eff) with 60 frames at 26 fps.
  918. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  919. Loading model 'hornet.pof'
  920. IBX: Found a good IBX to read for 'hornet.pof'.
  921. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  922. BMPMAN: Found EFF (beamglow4.eff) with 60 frames at 26 fps.
  923. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  924. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  925. Loading model 'crossbow.pof'
  926. IBX: Found a good IBX to read for 'crossbow.pof'.
  927. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  928. Loading model 'cmeasure01.pof'
  929. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  930. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  931. Loading model 'Mora.pof'
  932. IBX: Found a good IBX to read for 'Mora.pof'.
  933. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  934. Loading model 'Macana.pof'
  935. IBX: Found a good IBX to read for 'Macana.pof'.
  936. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  937. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  938. Loading model 'Mininuke.pof'
  939. IBX: Found a good IBX to read for 'Mininuke.pof'.
  940. IBX-DEBUG => POF checksum: 0xe3b8a5e1, IBX checksum: 0x45564fa2 -- "Mininuke.pof"
  941. Loading model 'Shriek.pof'
  942. IBX: Found a good IBX to read for 'Shriek.pof'.
  943. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  944. Loading model 'missile_dog.pof'
  945. Model missile_dog.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  946. IBX: Found a good IBX to read for 'missile_dog.pof'.
  947. IBX-DEBUG => POF checksum: 0xbd62f5bb, IBX checksum: 0x3ec269bf -- "missile_dog.pof"
  948. Loading model 'dart.pof'
  949. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  950. IBX: Found a good IBX to read for 'dart.pof'.
  951. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  952. Loading model 'wep_longinus.pof'
  953. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  954. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  955. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  956. Loading model 'Intruder.pof'
  957. IBX: Found a good IBX to read for 'Intruder.pof'.
  958. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  959. Loading model 'StormshardS.pof'
  960. IBX: Found a good IBX to read for 'StormshardS.pof'.
  961. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  962. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  963. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  964. Loading model 'TTRM.pof'
  965. Compiling new shader:
  966. Loading built-in default shader for: main-v.sdr
  967. Loading built-in default shader for: main-f.sdr
  968. Shader features:
  969. Lighting
  970. Diffuse Mapping
  971. Normal Mapping
  972. Compiling new shader:
  973. Loading built-in default shader for: main-v.sdr
  974. Loading built-in default shader for: main-f.sdr
  975. Shader features:
  976. Lighting
  977. Fog Effect
  978. Diffuse Mapping
  979. Normal Mapping
  980. Compiling new shader:
  981. Loading built-in default shader for: main-v.sdr
  982. Loading built-in default shader for: main-f.sdr
  983. Shader features:
  984. Lighting
  985. Diffuse Mapping
  986. Normal Mapping
  987. Animated Effects
  988. Compiling new shader:
  989. Loading built-in default shader for: main-v.sdr
  990. Loading built-in default shader for: main-f.sdr
  991. Shader features:
  992. Lighting
  993. Fog Effect
  994. Diffuse Mapping
  995. Normal Mapping
  996. Animated Effects
  997. Model TTRM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  998. IBX: Found a good IBX to read for 'TTRM.pof'.
  999. IBX-DEBUG => POF checksum: 0xd39c08f3, IBX checksum: 0x1e5042b4 -- "TTRM.pof"
  1000. BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps.
  1001. Loading model 'StormshardL.pof'
  1002. IBX: Found a good IBX to read for 'StormshardL.pof'.
  1003. IBX-DEBUG => POF checksum: 0x369f7938, IBX checksum: 0x5ce8ace8 -- "StormshardL.pof"
  1004. Loading model 'debris01.pof'
  1005. IBX: Found a good IBX to read for 'debris01.pof'.
  1006. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1007. Loading model 'debris02.pof'
  1008. IBX: Found a good IBX to read for 'debris02.pof'.
  1009. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1010. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1011. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1012. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1013. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1014. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1015. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps.
