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- if (SERVER) then
- --SHARED--
- ENT.Type = "anim"
- ENT.Base = "base_gmodentity"
- ENT.PrintName = "SSEM Custom Engine"
- ENT.Spawnable = true
- --INIT--
- function ENT:Initialize()
- --Default Model--
- self:SetModel("models/hunter/blocks/cube025x025x025.mdl") --Setting Default Model Just In Case
- --Physics
- self:PhysicsInit( SOLID_VPHYSICS )
- self:SetMoveType( MOVETYPE_VPHYSICS )
- self:SetSolid( SOLID_VPHYSICS )
- --Checking If Valid--
- local phys = self:GetPhysicsObject()
- if phys:IsValid() then
- phys:Wake()
- end
- end
- end
- if (CLIENT) then
- function ENT:Draw()
- self:DrawModel()
- end
- end
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