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  1. Log uploaded on Wednesday, August 07, 2019, 7:02:55 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. MSE - Prosthetic Combat: (no assemblies)
  5. Medical System Expansion: 0Harmony(1.2.0.1), OrenoMSE(1.0.0.0)
  6. Prosthetic Combat Framework: 0Harmony(1.2.0.1), OrenoPCF(1.0.0.0)
  7. More Shelves_zh: (no assemblies)
  8. EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
  9. RimSide Recycling: ResourceBoxes(1.0.0.0)
  10. Anatomy machine: 剥皮机(1.0.0.0)
  11. Quick Stockpile Creation: 0Harmony(1.2.0.1), SmartStockpileCreation(1.0.0.0)
  12. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  13. Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0)
  14. Animal Armor: Vanilla: (no assemblies)
  15. Better Grand Sculptures: (no assemblies)
  16. Pawn Education: 0Harmony(1.2.0.1), PawnEducation(1.0.0.0)
  17. Exotic Joy 4 1.0: (no assemblies)
  18. Area Rugs for 1.0: (no assemblies)
  19. Flowers and Drugs: (no assemblies)
  20. Prayer Spots: 0Harmony(1.2.0.1), PrayerSpot(1.0.7068.29637)
  21. Table 1x1: (no assemblies)
  22. Underground Power Conduits: (no assemblies)
  23. RimTaser Reloaded: RimTaser(1.0.0.0)
  24. Yayo's Combat: yayoCombat(1.0.0.0)
  25. Evolved Organs: 0Harmony(1.2.0.1), EvolvedOrgans(1.0.0.0)
  26. Planetside Politics plus Religions: 0Harmony(1.2.0.1), PoliticsandReligions(1.0.0.0)
  27. Wall Turrets: Honey Badger(1.0.0.0), Wall_Turret_NextToWall_Worker(1.0.0.0)
  28. [B19] Farmable Neutroamine: (no assemblies)
  29. [B19] Farmable Neutroamine_zh: (no assemblies)
  30. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.20)
  31. Expanded Prosthetics and Organ Engineering: (no assemblies)
  32. Realistic Rooms: (no assemblies)
  33.  
  34. Active Harmony patches:
  35. <MakeNewToils>c__Iterator0.<>m__1: TRANS: LWM.PrayerSpot.Patch_JobDriver_RelaxAlone_Toil_Delegate.Transpiler
  36. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  37. ApparelUtility.HasPartsToWear: post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post
  38. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  39. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  40. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
  41. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  42. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  43. Dialog_DebugActionsMenu.DoListingItems_MapActions: post: PawnEducation.Harmony.Dialog_DebugActionsMenu_Patch_DoListingItems_MapActions.Postfix
  44. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  45. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  46. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  47. FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  48. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  49. FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post
  50. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  51. ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
  52. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  53. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  54. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  55. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  56. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  57. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  58. Hediff.get_LabelBase: post: [0]OrenoMSE.Harmony.Harmony_Hediff+Hediff_LabelBase.HediffPrettyLabel
  59. Hediff_AddedPart.PostAdd: post: [0]OrenoMSE.Harmony.Harmony_HediffAddedPart+HediffAddedPart_PostAdd.AdditionalHediff
  60. Hediff_Implant.PostAdd: post: [0]OrenoMSE.Harmony.Harmony_HediffImplant+HediffImplant_PostAdd.AdditionalHediff
  61. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  62. ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post
  63. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  64. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  65. JobDriver.SetupToils: post: OrenoPCF.Harmony.Harmony_JobDriver+JobDriver_SetupToils.VerbGiverExtended
  66. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  67. JobDriver_Wait.CheckForAutoAttack: post: OrenoPCF.Harmony.Harmony_JobDriverWait+JobDriverWait_CheckForAutoAttack.VerbGiverExtended
  68. JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre
  69. JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre
  70. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  71. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  72. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  73. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  74. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  75. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  76. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  77. MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix
  78. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  79. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  80. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  81. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  82. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  83. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  84. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  85. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
  86. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  87. PawnAttackGizmoUtility.GetAttackGizmos: post: OrenoPCF.Harmony_PawnAttackGizmoUtility+PawnAttackGizmoUtility_GetAttackGizmos.HediffVerbGiverGizmos
  88. PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post
  89. PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post
  90. PawnGenerator.GenerateInitialHediffs: post: OrenoMSE.Harmony.Harmony_PawnGenerator+PawnGenerator_GenerateInitialHediffs.Postfix
