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- Log uploaded on Wednesday, August 07, 2019, 7:02:55 AM
- Loaded mods:
- Core: (no assemblies)
- MSE - Prosthetic Combat: (no assemblies)
- Medical System Expansion: 0Harmony(1.2.0.1), OrenoMSE(1.0.0.0)
- Prosthetic Combat Framework: 0Harmony(1.2.0.1), OrenoPCF(1.0.0.0)
- More Shelves_zh: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.2.0.1), EdBPrepareCarefully(1.0.13.0)
- RimSide Recycling: ResourceBoxes(1.0.0.0)
- Anatomy machine: 剥皮机(1.0.0.0)
- Quick Stockpile Creation: 0Harmony(1.2.0.1), SmartStockpileCreation(1.0.0.0)
- HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
- Animal Gear: 0Harmony(1.2.0.1), AnimalGear(1.0.0.0)
- Animal Armor: Vanilla: (no assemblies)
- Better Grand Sculptures: (no assemblies)
- Pawn Education: 0Harmony(1.2.0.1), PawnEducation(1.0.0.0)
- Exotic Joy 4 1.0: (no assemblies)
- Area Rugs for 1.0: (no assemblies)
- Flowers and Drugs: (no assemblies)
- Prayer Spots: 0Harmony(1.2.0.1), PrayerSpot(1.0.7068.29637)
- Table 1x1: (no assemblies)
- Underground Power Conduits: (no assemblies)
- RimTaser Reloaded: RimTaser(1.0.0.0)
- Yayo's Combat: yayoCombat(1.0.0.0)
- Evolved Organs: 0Harmony(1.2.0.1), EvolvedOrgans(1.0.0.0)
- Planetside Politics plus Religions: 0Harmony(1.2.0.1), PoliticsandReligions(1.0.0.0)
- Wall Turrets: Honey Badger(1.0.0.0), Wall_Turret_NextToWall_Worker(1.0.0.0)
- [B19] Farmable Neutroamine: (no assemblies)
- [B19] Farmable Neutroamine_zh: (no assemblies)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(av:1.0.0.0,fv:1.0.20)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Realistic Rooms: (no assemblies)
- Active Harmony patches:
- <MakeNewToils>c__Iterator0.<>m__1: TRANS: LWM.PrayerSpot.Patch_JobDriver_RelaxAlone_Toil_Delegate.Transpiler
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- ApparelUtility.HasPartsToWear: post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- Dialog_DebugActionsMenu.DoListingItems_MapActions: post: PawnEducation.Harmony.Dialog_DebugActionsMenu_Patch_DoListingItems_MapActions.Postfix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FloatMenuOption..ctor: post: AnimalGear.AnimalGearHarmony+FloatMenuOption_FloatMenuOption_Patch.FloatMenuOption_Post
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.InAllowedArea: post: Hospitality.Harmony.ForbidUtility_Patch+InAllowedArea.Postfix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- Hediff.get_LabelBase: post: [0]OrenoMSE.Harmony.Harmony_Hediff+Hediff_LabelBase.HediffPrettyLabel
- Hediff_AddedPart.PostAdd: post: [0]OrenoMSE.Harmony.Harmony_HediffAddedPart+HediffAddedPart_PostAdd.AdditionalHediff
- Hediff_Implant.PostAdd: post: [0]OrenoMSE.Harmony.Harmony_HediffImplant+HediffImplant_PostAdd.AdditionalHediff
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.SetupToils: post: OrenoPCF.Harmony.Harmony_JobDriver+JobDriver_SetupToils.VerbGiverExtended
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_Wait.CheckForAutoAttack: post: OrenoPCF.Harmony.Harmony_JobDriverWait+JobDriverWait_CheckForAutoAttack.VerbGiverExtended
- JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre
- JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MentalStateHandler.TryStartMentalState: PRE: Hospitality.Harmony.MentalStateHandler_Patch+TryStartMentalState.Prefix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnAttackGizmoUtility.GetAttackGizmos: post: OrenoPCF.Harmony_PawnAttackGizmoUtility+PawnAttackGizmoUtility_GetAttackGizmos.HediffVerbGiverGizmos
- PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post
- PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post
- PawnGenerator.GenerateInitialHediffs: post: OrenoMSE.Harmony.Harmony_PawnGenerator+PawnGenerator_GenerateInitialHediffs.Postfix
- PawnGraphicSet.ResolveAllGraphics: post: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done
- PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnRenderer.RenderPawnInternal: PRE: AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre
- Pawn_DraftController.GetGizmos: post: OrenoMSE.Harmony.Harmony_PawnDraftController+PawnDraftController_GetGizmos.HediffGizmos, OrenoPCF.Harmony.Harmony_DraftController+DraftController_GetGizmos.VerbGiverExtended
- Pawn_DrawTracker.get_DrawPos: post: AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Projectile.get_StartingTicksToImpact: PRE: yayoCombat.yayoStartingTicksToImpact.Prefix
- Reachability.CanReach: post: Hospitality.Harmony.Reachability_Patch+CanReach.Postfix
- Recipe_InstallArtificialBodyPart.GetPartsToApplyOn: post: OrenoMSE.Harmony.Harmony_RecipeInstallArtificialBodyPart+RecipeInstallArtificialBodyPart_GetPartsToApplyOn.ExcludePartSystem
- Recipe_InstallNaturalBodyPart.ApplyOnPawn: post: OrenoMSE.Harmony.Harmony_RecipeInstallNaturalBodyPart+RecipeInstallNaturalBodyPart_ApplyOnPawn.AdditionalHediff
- Recipe_RemoveBodyPart.GetPartsToApplyOn: post: [800]OrenoMSE.Harmony.Harmony_RecipeRemoveBodyPart+RecipeRemoveBodyPart_GetPartsToApplyOn.ExcludePartSystem