  1016. Paging in mission messages
  1017. Stopping model page in...
  1018. ANI minegauge.ani with size 124x30 (6.3% wasted)
  1019. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1020. ANI objective1.ani with size 149x21 (34.4% wasted)
  1021. ANI support1.ani with size 108x24 (25.0% wasted)
  1022. ANI damage1.ani with size 148x25 (21.9% wasted)
  1023. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1024. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1025. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1026. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1027. ANI head1.ani with size 164x132 (48.4% wasted)
  1028. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1029. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1030. ANI energy1.ani with size 12x41 (35.9% wasted)
  1031. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1032. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1033. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1034. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1035. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1036. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1037. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1038. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1039. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1040. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1041. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1042. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1043. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1044. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1045. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1046. ANI time1.ani with size 47x23 (28.1% wasted)
  1047. ANI debris01.ani with size 51x38 (40.6% wasted)
  1048. ANI debris02.ani with size 26x19 (40.6% wasted)
  1049. ANI debris04.ani with size 36x27 (15.6% wasted)
  1050. ANI shield-f03.ani with size 112x93 (27.3% wasted)
  1051. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1052. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1053. ANI Vepar_Particle.ani with size 80x80 (37.5% wasted)
  1054. User bitmap 'TMP512x512+8'
  1055. User bitmap 'TMP512x512+8'
  1056. User bitmap 'TMP256x256+8'
  1057. Bmpman: 2989/4750 bitmap slots in use.
  1058. Ending level bitmap paging...
  1059. =================== ENDING LOAD ================
  1060. Real count = 785, Estimated count = 425
  1061. ================================================
  1062. SCRIPTING: Starting flashy deaths script loading
  1063.  
  1064. Class: gtf ares hm
  1065. FRM: 1
  1066. FE: 1
  1067.  
  1068. Class: gtf erinyes
  1069. FRM: 1
  1070. FE: 1
  1071.  
  1072. Class: gtf re-ls
  1073. FRM: 1
  1074. FE: 1
  1075.  
  1076. Class: gtf re-ls#empty
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: gtf re-ls#full
  1081. FRM: 1
  1082. FE: 1
  1083.  
  1084. Class: haf re-ls assault
  1085. FRM: 1
  1086. FE: 1
  1087.  
  1088. Class: gtm hippocrates
  1089. DRM: 0.25
  1090. DE: 2
  1091. DM: 1
  1092. FRM: 1
  1093. FE: 6
  1094. BE: 0.6
  1095. BEDu: 8000
  1096. BEDM: 2.5
  1097.  
  1098. Class: gtd hecate
  1099. DRM: 0.25
  1100. DE: 2
  1101. DM: 1
  1102. FRM: 2
  1103. FE: 6
  1104. BE: 0.7
  1105. BEDu: 10000
  1106. BEDM: 2.5
  1107.  
  1108. Class: gti arcadia
  1109. DRM: 0.25
  1110. DE: 2
  1111. DM: 1
  1112. FRM: 2
  1113. FE: 6
  1114. BE: 0.7
  1115. BEDu: 10000
  1116. BEDM: 2.5
  1117.  
  1118. Class: gtt argo
  1119. DRM: 0.25
  1120. DE: 2
  1121. DM: 1
  1122. FRM: 1
  1123. FE: 6
  1124. BE: 0.4
  1125. BEDu: 4000
  1126. BEDM: 2.5
  1127.  
  1128. Class: sf dragon
  1129. FRM: 1
  1130. FE: 1
  1131.  
  1132. Class: sf basilisk
  1133. FRM: 1
  1134. FE: 1
  1135.  
  1136. Class: sf aeshma
  1137. FRM: 1
  1138. FE: 1
  1139.  
  1140. Class: sf mara
  1141. FRM: 1
  1142. FE: 1
  1143.  
  1144. Class: sb nahema
  1145. FRM: 1
  1146. FE: 1
  1147.  
  1148. Class: sb seraphim
  1149. FRM: 1
  1150. FE: 1
  1151.  
  1152. Class: sc lilith
  1153. DRM: 0.25
  1154. DE: 2
  1155. DM: 1
  1156. FRM: 2
  1157. FE: 6
  1158. BE: 0.6
  1159. BEDu: 8000
  1160. BEDM: 2.5
  1161.  
