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engine.ini

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Jan 19th, 2019
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  1. [Core.Log]
  2. LogOnline=verbose
  3. LogAnalytics=log
  4.  
  5. [/Script/Engine.Engine]
  6. GameEngine=/Script/TslGame.TslEngine
  7. UnrealEdEngine=/Script/TslEditor.TslUnrealEdEngine
  8. NearClipPlane=3.0
  9. bEnableColorClear=true
  10. LocalPlayerClassName=/Script/TslGame.TslLocalPlayer
  11. GameUserSettingsClassName=/Script/TslGame.TslGameUserSettings
  12. GameViewportClientClassName=/Script/TslGame.TslGameViewportClient
  13. DefaultPhysMaterialName=/Game/Environment/PhysicalMaterials/PhysMat_Default.PhysMat_Default
  14. +K2FieldRedirects=(OldFieldName="ShooterCharacter.Health",NewFieldName="TslCharacter.Health")
  15. +K2FieldRedirects=(OldFieldName="Pawn.Health",NewFieldName="TslCharacter.Health")
  16. +K2FieldRedirects=(OldFieldName="TslWeapon.ScopingAttachPoint",NewFieldName="TslWeapon_Gun.ScopingAttachPoint")
  17. +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.Magnification",NewFieldName="WeaponAttachmentData.MagnificationFOV")
  18. +K2FieldRedirects=(OldFieldName="WeaponAttachmentData.MagnificationMaxIncrement",NewFieldName="WeaponAttachmentData.MagnificationFOVMaxIncrement")
  19.  
  20. ;add function redirects
  21. +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerController",NewFieldName="TslCharacter.GetTslPlayerController")
  22. +K2FieldRedirects=(OldFieldName="TslCharacter.GetShooterPlayerState",NewFieldName="TslCharacter.GetTslPlayerState")
  23.  
  24. +ActiveClassRedirects=(OldClassName="ShooterGameMode",NewClassName="/Script/TslGame.TslGameMode")
  25. +ActiveClassRedirects=(OldClassName="ShooterGameInfo",NewClassName="/Script/TslGame.TslGameMode")
  26.  
  27. +ActiveClassRedirects=(OldClassName="ShooterPlayerCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  28. +ActiveClassRedirects=(OldClassName="ShooterCamera",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  29.  
  30. +ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="ShooterPawnMesh0",NewSubobjName="CharacterMesh0")
  31. +ActiveClassRedirects=(OldClassName="BTTask_HasLosTo",NewClassName="/Script/TslGame.BTDecorator_HasLoSTo")
  32.  
  33. ;Add all ClassRedirects
  34. +ActiveClassRedirects=(OldClassName="ShooterAIController",NewClassName="/Script/TslGame.TslAIController")
  35. +ActiveClassRedirects=(OldClassName="ShooterBot",NewClassName="/Script/TslGame.TslBot")
  36. +ActiveClassRedirects=(OldClassName="ShooterExplosionEffect",NewClassName="/Script/TslGame.TslExplosionEffect")
  37. +ActiveClassRedirects=(OldClassName="ShooterImpactEffect",NewClassName="/Script/TslGame.TslImpactEffect")
  38. +ActiveClassRedirects=(OldClassName="ShooterGame_Menu",NewClassName="/Script/TslGame.TslGame_Menu")
  39. +ActiveClassRedirects=(OldClassName="ShooterGameSession",NewClassName="/Script/TslGame.TslGameSession")
  40. +ActiveClassRedirects=(OldClassName="ShooterGameState",NewClassName="/Script/TslGame.TslGameState")
  41. +ActiveClassRedirects=(OldClassName="ShooterOnlineGameSettings",NewClassName="/Script/TslGame.TslOnlineGameSettings")
  42. +ActiveClassRedirects=(OldClassName="ShooterPlayerState",NewClassName="/Script/TslGame.TslPlayerState")
  43. +ActiveClassRedirects=(OldClassName="ShooterCharacter",NewClassName="/Script/TslGame.TslCharacter")
  44. +ActiveClassRedirects=(OldClassName="ShooterCharacterMovement",NewClassName="/Script/TslGame.TslCharacterMovement")
  45. +ActiveClassRedirects=(OldClassName="ShooterCharacterProxy",NewClassName="/Script/TslGame.TslCharacterProxy")
  46. +ActiveClassRedirects=(OldClassName="ShooterCheatManager",NewClassName="/Script/TslGame.TslCheatManager")
  47. +ActiveClassRedirects=(OldClassName="ShooterDemoSpectator",NewClassName="/Script/TslGame.TslDemoSpectator")
  48. +ActiveClassRedirects=(OldClassName="ShooterLocalPlayer",NewClassName="/Script/TslGame.TslLocalPlayer")
  49. +ActiveClassRedirects=(OldClassName="ShooterPersistentUser",NewClassName="/Script/TslGame.TslPersistentUser")
  50. +ActiveClassRedirects=(OldClassName="ShooterPlayerCameraManager",NewClassName="/Script/TslGame.TslPlayerCameraManager")
  51. +ActiveClassRedirects=(OldClassName="ShooterPlayerController",NewClassName="/Script/TslGame.TslPlayerController")
  52. +ActiveClassRedirects=(OldClassName="ShooterPlayerController_Menu",NewClassName="/Script/TslGame.TslPlayerController_Menu")
  53. +ActiveClassRedirects=(OldClassName="ShooterSpectatorPawn",NewClassName="/Script/TslGame.TslSpectatorPawn")
  54. +ActiveClassRedirects=(OldClassName="ShooterEngine",NewClassName="/Script/TslGame.TslEngine")
  55. +ActiveClassRedirects=(OldClassName="ShooterGameDelegates",NewClassName="/Script/TslGame.TslGameDelegates")
  56. +ActiveClassRedirects=(OldClassName="ShooterGameInstance",NewClassName="/Script/TslGame.TslGameInstance")
  57. +ActiveClassRedirects=(OldClassName="ShooterGameModule",NewClassName="/Script/TslGame.TslGameModule")
  58. +ActiveClassRedirects=(OldClassName="ShooterGameUserSettings",NewClassName="/Script/TslGame.TslGameUserSettings")
  59. +ActiveClassRedirects=(OldClassName="ShooterGameViewportClient",NewClassName="/Script/TslGame.TslGameViewportClient")
  60. +ActiveClassRedirects=(OldClassName="ShooterPlayerStatisticTypes",NewClassName="/Script/TslGame.TslPlayerStatisticTypes")
  61. +ActiveClassRedirects=(OldClassName="ShooterTypes",NewClassName="/Script/TslGame.TslTypes")
  62. +ActiveClassRedirects=(OldClassName="ShooterUnrealEdEngine",NewClassName="/Script/TslGame.TslUnrealEdEngine")
