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Jun 20th, 2018
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  1. if (SERVER) then
  2. --SHARED--
  3. ENT.Type = "anim"
  4. ENT.Base = "base_gmodentity"
  5. ENT.PrintName = "SSEM Custom Engine"
  6. ENT.Spawnable = true
  7.  
  8. --INIT--
  9. function ENT:Initialize()
  10. --Default Model--
  11. self:SetModel("models/hunter/blocks/cube025x025x025.mdl") --Setting Default Model Just In Case
  12. --Physics
  13. self:PhysicsInit( SOLID_VPHYSICS )
  14. self:SetMoveType( MOVETYPE_VPHYSICS )
  15. self:SetSolid( SOLID_VPHYSICS )
  16. --Checking If Valid--
  17. local phys = self:GetPhysicsObject()
  18. if phys:IsValid() then
  19. phys:Wake()
  20. end
  21. end
  22. end
  23. if (CLIENT) then
  24. function ENT:Draw()
  25. self:DrawModel()
  26. end
  27. end
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