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SocialCardUtility.DrawPawnRow: PRE: Hospitality.Harmony.SocialCardUtility_Patch+DrawPawnRow.Prefix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Targeter.OrderPawnForceTarget: PRE: [800]OrenoPCF.Harmony.Harmony_Targeter+Targeter_CurrentTargetUnderMouse.VerbGiverExtended
- Thing.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingGetGizmosWithSmartStockpileGizmo.GetGizmos
- ThingWithComps.GetGizmos: post: SmartStockpileCreation.Mod.PatchThingWithCompsGetGizmosWithSmartStockpileGizmo.GetGizmos
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TraitSet.GainTrait: PRE: [800]PoliticsandReligions.HarmonyPatches+Patch_GainTrait.Prefix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb_LaunchProjectile.TryCastShot: PRE: yayoCombat.yyShotReport+yayoTryCastShot.Prefix
- WorkGiver_HunterHunt.HasJobOnThing: post: Hospitality.Harmony.WorkGiver_HunterHunt+HasJobOnThing.Postfix
- Harmony versions present: 1.2.0.1: SmartStockpileCreation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null, UnlimitedHugs.HugsLib, yayo.yyShotReport, OrenoMSE, OrenoPCF, EdB.PrepareCarefully, empty.play.log, net.littlewhitemouse.PrayerSpot, PoliticsandReligionsMod, AnimalGear, HugsLib.Hospitality
- Platform information: (hidden, use publishing options to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
- RimWorld 1.0.2282 rev726
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- [HugsLib] version 6.1.3
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
- pawn.education : patched DoListingItems
- Harmony successfully patched in Evolved Organ Methods
- [HugsLib] initializing AnimalGear
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 396c -> priority: 1
- Thread -> id: c4 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 960
- Vendor: NVIDIA
- VRAM: 4062 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
- RimWorld 1.0.2282 rev726
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- [HugsLib] version 6.1.3
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CR</defName><label>PCA ARM-CR</label><labelNoun>a PCA ARM-CR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CR</toggleLabel><toggleDescription>PCA ARM-CR ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.00</warmupTime><range>25.9</range><ticksBetweenBurstShots>12</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCA ARM-CR - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CL</defName><label>PCA ARM-CL</label><labelNoun>a PCA ARM-CL</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CL</toggleLabel><toggleDescription>PCA ARM-CL ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a single shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>3.05</warmupTime><range>36.9</range><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCA ARM-CL - Charge lance: A weapon that mounted to your pawn {0}. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge lance weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLance</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CRLite</defName><label>PCS ARM-CR Lite</label><labelNoun>a PCS ARM-CR Lite</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CR Lite</toggleLabel><toggleDescription>PCS ARM-CR Lite ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel. It lacks some uranium circuit so it take more time to charge it's energy.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGW</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.30</warmupTime><range>25.9</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCS ARM-CR Lite - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon and take more time to charge it's energy.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CRLite</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CLB</defName><label>PCS ARM-CLB</label><labelNoun>a PCS ARM-CLB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CLB</toggleLabel><toggleDescription>PCS ARM-CLB ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a each shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDB</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>4.58</warmupTime><range>36.9</range><ticksBetweenBurstShots>24</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCS ARM-CLB - Charge lance: A weapon that mounted to your pawn {0}. It fires a each shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLanceB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CLB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_HCB</defName><label>PCS ARM-HCB</label><labelNoun>a PCS ARM-HCB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-HCB</toggleLabel><toggleDescription>PCS ARM-HCB ({0})\n\nA weaponized archotech {1}. With its mounted heavy charge blaster weapon, it can do pulse-charged rapid-fire blaster for area suppressive fire.