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Bossatronian456

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May 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://563062677"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 2
  36. Player:ClearCharacterAppearance()
  37. local HANDS = {}
  38. Character.Archivable = true
  39. Humanoid.DisplayDistanceType = "None"
  40.  
  41. local naeeym2 = Instance.new("BillboardGui",Character)
  42. naeeym2.AlwaysOnTop = true
  43. naeeym2.Size = UDim2.new(5,35,2,35)
  44. naeeym2.StudsOffset = Vector3.new(0,3,0)
  45. naeeym2.Adornee = Character.Head
  46. naeeym2.Name = "Name"
  47. naeeym2.PlayerToHideFrom = Player
  48. local tecks2 = Instance.new("TextLabel",naeeym2)
  49. tecks2.BackgroundTransparency = 1
  50. tecks2.TextScaled = true
  51. tecks2.BorderSizePixel = 0
  52. tecks2.Text = "Grim Reaper"
  53. tecks2.Font = "Antique"
  54. tecks2.TextSize = 30
  55. tecks2.TextTransparency = 1
  56. tecks2.TextStrokeTransparency = 1
  57. tecks2.TextColor3 = Color3.new(1,0,0)
  58. tecks2.Size = UDim2.new(1,0,0.5,0)
  59. tecks2.Parent = naeeym2
  60.  
  61. IT = Instance.new
  62. CF = CFrame.new
  63. VT = Vector3.new
  64. RAD = math.rad
  65. C3 = Color3.new
  66. UD2 = UDim2.new
  67. BRICKC = BrickColor.new
  68. ANGLES = CFrame.Angles
  69. EULER = CFrame.fromEulerAnglesXYZ
  70. COS = math.cos
  71. ACOS = math.acos
  72. SIN = math.sin
  73. ASIN = math.asin
  74. ABS = math.abs
  75. MRANDOM = math.random
  76. FLOOR = math.floor
  77.  
  78. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  79. local NEWMESH = IT(MESH)
  80. if MESH == "SpecialMesh" then
  81. NEWMESH.MeshType = MESHTYPE
  82. if MESHID ~= "nil" and MESHID ~= "" then
  83. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  84. end
  85. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  86. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  87. end
  88. end
  89. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  90. NEWMESH.Scale = SCALE
  91. NEWMESH.Parent = PARENT
  92. return NEWMESH
  93. end
  94.  
  95. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  96. local NEWPART = IT("Part")
  97. NEWPART.formFactor = FORMFACTOR
  98. NEWPART.Reflectance = REFLECTANCE
  99. NEWPART.Transparency = TRANSPARENCY
  100. NEWPART.CanCollide = false
  101. NEWPART.Locked = true
  102. NEWPART.Anchored = true
  103. if ANCHOR == false then
  104. NEWPART.Anchored = false
  105. end
  106. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  107. NEWPART.Name = NAME
  108. NEWPART.Size = SIZE
  109. NEWPART.Position = Torso.Position
  110. NEWPART.Material = MATERIAL
  111. NEWPART:BreakJoints()
  112. NEWPART.Parent = PARENT
  113. return NEWPART
  114. end
  115.  
  116. --//=================================\\
  117. --|| CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --|| END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131. local function weldBetween(a, b)
  132. local weldd = Instance.new("ManualWeld")
  133. weldd.Part0 = a
  134. weldd.Part1 = b
  135. weldd.C0 = CFrame.new()
  136. weldd.C1 = b.CFrame:inverse() * a.CFrame
  137. weldd.Parent = a
  138. return weldd
  139. end
  140.  
  141. --//=================================\\
  142. --|| USEFUL VALUES
  143. --\\=================================//
  144.  
  145. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  148. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  149. local CHANGEDEFENSE = 0
  150. local CHANGEDAMAGE = 0
  151. local CHANGEMOVEMENT = 0
  152. local ANIM = "Idle"
  153. local ATTACK = false
  154. local EQUIPPED = false
  155. local HOLD = false
  156. local COMBO = 1
  157. local Rooted = false
  158. local SINE = 0
  159. local KEYHOLD = false
  160. local CHANGE = 2 / Animation_Speed
  161. local WALKINGANIM = false
  162. local WALK = 0
  163. local VALUE1 = false
  164. local VALUE2 = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Weapon"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local INTRO = false
  183. local TRANSFORMED = false
  184. local INSTANT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Black").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. function CreateSound(ID, PARENT, VOLUME, PITCH)
  392. local NEWSOUND = nil
  393. coroutine.resume(coroutine.create(function()
  394. NEWSOUND = IT("Sound", PARENT)
  395. NEWSOUND.Volume = VOLUME
  396. NEWSOUND.Pitch = PITCH
  397. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  398. Swait()
  399. NEWSOUND:play()
  400. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  401. end))
  402. return NEWSOUND
  403. end
  404.  
  405. function CFrameFromTopBack(at, top, back)
  406. local right = top:Cross(back)
  407. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  408. end
  409.  
  410. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  411. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  412. local mesh = IT("SpecialMesh",wave)
  413. mesh.MeshType = "FileMesh"
  414. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  415. mesh.Scale = SIZE
  416. mesh.Offset = VT(0,0,0)
  417. wave.CFrame = CFRAME
  418. coroutine.resume(coroutine.create(function(PART)
  419. for i = 1, WAIT do
  420. Swait()
  421. mesh.Scale = mesh.Scale + GROW
  422. if DOESROT == true then
  423. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  424. end
  425. wave.Transparency = wave.Transparency + (0.5/WAIT)
  426. if wave.Transparency > 0.99 then
  427. wave:remove()
  428. end
  429. end
  430. end))
  431. end
  432.  
  433. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  434. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  435. local mesh = IT("SpecialMesh",wave)
  436. mesh.MeshType = "Sphere"
  437. mesh.Scale = SIZE
  438. mesh.Offset = VT(0,0,0)
  439. wave.CFrame = CFRAME
  440. coroutine.resume(coroutine.create(function(PART)
  441. for i = 1, WAIT do
  442. Swait()
  443. mesh.Scale = mesh.Scale + GROW
  444. wave.Transparency = wave.Transparency + (1/WAIT)
  445. if wave.Transparency > 0.99 then
  446. wave:remove()
  447. end
  448. end
  449. end))
  450. end
  451.  
  452. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  453. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  454. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale * GROW
  460. wave.Transparency = wave.Transparency + (0.5/WAIT)
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  469. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  470. local mesh = IT("BlockMesh",wave)
  471. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  477. wave.Transparency = wave.Transparency + (1/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MakeForm(PART,TYPE)
  486. if TYPE == "Cyl" then
  487. local MSH = IT("CylinderMesh",PART)
  488. elseif TYPE == "Ball" then
  489. local MSH = IT("SpecialMesh",PART)
  490. MSH.MeshType = "Sphere"
  491. elseif TYPE == "Wedge" then
  492. local MSH = IT("SpecialMesh",PART)
  493. MSH.MeshType = "Wedge"
  494. end
  495. end
  496.  
  497. function CheckTableForString(Table, String)
  498. for i, v in pairs(Table) do
  499. if string.find(string.lower(String), string.lower(v)) then
  500. return true
  501. end
  502. end
  503. return false
  504. end
  505.  
  506. function CheckIntangible(Hit)
  507. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  508. if Hit and Hit.Parent then
  509. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  510. return true
  511. end
  512. end
  513. return false
  514. end
  515.  
  516. Debris = game:GetService("Debris")
  517.  
  518. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  519. local Direction = CFrame.new(StartPos, Vec).lookVector
  520. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  521. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  522. if RayHit and CheckIntangible(RayHit) then
  523. if DelayIfHit then
  524. wait()
  525. end
  526. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  527. end
  528. return RayHit, RayPos, RayNormal
  529. end
  530.  
  531. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  532. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  533. end
  534.  
  535. function turnto(position)
  536. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  537. end
  538.  
  539. --//=================================\\
  540. --|| SPEECH
  541. --\\=================================//
  542.  