  63. +ActiveClassRedirects=(OldClassName="ShooterDemoPlaybackMenu",NewClassName="/Script/TslGame.TslDemoPlaybackMenu")
  64. +ActiveClassRedirects=(OldClassName="ShooterFriends",NewClassName="/Script/TslGame.TslFriends")
  65. +ActiveClassRedirects=(OldClassName="ShooterMessageMenu",NewClassName="/Script/TslGame.TslMessageMenu")
  66. +ActiveClassRedirects=(OldClassName="ShooterRecentlyMet",NewClassName="/Script/TslGame.TslRecentlyMet")
  67. +ActiveClassRedirects=(OldClassName="ShooterWelcomeMenu",NewClassName="/Script/TslGame.TslWelcomeMenu")
  68. +ActiveClassRedirects=(OldClassName="ShooterMenuItem",NewClassName="/Script/TslGame.TslMenuItem")
  69. +ActiveClassRedirects=(OldClassName="ShooterHUD",NewClassName="/Script/TslGame.TslHUD")
  70. +ActiveClassRedirects=(OldClassName="ShooterHUDPCTrackerBase",NewClassName="/Script/TslGame.TslHUDPCTrackerBase")
  71. +ActiveClassRedirects=(OldClassName="ShooterUIHelpers",NewClassName="/Script/TslGame.TslUIHelpers")
  72. +ActiveClassRedirects=(OldClassName="ShooterChatWidgetStyle",NewClassName="/Script/TslGame.TslChatWidgetStyle")
  73. +ActiveClassRedirects=(OldClassName="ShooterMenuItemWidgetStyle",NewClassName="/Script/TslGame.TslMenuItemWidgetStyle")
  74. +ActiveClassRedirects=(OldClassName="ShooterMenuWidgetStyle",NewClassName="/Script/TslGame.TslMenuWidgetStyle")
  75. +ActiveClassRedirects=(OldClassName="ShooterOptionWidgetStyle",NewClassName="/Script/TslGame.TslOptionWidgetStyle")
  76. +ActiveClassRedirects=(OldClassName="ShooterStyle",NewClassName="/Script/TslGame.TslStyle")
  77. +ActiveClassRedirects=(OldClassName="ShooterDamageField",NewClassName="/Script/TslGame.TslDamageField")
  78. +ActiveClassRedirects=(OldClassName="ShooterDamageFieldContainer",NewClassName="/Script/TslGame.TslDamageFieldContainer")
  79. +ActiveClassRedirects=(OldClassName="ShooterDamageType",NewClassName="/Script/TslGame.TslDamageType")
  80. +ActiveClassRedirects=(OldClassName="ShooterProjectile",NewClassName="/Script/TslGame.TslProjectile")
  81. +ActiveClassRedirects=(OldClassName="ShooterProjectileMolotov",NewClassName="/Script/TslGame.TslProjectileMolotov")
  82. +ActiveClassRedirects=(OldClassName="ShooterWeapon",NewClassName="/Script/TslGame.TslWeapon")
  83. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Gun",NewClassName="/Script/TslGame.TslWeapon_Gun")
  84. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Melee",NewClassName="/Script/TslGame.TslWeapon_Melee")
  85. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Projectile",NewClassName="/Script/TslGame.TslWeapon_Projectile")
  86. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Throwable",NewClassName="/Script/TslGame.TslWeapon_Throwable")
  87. +ActiveClassRedirects=(OldClassName="ShooterWeapon_Trajectory",NewClassName="/Script/TslGame.TslWeapon_Trajectory")
  88. +ActiveClassRedirects=(OldClassName="ShooterGameLoadingScreen",NewClassName="/Script/TslGame.TslGameLoadingScreen")
  89. +ActiveClassRedirects=(OldClassName="TslParticleAutoSoundByDistance",NewClassName="/Script/TslGame.TslParticleEnvironment")
  90.  
  91. GameSingletonClassName=/Game/Blueprints/BP_DefaultTslSingleton.BP_DefaultTslSingleton_C
  92. ConsoleClassName=/Script/TslGame.TslConsole
  93.  
  94. +ActiveGameNameRedirects=(OldGameName="/Script/ShooterGame",NewGameName="/Script/TslGame")
  95. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  96. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  97. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  98. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  99.  
  100. [HTTP]
  101. ; for Simplygon Swarm
  102. HttpTimeout=180
  103. HttpConnectionTimeout=30
  104. HttpReceiveTimeout=30
  105. HttpSendTimeout=60
  106.  
  107. [Tsl.HLODExtension]
  108. MinSingleActorClusterBoundSize=300
  109.  
  110. [CustomCrashReporter]
  111. ExePath=$GameDir$Binaries/ThirdParty/BroCrashReporter/BroCrashReporter.exe
  112.  
  113. [DerivedDataBackendGraph]
  114. MinimumDaysToKeepFile=7
  115. Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
  116. AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
  117. Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
  118. Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  119. Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
  120. Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\pubg-pds\ddc, EnvPathOverride=UE-SharedDataCachePath)
  121. AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\gn-nas\bro_ddc2, EnvPathOverride=UE-SharedDataCachePath2)
  122. Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
  123. EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
  124.  
  125. [StaticMeshLODSettings]
  126. Foliage=(NumLODs=4,LODPercentTriangles=40,Name=LOCTEXT("FoliageLOD","Foliage"))
  127. Road=(NumLODs=3,LODPercentTriangles=25,Name=LOCTEXT("RoadLOD","Road"))
  128. Tsl_Default=(NumLODs=3,LightMapResolution=2,LODPercentTriangles=50,SilhouetteImportance=4,TextureImportance=5,Name=LOCTEXT("Tsl_Default","Default"))
  129. Tsl_LowPoly=(NumLODs=3,LightMapResolution=2,LODPercentTriangles=40,SilhouetteImportance=4,TextureImportance=5,Name=LOCTEXT("Tsl_LowPoly","Low polygon"))
  130. ;Tsl_VeryLowPoly=(NumLODs=3,LightMapResolution=2,LODPercentTriangles=50,SilhouetteImportance=4,TextureImportance=5,Name=LOCTEXT("Tsl_VeryLowPoly","Very low polygon"))
  131. ;Tsl_VeryHighPoly=(NumLODs=5,LightMapResolution=2,LODPercentTriangles=50,SilhouetteImportance=4,TextureImportance=5,Name=LOCTEXT("Tsl_VeryHighPoly","Very high polygon"))
  132.  
