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- quest skillquest begin
- state start begin
- when login with pc.is_gm() begin
- chat("skillquest.quest index "..q.getcurrentquestindex())
- end
- when button or info begin
- say_title("Set Skill Quest")
- local klasse
- if pc.job == 0 then
- klasse = "Krieger"
- local warriorSelect = select("Koerper-Kampf Skills", "Mental-Kampf Skills", "Abbrechen")
- if warriorSelect == 1 then
- say_title("Koerper-Kampf Skills")
- say("")
- local nnSel = select("3-Wege Schnitt", "Schwertwirbel", "Kampfrausch", "Aura des Schwertes", "Sausen", "Abbrechen")
- if nnSel == 1 then -- 3-Wege Schnitt
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(1, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(1, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(1, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(1, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(1, 1)
- else
- return
- end
- elseif nnSel == 2 then -- Schwertwirbel
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(2, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(2, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(2, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(2, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(2, 1)
- else
- return
- end
- elseif nnSel == 3 then -- Kampfrausch
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(3, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(3, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(3, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(3, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(3, 1)
- else
- return
- end
- elseif nnSel == 4 then -- Aura des Schwertes
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(4, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(4, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(4, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(4, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(4, 1)
- else
- return
- end
- elseif nnSel == 5 then -- Sausen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(5, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(5, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(5, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(5, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(5, 1)
- else
- return
- end
- else
- return
- end
- elseif warriorSelect == 2 then
- say_title("Mental-Kampf Skills")
- say("")
- local nnSel = select("Durchschlag", "Heftiges Schlagen", "Stampfer", "Starker Koerper", "Schwertschlag", "Abbrechen")
- if nnSel == 1 then -- Durchschlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(16, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(16, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(16, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(16, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(16, 1)
- else
- return
- end
- elseif nnSel == 2 then -- Heftiges Schlagen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(17, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(17, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(17, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(17, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(2, 1)
- else
- return
- end
- elseif nnSel == 3 then -- Stampfer
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(18, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(18, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(18, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(18, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(18, 1)
- else
- return
- end
- elseif nnSel == 4 then -- Starker Körper
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(19, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(19, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(19, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(19, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(19, 1)
- else
- return
- end
- elseif nnSel == 5 then -- Schwertschlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(20, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(20, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(20, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(20, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(20, 1)
- else
- return
- end
- else
- return
- end
- else
- return
- end
- elseif pc.job == 1 then
- klasse = "Ninja"
- say("")
- local ninjaSelect = select("Nah-Kampf Skills", "Fern-Kampf Skills", "Abbrechen")
- if ninjaSelect == 1 then
- say_title("Nah-Kampf Skills")
- say("")
- local nnSel = select("Hinterhalt", "Blitzangriff", "Degenwirbel", "Tarnung", "Giftwolke", "Abbrechen")
- if nnSel == 1 then -- Hinterhalt
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(31, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(31, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(31, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(31, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(31, 1)
- else
- return
- end
- elseif nnSel == 2 then -- Blitzangriff
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(32, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(32, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(32, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(32, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(32, 1)
- else
- return
- end
- elseif nnSel == 3 then -- Degenwirbel
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(33, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(33, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(33, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(33, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(33, 1)
- else
- return
- end
- elseif nnSel == 4 then -- Tarnung
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(34, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(34, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(34, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(34, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(34, 1)
- else
- return
- end
- elseif nnSel == 5 then -- Giftwolke
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(35, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(35, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(35, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(35, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(35, 1)
- else
- return
- end
- else
- return
- end
- elseif ninjaSelect == 2 then
- say_title("Fern-Kampf Skills")
- say("")
- local fnSel = select("Wiederholter Schuss", "Pfeilregen", "FeuerPfeil", "Federschreiten", "GiftPfeil", "Abbrechen")
- if fnSel == 1 then -- Wiederholter Schuss
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(46, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(46, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(46, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(46, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(46, 1)
- else
- return
- end
- elseif fnSel == 2 then -- Pfeilregen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(47, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(47, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(47, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(47, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(47, 1)
- else
- return
- end
- elseif fnSel == 3 then -- FeuerPfeil
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(48, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(48, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(48, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(48, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(48, 1)
- else
- return
- end
- elseif fnSel == 4 then -- Federschreiten
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(49, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(49, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(49, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(49, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(49, 1)
- else
- return
- end
- elseif fnSel == 5 then -- GiftPfeil
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(50, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(50, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(50, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(50, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(50, 1)
- else
- return
- end
- else
- return
- end
- else
- return
- end
- elseif pc.job == 2 then
- klasse = "Sura"
- local suraSelect = select("Waffen-Sura Skills", "Magie-Sura Skills", "Abbrechen")
- if suraSelect == 1 then
- say_title("Magie-Sura Skills")
- say("")
- local fnSel = select("Dunkler Schlag", "Flammenschlag", "GDF", "Dunkler Schutz", "Geisterschlag", "Dunkler Stein", "Abbrechen")
- if fnSel == 1 then -- Dunkler Schlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(76, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(76, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(76, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(76, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(46, 1)
- else
- return
- end