  1162. Class: scv moloch
  1163. DRM: 0.25
  1164. DE: 2
  1165. DM: 1
  1166. FRM: 2
  1167. FE: 6
  1168. BE: 0.65
  1169. BEDu: 9000
  1170. BEDM: 2.5
  1171.  
  1172. Class: ftf astrogator
  1173. FRM: 1
  1174. FE: 1
  1175.  
  1176. Class: ftf skjoldr
  1177. FRM: 1
  1178. FE: 1
  1179.  
  1180. Class: ftf durandal
  1181. FRM: 1
  1182. FE: 1
  1183.  
  1184. Class: haf cyclone
  1185. FRM: 1
  1186. FE: 1
  1187.  
  1188. Class: haf tornado
  1189. FRM: 1
  1190. FE: 1
  1191.  
  1192. Class: haf blizzard
  1193. FRM: 1
  1194. FE: 1
  1195.  
  1196. Class: haf blizzard cmd
  1197. FRM: 1
  1198. FE: 1
  1199.  
  1200. Class: haf blizzard ce
  1201. FRM: 1
  1202. FE: 1
  1203.  
  1204. Class: haf phoenix
  1205. FRM: 1
  1206. FE: 1
  1207.  
  1208. Class: haf selkie
  1209. FRM: 1
  1210. FE: 1
  1211.  
  1212. Class: haf yukikaze
  1213. FRM: 1
  1214. FE: 1
  1215.  
  1216. Class: haf ray mark iv
  1217. FRM: 1
  1218. FE: 1
  1219.  
  1220. Class: haf ray mk iv brigandine
  1221. FRM: 1
  1222. FE: 1
  1223.  
  1224. Class: haf vic viper
  1225. FRM: 1
  1226. FE: 1
  1227.  
  1228. Class: haf vic viper#option
  1229. FRM: 1
  1230. FE: 1
  1231.  
  1232. Class: has margay
  1233. DRM: 0.25
  1234. DE: 2
  1235. DM: 1
  1236. FRM: 1
  1237. FE: 1
  1238.  
  1239. Class: ha dd hurricane
  1240. DRM: 0.25
  1241. DE: 2
  1242. DM: 1
  1243. FRM: 2
  1244. FE: 6
  1245. BE: 0.6
  1246. BEDu: 8000
  1247. BEDM: 2.5
  1248.  
  1249. Class: ft sh svalin
  1250. DRM: 0.25
  1251. DE: 2
  1252. DM: 1
  1253. FRM: 1
  1254. FE: 1
  1255. BE: 0.4
  1256. BEDu: 4000
  1257. BEDM: 2.5
  1258.  
  1259. Class: ft fr monolith
  1260. DRM: 0.25
  1261. DE: 2
  1262. DM: 1
  1263. FRM: 2
  1264. FE: 6
  1265. BE: 0.6
  1266. BEDu: 8000
  1267. BEDM: 2.5
  1268.  
  1269. Class: ft fr monolith mk2
  1270. DRM: 0.25
  1271. DE: 2
  1272. DM: 1
  1273. FRM: 2
  1274. FE: 6
  1275. BE: 0.6
  1276. BEDu: 8000
  1277. BEDM: 2.5
  1278.  
  1279. Class: ft tr clysdale
  1280. DRM: 0.25
  1281. DE: 2
  1282. DM: 1
  1283. FRM: 2
  1284. FE: 6
  1285. BE: 0.6
  1286. BEDu: 8000
  1287. BEDM: 2.5
  1288.  
  1289. Class: ft fp rhea
  1290. DRM: 0.25
  1291. DE: 2
  1292. DM: 1
  1293. FRM: 2
  1294. FE: 6
  1295. BE: 0.6
  1296. BEDu: 8000
  1297. BEDM: 2.5
  1298.  
  1299. Class: ft ff impervious
  1300. DRM: 0.25
  1301. DE: 2
  1302. DM: 1
  1303. FRM: 2
  1304. FE: 6
  1305. BE: 0.6
  1306. BEDu: 8000
  1307. BEDM: 2.5
  1308.  