  133. [/Script/Engine.GameEngine]
  134. !NetDriverDefinitions=ClearArray
  135. ;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  136. +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  137. +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
  138.  
  139. [/Script/Engine.DemoNetDriver]
  140. NetConnectionClassName="/Script/Engine.DemoNetConnection"
  141. DemoSpectatorClass="/Script/Tslgame.TslDemoSpectator"
  142.  
  143. [NetworkReplayStreaming]
  144. DefaultFactoryName="HttpNetworkReplayStreaming"
  145.  
  146. [HttpNetworkReplayStreaming]
  147. ServerURL="http://13.124.140.73:8000/"
  148.  
  149. [NullNetworkReplayStreaming]
  150. bInMemoryArchiveEnabled=True
  151.  
  152. [/Script/TslGame.TslEngine]
  153. ESportsServerMaxTickRate=60
  154. FrameRateCap=144
  155.  
  156. [/Script/UnrealEd.EditorEngine]
  157. LocalPlayerClassName=/Script/TslGame.TslLocalPlayer
  158.  
  159. [SystemSettings]
  160. ; [jordi] Texture groups are no longer controlled here (since an Unreal update?), they are in the xxxDeviceProfiles.ini files.
  161. ;TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  162. ;TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  163. ;TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  164. ;TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  165. ;TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  166. ;TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  167. ;TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  168. ;TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  169. ;TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  170. ;TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  171. ;TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  172. ;TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  173. ;TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  174. ;TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  175. ;TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  176. ;TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  177. ;TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  178. ;TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  179. ;TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  180. ;TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  181. r.setres=1280x720f
  182. net.AllowAsyncLoading=1
  183. net.ProcessQueuedBunchesMillisecondLimit=0
  184. net.DormancyEnable=0
  185. net.AdaptiveConnectionNum.TargetDurationMsec=0
  186. p.NetMoveCombiningMaxIntervalWithHighSpeed=0.011
  187. p.NetMoveCombiningMaxIntervalWithNormalSpeed=0.0222
  188. b.CoherentUseCache=0
  189. BRO.ParachuteGCInterval=0
  190. r.Streaming.UsePerTextureBias=0
  191. demo.CheckpointSaveMaxMSPerFrameForKillcam=5
  192. r.TemporalAACurrentFrameWeight=0.4
  193.  
  194. [SystemSettingsEditor]
  195. r.setres=1280x1024f
  196.  
  197. [OnlineSubsystem]
  198. ;DefaultPlatformService=Null
  199. DefaultPlatformService=Steam
  200. PollingIntervalInMs=20
  201.  
  202. [OnlineSubsystemSteam]
  203. bEnabled=true
  204. ; override when run editor build.
  205. ;SteamDevAppId=459430
  206. GameServerQueryPort=27015
  207. bRelaunchInSteam=false
  208. GameVersion=1.0.0.0
  209. bVACEnabled=1
  210. bAllowP2PPacketRelay=true
  211. P2PConnectionTimeout=90
  212.  
  213. [PacketHandlerComponents]
  214. EncryptionComponent=AESHandlerComponent
  215. bEnableReliability=false
  216.  
  217. [/Script/Engine.IpNetDriver]
  218. ServerDesiredSocketReceiveBufferBytes=131072
  219. ServerDesiredSocketSendBufferBytes=131072
  220. ClientDesiredSocketReceiveBufferBytes=32768
  221. ClientDesiredSocketSendBufferBytes=32768
  222.  
  223. [Core.Log]
  224. LogOnline=Warning
  225. LogOnlineGame=Warning
  226. LogNet=Warning
  227. LogModuleManager=Warning
  228. LogCharacterMovement=Warning
  229. LogActorComponent=Warning
  230. LogD3D11RHI=Warning
  231. LogTemp=Warning
  232. LogWorld=Warning
  233. LogProfileSys=Warning
  234. LogRep=Warning
  235. LogSpawn=Warning
  236. LogGameMode=Warning
  237. LogPluginManager=Warning
  238. LogGameState=Warning
  239.  
  240. [Bro_PhysX]
  241. ; MBP or SAP
  242. PhysxBroadPhase=MBP
  243. PhysxBroadPhase_DedicatedServer=SAP
  244. ;PhysXDynamicTreeRebuildRateHint=100
  245. PhysXDynamicTreeRebuildRateHint=30
  246. PhysXDynamicTreeRebuildRateHint_DedicatedServer=300
  247.  
  248. ; just valid only MBP
  249. BroadPhase_BoundMin=(X=-100000,Y=-100000,Z=-50000)
  250. BroadPhase_BoundMax=(X=900000,Y=900000,Z=100000)
  251. BroadPhase_SubDivide=10
  252.  
  253. [/Script/OnlineSubsystemSteam.SteamNetDriver]
  254. NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
  255. AllowDownloads=false
  256.  
  257. [Kismet]
  258. AllowDerivedBlueprints=true
  259.  
  260. [BehaviorTreesEd]
  261. BehaviorTreeEditorEnabled=true
  262.  
  263. [/Script/Engine.NavigationSystem]
  264. +SupportedAgents=(AgentRadius=35.0,AgentHeight=144.0,Name="Common")
  265. bAllowClientSideNavigation=True
  266.  
  267. [/Script/Engine.AnimationSettings]
  268. bStripAnimationDataOnDedicatedServer=true
  269.  
  270. [/Script/EngineSettings.GameMapsSettings]
  271. EditorStartupMap=/Game/Maps/TslEditorStartup
  272. TransitionMap=
  273. GameDefaultMap=/Game/Maps/TslLobby_ver_2.TslLobby_ver_2
  274. ServerDefaultMap=/Game/Maps/Erangel/Erangel_Main.Erangel_Main
  275. GlobalDefaultGameMode=/Game/Blueprints/TSLGameMode.TSLGameMode_C
  276. GameInstanceClass=/Script/TslGame.TslGameInstance
  277.  
  278. [/Script/Engine.AutomationTestSettings]
  279. AutomationTestmap=/Game/Maps/TslEditorStartup.TslEditorStartup
  280.  
  281. [/Script/Engine.EndUserSettings]
  282. bSendAnonymousUsageDataToEpic=False
  283. bSendMeanTimeBetweenFailureDataToEpic=False
  284. bAllowUserIdInUsageData=False
  285.  
  286. [/Script/OnlineSubsystemUtils.IpNetDriver]
  287. InitialConnectTimeout=90.0
  288. NetServerMaxTickRate=30
  289. ConnectionTimeout=120.0
  290.  