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterHeavy</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>heavy charge blaster</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.09</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile><warmupTime>4.95</warmupTime><range>26.9</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>Shot_ChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>heavy charge blaster</label><description>PCS ARM-HCB - Heavy charge blaster: A weapon that mounted to your pawn {0}. A pulse-charged rapid-fire blaster for area suppressive fire. It only has half stats over normal heavy charge blaster weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_HCB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_IC</defName><label>PCS ARM-IC</label><labelNoun>a PCS ARM-IC</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-IC</toggleLabel><toggleDescription>PCS ARM-IC ({0})\n\nA weaponized archotech {1}. With its mounted inferno cannon, it can fires a large incendiary warhead.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/InfernoCannon</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>inferno cannon</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_InfernoCannon</defaultProjectile><forcedMissRadius>3.5</forcedMissRadius><ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius><warmupTime>5.45</warmupTime><range>26.9</range><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>12</muzzleFlashScale></li></verbs><verbsProperties><li><label>inferno cannon</label><description>PCS ARM-IC - Inferno cannon: A weapon that mounted to your pawn {0}. An incendiary-shot mini-artillery device. It fires a large incendiary warhead. It only has half stats over normal inferno cannon weapon.</description><uiIconPath>UI/Icons/Prosthetic/InfernoCannon</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_IC</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_AR</defName><label>PCB SD-AR</label><labelNoun>an PCB SD-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-AR</toggleLabel><toggleDescription>PCB SD-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB SD-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose bionic gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_AR</defName><label>PCB ARM-AR</label><labelNoun>an PCB ARM-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-AR</toggleLabel><toggleDescription>PCB ARM-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB ARM-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose gas-operated bionic assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_SR</defName><label>PCB SD-SR</label><labelNoun>an PCB SD-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-SR</toggleLabel><toggleDescription>PCB SD-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB SD-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_SR</defName><label>PCB ARM-SR</label><labelNoun>an PCB ARM-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-SR</toggleLabel><toggleDescription>PCB ARM-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB ARM-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBHAND_M</defName><label>PCB HAND-M</label><labelNoun>an PCB HAND-M</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB HAND-M</toggleLabel><toggleDescription>PCB HAND-M ({0})\n\nA weaponized bionic {1}. With its mounted minigun weapon, it's unwieldy, but once it starts firing it fires very fast. Where most self-loading bionic guns are powered by the energy from the gunpowder, the bionic minigun uses an electric motor to rapidly cycle cartridges through the weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/Minigun</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>minigun</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.08</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Minigun</defaultProjectile><warmupTime>3.65</warmupTime><range>44.9</range><burstShotCount>25</burstShotCount><ticksBetweenBurstShots>5</ticksBetweenBurstShots><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>minigun</label><description>PCB HAND-M - Minigun: A weapon that mounted to your pawn {0}. A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. It only has half stats over normal minigun weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBHAND_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_R</defName><label>VEB ARM-R</label><labelNoun>a VEB ARM-R</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-R</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.75</accuracyShort><accuracyMedium>0.45</accuracyMedium><accuracyLong>0.35</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Revolver</defaultProjectile><warmupTime>1.10</warmupTime><range>25.9</range><soundCast>Shot_Revolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_R</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_A</defName><label>VEB ARM-A</label><labelNoun>an VEB ARM-A</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-A</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.40</accuracyMedium><accuracyLong>0.30</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Autopistol</defaultProjectile><warmupTime>0.80</warmupTime><range>25.9</range><soundCast>Shot_Autopistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_A</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_MP</defName><label>VEB ARM-MP</label><labelNoun>a VEB ARM-MP</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-MP</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.90</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.15</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_MachinePistol</defaultProjectile><warmupTime>0.95</warmupTime><range>19.