  1309. Class: ft ff northampton
  1310. DRM: 0.25
  1311. DE: 2
  1312. DM: 1
  1313. FRM: 2
  1314. FE: 6
  1315. BE: 0.6
  1316. BEDu: 8000
  1317. BEDM: 2.5
  1318.  
  1319. Class: ft ds baikal
  1320. DRM: 0.25
  1321. DE: 2
  1322. DM: 1
  1323. FRM: 2
  1324. FE: 6
  1325. BE: 0.6
  1326. BEDu: 8500
  1327. BEDM: 2.5
  1328.  
  1329. Class: ft cvs volga
  1330. DRM: 0.25
  1331. DE: 2
  1332. DM: 1
  1333. FRM: 2
  1334. FE: 6
  1335. BE: 0.65
  1336. BEDu: 9000
  1337. BEDM: 2.5
  1338.  
  1339. Class: ft csc stratavarian
  1340. DRM: 0.25
  1341. DE: 2
  1342. DM: 1
  1343. FRM: 2
  1344. FE: 6
  1345. BE: 0.7
  1346. BEDu: 10000
  1347. BEDM: 2.5
  1348.  
  1349. Class: ft cl hyperion
  1350. DRM: 0.25
  1351. DE: 2
  1352. DM: 1
  1353. FRM: 2
  1354. FE: 6
  1355. BE: 0.7
  1356. BEDu: 10000
  1357. BEDM: 2.5
  1358.  
  1359. Class: ft ca tethys
  1360. DRM: 0.25
  1361. DE: 2
  1362. DM: 1
  1363. FRM: 2
  1364. FE: 6
  1365. BE: 0.7
  1366. BEDu: 10000
  1367. BEDM: 2.5
  1368.  
  1369. Class: ft ca tethys#shield
  1370. DRM: 0.25
  1371. DE: 2
  1372. DM: 1
  1373. FRM: 2
  1374. FE: 6
  1375. BE: 0.7
  1376. BEDu: 10000
  1377. BEDM: 2.5
  1378.  
  1379. Class: ft cv tethys
  1380. DRM: 0.25
  1381. DE: 2
  1382. DM: 1
  1383. FRM: 2
  1384. FE: 6
  1385. BE: 0.7
  1386. BEDu: 10000
  1387. BEDM: 2.5
  1388.  
  1389. Class: ft bv euryphaessa
  1390. DRM: 0.25
  1391. DE: 2
  1392. DM: 1
  1393. FRM: 2
  1394. FE: 6
  1395. BE: 0.7
  1396. BEDu: 10000
  1397. BEDM: 2.5
  1398.  
  1399. Class: ha cc typhoon
  1400. DRM: 0.25
  1401. DE: 2
  1402. DM: 1
  1403. FRM: 2
  1404. FE: 6
  1405. BE: 0.65
  1406. BEDu: 9000
  1407. BEDM: 2.5
  1408.  
  1409. Class: ha ca tempest
  1410. DRM: 0.25
  1411. DE: 2
  1412. DM: 1
  1413. FRM: 2
  1414. FE: 6
  1415. BE: 0.65
  1416. BEDu: 9000
  1417. BEDM: 2.5
  1418.  
  1419. Class: btf aggressor
  1420. FRM: 1
  1421. FE: 1
  1422.  
  1423. Class: btf harasser
  1424. FRM: 1
  1425. FE: 1
  1426.  
  1427. Class: lzf hunter
  1428. FRM: 1
  1429. FE: 1
  1430.  
  1431. Class: lzf killer
  1432. FRM: 1
  1433. FE: 1
  1434.  
  1435. Class: lzf swarmer
  1436. FRM: 1
  1437. FE: 1
  1438.  
  1439. Class: btb oppressor
  1440. FRM: 1
  1441. FE: 1
  1442.  
  1443. Class: akf ambrosium
  1444. FRM: 1
  1445. FE: 1
  1446.  
  1447. Class: akf ambrosium-r
  1448. FRM: 1
  1449. FE: 1
  1450.  
  1451. Class: nsf phantasm
  1452. FRM: 1
  1453. FE: 1
  1454.  
  1455. Class: nsb ghoul
  1456. FRM: 1
  1457. FE: 1
  1458.  
  1459. Class: exf marquis
  1460. FRM: 1
  1461. FE: 1
  1462.  
