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Sep 14th, 2017
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  1. [BOTS]
  2. - Bunch of new bot names
  3.  
  4. [AUDIO]
  5. - New HK417 fire sound
  6. - New HK417 supressed sound, no longer uses the one from DSA58
  7.  
  8. [GUI]
  9. - More transparant killed by panel
  10.  
  11. [VIEWMODELS]
  12. - Sped up p2000 single handed fire anims ( was extremely slow )
  13.  
  14. [PARTICLE FX]
  15. - Improved muzzle flashes, draws more consistently at lower frame rate and follows attachement point.
  16. - Tweaks to bomb blasts
  17.  
  18. [MATERIALS]
  19. - Changed all materials in rock dir to use rock instead of stone or dirt surfaceprop ( changes footstep sound )
  20.  
  21. [MILAN]
  22. - Optimization, added LODs for several models.
  23.  
  24. [MORNING CALM]
  25. - Many new clips to smooth movement.
  26. - Fully accessable Tspawn cliffs, patched all voids. Climbable from mid. With rappel.
  27. - Improved rock materials with new bumpmaps and phong settings.
  28. - T spawn path is much wider approaching mid, giving players more space to move. Also a new tree is placed there.
  29. - Buffed T side around mid. Added rocks for cover and a wall blocking line of sight from CT bridge.
  30. - CT bridge, allowed access beside and under bridge. ( fixed water material also )
  31. - New wider stairs model near CT bridge.
  32. - Bigger support beams at mid for improved cover.
  33. - Allowed more movement at connector.
  34. - Improved outer bombsite. Allowed passing under bridge. Made movement more seamless with clip ramps etc. Rocks for climbing out of pit and stack of boxes for climbing into bombsite from the side.
  35. - Many models have bumpmaps and phong added.
  36. - Slightly delayed bombsite model animations to allow bomb particles to bloom.
  37. - Organized cover at bombsites better
  38.  
  39. [INNER CITY]
  40. - Added phong to main road materials
  41. - Added bumpmaps and phong to sidewalks
  42. - Improved collisions at stage1 alley
  43.  
  44. [TDM4 / CONSTRUCTION DAY ]
  45. - Fixed ladder at middle
  46. - Adjusted tarp entrance so players don't get stuck
  47.  
  48. [HIGHWAY]
  49. - New fog settings.
  50. - Tweaked grass/bush/flower sprites  ( less density, smaller scale, greener hue )
  51. - Fixed collision from rocks going through fences at gravel road.
  52. - Fixed misplaced ladder.
  53. - Fixed unbreakable window at one of the huts.
  54. - Smoothed a bump in the road.
  55. - Fixed some shadow / lighting issues.
  56. - Fixed parked truck being stuck in ground and undrivable.
  57.  
  58. [UPRISING]
  59. - Fixed a thin metal wall not having collision
  60.  
  61. [OFFICE]
  62. - Closed cubicle hole at ceiling ( increase perf )
  63. - Made windows opague and block vis at new office to increase perf
  64. - Changed lighting in long hall
  65. - Raised a white board
  66.  
  67. [BUILD REQUESTS]
  68. Both offices
  69. Both uprisings
  70. Milan
  71. HIGHWAY
  72. INNERCITY
  73. TDM4
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