  91. PawnGraphicSet.ResolveAllGraphics: post: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done
  92. PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre
  93. PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  94. PawnRenderer.RenderPawnInternal: PRE: AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
  95. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  96. Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done
  97. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  98. Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre
  99. Pawn_DraftController.GetGizmos: post: OrenoMSE.Harmony.Harmony_PawnDraftController+PawnDraftController_GetGizmos.HediffGizmos, OrenoPCF.Harmony.Harmony_DraftController+DraftController_GetGizmos.VerbGiverExtended
  100. Pawn_DrawTracker.get_DrawPos: post: AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done
  101. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  102. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  103. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  104. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  105. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  106. Projectile.get_StartingTicksToImpact: PRE: yayoCombat.yayoStartingTicksToImpact.Prefix
  107. Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
  108. Recipe_InstallArtificialBodyPart.GetPartsToApplyOn: post: OrenoMSE.Harmony.Harmony_RecipeInstallArtificialBodyPart+RecipeInstallArtificialBodyPart_GetPartsToApplyOn.ExcludePartSystem
  109. Recipe_InstallNaturalBodyPart.ApplyOnPawn: post: OrenoMSE.Harmony.Harmony_RecipeInstallNaturalBodyPart+RecipeInstallNaturalBodyPart_ApplyOnPawn.AdditionalHediff
  110. Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [800]OrenoMSE.Harmony.Harmony_RecipeRemoveBodyPart+RecipeRemoveBodyPart_GetPartsToApplyOn.ExcludePartSystem
  111. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  112. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  113. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  114. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  115. SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
  116. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  117. Targeter.OrderPawnForceTarget: PRE: [800]OrenoPCF.Harmony.Harmony_Targeter+Targeter_CurrentTargetUnderMouse.VerbGiverExtended
  118. Thing.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingGetGizmosWithSmartStockpileGizmo.GetGizmos
  119. ThingWithComps.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingWithCompsGetGizmosWithSmartStockpileGizmo.GetGizmos
  120. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  121. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  122. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  123. TraitSet.GainTrait: PRE: [800]PoliticsandReligions.HarmonyPatches+Patch_GainTrait.Prefix
  124. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  125. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  126. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  127. Verb_LaunchProjectile.TryCastShot: PRE: yayoCombat.yyShotReport+yayoTryCastShot.Prefix
  128. WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
  129. Harmony versions present: 1.2.0.1: SmartStockpileCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, UnlimitedHugs.HugsLib, yayo.yyShotReport, OrenoMSE, OrenoPCF, EdB.PrepareCarefully, empty.play.log, net.littlewhitemouse.PrayerSpot, PoliticsandReligionsMod, AnimalGear, HugsLib.Hospitality
  130.  
  131. Platform information: (hidden, use publishing options to include)
  132.  
  133. Log file contents:
  134. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  135. GfxDevice: [Renderer information redacted]
  136. Begin MonoManager ReloadAssembly
  137. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  138. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  139. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  140. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  141. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  142. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  143. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  144. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  145. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  146. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  147. desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
  148. RimWorld 1.0.2282 rev726
  149.  
  150. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  151.  
  152. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  153.  
  154. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  155.  
  156. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  157.  
  158. [HugsLib] version 6.1.3
  159.  
  160. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
  161.  
  162. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
  163.  
  164. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
  165.  
  166. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
  167.  
  168. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
  169.  
  170. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
  171.  
  172. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
  173.  
  174. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
  175.  
  176. pawn.education : patched DoListingItems
  177.  
  178. Harmony successfully patched in Evolved Organ Methods
  179.  
  180. [HugsLib] initializing AnimalGear
  181.  
  182. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  183.  
  184. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  185.  
  186. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  187.  
  188. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  189.  
  190. Setting up 2 worker threads for Enlighten.
  191. Thread -> id: 396c -> priority: 1
  192. Thread -> id: c4 -> priority: 1
  193. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  194. GfxDevice: creating device client; threaded=1
  195. Direct3D:
  196. Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  197. Renderer: NVIDIA GeForce GTX 960
  198. Vendor: NVIDIA
  199. VRAM: 4062 MB (via DXGI)
  200. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  201. Begin MonoManager ReloadAssembly
  202. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  203. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  204. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  205. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  206. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  207. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  208. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  209. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  210. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  211. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  212. desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
  213. RimWorld 1.0.2282 rev726
  214.  
  215. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  216.  
  217. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  218.  
  219. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  220.  
  221. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  222.  
  223. [HugsLib] version 6.1.3
  224.  
  225. XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CR</defName><label>PCA ARM-CR</label><labelNoun>a PCA ARM-CR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CR</toggleLabel><toggleDescription>PCA ARM-CR ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.00</warmupTime><range>25.9</range><ticksBetweenBurstShots>12</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCA ARM-CR - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  226.  
  227. XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CL</defName><label>PCA ARM-CL</label><labelNoun>a PCA ARM-CL</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CL</toggleLabel><toggleDescription>PCA ARM-CL ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a single shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>3.05</warmupTime><range>36.9</range><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCA ARM-CL - Charge lance: A weapon that mounted to your pawn {0}. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge lance weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLance</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  228.  
  229. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CRLite</defName><label>PCS ARM-CR Lite</label><labelNoun>a PCS ARM-CR Lite</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CR Lite</toggleLabel><toggleDescription>PCS ARM-CR Lite ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel. It lacks some uranium circuit so it take more time to charge it's energy.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGW</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.30</warmupTime><range>25.9</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCS ARM-CR Lite - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon and take more time to charge it's energy.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CRLite</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  230.  
  231. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CLB</defName><label>PCS ARM-CLB</label><labelNoun>a PCS ARM-CLB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CLB</toggleLabel><toggleDescription>PCS ARM-CLB ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a each shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDB</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>4.58</warmupTime><range>36.9</range><ticksBetweenBurstShots>24</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCS ARM-CLB - Charge lance: A weapon that mounted to your pawn {0}. It fires a each shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLanceB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CLB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  232.  
  233. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_HCB</defName><label>PCS ARM-HCB</label><labelNoun>a PCS ARM-HCB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-HCB</toggleLabel><toggleDescription>PCS ARM-HCB ({0})\n\nA weaponized archotech {1}. With its mounted heavy charge blaster weapon, it can do pulse-charged rapid-fire blaster for area suppressive fire.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterHeavy</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>heavy charge blaster</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.09</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile><warmupTime>4.95</warmupTime><range>26.9</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>Shot_ChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>heavy charge blaster</label><description>PCS ARM-HCB - Heavy charge blaster: A weapon that mounted to your pawn {0}. A pulse-charged rapid-fire blaster for area suppressive fire. It only has half stats over normal heavy charge blaster weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_HCB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  234.  
  235. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_IC</defName><label>PCS ARM-IC</label><labelNoun>a PCS ARM-IC</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-IC</toggleLabel><toggleDescription>PCS ARM-IC ({0})\n\nA weaponized archotech {1}. With its mounted inferno cannon, it can fires a large incendiary warhead.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/InfernoCannon</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>inferno cannon</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_InfernoCannon</defaultProjectile><forcedMissRadius>3.5</forcedMissRadius><ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius><warmupTime>5.45</warmupTime><range>26.9</range><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>12</muzzleFlashScale></li></verbs><verbsProperties><li><label>inferno cannon</label><description>PCS ARM-IC - Inferno cannon: A weapon that mounted to your pawn {0}. An incendiary-shot mini-artillery device. It fires a large incendiary warhead. It only has half stats over normal inferno cannon weapon.</description><uiIconPath>UI/Icons/Prosthetic/InfernoCannon</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_IC</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  236.  
  237. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_AR</defName><label>PCB SD-AR</label><labelNoun>an PCB SD-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-AR</toggleLabel><toggleDescription>PCB SD-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB SD-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose bionic gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  238.  
  239. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_AR</defName><label>PCB ARM-AR</label><labelNoun>an PCB ARM-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-AR</toggleLabel><toggleDescription>PCB ARM-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB ARM-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose gas-operated bionic assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  240.  
  241. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_SR</defName><label>PCB SD-SR</label><labelNoun>an PCB SD-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-SR</toggleLabel><toggleDescription>PCB SD-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB SD-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  242.  
  243. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_SR</defName><label>PCB ARM-SR</label><labelNoun>an PCB ARM-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-SR</toggleLabel><toggleDescription>PCB ARM-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB ARM-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  244.  
  245. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBHAND_M</defName><label>PCB HAND-M</label><labelNoun>an PCB HAND-M</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB HAND-M</toggleLabel><toggleDescription>PCB HAND-M ({0})\n\nA weaponized bionic {1}. With its mounted minigun weapon, it's unwieldy, but once it starts firing it fires very fast. Where most self-loading bionic guns are powered by the energy from the gunpowder, the bionic minigun uses an electric motor to rapidly cycle cartridges through the weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/Minigun</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>minigun</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.08</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Minigun</defaultProjectile><warmupTime>3.65</warmupTime><range>44.9</range><burstShotCount>25</burstShotCount><ticksBetweenBurstShots>5</ticksBetweenBurstShots><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>minigun</label><description>PCB HAND-M - Minigun: A weapon that mounted to your pawn {0}. A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. It only has half stats over normal minigun weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBHAND_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  246.  
  247. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_R</defName><label>VEB ARM-R</label><labelNoun>a VEB ARM-R</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-R</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.75</accuracyShort><accuracyMedium>0.45</accuracyMedium><accuracyLong>0.35</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Revolver</defaultProjectile><warmupTime>1.10</warmupTime><range>25.9</range><soundCast>Shot_Revolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_R</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  248.  
  249. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_A</defName><label>VEB ARM-A</label><labelNoun>an VEB ARM-A</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-A</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.40</accuracyMedium><accuracyLong>0.30</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Autopistol</defaultProjectile><warmupTime>0.80</warmupTime><range>25.9</range><soundCast>Shot_Autopistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_A</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  250.  
  251. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_MP</defName><label>VEB ARM-MP</label><labelNoun>a VEB ARM-MP</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-MP</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.90</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.15</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_MachinePistol</defaultProjectile><warmupTime>0.95</warmupTime><range>19.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>7</ticksBetweenBurstShots><soundCast>Shot_MachinePistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_MP</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  252.  
  253. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_IL</defName><label>VEB ARM-IL</label><labelNoun>an VEB ARM-IL</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-IL</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_IncendiaryLauncher</defaultProjectile><warmupTime>5.25</warmupTime><range>23.9</range><forcedMissRadius>1.9</forcedMissRadius><soundCast>Shot_IncendiaryLauncher</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_IL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  254.  
  255. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_BR</defName><label>VEB ARM-BR</label><labelNoun>a VEB ARM-BR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-BR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.65</accuracyTouch><accuracyShort>0.80</accuracyShort><accuracyMedium>0.90</accuracyMedium><accuracyLong>0.80</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_BoltActionRifle</defaultProjectile><warmupTime>2.45</warmupTime><range>36.9</range><soundCast>Shot_BoltActionRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_BR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  256.  
  257. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_PSG</defName><label>VEB ARM-PSG</label><labelNoun>a VEB ARM-PSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-PSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.87</accuracyShort><accuracyMedium>0.77</accuracyMedium><accuracyLong>0.64</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.52</warmupTime><range>15.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_PSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  258.  
  259. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_CSG</defName><label>VEB ARM-CSG</label><labelNoun>a VEB ARM-CSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-CSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.57</accuracyTouch><accuracyShort>0.64</accuracyShort><accuracyMedium>0.55</accuracyMedium><accuracyLong>0.45</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.87</warmupTime><range>12.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_CSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  260.  
  261. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_HSMG</defName><label>VEB ARM-HSMG</label><labelNoun>a VEB ARM-HSMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-HSMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.85</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.20</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_HeavySMG</defaultProjectile><warmupTime>1.73</warmupTime><range>22.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>11</ticksBetweenBurstShots><soundCast>Shot_HeavySMG</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_HSMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  262.  
  263. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_LMG</defName><label>VEB ARM-LMG</label><labelNoun>a VEB ARM-LMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-LMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.40</accuracyTouch><accuracyShort>0.48</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.26</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_LMG</defaultProjectile><warmupTime>2.70</warmupTime><range>25.9</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_LMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  264.  
  265. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_AR</defName><label>VEB ARM-AR</label><labelNoun>an VEB ARM-AR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-AR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.60</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.65</accuracyMedium><accuracyLong>0.55</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  266.  
  267. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_SR</defName><label>VEB ARM-SR</label><labelNoun>a VEB ARM-SR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-SR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  268.  
  269. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_M</defName><label>VEB ARM-M</label><labelNoun>a VEB ARM-M</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-M</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  270.  
  271. XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryBionic" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.05</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></RecipeDef>
  272.  
  273. XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryArchotech" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.10</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_ArchotechWeaponsSurgery</researchPrerequisite></RecipeDef>
  274.  
  275. XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicX" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
  276.  
  277. XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicY" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_MultibarrelBionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
  278.  
  279. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
  280.  
  281. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
  282.  
  283. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
  284.  
  285. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
  286.  
  287. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
  288.  
  289. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
  290.  
  291. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
  292.  
  293. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
  294.  
  295. d3d: failed to create 2D texture id=1029 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
  296. pawn.education : patched DoListingItems
  297.  
  298. Harmony successfully patched in Evolved Organ Methods
  299.  
  300. [HugsLib] initializing AnimalGear
  301.  
  302. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  303.  
  304. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  305.  
  306. Setting up 2 worker threads for Enlighten.
  307. Thread -> id: 3530 -> priority: 1
  308. Thread -> id: 48 -> priority: 1
  309. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  310. GfxDevice: creating device client; threaded=1
  311. Direct3D:
  312. Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
  313. Renderer: NVIDIA GeForce GTX 960
  314. Vendor: NVIDIA
  315. VRAM: 4062 MB (via DXGI)
  316. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  317. Begin MonoManager ReloadAssembly
  318. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  319. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  320. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  321. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  322. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  323. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  324. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  325. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  326. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  327. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  328. desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
  329. RimWorld 1.0.2282 rev726
  330.  
  331. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  332.  
  333. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  334.  
  335. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
  336.  
  337. Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
  338.  
  339. [HugsLib] version 6.1.3
  340.  
  341. XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CR</defName><label>PCA ARM-CR</label><labelNoun>a PCA ARM-CR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CR</toggleLabel><toggleDescription>PCA ARM-CR ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.00</warmupTime><range>25.9</range><ticksBetweenBurstShots>12</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCA ARM-CR - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  342.  
  343. XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CL</defName><label>PCA ARM-CL</label><labelNoun>a PCA ARM-CL</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CL</toggleLabel><toggleDescription>PCA ARM-CL ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a single shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>3.05</warmupTime><range>36.9</range><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCA ARM-CL - Charge lance: A weapon that mounted to your pawn {0}. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge lance weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLance</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  344.  
  345. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CRLite</defName><label>PCS ARM-CR Lite</label><labelNoun>a PCS ARM-CR Lite</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CR Lite</toggleLabel><toggleDescription>PCS ARM-CR Lite ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel. It lacks some uranium circuit so it take more time to charge it's energy.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGW</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.30</warmupTime><range>25.9</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCS ARM-CR Lite - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon and take more time to charge it's energy.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CRLite</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  346.  
  347. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CLB</defName><label>PCS ARM-CLB</label><labelNoun>a PCS ARM-CLB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CLB</toggleLabel><toggleDescription>PCS ARM-CLB ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a each shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDB</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>4.58</warmupTime><range>36.9</range><ticksBetweenBurstShots>24</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCS ARM-CLB - Charge lance: A weapon that mounted to your pawn {0}. It fires a each shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLanceB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CLB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  348.  
  349. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_HCB</defName><label>PCS ARM-HCB</label><labelNoun>a PCS ARM-HCB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-HCB</toggleLabel><toggleDescription>PCS ARM-HCB ({0})\n\nA weaponized archotech {1}. With its mounted heavy charge blaster weapon, it can do pulse-charged rapid-fire blaster for area suppressive fire.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterHeavy</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>heavy charge blaster</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.09</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile><warmupTime>4.95</warmupTime><range>26.9</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>Shot_ChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>heavy charge blaster</label><description>PCS ARM-HCB - Heavy charge blaster: A weapon that mounted to your pawn {0}. A pulse-charged rapid-fire blaster for area suppressive fire. It only has half stats over normal heavy charge blaster weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_HCB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  350.  
  351. XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_IC</defName><label>PCS ARM-IC</label><labelNoun>a PCS ARM-IC</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-IC</toggleLabel><toggleDescription>PCS ARM-IC ({0})\n\nA weaponized archotech {1}. With its mounted inferno cannon, it can fires a large incendiary warhead.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/InfernoCannon</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>inferno cannon</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_InfernoCannon</defaultProjectile><forcedMissRadius>3.5</forcedMissRadius><ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius><warmupTime>5.45</warmupTime><range>26.9</range><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>12</muzzleFlashScale></li></verbs><verbsProperties><li><label>inferno cannon</label><description>PCS ARM-IC - Inferno cannon: A weapon that mounted to your pawn {0}. An incendiary-shot mini-artillery device. It fires a large incendiary warhead. It only has half stats over normal inferno cannon weapon.</description><uiIconPath>UI/Icons/Prosthetic/InfernoCannon</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_IC</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
  352.  
  353. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_AR</defName><label>PCB SD-AR</label><labelNoun>an PCB SD-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-AR</toggleLabel><toggleDescription>PCB SD-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB SD-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose bionic gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  354.  
  355. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_AR</defName><label>PCB ARM-AR</label><labelNoun>an PCB ARM-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-AR</toggleLabel><toggleDescription>PCB ARM-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB ARM-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose gas-operated bionic assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  356.  
  357. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_SR</defName><label>PCB SD-SR</label><labelNoun>an PCB SD-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-SR</toggleLabel><toggleDescription>PCB SD-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB SD-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  358.  
  359. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_SR</defName><label>PCB ARM-SR</label><labelNoun>an PCB ARM-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-SR</toggleLabel><toggleDescription>PCB ARM-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB ARM-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  360.  
  361. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBHAND_M</defName><label>PCB HAND-M</label><labelNoun>an PCB HAND-M</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB HAND-M</toggleLabel><toggleDescription>PCB HAND-M ({0})\n\nA weaponized bionic {1}. With its mounted minigun weapon, it's unwieldy, but once it starts firing it fires very fast. Where most self-loading bionic guns are powered by the energy from the gunpowder, the bionic minigun uses an electric motor to rapidly cycle cartridges through the weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/Minigun</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>minigun</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.08</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Minigun</defaultProjectile><warmupTime>3.65</warmupTime><range>44.9</range><burstShotCount>25</burstShotCount><ticksBetweenBurstShots>5</ticksBetweenBurstShots><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>minigun</label><description>PCB HAND-M - Minigun: A weapon that mounted to your pawn {0}. A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. It only has half stats over normal minigun weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBHAND_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  362.  
  363. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_R</defName><label>VEB ARM-R</label><labelNoun>a VEB ARM-R</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-R</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.75</accuracyShort><accuracyMedium>0.45</accuracyMedium><accuracyLong>0.35</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Revolver</defaultProjectile><warmupTime>1.10</warmupTime><range>25.9</range><soundCast>Shot_Revolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_R</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  364.  
  365. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_A</defName><label>VEB ARM-A</label><labelNoun>an VEB ARM-A</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-A</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.40</accuracyMedium><accuracyLong>0.30</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Autopistol</defaultProjectile><warmupTime>0.80</warmupTime><range>25.9</range><soundCast>Shot_Autopistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_A</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  366.  
  367. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_MP</defName><label>VEB ARM-MP</label><labelNoun>a VEB ARM-MP</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-MP</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.90</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.15</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_MachinePistol</defaultProjectile><warmupTime>0.95</warmupTime><range>19.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>7</ticksBetweenBurstShots><soundCast>Shot_MachinePistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_MP</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  368.  
  369. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_IL</defName><label>VEB ARM-IL</label><labelNoun>an VEB ARM-IL</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-IL</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_IncendiaryLauncher</defaultProjectile><warmupTime>5.25</warmupTime><range>23.9</range><forcedMissRadius>1.9</forcedMissRadius><soundCast>Shot_IncendiaryLauncher</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_IL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  370.  
  371. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_BR</defName><label>VEB ARM-BR</label><labelNoun>a VEB ARM-BR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-BR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.65</accuracyTouch><accuracyShort>0.80</accuracyShort><accuracyMedium>0.90</accuracyMedium><accuracyLong>0.80</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_BoltActionRifle</defaultProjectile><warmupTime>2.45</warmupTime><range>36.9</range><soundCast>Shot_BoltActionRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_BR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  372.  
  373. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_PSG</defName><label>VEB ARM-PSG</label><labelNoun>a VEB ARM-PSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-PSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.87</accuracyShort><accuracyMedium>0.77</accuracyMedium><accuracyLong>0.64</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.52</warmupTime><range>15.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_PSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  374.  
  375. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_CSG</defName><label>VEB ARM-CSG</label><labelNoun>a VEB ARM-CSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-CSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.57</accuracyTouch><accuracyShort>0.64</accuracyShort><accuracyMedium>0.55</accuracyMedium><accuracyLong>0.45</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.87</warmupTime><range>12.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_CSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  376.  
  377. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_HSMG</defName><label>VEB ARM-HSMG</label><labelNoun>a VEB ARM-HSMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-HSMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.85</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.20</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_HeavySMG</defaultProjectile><warmupTime>1.73</warmupTime><range>22.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>11</ticksBetweenBurstShots><soundCast>Shot_HeavySMG</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_HSMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  378.  
  379. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_LMG</defName><label>VEB ARM-LMG</label><labelNoun>a VEB ARM-LMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-LMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.40</accuracyTouch><accuracyShort>0.48</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.26</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_LMG</defaultProjectile><warmupTime>2.70</warmupTime><range>25.9</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_LMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  380.  
  381. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_AR</defName><label>VEB ARM-AR</label><labelNoun>an VEB ARM-AR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-AR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.60</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.65</accuracyMedium><accuracyLong>0.55</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  382.  
  383. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_SR</defName><label>VEB ARM-SR</label><labelNoun>a VEB ARM-SR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-SR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  384.  
  385. XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_M</defName><label>VEB ARM-M</label><labelNoun>a VEB ARM-M</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-M</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
  386.  
  387. XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryBionic" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.05</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></RecipeDef>
  388.  
  389. XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryArchotech" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.10</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_ArchotechWeaponsSurgery</researchPrerequisite></RecipeDef>
  390.  
  391. XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicX" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
  392.  
  393. XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicY" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_MultibarrelBionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
  394.  
  395. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
  396.  
  397. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
  398.  
  399. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
  400.  
  401. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
  402.  
  403. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
  404.  
  405. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
  406.  
  407. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
  408.  
  409. Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
  410.  
  411. Knowledge data was missing key GuestBeds. Adding it...
  412.  
  413. Knowledge data was missing key RecruitGuest. Adding it...
  414.  
  415. Knowledge data was missing key GuestWork. Adding it...
  416.  
  417. Knowledge data was missing key Hospitality. Adding it...
  418.  
  419. Knowledge data was missing key GuestBeds. Adding it...
  420.  
  421. Knowledge data was missing key RecruitGuest. Adding it...
  422.  
  423. Knowledge data was missing key GuestWork. Adding it...
  424.  
  425. Knowledge data was missing key Hospitality. Adding it...
  426.  
  427. d3d: failed to create 2D texture id=1105 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
  428. Translation data for language German has 34 errors. Generate translation report for more info.
  429.  
  430. pawn.education : patched DoListingItems
  431.  
  432. Harmony successfully patched in Evolved Organ Methods
  433.  
  434. [HugsLib] initializing AnimalGear, Hospitality
  435.  
  436. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  437.  
  438. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AnyaCardPrizelBed
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