  543. function chatfunc(text,waitt)
  544. local chat = coroutine.wrap(function()
  545. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  546. Character:FindFirstChild("TalkingBillBoard"):destroy()
  547. end
  548. local naeeym2 = Instance.new("BillboardGui",Character)
  549. naeeym2.Size = UDim2.new(0,100,0,40)
  550. naeeym2.StudsOffset = Vector3.new(0,5,0)
  551. naeeym2.Adornee = Character.Head
  552. naeeym2.Name = "TalkingBillBoard"
  553. naeeym2.AlwaysOnTop = true
  554. local tecks2 = Instance.new("TextLabel",naeeym2)
  555. tecks2.BackgroundTransparency = 1
  556. tecks2.BorderSizePixel = 0
  557. tecks2.Text = ""
  558. tecks2.Font = "SciFi"
  559. tecks2.TextSize = 30
  560. tecks2.TextStrokeTransparency = 1
  561. tecks2.TextColor3 = SKILLTEXTCOLOR
  562. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  563. tecks2.Size = UDim2.new(1,0,0.5,0)
  564. for i = 1,string.len(text),1 do
  565. tecks2.Text = string.sub(text,1,i)
  566. Swait()
  567. end
  568. wait(waitt)
  569. coroutine.resume(coroutine.create(function()
  570. for i = 1, 10 do
  571. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  572. Swait()
  573. end
  574. naeeym2:Destroy()
  575. end))
  576. end)
  577. chat()
  578. end
  579.  
  580. --//=================================\\
  581. --|| WEAPON CREATION
  582. --\\=================================//
  583.  
  584. local EyeSizes={
  585. NumberSequenceKeypoint.new(0,1,0),
  586. NumberSequenceKeypoint.new(1,0,0)
  587. }
  588. local EyeTrans={
  589. NumberSequenceKeypoint.new(0,0.8,0),
  590. NumberSequenceKeypoint.new(1,1,0)
  591. }
  592. local PE=Instance.new("ParticleEmitter",art)
  593. PE.LightEmission=.8
  594. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  595. PE.Size=NumberSequence.new(EyeSizes)
  596. PE.Transparency=NumberSequence.new(EyeTrans)
  597. PE.Lifetime=NumberRange.new(0.35,1.5)
  598. PE.Rotation=NumberRange.new(0,360)
  599. PE.Rate=999
  600. PE.VelocitySpread = 10000
  601. PE.Acceleration = Vector3.new(0,0,0)
  602. PE.Drag = 5
  603. PE.Speed = NumberRange.new(0,0,0)
  604. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  605. PE.ZOffset = -1.5
  606. PE.Name = "PE"
  607. PE.Enabled = false
  608.  
  609. function particles(art)
  610. local PARTICLES = PE:Clone()
  611. PARTICLES.Parent = art
  612. end
  613.  
  614. local HANDFOLDER = IT("Folder",Weapon)
  615. HANDFOLDER.Name = "Hands"
  616.  
  617. for i = 1, 3 do
  618. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  619. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  620. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  621. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  622. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  623. MakeForm(Palm2,"Ball")
  624. particles(Palm2)
  625.  
  626. local EN = IT("BoolValue",Palm)
  627. EN.Name = "IsEnabled"
  628. EN.Value = true
  629. table.insert(HANDS,{Palm,HandleWeld})
  630. end
  631.  
  632. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  633. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  634. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  635.  
  636. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  637. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  639.  
  640. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  641. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  643.  
  644. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  645. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  647.  
  648. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  649. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  650. MakeForm(HandlePart,"Ball")
  651. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  652. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  653. MakeForm(HandlePart,"Ball")
  654.  
  655. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  656. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657. MakeForm(HandlePart,"Ball")
  658.  
  659. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  660. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  661. MakeForm(HandlePart,"Ball")
  662. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  663. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. MakeForm(HandlePart,"Ball")
  665. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  666. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  667. MakeForm(HandlePart,"Ball")
  668. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  669. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. MakeForm(HandlePart,"Ball")
  671. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  672. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  673. MakeForm(HandlePart,"Ball")
  674. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  675. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  676. MakeForm(HandlePart,"Ball")
  677. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  678. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. MakeForm(HandlePart,"Ball")
  680. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  681. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. MakeForm(HandlePart,"Ball")
  683. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  684. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  685. MakeForm(HandlePart,"Ball")
  686. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  687. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. MakeForm(HandlePart,"Ball")
  689.  
  690. local SCYTHE = IT("Model",Character)
  691. SCYTHE.Name = "SCYTHE"
  692.  