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>7</ticksBetweenBurstShots><soundCast>Shot_MachinePistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_MP</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_IL</defName><label>VEB ARM-IL</label><labelNoun>an VEB ARM-IL</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-IL</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_IncendiaryLauncher</defaultProjectile><warmupTime>5.25</warmupTime><range>23.9</range><forcedMissRadius>1.9</forcedMissRadius><soundCast>Shot_IncendiaryLauncher</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_IL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_BR</defName><label>VEB ARM-BR</label><labelNoun>a VEB ARM-BR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-BR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.65</accuracyTouch><accuracyShort>0.80</accuracyShort><accuracyMedium>0.90</accuracyMedium><accuracyLong>0.80</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_BoltActionRifle</defaultProjectile><warmupTime>2.45</warmupTime><range>36.9</range><soundCast>Shot_BoltActionRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_BR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_PSG</defName><label>VEB ARM-PSG</label><labelNoun>a VEB ARM-PSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-PSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.87</accuracyShort><accuracyMedium>0.77</accuracyMedium><accuracyLong>0.64</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.52</warmupTime><range>15.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_PSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_CSG</defName><label>VEB ARM-CSG</label><labelNoun>a VEB ARM-CSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-CSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.57</accuracyTouch><accuracyShort>0.64</accuracyShort><accuracyMedium>0.55</accuracyMedium><accuracyLong>0.45</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.87</warmupTime><range>12.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_CSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_HSMG</defName><label>VEB ARM-HSMG</label><labelNoun>a VEB ARM-HSMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-HSMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.85</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.20</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_HeavySMG</defaultProjectile><warmupTime>1.73</warmupTime><range>22.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>11</ticksBetweenBurstShots><soundCast>Shot_HeavySMG</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_HSMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_LMG</defName><label>VEB ARM-LMG</label><labelNoun>a VEB ARM-LMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-LMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.40</accuracyTouch><accuracyShort>0.48</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.26</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_LMG</defaultProjectile><warmupTime>2.70</warmupTime><range>25.9</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_LMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_AR</defName><label>VEB ARM-AR</label><labelNoun>an VEB ARM-AR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-AR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.60</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.65</accuracyMedium><accuracyLong>0.55</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_SR</defName><label>VEB ARM-SR</label><labelNoun>a VEB ARM-SR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-SR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_M</defName><label>VEB ARM-M</label><labelNoun>a VEB ARM-M</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-M</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryBionic" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.05</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></RecipeDef>
- XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryArchotech" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.10</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_ArchotechWeaponsSurgery</researchPrerequisite></RecipeDef>
- XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicX" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
- XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicY" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_MultibarrelBionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
- d3d: failed to create 2D texture id=1029 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
- pawn.education : patched DoListingItems
- Harmony successfully patched in Evolved Organ Methods
- [HugsLib] initializing AnimalGear