  1463. Class: exb duke
  1464. FRM: 1
  1465. FE: 1
  1466.  
  1467. Class: ak ff adamantium
  1468. DRM: 0.25
  1469. DE: 2
  1470. DM: 1
  1471. FRM: 1
  1472. FE: 6
  1473. BE: 0.55
  1474. BEDu: 7000
  1475. BEDM: 2.5
  1476.  
  1477. Class: bt da skeleton
  1478. DRM: 0.25
  1479. DE: 2
  1480. DM: 1
  1481. FRM: 2
  1482. FE: 6
  1483. BE: 0.6
  1484. BEDu: 8000
  1485. BEDM: 2.5
  1486.  
  1487. Class: ak cve orichalcum
  1488. DRM: 0.25
  1489. DE: 2
  1490. DM: 1
  1491. FRM: 2
  1492. FE: 6
  1493. BE: 0.65
  1494. BEDu: 9000
  1495. BEDM: 2.5
  1496.  
  1497. Class: ex cl viscount
  1498. DRM: 0.25
  1499. DE: 2
  1500. DM: 1
  1501. FRM: 2
  1502. FE: 6
  1503. BE: 0.7
  1504. BEDu: 9500
  1505. BEDM: 2.5
  1506.  
  1507. Class: ex cs iliaster
  1508. DRM: 0.25
  1509. DE: 2
  1510. DM: 1
  1511. FRM: 2
  1512. FE: 6
  1513. BE: 0.7
  1514. BEDu: 9500
  1515. BEDM: 2.5
  1516.  
  1517. Class: ns cv vampire
  1518. DRM: 0.25
  1519. DE: 2
  1520. DM: 1
  1521. FRM: 2
  1522. FE: 6
  1523. BE: 0.7
  1524. BEDu: 9500
  1525. BEDM: 2.5
  1526.  
  1527. Class: ak bc azoth
  1528. DRM: 0.25
  1529. DE: 2
  1530. DM: 1
  1531. FRM: 2
  1532. FE: 6
  1533. BE: 0.7
  1534. BEDu: 10000
  1535. BEDM: 2.5
  1536.  
  1537. Class: ex cva emperor
  1538. DRM: 0.25
  1539. DE: 2
  1540. DM: 1
  1541. FRM: 2
  1542. FE: 6
  1543. BE: 0.7
  1544. BEDu: 10000
  1545. BEDM: 2.5
  1546.  
  1547. Class: ex cva sovereign
  1548. DRM: 0.25
  1549. DE: 2
  1550. DM: 1
  1551. FRM: 5
  1552. FE: 6
  1553. BE: 0.75
  1554. BEDu: 11000
  1555. BEDM: 2.5
  1556.  
  1557. Class: ex sf amaterasu
  1558. DRM: 0.25
  1559. DE: 2
  1560. DM: 1
  1561. FRM: 5
  1562. FE: 6
  1563. BE: 0.75
  1564. BEDu: 11000
  1565. BEDM: 2.5
  1566.  
  1567. Class: be gs big core
  1568. DRM: 0.25
  1569. DE: 2
  1570. DM: 1
  1571. FRM: 1
  1572. FE: 1
  1573.  
  1574. Class: big core t1-05
  1575. DRM: 0.25
  1576. DE: 2
  1577. DM: 1
  1578. FRM: 1
  1579. FE: 1
  1580.  
  1581. Class: big core rev 1.1
  1582. DRM: 0.25
  1583. DE: 2
  1584. DM: 1
  1585. FRM: 1
  1586. FE: 6
  1587. BE: 0.55
  1588. BEDu: 7000
  1589. BEDM: 2.5
  1590.  
  1591. Class: big core rev 1.2
  1592. DRM: 0.25
  1593. DE: 2
  1594. DM: 1
  1595. FRM: 2
  1596. FE: 6
  1597. BE: 0.65
  1598. BEDu: 9000
  1599. BEDM: 2.5
  1600.  
  1601. Class: bubble core
  1602. DRM: 0.25
  1603. DE: 2
  1604. DM: 1
  1605. FRM: 1
  1606. FE: 6
  1607. BE: 0.55
  1608. BEDu: 7000
  1609. BEDM: 2.5
  1610.  