  693. local B = SCYTHE
  694. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  695. particles(HandlePart)
  696. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  698. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  699. MakeForm(part,"Ball")
  700. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  701. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  702. MakeForm(part,"Ball")
  703. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  704. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. MakeForm(part,"Ball")
  706. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  707. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. MakeForm(part,"Ball")
  709. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  711. MakeForm(part,"Ball")
  712. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  714. MakeForm(part,"Ball")
  715. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  716. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  717. MakeForm(part,"Ball")
  718. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  720. MakeForm(part,"Ball")
  721. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  722. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  723. MakeForm(part,"Ball")
  724. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  725. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  726. MakeForm(part,"Ball")
  727. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  729. MakeForm(part,"Ball")
  730. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  740. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. MakeForm(part,"Ball")
  742. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  743. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  744. MakeForm(part,"Ball")
  745. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  747. MakeForm(part,"Ball")
  748. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. MakeForm(part,"Ball")
  751. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  752. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  753. MakeForm(part,"Ball")
  754. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  756. MakeForm(part,"Ball")
  757. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  759. MakeForm(part,"Ball")
  760. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762.  
  763. for _, c in pairs(SCYTHE:GetChildren()) do
  764. if c.ClassName == "Part" then
  765. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  766. end
  767. end
  768.  
  769. Weapon.Parent = Character
  770.  
  771. Humanoid.Died:connect(function()
  772. KillChildren(Character)
  773. HANDS = {}
  774. HANDFOLDER:ClearAllChildren()
  775. SCYTHE:ClearAllChildren()
  776. for i = 1, 100 do
  777. Swait()
  778. sick.Volume = sick.Volume - 0.02
  779. end
  780. end)
  781.  
  782. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  783. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  784. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  785. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  786. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  787.  
  788. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  789. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  790. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  791. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  792. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  793.  
  794. --//=================================\\
  795. --|| DAMAGING
  796. --\\=================================//
  797.  
  798. function KillChildren(v)
  799. v:BreakJoints()
  800. for _, c in pairs(v:GetChildren()) do
  801. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  802. if c.Transparency < 1 then
  803. if c:FindFirstChildOfClass("Decal") then
  804. c:FindFirstChildOfClass("Decal"):remove()
  805. end
  806. particles(c)
  807. c.PE.Enabled = true
  808. c.Parent = Effects
  809. c.CanCollide = false
  810. c.Material = "Neon"
  811. c.Color = C3(1,0,0)
  812. c.Transparency = 0.5
  813. local grav = Instance.new("BodyPosition",c)
  814. grav.P = 20000
  815. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  816. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  817. grav.Name = "GravityForce"
  818. coroutine.resume(coroutine.create(function()
  819. for i = 1, 50 do
  820. Swait()
  821. c.Transparency = c.Transparency + 0.01
  822. end
  823. c.PE.Enabled = false
  824. Debris:AddItem(c,2)
  825. end))
  826. end
  827. end
  828. end
  829. end
  830.  
  831. function killnearest(position,range)
  832. for i,v in ipairs(workspace:GetChildren()) do
  833. local body = v:GetChildren()
  834. for part = 1, #body do
  835. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  836. if(body[part].Position - position).Magnitude < range then
  837. if v.ClassName == "Model" then
  838. KillChildren(v)
  839. end
  840. end
  841. end
  842. end
  843. end
  844. end
  845.  
  846. --//=================================\\
  847. --|| ATTACK FUNCTIONS AND STUFF
  848. --\\=================================//
  849.  
  850. function Intro()
  851. ATTACK = true
  852. Rooted = true
  853. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  854. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  855. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  856. MakeForm(ORB,"Ball")
  857. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  858. MakeForm(ORB2,"Ball")
  859. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  860. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  861. for _, c in pairs(Character:GetChildren()) do
  862. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  863. c.Transparency = 1
  864. end
  865. end
  866. for i=0, 1, 0.1 / Animation_Speed do
  867. Swait()
  868. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  869. ORB2.CFrame = ORB.CFrame
  870. for _, c in pairs(Character:GetChildren()) do
  871. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  872. c.Transparency = 1
  873. elseif c.ClassName == "Accessory" then
  874. c:remove()
  875. end
  876. end
  877. for _, c in pairs(SCYTHE:GetChildren()) do
  878. if c.ClassName == "Part" then
  879. c.Transparency = 1
  880. c.Color = C3(0,0,0)
  881. end
  882. end
  883. Player:ClearCharacterAppearance()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. end
  891. repeat
  892. Swait()
  893. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  894. ORB2.CFrame = ORB.CFrame
  895. until sick.TimePosition > 12
  896. CreateSound("134978657", Effects, 5, 1)
  897. repeat
  898. Swait()
  899. if MRANDOM(1,5) == 1 then
  900. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  901. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  902. MakeForm(SPHERE,"Ball")
  903. coroutine.resume(coroutine.create(function()
  904. for i = 1, 100 do
  905. Swait()
  906. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  907. SPHERE.Transparency = (i/100)
  908. end
  909. SPHERE:remove()
  910. end))
  911. end
  912. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  913. ORB2.CFrame = ORB.CFrame
  914. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  915. until sick.TimePosition > 24
  916. CreateSound("135017578", Effects, 5, 1)
  917. repeat
  918. Swait()
  919. if MRANDOM(1,5) == 1 then
  920. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  921. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  922. MakeForm(SPHERE,"Ball")
  923. coroutine.resume(coroutine.create(function()
  924. for i = 1, 100 do
  925. Swait()
  926. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  927. SPHERE.Transparency = (i/100)
  928. end
  929. SPHERE:remove()
  930. end))
  931. end
  932. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  933. ORB2.CFrame = ORB.CFrame
  934. if MRANDOM(1,5) == 1 then
  935. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(0.2,0.2,0))
  936. end
  937. if MRANDOM(1,5) == 1 then
  938. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(3,3,0))
  939. end
  940. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  941. until sick.TimePosition > 34.5
  942. repeat
  943. Swait()
  944. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  945. ORB2.CFrame = ORB.CFrame
  946. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  947. if MRANDOM(1,5) == 1 then
  948. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(0.2,0.2,0))
  949. end
  950. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  951. until sick.TimePosition > 36
  952. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  953. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  954. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  955. CreateSound("2691586", Effects, 5, 1)
  956. CreateSound("181384451", Effects, 10, 0.6)
  957. ORB:remove()
  958. ORB2:remove()
  959. tecks2.TextTransparency = 0
  960. repeat
  961. Swait()
  962. for _, c in pairs(Character:GetChildren()) do
  963. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  964. c.Transparency = 0
  965. c.Color = C3(0,0,0)
  966. elseif c.ClassName == "Accessory" then
  967. c:remove()
  968. end
  969. end
  970. for _, c in pairs(Weapon:GetChildren()) do
  971. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  972. c.Transparency = 0
  973. end
  974. end
  975. for _, c in pairs(HANDFOLDER:GetChildren()) do
  976. if c.ClassName == "Part" then
  977. c.Transparency = 0
  978. c.Color = C3(0,0,0)
  979. end
  980. end
  981. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  982. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. until sick.TimePosition > 42
  990. HandleWeld.Part0 = RightArm
  991. for i=0, 1, 0.1 / Animation_Speed do
  992. Swait()
  993. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1000. end
  1001. for i = 1, 100 do
  1002. Swait()
  1003. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1004. for _, c in pairs(SCYTHE:GetChildren()) do
  1005. if c.ClassName == "Part" then
  1006. if c.Material ~= Enum.Material.Neon then
  1007. c.Transparency = c.Transparency - 0.01
  1008. end
  1009. c.Color = C3(0,0,0)
  1010. end
  1011. end
  1012. end
  1013. HandleWeld.Part0 = Torso
  1014. TRANSFORMED = true
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. function AttackTemplate()
  1020. ATTACK = true
  1021. Rooted = false
  1022. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1023. HandleWeld.Part0 = RightArm
  1024. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1025. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1026. for i=0, 1, 0.1 / Animation_Speed do
  1027. Swait()
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. end
  1035. HandleWeld.Part0 = Torso
  1036. ATTACK = false
  1037. Rooted = false
  1038. end
  1039.  
  1040. function Hit()
  1041. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1042. if HAND[1].IsEnabled.Value == true then
  1043. HAND[1].IsEnabled.Value = false
  1044. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1045. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1046. for i = 1, 4 do
  1047. Swait()
  1048. killnearest(HAND[1].Position,5)
  1049. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1050. end
  1051. HAND[1].IsEnabled.Value = true
  1052. end
  1053. end
  1054.  
  1055. function Warp()
  1056. ATTACK = true
  1057. Rooted = true
  1058. UNANCHOR = false
  1059. RootPart.Anchored = true
  1060. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1061. HandleWeld.Part0 = RightArm
  1062. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1063. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1064. for i=0, 0.5, 0.1 / Animation_Speed do
  1065. Swait()
  1066. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1067. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Gold",VT(0.5,0,0.5))
  1068. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. end
  1076. for i = 1, 10 do
  1077. Swait()
  1078. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1079. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1080. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1081. if c.ClassName == "Part" then
  1082. c.Transparency = c.Transparency + 0.1
  1083. end
  1084. end
  1085. end
  1086. for i=0, 1, 0.1 / Animation_Speed do
  1087. Swait()
  1088. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1089. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Gold",VT(0.5,0,0.5))
  1090. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1097. end
  1098. local ORIGIN = RootPart.Position
  1099. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1100. for i=0, 1, 0.1 / Animation_Speed do
  1101. Swait()
  1102. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1103. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Gold",VT(0.5,0,0.5))
  1104. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. end
  1112. UNANCHOR = true
  1113. RootPart.Anchored = false
  1114. for i = 1, 10 do
  1115. Swait()
  1116. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1117. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1118. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1119. if c.ClassName == "Part" then
  1120. c.Transparency = c.Transparency - 0.1
  1121. end
  1122. end
  1123. end
  1124. HandleWeld.Part0 = Torso
  1125. ATTACK = false
  1126. Rooted = false
  1127. end
  1128.  
  1129. function DeathlyDash()
  1130. ATTACK = true
  1131. Rooted = false
  1132. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1133. HandleWeld.Part0 = RightArm
  1134. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1135. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1136. for i=0, 1, 0.1 / Animation_Speed do
  1137. Swait()
  1138. turnto(Mouse.Hit.p)
  1139. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1146. end
  1147. local TRAILS = {}
  1148. local FOUND = false
  1149. for i = 1, 75 do
  1150. Swait()
  1151. local TRAIL = Character:Clone()
  1152. for _, c in pairs(TRAIL:GetChildren()) do
  1153. if c.ClassName == "Part" then
  1154. c.Anchored = true
  1155. c.Color = C3(1,0,0)
  1156. c.Transparency = 0.5
  1157. c.Material = "Neon"
  1158. c.CanCollide = false
  1159. else
  1160. c:remove()
  1161. end
  1162. end
  1163. TRAIL.Parent = Effects
  1164. table.insert(TRAILS,TRAIL)
  1165. Debris:AddItem(TRAIL,0.08)
  1166. for _, c in pairs(workspace:GetChildren()) do
  1167. if c.ClassName == "Model" then
  1168. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1169. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1170. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1171. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1172. killnearest(TORSO.Position,25)
  1173. FOUND = true
  1174. end
  1175. end
  1176. end
  1177. end
  1178. if FOUND == true then
  1179. for i = 1, 65 do
  1180. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1181. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1182. end
  1183. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1184. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1185. for i=0, 1, 0.1 / Animation_Speed do
  1186. Swait()
  1187. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1194. end
  1195. break
  1196. end
  1197. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1198. end
  1199. HandleWeld.Part0 = Torso
  1200. ATTACK = false
  1201. Rooted = false
  1202. end
  1203.  
