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- string byteString;
- byteString = PlayerPrefs.GetString(("Terrain_"+PlayerPrefs.GetString("LevelName")));
- TerrainBytes tbnew = new TerrainBytes();
- Frame frames = GameObject.Find("TerrainOld"). GetComponentInChildren<Frame>();
- tbnew = JsonUtility.FromJson<TerrainBytes>(byteString);
- frames.FromCompressedByteArray(tbnew.TerrainData);
- frames.UpdateAllChunks();
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