Advertisement
Guest User

Untitled

a guest
May 23rd, 2019
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.23 KB | None | 0 0
  1. new Float:angle,Float:distance;
  2. distance = -2/2 + 0.1;
  3. GetPlayerPos(params[0], x, y, z);
  4. GetPlayerFacingAngle(params[0], angle);
  5. x += (distance * floatsin(-angle+180, degrees));
  6. y += (distance * floatcos(-angle+180, degrees));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement