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- var NTConfig_SkeletonArmy;
- var NTConfig_MageArmy;
- var NTConfig_ReviveArmy;
- var NTConfig_ActiveSummon;
- var NTConfig_CurseBoss;
- var NTConfig_CurseOthers;
- var NTConfig_Golem;
- function NT_LoadConfig()
- {
- NTConfig_Leader = "Jotuze"; // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
- NTConfig_PartyOnlyLeader = true; // set this to only party with NTConfig_Leader from above must also set NTConfig_PublicMode = false; in general config section
- NTConfig_LeechBo = false; // Set to false to disable bo and bc when leeching
- //NTConfig_Script.push("NTTravLeechLeader.ntj"); // this is for the script for leader
- //NTConfig_Script.push("NTTravLeech.ntj"); // this is for leecher. You must configure _leader = "your leader name here" above
- LeechTrav_TakeTp = "TP SAFE!"; // set this. It is what the leader will say and also the trigger for taking the tp
- NTConfig_Script.push("NTDiabloLeechFight.ntj");
- LeechC_TakeTp = "dia"; // use this to set message that will trigger figher to enter Chaos Sanctuary must match tp message in Diablo Settings in leaders character config
- NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar must match Leaders setting
- NTConfig_RunScriptAfterDiablo = true; // set to true if you will be running another script after diablo leechfighter
- NTConfig_Script.push("NTBaalHelper.ntj"); // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
- _fightertp = "p"; // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
- NTConfig_LeechKillBaal = true;
- NTConfig_LeechHydra = 2; // 0 = don't move, 1 = right side, 2 = left side. Use left side if you have a leecher grabing xp shrines
- NTConfig_RunScriptAfterBaal = false; // set to true if you will be running another script after baal helper
- NTConfig_TeleEachWaveHelper = false; // Teleports bot before each wave to keep merc close (not positioned based yet)
- //NTConfig_Script.push("NTLeechBaalXPChaser.ntj"); // passive baal leech script that can find xp shirnes before baal Use all config options for NTKillBaalLeech
- _FindXPArea = []; // area id's, 2, 3, 4, 5, 6, 7 set an empty array "[]" to just leech without grabbing shrine
- NTConfig_RunScriptAfterBaalXP = false; // set to true if you will be running another script after NTLeechBaalXPChaser
- NTConfig_ClearAroundShrine = true; // clear around shrine before going back to town
- //NTConfig_Script.push("NTKillBaalLeech.ntj"); // must configure _leader = "your leader name here" above
- LeechB_SafeTp = "safe"; // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
- leechpos = [15118, 5003]; // x,y coord for leechers to stand
- NTConfig_FollowtoWorldStone = false;
- NTConfig_LeechPrecast = true; // if you have a leecher you want to precast
- NTConfig_Blocker = false; // if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
- //NTConfig_Script.push("WalkingBaalFighter.ntj"); // this works with _leader, but has its own tp take message
- NTConfig_KillBaalWalking = false;
- _walkfightertp = "TP up."; // message to take tp
- //------------------------------------------------------------------------------
- // Speed settings
- //------------------------------------------------------------------------------
- me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 0; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
- //------------------------------------------------------------------------------
- // Chicken settings
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_TPChicken = 60; // life percent for tp chicken set to zero if you don't want to use
- NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
- //------------------------------------------------------------------------------
- // Inventory settings
- //------------------------------------------------------------------------------
- NTConfig_FreeSpaceBeforeBoss = -1; // # of free columns you want if less than that it bot will town before killing bosses
- NTConfig_FreeSpace = -1; // Number of free columns. If the bot has less than this amount after id'ing it will go to stash
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
- NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
- NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
- NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Belt settings
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "hp";
- NTConfig_BeltColType[2] = "mp";
- NTConfig_BeltColType[3] = "rv";
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- // Select one group only (normal / advance / extreme / Master)
- //-----------------------------------------------------------------------------------
- NTConfig_NIPFilePath.push("exp.nip");
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- //------------------------------------------------------------------------------
- // Runeword configuration
- //
- // Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
- // Use NTItemAlias.ntl to find classids
- // YOU MUST USE THE EXACT ORDER OF RUNES
- // Base item needs to be in the pickit, rest is picked auto.
- // To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
- //------------------------------------------------------------------------------
- NTConfig_MakeRunewords = false;
- //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // sacred targe, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
- //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // monarch, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
- //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // crystal sword, tal, thul, ort, amn SPIRIT
- NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
- //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
- //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // thresher, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
- //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // cryptic axe, ral, tir, tal, sol
- NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
- //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // flail ko, vex, pul, thul
- NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
- //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // flail amn, ral, mal, ist, ohm
- NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
- //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // crystal sword amn, ral, mal, ist, ohm
- NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable cubing
- //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
- //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
- //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
- //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_Gamble = false; // Enable gambling
- NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push(520); // Amulets
- NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- //NTConfig_GambleItem.push(336); // Chain Gloves
- //NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- NTConfig_GambleItem.push(331); // Kite Shield
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = false; // if you set this to true make sure party leecheronly in leech sections is set tp false
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
- NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
- NTConfig_FastPickit = false; // Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
- NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetEnigma = true; // Set to true to reset enigma when tele bug exists
- me.quitonhostile = true; // Set to true to quit when someone hostiles you
- NTConfig_KillHostilePlayer = false; // Set to true to kill payers that hostile you. Must set me.quitonhostile to false obv
- NTConfig_QuitOnPing = 900; // Set ping threshold. 0 = disabled.
- NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. 0 = disabled / x = time interval in seconds.
- NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
- NTConfig_SwitchTele = false; // use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
- NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
- NTConfig_FreeRowsQuit = 2; // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
- NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses
- NTConfig_DropExtraRejuvs = true; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
- NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Look for items every teleport? (Recommended for aura stacking.)
- NTConfig_CheckPassword = false; // quit if game is made without password obv set to false if you run un-passworded games
- NTConfig_TreasureHunting = false; // enable this to turn on the clue messages diffrent one every time you precast
- NTConfig_GoWestFromLut = false; // if new game starts in act 2 will use warriv to go to act 1
- NTConfig_MinPots = 1; // If less then this ammount of a pot type it will town when checkselfsafe 0x01 is called
- NTConfig_UseKeysForPlaceHolder = false; // set this to true to keep a keys in your inventory. In the event that the bot has no space for id scrolls it will sell the keys instead of one of your items
- //-------------------------------------------------------------------------------
- // logging options the output from these setting are found in logs folder txt files
- //-------------------------------------------------------------------------------
- NTConfig_LogShrines = false; // logs shrines found by NTConfig_Shrines array
- NTConfig_LogCraftingString = false; // logs the string of ingredients that goes into cube
- //------------------------------------------------------------------------------
- // manager options output from these goes into manager
- //------------------------------------------------------------------------------
- NTConfig_LogSoldItemQuality = 7; // set to "0" to disable. The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
- NTConfig_CubeProcessToManager = 2; // logs the string of ingredients that goes into cube 0 = don't log, 1 = log in item log, 2 = log to common log
- //-------------------------------------------------------------------------------
- // Immunity skipping
- //-------------------------------------------------------------------------------
- NTConfig_AreasToNotSkipImmunes = [131, 108]; // add area ids into the array seperated by "," for any area you want to turn off immunity skipping
- NTConfig_SkipSingle[0] = false; //skips all physical immunes
- NTConfig_SkipSingle[1] = false; //skips all magic immunes
- NTConfig_SkipSingle[2] = false; //skips all fire immunes
- NTConfig_SkipSingle[3] = false; //skips all lightning immunes
- NTConfig_SkipSingle[4] = false; //skips all cold immunes
- NTConfig_SkipSingle[5] = false; //skips all poison immunes
- NTConfig_SkipDual[0] = false; //skips all dual physical + magic immunes
- NTConfig_SkipDual[1] = false; //skips all dual physical + fire immunes
- NTConfig_SkipDual[2] = false; //skips all dual physical + lightning immunes
- NTConfig_SkipDual[3] = false; //skips all dual physical + cold immunes
- NTConfig_SkipDual[4] = false; //skips all dual physical + poison immunes
- NTConfig_SkipDual[5] = false; //skips all dual magic + fire immunes
- NTConfig_SkipDual[6] = false; //skips all dual magic + lightning immunes
- NTConfig_SkipDual[7] = false; //skips all dual magic + cold immunes
- NTConfig_SkipDual[8] = false; //skips all dual magic + poison immunes
- NTConfig_SkipDual[9] = false; //skips all dual fire + lightning immunes
- NTConfig_SkipDual[10] = false; //skips all dual fire + cold immunes
- NTConfig_SkipDual[11] = false; //skips all dual fire + poison immunes
- NTConfig_SkipDual[12] = false; //skips all dual lightning + cold immunes
- NTConfig_SkipDual[13] = false; //skips all dual lightning + poison immunes
- NTConfig_SkipDual[14] = false; //skips all dual cold + poison immunes
- //------------------------------------------------------------------------------
- // cain id and other town configs
- //------------------------------------------------------------------------------
- NTConfig_IdentAtCain = false; // will skip using cain if something in inventory is suppose to be kept unid. Also will not log sold items
- NTConfig_PocketChange = 500000; // set this to amount of gold you want to keep on hand. Make adjustments to this and repair to keep equiptment from breaking
- NTConfig_DontCainAct = []; // list any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts
- NTConfig_Repair = "40"; // Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
- NTConfig_AlwaysUseCain = false; // this to true to always use cain even it it will id something that is not suppose to be id'd that is stuch in inventory
- NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
- //------------------------------------------------------------------------------
- // DPS Meter Config
- //------------------------------------------------------------------------------
- DPSMeter = false; // This toggles the DPS Meter on / off.
- miniDPSDisplay = false; // Set true if you run a resolution below 800*600. Formatting removed.
- DPSScanSpeed = 50; //Delay between Each Scan.