  291. [/Script/Engine.RecastNavMesh]
  292. bDrawPolyEdges=False
  293. bDistinctlyDrawTilesBeingBuilt=True
  294. DrawOffset=10.000000
  295. bFixedTilePoolSize=False
  296. TilePoolSize=1024
  297. TileSizeUU=1000.000000
  298. CellSize=19.000000
  299. CellHeight=10.000000
  300. AgentRadius=34.000000
  301. AgentHeight=144.000000
  302. AgentMaxHeight=160.000000
  303. AgentMaxSlope=44.000000
  304. AgentMaxStepHeight=35.000000
  305. MinRegionArea=0.000000
  306. MergeRegionSize=400.000000
  307. MaxSimplificationError=1.300000
  308. MaxSimultaneousTileGenerationJobsCount=1024
  309. TileNumberHardLimit=1048576
  310. DefaultDrawDistance=5000.000000
  311. DefaultMaxSearchNodes=2048.000000
  312. DefaultMaxHierarchicalSearchNodes=2048.000000
  313. RegionPartitioning=Watershed
  314. LayerPartitioning=Watershed
  315. RegionChunkSplits=2
  316. LayerChunkSplits=2
  317. bSortNavigationAreasByCost=False
  318. bPerformVoxelFiltering=True
  319. bMarkLowHeightAreas=False
  320. bDoFullyAsyncNavDataGathering=False
  321. bUseBetterOffsetsFromCorners=True
  322. bUseVirtualFilters=True
  323. bUseVoxelCache=False
  324. TileSetUpdateInterval=1.000000
  325. HeuristicScale=0.999000
  326. VerticalDeviationFromGroundCompensation=0.000000
  327. bForceRebuildOnLoad=True
  328.  
  329. [/Script/Engine.StreamingSettings]
  330. s.AsyncLoadingThreadEnabled=True
  331. s.LoadAllStreamingLevels=False
  332. s.EventDrivenLoaderEnabled=True
  333. s.AsyncLoadingTimeLimit=10.000000
  334. s.LevelStreamingActorsUpdateTimeLimit=10.000000
  335.  
  336. [/Script/Engine.GarbageCollectionSettings]
  337. gc.MaxObjectsNotConsideredByGC=50000
  338. gc.SizeOfPermanentObjectPool=1048576
  339. gc.MaxObjectsInEditor=16388607
  340. gc.ActorClusteringEnabled=True
  341. gc.BlueprintClusteringEnabled=True
  342.  
  343. [/Script/CoherentUIGTPlugin.CoherentUIGTSettings]
  344. RunAsynchronous=True
  345. LogSeverity=Trace
  346.  
  347. [/Script/Engine.RendererSettings]
  348. foliage.LODDistanceScaleGrass=0
  349. r.MobileHDR=True
  350. r.MobileNumDynamicPointLights=4
  351. r.MobileDynamicPointLightsUseStaticBranch=True
  352. r.DiscardUnusedQuality=False
  353. r.AllowOcclusionQueries=True
  354. r.MinScreenRadiusForLights=0.030000
  355. r.MinScreenRadiusForDepthPrepass=0.030000
  356. r.MinScreenRadiusForCSMDepth=0.010000
  357. r.PrecomputedVisibilityWarning=False
  358. r.TextureStreaming=True
  359. Compat.UseDXT5NormalMaps=False
  360. r.AllowStaticLighting=False
  361. r.NormalMapsForStaticLighting=False
  362. r.GenerateMeshDistanceFields=False
  363. r.GenerateLandscapeGIData=False
  364. r.TessellationAdaptivePixelsPerTriangle=48.000000
  365. r.SeparateTranslucency=True
  366. r.SeparateTranslucencyAutoDownsample=1
  367. r.TranslucentSortPolicy=0
  368. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  369. r.CustomDepth=0
  370. r.DefaultFeature.Bloom=True
  371. r.DefaultFeature.AmbientOcclusion=True
  372. r.DefaultFeature.AmbientOcclusionStaticFraction=True
  373. r.DefaultFeature.AutoExposure=True
  374. r.DefaultFeature.MotionBlur=True
  375. r.DefaultFeature.LensFlare=False
  376. r.DefaultFeature.AntiAliasing=2
  377. r.EarlyZPass=1
  378. r.EarlyZPassMovable=False
  379. r.EarlyZPassForceFull=False
  380. r.DBuffer=False
  381. r.ClearSceneMethod=1
  382. r.BasePassOutputsVelocity=False
  383. r.SelectiveBasePassOutputs=False
  384. r.TslBlur=1
  385. vr.InstancedStereo=False
  386. r.WireframeCullThreshold=5.000000
  387. UIScaleRule=ShortestSide
  388. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  389.  
  390. ; Console variables that are overridden in Blueprints, /Content/Environment/PostProcess/IDCSettingsFor*'
  391. ; r.CGV.Fallback
  392. ; r.CGV.Intensity
  393. ; r.CGV.FallbackIntensity
  394. ; r.CGV.HairIntensity
  395. ; r.CGV.SkinIntensity
  396. ; r.CGV.BaseIntensity
  397. ; r.CGV.IndoorIntensity
  398.  
  399. ; jykim
  400. r.CustomGIVolume=1
  401. r.CGV.Fallback=0.501885 0.023671 -0.451213 -0.035228 0.352097 0.017882 -0.301062 -0.013282 0.240940 0.001869 -0.187845 -0.003953 0.097923 -0.054091 0.059559 -0.010519 0.069699 -0.041085 0.013485 -0.021177 0.042449 -0.020363 -0.022477 -0.020498 -0.101214 -0.086255 -0.070035 0.000000
  402. r.CGV.Intensity=0.8
  403. r.CGV.FallbackIntensity=0.2
  404. r.CGV.HairIntensity=0.5
  405. r.CGV.SkinIntensity=0.35
  406.  
  407. ; chkim
  408. ;r.Tonemapper.Sharpen=0 this is set in scalibility now
  409. r.TemporalAASamples=2
  410. r.DFShadowStartStrength=1.0
  411. r.DFShadowEndStrength=0.5
  412.  
  413. ; tsjang
  414. r.ReflectionCaptureResolution=64
  415. r.CGV.BaseIntensity=0.2
  416. r.CGV.IndoorIntensity=0.4
  417. r.CGV.OutdoorIntensity=0.5
  418. ;r.CGV.CustomInterp=1
  419.  
  420. ; 0 for disable stream LOD Level.
  421. b.LevelStreamingMaxLODLevel=3
  422. b.LevelStreamingBoundExtendZ=1000
  423. b.LevelStreamingInnerBoundExtendZ=60000
  424.  
  425. b.StreamLevelUnloadDisableFullGC=1
  426. b.StreamLevelUnloadGCInterval=1.0
  427. b.StreamLevelParallelLoading=0
  428.  