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3530 -> priority: 1
- Thread -> id: 48 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 960
- Vendor: NVIDIA
- VRAM: 4062 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
- RimWorld 1.0.2282 rev726
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2150" - parsed as "1.0"
- Malformed (correct format is Major.Minor) version string on mod Table 1x1 from Iki10 "1.0.2231" - parsed as "1.0"
- [HugsLib] version 6.1.3
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CR</defName><label>PCA ARM-CR</label><labelNoun>a PCA ARM-CR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CR</toggleLabel><toggleDescription>PCA ARM-CR ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.00</warmupTime><range>25.9</range><ticksBetweenBurstShots>12</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCA ARM-CR - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotech" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotech"><defName>MSEPC_PCAARM_CL</defName><label>PCA ARM-CL</label><labelNoun>a PCA ARM-CL</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCA ARM-CL</toggleLabel><toggleDescription>PCA ARM-CL ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a single shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDY</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>3.05</warmupTime><range>36.9</range><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCA ARM-CL - Charge lance: A weapon that mounted to your pawn {0}. It fires a single shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge lance weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLance</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCAARM_CL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CRLite</defName><label>PCS ARM-CR Lite</label><labelNoun>a PCS ARM-CR Lite</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CR Lite</toggleLabel><toggleDescription>PCS ARM-CR Lite ({0})\n\nA weaponized archotech {1}. With its mounted charge rifle weapon, it charges each shot with unstable energy as it leaves the barrel. It lacks some uranium circuit so it take more time to charge it's energy.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGW</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.28</accuracyTouch><accuracyShort>0.32</accuracyShort><accuracyMedium>0.28</accuracyMedium><accuracyLong>0.23</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeRifle</defaultProjectile><warmupTime>2.30</warmupTime><range>25.9</range><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_ChargeRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge rifle</label><description>PCS ARM-CR Lite - Charge rifle: A weapon that mounted to your pawn {0}. Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done. It only has half stats over normal charge rifle weapon and take more time to charge it's energy.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CRLite</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_CLB</defName><label>PCS ARM-CLB</label><labelNoun>a PCS ARM-CLB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-CLB</toggleLabel><toggleDescription>PCS ARM-CLB ({0})\n\nA weaponized archotech {1}. With its mounted charge lance weapon, it fires a each shot at high velocity to your pawn enemies and charging it with unstable energy as it leaves the acceleration rail.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDB</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeLance</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>charge lance</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.33</accuracyTouch><accuracyShort>0.43</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.38</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeLance</defaultProjectile><warmupTime>4.58</warmupTime><range>36.9</range><ticksBetweenBurstShots>24</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>ChargeLance_Fire</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>charge lance</label><description>PCS ARM-CLB - Charge lance: A weapon that mounted to your pawn {0}. It fires a each shot at high velocity, charging it with unstable energy as it leaves the acceleration rail. It only has half stats over normal charge rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeLanceB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_CLB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_HCB</defName><label>PCS ARM-HCB</label><labelNoun>a PCS ARM-HCB</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-HCB</toggleLabel><toggleDescription>PCS ARM-HCB ({0})\n\nA weaponized archotech {1}. With its mounted heavy charge blaster weapon, it can do pulse-charged rapid-fire blaster for area suppressive fire.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/ChargeBlasterHeavy</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>heavy charge blaster</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.09</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_ChargeBlasterHeavy</defaultProjectile><warmupTime>4.95</warmupTime><range>26.9</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>24</burstShotCount><soundCast>Shot_ChargeBlaster</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>heavy charge blaster</label><description>PCS ARM-HCB - Heavy charge blaster: A weapon that mounted to your pawn {0}. A pulse-charged rapid-fire blaster for area suppressive fire. It only has half stats over normal heavy charge blaster weapon.</description><uiIconPath>UI/Icons/Prosthetic/ChargeB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_HCB</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartArchotechSpecial" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartArchotechSpecial"><defName>MSEPC_PCSARM_IC</defName><label>PCS ARM-IC</label><labelNoun>a PCS ARM-IC</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCS ARM-IC</toggleLabel><toggleDescription>PCS ARM-IC ({0})\n\nA weaponized archotech {1}. With its mounted inferno cannon, it can fires a large incendiary warhead.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGDP</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/InfernoCannon</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>inferno cannon</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_InfernoCannon</defaultProjectile><forcedMissRadius>3.5</forcedMissRadius><ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius><warmupTime>5.45</warmupTime><range>26.9</range><soundCast>InfernoCannon_Fire</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>12</muzzleFlashScale></li></verbs><verbsProperties><li><label>inferno cannon</label><description>PCS ARM-IC - Inferno cannon: A weapon that mounted to your pawn {0}. An incendiary-shot mini-artillery device. It fires a large incendiary warhead. It only has half stats over normal inferno cannon weapon.</description><uiIconPath>UI/Icons/Prosthetic/InfernoCannon</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCSARM_IC</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.50</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_AR</defName><label>PCB SD-AR</label><labelNoun>an PCB SD-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-AR</toggleLabel><toggleDescription>PCB SD-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB SD-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose bionic gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_AR</defName><label>PCB ARM-AR</label><labelNoun>an PCB ARM-AR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-AR</toggleLabel><toggleDescription>PCB ARM-AR ({0})\n\nA weaponized bionic {1}. With its mounted assault rifle weapon, it has good range, decent power, and good accuracy bionic weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/AssaultRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>assault rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.30</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.33</accuracyMedium><accuracyLong>0.28</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>assault rifle</label><description>PCB ARM-AR - Assault rifle: A weapon that mounted to your pawn {0}. A general-purpose gas-operated bionic assault rifle for field or urban combat. It has good range, decent power, and good accuracy. It only has half stats over normal assault rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBSD_SR</defName><label>PCB SD-SR</label><labelNoun>an PCB SD-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB SD-SR</toggleLabel><toggleDescription>PCB SD-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB SD-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBSD_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBARM_SR</defName><label>PCB ARM-SR</label><labelNoun>an PCB ARM-SR</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB ARM-SR</toggleLabel><toggleDescription>PCB ARM-SR ({0})\n\nA weaponized bionic {1}. With its mounted sniper rifle weapon, it has an exceptionally long range, great accuracy and good power bionic weapon. Because it's so unwieldy, other bionic weapons outclass it at close range.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/SniperRifle</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>sniper rifle</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.25</accuracyTouch><accuracyShort>0.35</accuracyShort><accuracyMedium>0.43</accuracyMedium><accuracyLong>0.44</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>sniper rifle</label><description>PCB ARM-SR - Sniper rifle: A weapon that mounted to your pawn {0}. An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other bionic weapons outclass it at close range. It only has half stats over normal sniper rifle weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic"><defName>MSEPC_PCBHAND_M</defName><label>PCB HAND-M</label><labelNoun>an PCB HAND-M</labelNoun><comps><li Class="OrenoPCF.HediffCompProperties_VerbGiverExtended"><toggleLabel>PCB HAND-M</toggleLabel><toggleDescription>PCB HAND-M ({0})\n\nA weaponized bionic {1}. With its mounted minigun weapon, it's unwieldy, but once it starts firing it fires very fast. Where most self-loading bionic guns are powered by the energy from the gunpowder, the bionic minigun uses an electric motor to rapidly cycle cartridges through the weapon.