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- [BOTS]
- - Bunch of new bot names
- [AUDIO]
- - New HK417 fire sound
- - New HK417 supressed sound, no longer uses the one from DSA58
- [GUI]
- - More transparant killed by panel
- [VIEWMODELS]
- - Sped up p2000 single handed fire anims ( was extremely slow )
- [PARTICLE FX]
- - Improved muzzle flashes, draws more consistently at lower frame rate and follows attachement point.
- - Tweaks to bomb blasts
- [MATERIALS]
- - Changed all materials in rock dir to use rock instead of stone or dirt surfaceprop ( changes footstep sound )
- [MILAN]
- - Optimization, added LODs for several models.
- [MORNING CALM]
- - Many new clips to smooth movement.
- - Fully accessable Tspawn cliffs, patched all voids. Climbable from mid. With rappel.
- - Improved rock materials with new bumpmaps and phong settings.
- - T spawn path is much wider approaching mid, giving players more space to move. Also a new tree is placed there.
- - Buffed T side around mid. Added rocks for cover and a wall blocking line of sight from CT bridge.
- - CT bridge, allowed access beside and under bridge. ( fixed water material also )
- - New wider stairs model near CT bridge.
- - Bigger support beams at mid for improved cover.
- - Allowed more movement at connector.
- - Improved outer bombsite. Allowed passing under bridge. Made movement more seamless with clip ramps etc. Rocks for climbing out of pit and stack of boxes for climbing into bombsite from the side.
- - Many models have bumpmaps and phong added.
- - Slightly delayed bombsite model animations to allow bomb particles to bloom.
- - Organized cover at bombsites better
- [INNER CITY]
- - Added phong to main road materials
- - Added bumpmaps and phong to sidewalks
- - Improved collisions at stage1 alley
- [TDM4 / CONSTRUCTION DAY ]
- - Fixed ladder at middle
- - Adjusted tarp entrance so players don't get stuck
- [HIGHWAY]
- - New fog settings.
- - Tweaked grass/bush/flower sprites ( less density, smaller scale, greener hue )
- - Fixed collision from rocks going through fences at gravel road.
- - Fixed misplaced ladder.
- - Fixed unbreakable window at one of the huts.
- - Smoothed a bump in the road.
- - Fixed some shadow / lighting issues.
- - Fixed parked truck being stuck in ground and undrivable.
- [UPRISING]
- - Fixed a thin metal wall not having collision
- [OFFICE]
- - Closed cubicle hole at ceiling ( increase perf )
- - Made windows opague and block vis at new office to increase perf
- - Changed lighting in long hall
- - Raised a white board
- [BUILD REQUESTS]
- Both offices
- Both uprisings
- Milan
- HIGHWAY
- INNERCITY
- TDM4
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