  429. r.Streaming.FramesForFullUpdate=30
  430.  
  431. Slate.SkipSecondPrepass=0
  432.  
  433. [/Script/Engine.RendererSettingsForEditor]
  434. r.DistanceFieldStreaming=0
  435. r.HZBOcclusion=0
  436. r.SwitchGridShadow=1
  437. Slate.SkipSecondPrepass=0
  438. Slate.SkipSecondPrepass=0
  439.  
  440. [/Script/Engine.RendererSettingsForGame]
  441. r.DistanceFieldStreaming=1
  442. r.HZBOcclusion=0
  443.  
  444. [/Script/Engine.RendererSettingsForDedicatedServer]
  445. gc.TimeBetweenPurgingPendingKillObjects=9999.000000
  446.  
  447. [/Script/TslGame.LODActorStreamer]
  448. bEnabled=False
  449. PreLoadDistance=2000
  450. PerFrameShowCount=20
  451. PerFrameShowCountLimit=1000
  452.  
  453. MinDrawDistanceOverride=(LowerBound=(Type="ERangeBoundTypes::Inclusive", Value=20000), UpperBound=(Type="ERangeBoundTypes::Inclusive", Value=90000))
  454. +MinDrawDistanceOverride=(LowerBound=(Type="ERangeBoundTypes::Inclusive", Value=100000), UpperBound=(Type="ERangeBoundTypes::Inclusive", Value=200000))
  455.  
  456. [/Script/TslGame.FoliageCollisionStreamer]
  457. bEnabled=True
  458. MinDistance=1000
  459. MaxQueryDistance=100000
  460. MaxSimulationDistance=20000
  461. bUseOnlyQueryAndPhysics=True
  462.  
  463. [/Script/TslGame.ParticleEnvrionmentStreamer]
  464. bEnabled=True
  465.  
  466. [/Script/Engine.Player]
  467. ConfiguredInternetSpeed=10000
  468. ConfiguredLanSpeed=20000
  469.  
  470. [/Script/Engine.UserInterfaceSettings]
  471. RenderFocusRule=NavigationOnly
  472. DefaultCursor=None
  473. TextEditBeamCursor=None
  474. CrosshairsCursor=None
  475. HandCursor=None
  476. GrabHandCursor=None
  477. GrabHandClosedCursor=None
  478. SlashedCircleCursor=None
  479. ApplicationScale=1.000000
  480. UIScaleRule=ShortestSide
  481. CustomScalingRuleClass=None
  482. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=CurveFloat'/Game/Blueprints/UI/TslDPICurve.TslDPICurve')
  483.  
  484. [Bro_Automator.LevelLOD]
  485. SimplificationDetails="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"NoCollision\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Low\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: false,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  486. SimplificationDetailsVista="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"BlockAllWithComplexAsSimple\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Medium\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: true,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  487. DisableCollisionOnProxyMesh=True
  488. LightMapResolution=2
  489. LevelSizeMax=100000
  490. LevelSizeMaxPercent=100
  491. LevelSizeMin=5000
  492. LevelSizeMinPercent=20
  493.  
  494. [Bro_MeshLOD]
  495. LODScreenSizeArray=0.3 0.11 0.005 0.001 0.0005
  496.  
  497. [Bro_Stat]
  498. SlateProfileDepth=16
  499.  
  500. [Bro_StatsD]
  501. ; if 0, disable statsd client
  502. Port=8125
  503. Prefix="ue_server."
  504.  
  505. [Bro_ConsoleClient]
  506. Port=56005
  507.  
  508. [/Script/MinimapCreator.MinimapCreatorSettings]
  509. MapRect2D=(Min=(X=0.000000,Y=0.000000),Max=(X=812775.000000,Y=812775.000000),IsValid=1)
  510. MinimapCapturerClass=BlueprintGeneratedClass'/Game/MinimapCapture/MinimapCapturer.MinimapCapturer_C'
  511. ImageFilename=/MinimapBase
  512.  
  513. [/Script/SplitLevels.SplitLevelsSettings]
  514. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","Effect_","startzone_"))
  515. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  516. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","startzone_","Unique_"))
  517. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  518.  
  519. [/Script/AssetDoctor.AssetDoctorSettings]
  520. Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,bRemoveDistanceFields=True,bAdjustLandscapeLODForConsole=False,SourceAssets=,SourceAssetFolders=("{map_art}/Grid","{map_art}/Vista"))
  521.  
  522. [/Script/Engine.CollisionProfile]
  523. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  524. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  525. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  526. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  527. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  528. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  529. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  530. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  531. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  532. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  533. -Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  534. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  535. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  536. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  537. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  538. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  539. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  540. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  541. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  542. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  543. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  544. -Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  545. -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  546. -Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  547. -Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  548. -Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  549. -Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  550. -Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  551. -Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  552. -Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  553. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  554. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  555. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  556. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  557. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  558. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  559. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  560. +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  561. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  562. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  563. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  564. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  565. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  566. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  567. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  568. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  569. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  570. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  571. +Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  572. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  573. +Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  574. +Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  575. +Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  576. +Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  577. +Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  578. +Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  579. +Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  580. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  581. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  582. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  583. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  584. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  585. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  586. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  587. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  588. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  589. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  590. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  591. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  592. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  593. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  594. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  595. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  596. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  597. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  598. -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  599. -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  600. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  601. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  602. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  603. -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  604. -EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  605. -EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  606. -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  607. -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  608. -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  609. -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  610. -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  611. -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  612. -EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  613. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  614. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  615. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  616. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  617. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  618. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  619. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  620. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  621. +EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  622. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  623. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  624. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  625. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  626. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  627. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  628. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  629. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  630. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  631. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  632. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  633. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  634. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  635. -ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  636. -ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  637. -ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  638. -ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  639. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  640. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  641. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  642. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  643. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  644. +ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  645. +ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  646. +ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  647. +ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  648. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  649. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  650. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  651. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  652. -CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  653. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  654. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  655. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  656. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  657. +CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  658.  
  659.  
  660. [/Script/AssetDoctor.AssetDoctorSettings]
  661. Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,bRemoveDistanceFields=True,bAdjustLandscapeLODForConsole=False,SourceAssets=,SourceAssetFolders=("{map_art}/Grid","{map_art}/Vista"))
  662.  