</toggleDescription><toggleBackgroundPath>UI/Widgets/Prosthetic/DesButBGLG</toggleBackgroundPath><toggleIconPath>Things/Item/Equipment/WeaponRanged/Minigun</toggleIconPath><toggleIconAngle>-45.0</toggleIconAngle><verbs><li><label>minigun</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.08</accuracyTouch><accuracyShort>0.13</accuracyShort><accuracyMedium>0.13</accuracyMedium><accuracyLong>0.09</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Minigun</defaultProjectile><warmupTime>3.65</warmupTime><range>44.9</range><burstShotCount>25</burstShotCount><ticksBetweenBurstShots>5</ticksBetweenBurstShots><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs><verbsProperties><li><label>minigun</label><description>PCB HAND-M - Minigun: A weapon that mounted to your pawn {0}. A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon. It only has half stats over normal minigun weapon.</description><uiIconPath>UI/Icons/Prosthetic/BulletSB</uiIconPath></li></verbsProperties></li></comps><spawnThingOnRemoved>MSEPC_PCBHAND_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_R</defName><label>VEB ARM-R</label><labelNoun>a VEB ARM-R</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-R</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.75</accuracyShort><accuracyMedium>0.45</accuracyMedium><accuracyLong>0.35</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Revolver</defaultProjectile><warmupTime>1.10</warmupTime><range>25.9</range><soundCast>Shot_Revolver</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_R</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_A</defName><label>VEB ARM-A</label><labelNoun>an VEB ARM-A</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-A</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.40</accuracyMedium><accuracyLong>0.30</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Autopistol</defaultProjectile><warmupTime>0.80</warmupTime><range>25.9</range><soundCast>Shot_Autopistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_A</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_MP</defName><label>VEB ARM-MP</label><labelNoun>a VEB ARM-MP</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-MP</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.90</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.15</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_MachinePistol</defaultProjectile><warmupTime>0.95</warmupTime><range>19.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>7</ticksBetweenBurstShots><soundCast>Shot_MachinePistol</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_MP</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_IL</defName><label>VEB ARM-IL</label><labelNoun>an VEB ARM-IL</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-IL</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_IncendiaryLauncher</defaultProjectile><warmupTime>5.25</warmupTime><range>23.9</range><forcedMissRadius>1.9</forcedMissRadius><soundCast>Shot_IncendiaryLauncher</soundCast><soundCastTail>GunTail_Light</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_IL</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_BR</defName><label>VEB ARM-BR</label><labelNoun>a VEB ARM-BR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-BR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.65</accuracyTouch><accuracyShort>0.80</accuracyShort><accuracyMedium>0.90</accuracyMedium><accuracyLong>0.80</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_BoltActionRifle</defaultProjectile><warmupTime>2.45</warmupTime><range>36.9</range><soundCast>Shot_BoltActionRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_BR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_PSG</defName><label>VEB ARM-PSG</label><labelNoun>a VEB ARM-PSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-PSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.80</accuracyTouch><accuracyShort>0.87</accuracyShort><accuracyMedium>0.77</accuracyMedium><accuracyLong>0.64</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.52</warmupTime><range>15.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_PSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_CSG</defName><label>VEB ARM-CSG</label><labelNoun>a VEB ARM-CSG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-CSG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.57</accuracyTouch><accuracyShort>0.64</accuracyShort><accuracyMedium>0.55</accuracyMedium><accuracyLong>0.45</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_Shotgun</defaultProjectile><warmupTime>1.87</warmupTime><range>12.9</range><soundCast>Shot_Shotgun</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_CSG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_HSMG</defName><label>VEB ARM-HSMG</label><labelNoun>a VEB