  1611. Class: rolling core
  1612. DRM: 0.25
  1613. DE: 2
  1614. DM: 1
  1615. FRM: 1
  1616. FE: 6
  1617. BE: 0.55
  1618. BEDu: 7000
  1619. BEDM: 2.5
  1620.  
  1621. Class: shining core
  1622. DRM: 0.25
  1623. DE: 2
  1624. DM: 1
  1625. FRM: 1
  1626. FE: 6
  1627. BE: 0.55
  1628. BEDu: 7000
  1629. BEDM: 2.5
  1630.  
  1631. Class: sred
  1632. BEI: 0.2
  1633. BEDu: 200
  1634. BEDi: 100
  1635.  
  1636. Class: terslash
  1637. BEI: 0.2
  1638. BEDu: 350
  1639. BEDi: 175
  1640.  
  1641. Class: bgreen
  1642. BEI: 0.2
  1643. BEDu: 1200
  1644. BEDi: 650
  1645.  
  1646. Class: shivan bomb
  1647. FR: 100
  1648. FE: 6
  1649. BEI: 0.6
  1650. BEDu: 2000
  1651. BEDi: 1000
  1652.  
  1653. Class: ex sblue
  1654. BEI: 0.2
  1655. BEDu: 200
  1656. BEDi: 100
  1657.  
  1658. Class: ha thermal lance
  1659. BEI: 0.2
  1660. BEDu: 350
  1661. BEDi: 175
  1662.  
  1663. Class: ha hv thermal lance
  1664. BEI: 0.2
  1665. BEDu: 1200
  1666. BEDi: 650
  1667.  
  1668. Class: rc beam#csc
  1669. BEI: 0.2
  1670. BEDu: 350
  1671. BEDi: 175
  1672.  
  1673. Class: ex bblue
  1674. BEI: 0.2
  1675. BEDu: 1200
  1676. BEDi: 650
  1677.  
  1678. Class: ex lrdbblue
  1679. BEI: 0.2
  1680. BEDu: 1900
  1681. BEDi: 950
  1682.  
  1683. Class: ex shieldbreaker
  1684. FR: 100
  1685. FE: 6
  1686. BEI: 0.6
  1687. BEDu: 2000
  1688. BEDi: 1000
  1689.  
  1690. Class: ex falchirum
  1691. FR: 100
  1692. FE: 6
  1693. BEI: 0.6
  1694. BEDu: 2000
  1695. BEDi: 1000
  1696.  
  1697. Class: em-82 infernum
  1698. FR: 100
  1699. FE: 6
  1700. BEI: 0.4
  1701. BEDu: 6800
  1702. BEDi: 3400
  1703.  
  1704. Class: atgeir
  1705. FR: 100
  1706. FE: 6
  1707. BEI: 0.6
  1708. BEDu: 2000
  1709. BEDi: 1000
  1710.  
  1711. Class: masakari
  1712. FR: 100
  1713. FE: 6
  1714. BEI: 0.6
  1715. BEDu: 2000
  1716. BEDi: 1000
  1717.  
  1718. Class: nm-12 dragonfire
  1719. FR: 100
  1720. FE: 6
  1721. BEI: 0.4
  1722. BEDu: 6800
  1723. BEDi: 3400
  1724.  
  1725. Class: dragonfire#ssm
  1726. FR: 100
  1727. FE: 6
  1728. BEI: 0.4
  1729. BEDu: 6800
  1730. BEDi: 3400
  1731. MediaVPs: Flaming debris script ACTIVE!
  1732. LibraryManager: Reloading all loaded libraries
  1733. LibraryManager: Loaded file "class.lua"
  1734. LibraryManager: Loaded file "objectWrapper.lua"
  1735. LibraryManager: Loaded file "particles.lua"
  1736. LibraryManager: Loaded file "strings.lua"
  1737. LibraryManager: Loaded file "parser.lua"
  1738. LibraryManager: Loaded file "converter.lua"
  1739. LibraryManager: Loaded file "util.lua"
  1740. LibraryManager: Loaded file "trailInfo.lua"
  1741. LibraryManager: Loaded file "particleParser.lua"
  1742. LibraryManager: Loaded file "effectManager.lua"
  1743. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1744. BMPMAN: Found EFF (pblue_mflash.eff) with 30 frames at 30 fps.