  663. [/Script/Engine.PhysicsSettings]
  664. DefaultGravityZ=-980.000000
  665. DefaultTerminalVelocity=4000.000000
  666. DefaultFluidFriction=0.300000
  667. SimulateScratchMemorySize=262144
  668. RagdollAggregateThreshold=4
  669. TriangleMeshTriangleMinAreaThreshold=5.000000
  670. bEnableAsyncScene=True
  671. bEnableShapeSharing=True
  672. bEnableAsyncSceneOnDedicatedServer=False
  673. bEnableShapeSharingOnDedicatedServer=True
  674. bEnablePCM=False
  675. bEnableStabilization=False
  676. bWarnMissingLocks=True
  677. bEnable2DPhysics=False
  678. LockedAxis=Invalid
  679. DefaultDegreesOfFreedom=Full3D
  680. BounceThresholdVelocity=200.000000
  681. FrictionCombineMode=Multiply
  682. RestitutionCombineMode=Average
  683. MaxAngularVelocity=720.000000
  684. MaxDepenetrationVelocity=100.000000
  685. ContactOffsetMultiplier=0.010000
  686. MinContactOffset=0.000100
  687. MaxContactOffset=1.000000
  688. bSimulateSkeletalMeshOnDedicatedServer=True
  689. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  690. bDefaultHasComplexCollision=True
  691. bSuppressFaceRemapTable=False
  692. bSupportUVFromHitResults=False
  693. bDisableActiveActors=False
  694. bDisableCCD=True
  695. MaxPhysicsDeltaTime=0.100000
  696. bSubstepping=True
  697. bSubsteppingAsync=False
  698. MaxSubstepDeltaTime=0.025000
  699. MaxSubsteps=4
  700. SyncSceneSmoothingFactor=0.000000
  701. AsyncSceneSmoothingFactor=0.990000
  702. InitialAverageFrameRate=0.016667
  703. MaxPhysicsDeltaTimeOnDedicatedServer=0.100000
  704. bSubsteppingOnDedicatedServer=True
  705. bSubsteppingAsyncOnDedicatedServer=False
  706. MaxSubstepDeltaTimeOnDedicatedServer=0.050000
  707. MaxSubstepsOnDedicatedServer=2
  708. SyncSceneSmoothingFactorOnDedicatedServer=0.000000
  709. AsyncSceneSmoothingFactorOnDedicatedServer=0.990000
  710. InitialAverageFrameRateOnDedicatedServer=0.016667
  711. +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
  712. +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
  713. +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
  714. +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
  715. +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
  716. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  717. +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
  718. +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
  719. +PhysicalSurfaces=(Type=SurfaceType9,Name="Rock")
  720. +PhysicalSurfaces=(Type=SurfaceType10,Name="Sand")
  721. +PhysicalSurfaces=(Type=SurfaceType11,Name="Mud")
  722.  
  723.  
  724.  
  725. [/Script/Engine.UserInterfaceSettings]
  726. RenderFocusRule=NavigationOnly
  727. DefaultCursor=None
  728. TextEditBeamCursor=None
  729. CrosshairsCursor=None
  730. HandCursor=None
  731. GrabHandCursor=None
  732. GrabHandClosedCursor=None
  733. SlashedCircleCursor=None
  734. ApplicationScale=1.000000
  735. UIScaleRule=ShortestSide
  736. CustomScalingRuleClass=None
  737. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=CurveFloat'/Game/Blueprints/UI/TslDPICurve.TslDPICurve')
  738.  
  739. [Bro_Automator.LevelLOD]
  740. SimplificationDetails="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"NoCollision\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Low\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: false,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  741. SimplificationDetailsVista="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"BlockAllWithComplexAsSimple\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Medium\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: true,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  742. DisableCollisionOnProxyMesh=True
  743. LightMapResolution=2
  744. LevelSizeMax=100000
  745. LevelSizeMaxPercent=100
  746. LevelSizeMin=5000
  747. LevelSizeMinPercent=20
  748.  
  749. [Bro_MeshLOD]
  750. LODScreenSizeArray=0.05 0.0075 0.002 0.0005 0.0001
  751.  
  752. [Bro_Stat]
  753. SlateProfileDepth=16
  754.  
  755. [Bro_StatsD]
  756. ; if 0, disable statsd client
  757. Port=8125
  758. Prefix="ue_server."
  759.  
  760. [Bro_ConsoleClient]
  761. Port=56005
  762.  
  763. [/Script/MinimapCreator.MinimapCreatorSettings]
  764. MapRect2D=(Min=(X=0.000000,Y=0.000000),Max=(X=812775.000000,Y=812775.000000),IsValid=1)
  765. MinimapCapturerClass=BlueprintGeneratedClass'/Game/MinimapCapture/MinimapCapturer.MinimapCapturer_C'
  766. ImageFilename=/MinimapBase
  767.  
  768. [/Script/SplitLevels.SplitLevelsSettings]
  769. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","Effect_","startzone_"))
  770. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  771. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","startzone_"))
  772. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  773.  
  774. [/Script/AssetDoctor.AssetDoctorSettings]
  775. -Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,SourceAssets=,SourceAssetFolders=("/Game/Maps/Erangel/Art/Grid","/Game/Maps/Erangel/Art/Vista"))
  776. +Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,bRemoveDistanceFields=True,bAdjustLandscapeLODForConsole=False,SourceAssets=,SourceAssetFolders=("/Game/Maps/Erangel/Art/Grid","/Game/Maps/Erangel/Art/Vista"))
  777.  
  778. [/Script/Engine.CollisionProfile]
  779. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  780. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  781. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  782. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  783. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  784. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  785. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  786. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  787. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  788. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  789. -Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  790. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  791. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  792. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  793. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  794. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  795. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  796. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  797. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  798. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  799. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  800. -Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  801. -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  802. -Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  803. -Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  804. -Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  805. -Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  806. -Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  807. -Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  808. -Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  809. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  810. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  811. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  812. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  813. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  814. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  815. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  816. +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  817. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  818. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  819. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  820. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  821. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  822. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  823. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  824. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  825. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  826. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  827. +Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  828. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  829. +Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  830. +Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  831. +Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  832. +Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  833. +Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  834. +Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  835. +Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  836. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  837. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  838. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  839. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  840. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  841. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  842. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  843. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  844. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  845. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  846. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  847. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  848. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  849. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  850. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  851. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  852. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  853. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  854. -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  855. -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  856. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  857. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  858. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  859. -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  860. -EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  861. -EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  862. -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  863. -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  864. -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  865. -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  866. -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  867. -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  868. -EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  869. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  870. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  871. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  872. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  873. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  874. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  875. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  876. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  877. +EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  878. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  879. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  880. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  881. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  882. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  883. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  884. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  885. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  886. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  887. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  888. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  889. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  890. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  891. -ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  892. -ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  893. -ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  894. -ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  895. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  896. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  897. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  898. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  899. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  900. +ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  901. +ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  902. +ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  903. +ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  904. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  905. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  906. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  907. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  908. -CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  909. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  910. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  911. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  912. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  913. +CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  914.  