ARM-HSMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-HSMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.85</accuracyTouch><accuracyShort>0.65</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.20</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_HeavySMG</defaultProjectile><warmupTime>1.73</warmupTime><range>22.9</range><burstShotCount>3</burstShotCount><ticksBetweenBurstShots>11</ticksBetweenBurstShots><soundCast>Shot_HeavySMG</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_HSMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_LMG</defName><label>VEB ARM-LMG</label><labelNoun>a VEB ARM-LMG</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-LMG</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.40</accuracyTouch><accuracyShort>0.48</accuracyShort><accuracyMedium>0.35</accuracyMedium><accuracyLong>0.26</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_LMG</defaultProjectile><warmupTime>2.70</warmupTime><range>25.9</range><ticksBetweenBurstShots>7</ticksBetweenBurstShots><burstShotCount>6</burstShotCount><soundCast>Shot_Minigun</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_LMG</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_AR</defName><label>VEB ARM-AR</label><labelNoun>an VEB ARM-AR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-AR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.60</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.65</accuracyMedium><accuracyLong>0.55</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_AssaultRifle</defaultProjectile><warmupTime>1.85</warmupTime><range>30.9</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>3</burstShotCount><soundCast>Shot_AssaultRifle</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_AR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_SR</defName><label>VEB ARM-SR</label><labelNoun>a VEB ARM-SR</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-SR</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_SR</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_AddedBodyPartBionic" for node "HediffDef". Full node: <HediffDef ParentName="MSE_AddedBodyPartBionic" Abstract="True"><defName>MSEPC_VEBARM_M</defName><label>VEB ARM-M</label><labelNoun>a VEB ARM-M</labelNoun><comps><li Class="HediffCompProperties_VerbGiver"><verbs><li><label>VEB ARM-M</label><verbClass>Verb_Shoot</verbClass><accuracyTouch>0.50</accuracyTouch><accuracyShort>0.70</accuracyShort><accuracyMedium>0.86</accuracyMedium><accuracyLong>0.88</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>Bullet_SniperRifle</defaultProjectile><warmupTime>4.65</warmupTime><range>44.9</range><soundCast>Shot_SniperRifle</soundCast><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>6</muzzleFlashScale></li></verbs></li></comps><spawnThingOnRemoved>MSEPC_VEBARM_M</spawnThingOnRemoved><addedPartProps><solid>true</solid><partEfficiency>1.25</partEfficiency></addedPartProps></HediffDef>
- XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryBionic" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.05</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></RecipeDef>
- XML error: Could not find parent node named "MSE_Surgery" for node "RecipeDef". Full node: <RecipeDef Name="MSEPC_SurgeryArchotech" ParentName="MSE_Surgery" Abstract="True"><workerClass>Recipe_InstallArtificialBodyPart</workerClass><surgerySuccessChanceFactor>1.10</surgerySuccessChanceFactor><researchPrerequisite>MSEPC_ArchotechWeaponsSurgery</researchPrerequisite></RecipeDef>
- XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicX" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_BionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
- XML error: Could not find parent node named "MSE_BodyPartBionic" for node "ThingDef". Full node: <ThingDef Name="MSEPC_BodyPartBionicY" ParentName="MSE_BodyPartBionic" Abstract="True"><recipeMaker><skillRequirements><Crafting>12</Crafting></skillRequirements><researchPrerequisite>MSEPC_MultibarrelBionicWeapons</researchPrerequisite></recipeMaker><thingSetMakerTags><li>RewardSpecial</li></thingSetMakerTags></ThingDef>
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef TaserBolt (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserPulse (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef M26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X26RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X2RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X3RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef X12RimTaser (using undefined sound instead)
- Could not resolve cross-reference: No Verse.SoundDef named InteractPistol found to give to Verse.ThingDef RimTaserSniper (using undefined sound instead)
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- d3d: failed to create 2D texture id=1105 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
- Translation data for language German has 34 errors. Generate translation report for more info.
- pawn.education : patched DoListingItems
- Harmony successfully patched in Evolved Organ Methods
- [HugsLib] initializing AnimalGear, Hospitality
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, AnyaCardPrizelBed
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