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- local Player = script.Parent.Parent.Parent
- local Content = script.Parent.MainFrame.ScrollingFrame.Content
- local Characters = game.ReplicatedStorage.Characters
- local SetSubject = Characters.Parent.SetSubject
- for index,item in pairs(Characters:GetChildren()) do
- if item:FindFirstChild("Humanoid") then
- local ViewportFrame = Instance.new("ViewportFrame")
- ViewportFrame.Parent = Content
- ViewportFrame.BackgroundTransparency = 1
- local Button = Instance.new("TextButton")
- Button.Parent = ViewportFrame
- Button.Position = UDim2.new(0,0,1,0)
- Button.Size = UDim2.new(1,0,0,15)
- Button.BorderSizePixel = 0
- Button.BackgroundColor3 = Color3.fromRGB(255,255,255)
- Button.Text = "Spawn"
- Button.TextScaled = true
- local Preview = item:Clone()
- Preview.Parent = ViewportFrame
- local Camera = Instance.new("Camera")
- Camera.Parent = ViewportFrame
- Camera.CFrame = Preview.Head.CFrame + Preview.Head.CFrame.LookVector * 5
- Camera.CFrame = CFrame.new(Camera.CFrame.Position,Preview.Head.Position)
- ViewportFrame.CurrentCamera = Camera
- Button.MouseButton1Down:Connect(function()
- script.Parent.Enabled = false
- local ChosenCharacter = item:Clone()
- local CurrentCharacter = Player.Character
- local LocalScripts = {}
- for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do
- if item2:IsA('LocalScript') then
- table.insert(LocalScripts,item2:Clone())
- else
- item2:Clone().Parent = ChosenCharacter
- end
- end
- CurrentCharacter.Health:Clone().Parent = ChosenCharacter
- table.insert(LocalScripts,CurrentCharacter.Animate:Clone())
- ChosenCharacter.Parent = workspace
- Player.Character = ChosenCharacter
- for index2,item2 in pairs(LocalScripts) do
- item2.Parent = ChosenCharacter
- end
- SetSubject:FireClient(Player,ChosenCharacter.Humanoid)
- local Connection
- local function onDied()
- wait(game.Players.RespawnTime)
- Player:LoadCharacter()
- script.Parent.Enabled = true
- if Connection then
- Connection:Disconnect()
- end
- end
- Connection = ChosenCharacter.Humanoid.Died:Connect(onDied)
- end)
- end
- end
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