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Apr 25th, 2019
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  1. /*
  2. * robot.js
  3. *
  4. * You'll need three keys in order to unlock the
  5. * Algorithm: the red key, the green key, and the
  6. * blue key. Unfortunately, all three of them are
  7. * behind human-proof barriers.
  8. *
  9. * The plan is simple: reprogram the maintenance
  10. * robots to grab the key and bring it through
  11. * the barrier to us.
  12. *
  13. * Let's try it on the red key first.
  14. */
  15.  
  16. function getRandomInt(min, max) {
  17. return Math.floor(Math.random() * (max - min + 1)) + min;
  18. }
  19.  
  20. function startLevel(map) {
  21. // Hint: you can press R or 5 to "rest" and not move the
  22. // player, while the robot moves around.
  23.  
  24. map.placePlayer(map.getWidth()-2, map.getHeight()-2);
  25. var player = map.getPlayer();
  26.  
  27. map.defineObject('robot', {
  28. 'type': 'dynamic',
  29. 'symbol': 'R',
  30. 'color': 'gray',
  31. 'onCollision': function (player, me) {
  32. me.giveItemTo(player, 'redKey');
  33. },
  34. 'behavior': function (me) {
  35. if (me.canMove('right')) me.move('right');
  36. else if (me.canMove('down')) me.move('down');
  37. }
  38. });
  39.  
  40. map.defineObject('barrier', {
  41. 'symbol': '░',
  42. 'color': 'purple',
  43. 'impassable': true,
  44. 'passableFor': ['robot']
  45. });
  46.  
  47. map.placeObject(0, map.getHeight() - 1, 'exit');
  48. map.placeObject(1, 1, 'robot');
  49. map.placeObject(map.getWidth() - 2, 8, 'redKey');
  50. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  51.  
  52. for (var x = 0; x < map.getWidth(); x++) {
  53. map.placeObject(x, 0, 'block');
  54. if (x != map.getWidth() - 2) {
  55. map.placeObject(x, 9, 'block');
  56. }
  57. }
  58.  
  59. for (var y = 1; y < 9; y++) {
  60. map.placeObject(0, y, 'block');
  61. map.placeObject(map.getWidth() - 1, y, 'block');
  62. }
  63. }
  64.  
  65. function validateLevel(map) {
  66. map.validateExactlyXManyObjects(1, 'exit');
  67. map.validateExactlyXManyObjects(1, 'robot');
  68. map.validateAtMostXObjects(1, 'redKey');
  69. }
  70.  
  71. function onExit(map) {
  72. if (!map.getPlayer().hasItem('redKey')) {
  73. map.writeStatus("We need to get that key!");
  74. return false;
  75. } else {
  76. return true;
  77. }
  78. }
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