  1745. PARTICLE SCRIPT: Configuration file read. Loaded 27 entries and took 0 ms
  1746. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1747. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1748. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1749. ANI iconwing01 with size 32x28 (12.5% wasted)
  1750. Loading model 'clayx2.pof'
  1751. WARNING: "Couldn't open texture 'eaglow' referenced by model 'clayx2.pof'" at modelread.cpp:1786
  1752. IBX: Found a good IBX to read for 'clayx2.pof'.
  1753. IBX-DEBUG => POF checksum: 0x230eebc5, IBX checksum: 0xa9f64483 -- "clayx2.pof"
  1754. ANI iconAutomerc with size 56x24 (25.0% wasted)
  1755. ANI iconVindi with size 56x20 (37.5% wasted)
  1756. ANI iconPhalanx with size 56x24 (25.0% wasted)
  1757. ANI iconflail with size 56x24 (25.0% wasted)
  1758. ANI iconInstall with size 130x91 (28.9% wasted)
  1759. ANI FadeiconInstall with size 130x91 (28.9% wasted)
  1760. ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
  1761. ANI iconhighlight03 with size 270x270 (47.3% wasted)
  1762. ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
  1763. ANI icont-cap with size 97x54 (15.6% wasted)
  1764. ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
  1765. ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
  1766. ANI iconhighlight06 with size 186x186 (27.3% wasted)
  1767. ANI iconhighlight06.ani with size 186x186 (27.3% wasted)
  1768. ANI icont-fightW with size 51x54 (15.6% wasted)
  1769. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1770. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1771. Frame 0 too long!!: frametime = 49.972 (49.972)
  1772. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1773. Entering game at time = 58.267
  1774. Compiling new shader:
  1775. Loading built-in default shader for: main-v.sdr
  1776. Loading built-in default shader for: main-f.sdr
  1777. Shader features:
  1778. Diffuse Mapping
  1779. Compiling new shader:
  1780. Loading built-in default shader for: main-v.sdr
  1781. Loading built-in default shader for: main-f.sdr
  1782. Shader features:
  1783. Diffuse Mapping
  1784. Glow Mapping
  1785. Frame 1 too long!!: frametime = 0.395 (0.395)
  1786. nothing ok to fire
  1787. nothing ok to fire
  1788. nothing ok to fire
  1789. nothing ok to fire
  1790. nothing ok to fire
  1791. nothing ok to fire
  1792. nothing ok to fire
  1793. nothing ok to fire
  1794. nothing ok to fire
  1795. nothing ok to fire
  1796. nothing ok to fire
  1797. nothing ok to fire
  1798. nothing ok to fire
  1799. nothing ok to fire
  1800. nothing ok to fire
  1801. nothing ok to fire
  1802. nothing ok to fire
  1803. nothing ok to fire
  1804. nothing ok to fire
  1805. nothing ok to fire
  1806. nothing ok to fire
  1807. nothing ok to fire
  1808. nothing ok to fire
  1809. nothing ok to fire
  1810. nothing ok to fire
  1811. nothing ok to fire
  1812. nothing ok to fire
  1813. nothing ok to fire
  1814. nothing ok to fire
  1815. nothing ok to fire
  1816. nothing ok to fire
  1817. nothing ok to fire
  1818. nothing ok to fire
  1819. nothing ok to fire
  1820. nothing ok to fire
  1821. nothing ok to fire
  1822. nothing ok to fire
  1823. nothing ok to fire
  1824. nothing ok to fire
  1825. nothing ok to fire
  1826. nothing ok to fire
  1827. nothing ok to fire
  1828. nothing ok to fire
  1829. nothing ok to fire
  1830. nothing ok to fire
  1831. nothing ok to fire
  1832. nothing ok to fire
  1833. nothing ok to fire