- DPSDisplayRate = 1000; //DPS Recalculated and displayed in ms. (Default 1000)
- DPSScanHist = 2; //History to scan in seconds. (Default 2)
- //----------------------------------------------------------------------------------
- //Open chest configs configs.
- //-----------------------------------------------------------------------------------
- //Chest id's can be added to NTConfig_Chestids. Look for id's in character config chest id txt
- //chest id's can be found in the character config chest id.txt thanks to hash_pipe for all the chest id's. Amazing list!!
- //----------------------------------------------------------------------------------
- NTConfig_OpenChest = false; // Set to true to open chest mostly super unique chests at the end of runs. chest id configs don't effect this
- NTConfig_OpenChestsInArea = false; // set true to open chests in area at end of run. Currently supports most maps that bot can run. Use NTConfig_chestids to set chests to open
- NTConfig_CheckChestid = false; // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array
- NTConfig_keys = 8; // # of keys if less will replenish. Note that if you set it for over 12 it will have more than 1 set of them
- NTConfig_OpenChestsInAreaClearing = false; // set true to have bot open chest while using clear functions. Uses NTConfig_Chestids
- NTConfig_AreasToOpenChestClearing = []; // add any area id to array that you want to clear separate then by "'" ie [3, 102] would open chests in cold plains and durance lvl 3
- // remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by "," Find area id by putting bot in that area and hitting numpad "*"
- // *note the included area id's are the only places that OpenChestsInArea are supported
- // *note hit num lock "2" while very close to a chest to have it's id printed to screen.
- NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
- 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 41, 42, 43, 44, 46, 47, 48, 49, 50, 51,
- 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
- 74, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
- 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
- 115, 116, 117, 118, 119,120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
- NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
- 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
- 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
- 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
- //------------------------------------------------------------------------------
- // Shrine Grabber settings
- // Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
- // To add more shrines sperate new values with a comma
- //------------------------------------------------------------------------------
- NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
- NTConfig_Shrines = [0, 0, 0, 0, 0];
- //------------------------------------------------------------------------------
- // Attack configuration
- // Change the -1's to corosponding #'s found in /D2NT/sdk/skills.txt
- // As of Jan 17th: -1 = disable, 0 = normal attack
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = -1; // First skill. Maybe slow missiles
- NTConfig_AttackSkill[1] = 92; // Primary skill to super unique/champion.
- NTConfig_AttackSkill[2] = -1; // Primary untimed skill to super unique/champion.
- NTConfig_AttackSkill[3] = 92; // Primary skill to others.
- NTConfig_AttackSkill[4] = -1; // Primary untimed skill to others.
- NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
- NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
- NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
- NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
- NTConfig_AttackSkill[9] = 92; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
- prewavespot = [15092, 5040]; // x, y coord for place toon stands before waves crash. This is for baal, walking baal, and for baalhelper scripts
- NTConfig_PreWaveSpam = 0; // attack skill to spam between waves. set to "0" to dissable. This is for baalhelper and killbaalleech scripts also
- NecroPreAtt = [15099, 5028]; // x, y coord to attack while running killbaalleech with sorc. Note that this attacks a x, y pos not a
- NTconfig_HighMaxAttack = true; // set to true to bypass lowmaxattacks and only use the high attack setting
- NTConfig_HighMaxAttackAreas = [131]; // if above is set to false add area id's to use high max attacks on. Highly recommend using in baal throne room
- MonstersToAttackFirst = // add or subtract monster id's to attack first in a mob monsters that resurrect or spawn others are good choices here
- [58,59,60,61,62,101,102,103,104,190,191,
- 192,193,194,206,207,208,209,228,239,240,
- 241,278,279,280,281,282,283,303,312,480,
- 481,482,483,484,485,486,529];
- NTConfig_HighMaxAttacks = 300; // set number of attacks to use
- NTConfig_LowMaxAttacks = 15; // set number of attacks before skipping
- //------------------------------------------------------------------------------
- // Check safe settings
- //------------------------------------------------------------------------------
- // Check self safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana
- NTConfig_CheckSelfSafe = 0;
- // Check merc's safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckMercSafe = 0;
- //------------------------------------------------------------------------------
- // Class Specific settings
- //------------------------------------------------------------------------------
- NTConfig_CurseBoss = 91; // Curse to boss. Set to 0 if you won't
- NTConfig_CurseOthers = 91; // Curse to others. Set to 0 if you won't
- NTConfig_ActiveSummon = false; // true = raise army while attacking / false = raise army after clearing area
- NTConfig_Golem = "Fire"; // Desired golem. 0 or "None" or "Iron" for no golem summoning, 1 or "Clay" for Clay Golem, 2 or "Blood" for Blood Golem, 3 or "Fire" for Fire Golem.
- NTConfig_SkeletonArmy = 5; // Skeleton army size. Set to 0 if you won't
- NTConfig_MageArmy = 5; // Skeleton mage army size. Set to 0 if you won't
- NTConfig_ReviveArmy = 15; // Revive army size. Set to 0 if you won't
- NTConfig_ExplodeCorpses = 0; // 0 = don't explode / 74 = corpse explosion / 83 = poison explosion
- }
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