  1204. function FatalGrab()
  1205. Rooted = true
  1206. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1207. if HAND[1].IsEnabled.Value == true then
  1208. HAND[1].IsEnabled.Value = false
  1209. HAND[1].CanCollide = true
  1210. local GRABBED = false
  1211. local GRABTARGET = nil
  1212. local HUMAN = nil
  1213. local HIT = HAND[1].Touched:Connect(function(hit)
  1214. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1215. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1216. if TORS ~= nil then
  1217. GRABTARGET = TORS
  1218. GRABBED = true
  1219. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1220. end
  1221. end
  1222. end)
  1223. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1224. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1225. for i = 1, 4 do
  1226. Swait()
  1227. turnto(Mouse.Hit.p)
  1228. if GRABBED == true then
  1229. break
  1230. end
  1231. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1232. end
  1233. if GRABBED == true then
  1234. UNANCHOR = false
  1235. RootPart.Anchored = true
  1236. HUMAN.PlatformStand = true
  1237. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1238. local WELD = weldBetween(HAND[1],GRABTARGET)
  1239. VALUE2 = true
  1240. for i = 1, 30 do
  1241. Swait()
  1242. HUMAN.PlatformStand = true
  1243. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1244. end
  1245. for i = 1, 50 do
  1246. Swait()
  1247. HUMAN.PlatformStand = true
  1248. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1249. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1250. end
  1251. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1252. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1253. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1254. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1255. WELD:remove()
  1256. KillChildren(GRABTARGET.Parent)
  1257. killnearest(GRABTARGET.Position,10)
  1258. UNANCHOR = true
  1259. RootPart.Anchored = false
  1260. for i = 1, 10 do
  1261. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1262. Swait()
  1263. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1264. end
  1265. VALUE2 = false
  1266. end
  1267. HAND[1].CanCollide = false
  1268. HAND[1].IsEnabled.Value = true
  1269. end
  1270. Rooted = false
  1271. end
  1272.  
  1273. function FatalWave()
  1274. ATTACK = true
  1275. Rooted = true
  1276. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1277. HandleWeld.Part0 = RightArm
  1278. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1279. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1280. for i=0, 1, 0.1 / Animation_Speed do
  1281. Swait()
  1282. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1283. turnto(Mouse.Hit.p)
  1284. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. end
  1292. for i=0,0.1, 0.1 / Animation_Speed do
  1293. Swait()
  1294. turnto(Mouse.Hit.p)
  1295. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1302. end
  1303. local angle = - 30
  1304. for i = 1, 5 do
  1305. coroutine.resume(coroutine.create(function()
  1306. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1307. local SpawnPosition = RayPos
  1308. local floor = RayHit
  1309. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1310. local LastPosition = RayPos
  1311. local Delay = 1
  1312. for i = 1, 15 do
  1313. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1314. local End = RayPos
  1315. LastPosition = End
  1316. if SpawnPosition then
  1317. killnearest(End,25)
  1318. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1319. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1320. end
  1321. Swait()
  1322. end
  1323. end))
  1324. angle = angle + 15
  1325. end
  1326. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1327. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1328. CreateSound("62339698", HitBox, 10, 0.4)
  1329. for i=0, 1, 0.1 / Animation_Speed do
  1330. Swait()
  1331. turnto(Mouse.Hit.p)
  1332. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1339. end
  1340. HandleWeld.Part0 = Torso
  1341. ATTACK = false
  1342. Rooted = false
  1343. end
  1344.  
  1345. function Reap()
  1346. ATTACK = true
  1347. Rooted = true
  1348. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1349. HandleWeld.Part0 = RightArm
  1350. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1351. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1352. for i=0, 3, 0.1 / Animation_Speed do
  1353. Swait()
  1354. for e=1,#HANDS do
  1355. if HANDS[e]~=nil then
  1356. local Thing=HANDS[e]
  1357. if Thing~=nil then
  1358. local MainPart=Thing[1]
  1359. local F=Thing[2]
  1360. MainPart.IsEnabled.Value = false
  1361. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1362. end
  1363. end
  1364. end
  1365. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. end
  1373. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1374. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1375. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1376. Swait()
  1377. repeat
  1378. Swait()
  1379. for e=1,#HANDS do
  1380. if HANDS[e]~=nil then
  1381. local Thing=HANDS[e]
  1382. if Thing~=nil then
  1383. local MainPart=Thing[1]
  1384. local F=Thing[2]
  1385. MainPart.IsEnabled.Value = false
  1386. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1387. end
  1388. end
  1389. end
  1390. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. until SOUND.playing == false
  1398. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1399. MakeForm(FLOOR,"Cyl")
  1400. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1401. CreateSound("289315275", Effects, 5, 0.3)
  1402. for i = 1, 400 do
  1403. Swait()
  1404. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1405. if i > 100 then
  1406. if MRANDOM(1,2) == 1 then
  1407. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1408. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1409. MakeForm(SPHERE,"Ball")
  1410. coroutine.resume(coroutine.create(function()
  1411. for i = 1, 100 do
  1412. Swait()
  1413. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1414. SPHERE.Transparency = (i/100)
  1415. end
  1416. SPHERE:remove()
  1417. end))
  1418. end
  1419. end
  1420. end
  1421. CreateSound("62339698", Effects, 10, 0.3)
  1422. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1423. FLOOR:ClearAllChildren()
  1424. MakeForm(FLOOR,"Ball")
  1425. for i = 1, 50 do
  1426. Swait()
  1427. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1428. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1429. end
  1430. FLOOR:remove()
  1431. HandleWeld.Part0 = Torso
  1432. ATTACK = false
  1433. Rooted = false
  1434. for e=1,#HANDS do
  1435. if HANDS[e]~=nil then
  1436. local Thing=HANDS[e]
  1437. if Thing~=nil then
  1438. local MainPart=Thing[1]
  1439. local F=Thing[2]
  1440. MainPart.IsEnabled.Value = true
  1441. end
  1442. end
  1443. end
  1444. end
  1445.  