- elseif fnSel == 2 then -- Flammenschlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(77, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(77, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(77, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(77, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(77, 1)
- else
- return
- end
- elseif fnSel == 3 then -- GDF
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(78, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(78, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(78, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(78, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(78, 1)
- else
- return
- end
- elseif fnSel == 4 then -- Dunkler Schutz
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(79, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(79, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(79, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(79, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(79, 1)
- else
- return
- end
- elseif fnSel == 5 then -- Geisterschlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(80, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(80, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(80, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(80, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(80, 1)
- else
- return
- end
- elseif fnSel == 6 then -- Dunkler Stein
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(81, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(81, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(81, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(81, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(81, 1)
- else
- return
- end
- else
- return
- end
- elseif suraSelect == 2 then
- say_title("Magie Skills")
- say("")
- local fnSel = select("Fingerschlag", "Drachenwirbel", "Verzauberte Klinge", "Furcht", "Verzauberte Rüstung", "Zauber Aufheben", "Abbrechen")
- if fnSel == 1 then -- Fingerschlag
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(61, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(61, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(61, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(61, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(61, 1)
- else
- return
- end
- elseif fnSel == 2 then -- Drachenwirbel
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(62, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(62, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(62, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(62, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(62, 1)
- else
- return
- end
- elseif fnSel == 3 then -- Verzauberte Klinge
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(63, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(63, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(63, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(63, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(63, 1)
- else
- return
- end
- elseif fnSel == 4 then -- Furcht
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(64, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(64, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(64, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(64, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(64, 1)
- else
- return
- end
- elseif fnSel == 5 then -- Verzauberte Rüstung
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(65, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(65, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(65, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(65, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(65, 1)
- else
- return
- end
- elseif fnSel == 6 then -- Zauber Aufheben
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(66, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(66, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(66, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(66, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(66, 1)
- else
- return
- end
- else
- return
- end
- else
- return
- end
- elseif pc.job == 3 then
- klasse = "Schamanen"
- local shamiSelect = select("Drachenmacht Skills", "Heilung Skills", "Abbrechen")
- if shamiSelect == 1 then
- say_title("Drachenmacht Skills")
- say("")
- local fnSel = select("Fliegender Talisman", "Drachenschießen", "Drachengebrüll", "Segen", "Reflektieren", "Hilfe des Drachen", "Abbrechen")
- if fnSel == 1 then -- Fliegender Talisman
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(91, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(91, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(91, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(91, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(91, 1)
- else
- return
- end
- elseif fnSel == 2 then -- Drachenschießen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(92, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(92, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(92, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(92, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(92, 1)
- else
- return
- end
- elseif fnSel == 3 then -- Drachengebrüll
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(93, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(93, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(93, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(93, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(93, 1)
- else
- return
- end
- elseif fnSel == 4 then -- Segen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(94, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(94, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(94, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(94, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(94, 1)
- else
- return
- end
- elseif fnSel == 5 then -- Reflektieren
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(95, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(95, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(95, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(95, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(95, 1)
- else
- return
- end
- elseif fnSel == 6 then -- Hilfe des Drachen
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(96, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(96, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(96, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(96, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(96, 1)
- else
- return
- end
- else
- return
- end
- elseif shamiSelect == 2 then
- say_title("Heilung Skills")
- say("")
- local fnSel = select("Blitzwurf", "Blitz Heraufbeschwoeren", "Blitzkralle", "Kurieren", "Schnelligkeit", "Angriff +", "Abbrechen")
- if fnSel == 1 then -- Blitzwurf
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(106, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(106, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(106, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(106, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(106, 1)
- else
- return
- end
- elseif fnSel == 2 then -- Blitz Heraufbeschwören
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(107, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(107, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(107, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(107, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(107, 1)
- else
- return
- end
- elseif fnSel == 3 then -- Blitzkralle
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(108, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(108, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(108, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(108, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(108, 1)
- else
- return
- end
- elseif fnSel == 4 then -- Kurieren
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(109, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(109, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(109, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(109, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(109, 1)
- else
- return
- end
- elseif fnSel == 5 then -- Schnelligkeit
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(110, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(110, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(110, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(110, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(110, 1)
- else
- return
- end
- elseif fnSel == 6 then -- Angriff +
- local levelSelect = select("P", "G", "M10", "M1", "1", "Abbrechen")
- if levelSelect == 1 then
- pc.set_skill_level(111, 59)
- elseif levelSelect == 2 then
- pc.set_skill_level(111, 30)
- elseif levelSelect == 3 then
- pc.set_skill_level(111, 29)
- elseif levelSelect == 4 then
- pc.set_skill_level(111, 20)
- elseif levelSelect == 5 then
- pc.set_skill_level(111, 1)
- else
- return
- end
- else
- return
- end
- else
- return
- end
- end
- end
- end
- end
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