  1834. nothing ok to fire
  1835. nothing ok to fire
  1836. nothing ok to fire
  1837. nothing ok to fire
  1838. nothing ok to fire
  1839. nothing ok to fire
  1840. nothing ok to fire
  1841. nothing ok to fire
  1842. nothing ok to fire
  1843. nothing ok to fire
  1844. nothing ok to fire
  1845. nothing ok to fire
  1846. nothing ok to fire
  1847. nothing ok to fire
  1848. nothing ok to fire
  1849. nothing ok to fire
  1850. nothing ok to fire
  1851. nothing ok to fire
  1852. nothing ok to fire
  1853. nothing ok to fire
  1854. nothing ok to fire
  1855. nothing ok to fire
  1856. nothing ok to fire
  1857. nothing ok to fire
  1858. nothing ok to fire
  1859. nothing ok to fire
  1860. nothing ok to fire
  1861. nothing ok to fire
  1862. nothing ok to fire
  1863. nothing ok to fire
  1864. nothing ok to fire
  1865. nothing ok to fire
  1866. nothing ok to fire
  1867. nothing ok to fire
  1868. nothing ok to fire
  1869. nothing ok to fire
  1870. nothing ok to fire
  1871. nothing ok to fire
  1872. nothing ok to fire
  1873. nothing ok to fire
  1874. nothing ok to fire
  1875. nothing ok to fire
  1876. nothing ok to fire
  1877. nothing ok to fire
  1878. nothing ok to fire
  1879. nothing ok to fire
  1880. nothing ok to fire
  1881. nothing ok to fire
  1882. nothing ok to fire
  1883. nothing ok to fire
  1884. nothing ok to fire
  1885. nothing ok to fire
  1886. nothing ok to fire
  1887. nothing ok to fire
  1888. nothing ok to fire
  1889. nothing ok to fire
  1890. nothing ok to fire
  1891. nothing ok to fire
  1892. nothing ok to fire
  1893. nothing ok to fire
  1894. nothing ok to fire
  1895. nothing ok to fire
  1896. nothing ok to fire
  1897. nothing ok to fire
  1898. nothing ok to fire
  1899. nothing ok to fire
  1900. nothing ok to fire
  1901. nothing ok to fire
  1902. nothing ok to fire
  1903. nothing ok to fire
  1904. nothing ok to fire
  1905. nothing ok to fire
  1906. nothing ok to fire
  1907. nothing ok to fire
  1908. nothing ok to fire
  1909. nothing ok to fire
  1910. nothing ok to fire
  1911. nothing ok to fire
  1912. nothing ok to fire
  1913. nothing ok to fire
  1914. nothing ok to fire
  1915. nothing ok to fire
  1916. nothing ok to fire
  1917. nothing ok to fire
  1918. nothing ok to fire
  1919. nothing ok to fire
  1920. nothing ok to fire
  1921. nothing ok to fire
  1922. nothing ok to fire
  1923. nothing ok to fire
  1924. nothing ok to fire
  1925. nothing ok to fire
  1926. nothing ok to fire
  1927. nothing ok to fire
  1928. nothing ok to fire
  1929. nothing ok to fire
  1930. nothing ok to fire
  1931. nothing ok to fire
  1932. nothing ok to fire
  1933. nothing ok to fire
  1934. nothing ok to fire
  1935. nothing ok to fire
  1936. nothing ok to fire
  1937. nothing ok to fire
  1938. nothing ok to fire
  1939. nothing ok to fire
  1940. nothing ok to fire
  1941. nothing ok to fire
  1942. nothing ok to fire
  1943. nothing ok to fire
  1944. nothing ok to fire
  1945. nothing ok to fire
  1946. nothing ok to fire
  1947. nothing ok to fire
  1948. nothing ok to fire
  1949. nothing ok to fire
  1950. nothing ok to fire
  1951. nothing ok to fire
  1952. nothing ok to fire
  1953. nothing ok to fire
  1954. nothing ok to fire
  1955. nothing ok to fire
  1956. ASSERTION: "snd->info.n_channels == 1" at sound.cpp:666
  1957. Sound should be mono! Sound file: afterburnA.ogg
  1958. Int3(): From c:\code\fs2_open_0\code\globalincs\windebug.cpp at line 1034
RAW Paste Data