  915. [/Script/AssetDoctor.AssetDoctorSettings]
  916. Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,bRemoveDistanceFields=True,bAdjustLandscapeLODForConsole=False,SourceAssets=,SourceAssetFolders=("{map_art}/Grid","{map_art}/Vista"))
  917.  
  918. [/Script/Engine.PhysicsSettings]
  919. DefaultGravityZ=-980.000000
  920. DefaultTerminalVelocity=4000.000000
  921. DefaultFluidFriction=0.300000
  922. SimulateScratchMemorySize=262144
  923. RagdollAggregateThreshold=4
  924. TriangleMeshTriangleMinAreaThreshold=5.000000
  925. bEnableAsyncScene=True
  926. bEnableShapeSharing=True
  927. bEnableAsyncSceneOnDedicatedServer=False
  928. bEnableShapeSharingOnDedicatedServer=True
  929. bEnablePCM=False
  930. bEnableStabilization=False
  931. bWarnMissingLocks=True
  932. bEnable2DPhysics=False
  933. LockedAxis=Invalid
  934. DefaultDegreesOfFreedom=Full3D
  935. BounceThresholdVelocity=200.000000
  936. FrictionCombineMode=Multiply
  937. RestitutionCombineMode=Average
  938. MaxAngularVelocity=720.000000
  939. MaxDepenetrationVelocity=100.000000
  940. ContactOffsetMultiplier=0.010000
  941. MinContactOffset=0.000100
  942. MaxContactOffset=1.000000
  943. bSimulateSkeletalMeshOnDedicatedServer=True
  944. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  945. bDefaultHasComplexCollision=True
  946. bSuppressFaceRemapTable=False
  947. bSupportUVFromHitResults=False
  948. bDisableActiveActors=False
  949. bDisableCCD=True
  950. MaxPhysicsDeltaTime=0.100000
  951. bSubstepping=True
  952. bSubsteppingAsync=False
  953. MaxSubstepDeltaTime=0.025000
  954. MaxSubsteps=4
  955. SyncSceneSmoothingFactor=0.000000
  956. AsyncSceneSmoothingFactor=0.990000
  957. InitialAverageFrameRate=0.016667
  958. MaxPhysicsDeltaTimeOnDedicatedServer=0.100000
  959. bSubsteppingOnDedicatedServer=True
  960. bSubsteppingAsyncOnDedicatedServer=False
  961. MaxSubstepDeltaTimeOnDedicatedServer=0.050000
  962. MaxSubstepsOnDedicatedServer=2
  963. SyncSceneSmoothingFactorOnDedicatedServer=0.000000
  964. AsyncSceneSmoothingFactorOnDedicatedServer=0.990000
  965. InitialAverageFrameRateOnDedicatedServer=0.016667
  966. +PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
  967. +PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
  968. +PhysicalSurfaces=(Type=SurfaceType3,Name="Water")
  969. +PhysicalSurfaces=(Type=SurfaceType4,Name="Metal")
  970. +PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
  971. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  972. +PhysicalSurfaces=(Type=SurfaceType7,Name="Glass")
  973. +PhysicalSurfaces=(Type=SurfaceType8,Name="Flesh")
  974. +PhysicalSurfaces=(Type=SurfaceType9,Name="Rock")
  975. +PhysicalSurfaces=(Type=SurfaceType10,Name="Sand")
  976. +PhysicalSurfaces=(Type=SurfaceType11,Name="Mud")
  977.  
  978. [/Script/Engine.UserInterfaceSettings]
  979. RenderFocusRule=NavigationOnly
  980. DefaultCursor=None
  981. TextEditBeamCursor=None
  982. CrosshairsCursor=None
  983. HandCursor=None
  984. GrabHandCursor=None
  985. GrabHandClosedCursor=None
  986. SlashedCircleCursor=None
  987. ApplicationScale=1.000000
  988. UIScaleRule=ShortestSide
  989. CustomScalingRuleClass=None
  990. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=1.000000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=CurveFloat'/Game/Blueprints/UI/TslDPICurve.TslDPICurve')
  991.  
  992. [Bro_Automator.LevelLOD]
  993. SimplificationDetails="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"NoCollision\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Low\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: false,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  994. SimplificationDetailsVista="{bCreatePackagePerAsset: true, detailsPercentage: 100, physXAggregationMode:\"BlockAllWithComplexAsSimple\", mergeDistance: 1, mergeBoldness: 0, maxTriangleSize: 10, staticMeshMaterialSettings: {textureSize: {x: 2048,y: 1024},textureSizingType: \"TextureSizingType_UseSingleTextureSize\",gutterSpace: 4, samplingQuality: \"Medium\", uVStrech: \"Medium\", bSplitProxyMaterialBasedOnType: true, bUseTangentSpace: true, bNormalMap: true, bMetallicMap: false,metallicConstant: 0,bRoughnessMap: true,roughnessConstant: 0.5,bSpecularMap: false,specularConstant: 0.5,bEmissiveMap: false,bOpacityMap: false,bAmbientOcclusionMap: false,materialMergeType: \"MaterialMergeType_Default\"},bOverrideLandscapeExportLOD: false,bBakeFoliageToLandscape: false,bBakeGrassToLandscape: false}"
  995. DisableCollisionOnProxyMesh=True
  996. LightMapResolution=2
  997. LevelSizeMax=100000
  998. LevelSizeMaxPercent=100
  999. LevelSizeMin=5000
  1000. LevelSizeMinPercent=20
  1001.  
  1002. [Bro_MeshLOD]
  1003. LODScreenSizeArray=0.05 0.0075 0.002 0.0005 0.0001
  1004.  
  1005. [Bro_Stat]
  1006. SlateProfileDepth=16
  1007.  
  1008. [Bro_StatsD]
  1009. ; if 0, disable statsd client
  1010. Port=8125
  1011. Prefix="ue_server."
  1012.  
  1013. [Bro_ConsoleClient]
  1014. Port=56005
  1015.  
  1016. [/Script/MinimapCreator.MinimapCreatorSettings]
  1017. MapRect2D=(Min=(X=0.000000,Y=0.000000),Max=(X=812775.000000,Y=812775.000000),IsValid=1)
  1018. MinimapCapturerClass=BlueprintGeneratedClass'/Game/MinimapCapture/MinimapCapturer.MinimapCapturer_C'
  1019. ImageFilename=/MinimapBase
  1020.  
  1021. [/Script/SplitLevels.SplitLevelsSettings]
  1022. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","Effect_","startzone_"))
  1023. -Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  1024. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=6500,MaxDepth=3,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=0),MainSplitCount=8,GridLevelPrefix="Grid-Level",GridLevelFolder="Art/Grid",SplitLevelNames=("city_","House","town_","Mil_Base_","factory_","ContainerArea","Camp_","ShootingRange","BrokenWalls","Hospital_","PowerPlant_","School_","tunnel_","Prop_","startzone_"))
  1025. +Settings=(SplitMethod=ComponentCount,SplitMaxCount=50000,MaxDepth=0,MapBox=(Min=(X=0.000000,Y=0.000000),Max=(X=819200.000000,Y=819200.000000),IsValid=1),MainSplitCount=8,GridLevelPrefix="Vista-Level",GridLevelFolder="Art/Vista",SplitLevelNames=("CliffLevel","Sound_","Effect_"))
  1026.  
  1027. [/Script/AssetDoctor.AssetDoctorSettings]
  1028. -Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,SourceAssets=,SourceAssetFolders=("/Game/Maps/Erangel/Art/Grid","/Game/Maps/Erangel/Art/Vista"))
  1029. +Tasks=(TaskName="CleanStreamingLevelLODs",bRemoveAdditionalTextureCoordinates=True,bRemoveReversedIndexBuffers=True,bRemoveDepthOnlyIndexBuffers=True,bRemoveAdjacencyBuffer=True,bRemoveDistanceFields=True,bAdjustLandscapeLODForConsole=False,SourceAssets=,SourceAssetFolders=("/Game/Maps/Erangel/Art/Grid","/Game/Maps/Erangel/Art/Vista"))
  1030.  
  1031. [/Script/Engine.CollisionProfile]
  1032. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  1033. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  1034. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1035. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  1036. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1037. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1038. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1039. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1040. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  1041. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  1042. -Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  1043. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  1044. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  1045. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  1046. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  1047. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  1048. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  1049. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  1050. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  1051. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  1052. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1053. -Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  1054. -Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  1055. -Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldCollision")),HelpMessage="Interactive object that behave as same to BlockAll",bCanModify=True)
  1056. -Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  1057. -Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  1058. -Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  1059. -Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  1060. -Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  1061. -Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  1062. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  1063. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1064. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1065. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldCollision")),HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1066. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1067. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  1068. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  1069. +Profiles=(Name="Pawn",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  1070. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  1071. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="CharacterMesh")),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  1072. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  1073. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Destructible actors",bCanModify=False)
  1074. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  1075. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="WorldCollision")),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  1076. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  1077. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  1078. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="MeleeWeapon")),HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  1079. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  1080. +Profiles=(Name="InteractiveObject",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  1081. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Projectiles",bCanModify=True)
  1082. +Profiles=(Name="BlockAllInteractive",CollisionEnabled=QueryOnly,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="AudioObstruction"),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Interactive objects",bCanModify=True)
  1083. +Profiles=(Name="Physics_Grenade",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Grenade",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Preset for Grenades",bCanModify=True)
  1084. +Profiles=(Name="Water",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore)),HelpMessage="Water Surface",bCanModify=True)
  1085. +Profiles=(Name="DoorFakeBlock",CollisionEnabled=QueryAndPhysics,ObjectTypeName="InteractiveObject",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  1086. +Profiles=(Name="VehicleSimple",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)),HelpMessage="Only for driving",bCanModify=True)
  1087. +Profiles=(Name="VehicleComplex",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Grenade",Response=ECR_Ignore),(Channel="MeleeWeapon")),HelpMessage="Only for hit",bCanModify=True)
  1088. +Profiles=(Name="DestructibleDoor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")),HelpMessage="Needs description",bCanModify=True)
  1089. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  1090. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1091. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1092. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1093. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1094. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  1095. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1096. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  1097. -DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1098. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Weapon",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  1099. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1100. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="WorldCollision",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1101. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Grenade",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1102. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="InteractiveObject",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  1103. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="MeleeWeapon",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  1104. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="AudioObstruction",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1105. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="CrosshairImpact",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
  1106. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,Name="CharacterMesh",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  1107. -EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1108. -EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1109. -EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1110. -EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1111. -EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  1112. -EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  1113. -EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  1114. -EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  1115. -EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  1116. -EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  1117. -EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  1118. -EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  1119. -EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  1120. -EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  1121. -EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  1122. -EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  1123. +EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1124. +EditProfiles=(Name="InvisibleWall",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="WorldCollision"),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1125. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Weapon",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1126. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Projectile"),(Channel="Pickup",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Ignore),(Channel="Destructible"),(Channel="Weapon",Response=ECR_Ignore),(Channel="InteractiveObject"),(Channel="Grenade",Response=ECR_Ignore),(Channel="CrosshairImpact",Response=ECR_Ignore)))
  1127. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="MeleeWeapon"),(Channel="CrosshairImpact",Response=ECR_Ignore),(Channel="Weapon"),(Channel="GameTraceChannel10"),(Channel="CharacterMesh")))
  1128. +EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Overlap),(Channel="GameTraceChannel4",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap),(Channel="CrosshairImpact",Response=ECR_Overlap)))
  1129. +EditProfiles=(Name="Spectator",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="InteractiveObject",Response=ECR_Ignore),(Channel="WorldDynamic")))
  1130. +EditProfiles=(Name="UI",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="InteractiveObject",Response=ECR_Overlap)))
  1131. +EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="WorldCollision")))
  1132. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  1133. +EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="WorldCollision")))
  1134. +EditProfiles=(Name="InvisibleWallDynamic",CustomResponses=((Channel="WorldCollision"),(Channel="CrosshairImpact")))
  1135. +EditProfiles=(Name="BlockAll",CustomResponses=((Channel="WorldCollision"),(Channel="MeleeWeapon"),(Channel="AudioObstruction")))
  1136. +EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="Pawn")))
  1137. +EditProfiles=(Name="Destructible",CustomResponses=((Channel="MeleeWeapon"),(Channel="AudioObstruction"),(Channel="WorldCollision")))
  1138. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="MeleeWeapon")))
  1139. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  1140. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  1141. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  1142. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  1143. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  1144. -ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  1145. -ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  1146. -ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  1147. -ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  1148. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  1149. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  1150. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  1151. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  1152. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  1153. +ProfileRedirects=(OldName="Grenade",NewName="Physics_Grenade")
  1154. +ProfileRedirects=(OldName="DynamicObject",NewName="PhysicsDynamicObject")
  1155. +ProfileRedirects=(OldName="VehicleDrive",NewName="VehicleSimple")
  1156. +ProfileRedirects=(OldName="VehicleHit",NewName="VehicleComplex")
  1157. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  1158. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  1159. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  1160. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  1161. -CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
  1162. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  1163. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  1164. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  1165. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  1166. +CollisionChannelRedirects=(OldName="CharacterOnly",NewName="CharacterMesh")
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