  1446. function Taunt()
  1447. ATTACK = true
  1448. Rooted = true
  1449. local SOUND = CreateSound("134978657", Head, 10, 1)
  1450. Swait()
  1451. repeat
  1452. Swait()
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459. until SOUND.Playing == false
  1460. ATTACK = false
  1461. Rooted = false
  1462. end
  1463.  
  1464. --//=================================\\
  1465. --|| ASSIGN THINGS TO KEYS
  1466. --\\=================================//
  1467.  
  1468. function MouseDown(Mouse)
  1469. if ATTACK == false then
  1470. Hit()
  1471. end
  1472. end
  1473.  
  1474. function MouseUp(Mouse)
  1475. HOLD = false
  1476. end
  1477.  
  1478. function KeyDown(Key)
  1479. KEYHOLD = true
  1480. if TRANSFORMED == true and Rooted == false then
  1481. if Key == "t" and ATTACK == false then
  1482. Taunt()
  1483. end
  1484.  
  1485. if Key == "z" and ATTACK == false then
  1486. Warp()
  1487. end
  1488.  
  1489. if Key == "b" and ATTACK == false then
  1490. DeathlyDash()
  1491. end
  1492.  
  1493. if Key == "c" and ATTACK == false then
  1494. FatalGrab()
  1495. end
  1496.  
  1497. if Key == "v" and ATTACK == false then
  1498. FatalWave()
  1499. end
  1500.  
  1501. if Key == "x" and ATTACK == false then
  1502. Reap()
  1503. end
  1504. end
  1505.  
  1506. if Key == "9" and ATTACK == false then
  1507. CreateSound("135017578", Effects, 5, 1)
  1508. end
  1509. end
  1510.  
  1511. function KeyUp(Key)
  1512. KEYHOLD = false
  1513. end
  1514.  
  1515. Mouse.Button1Down:connect(function(NEWKEY)
  1516. MouseDown(NEWKEY)
  1517. end)
  1518. Mouse.Button1Up:connect(function(NEWKEY)
  1519. MouseUp(NEWKEY)
  1520. end)
  1521. Mouse.KeyDown:connect(function(NEWKEY)
  1522. KeyDown(NEWKEY)
  1523. end)
  1524. Mouse.KeyUp:connect(function(NEWKEY)
  1525. KeyUp(NEWKEY)
  1526. end)
  1527.  
  1528. --//=================================\\
  1529. --\\=================================//
  1530.  
  1531.  
  1532. function unanchor()
  1533. if UNANCHOR == true then
  1534. RootPart.Anchored = false
  1535. end
  1536. for _, c in pairs(SCYTHE:GetChildren()) do
  1537. if c.ClassName == "Part" then
  1538. c.Anchored = false
  1539. end
  1540. end
  1541. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1542. if c.ClassName == "Part" then
  1543. c.Anchored = false
  1544. end
  1545. end
  1546. for _, c in pairs(Weapon:GetChildren()) do
  1547. if c.ClassName == "Part" then
  1548. c.Anchored = false
  1549. end
  1550. end
  1551. end
  1552.  
  1553.  
  1554. --//=================================\\
  1555. --|| WRAP THE WHOLE SCRIPT UP
  1556. --\\=================================//
  1557.  
  1558. Humanoid.Changed:connect(function(Jump)
  1559. if Jump == "Jump" and (Disable_Jump == true) then
  1560. Humanoid.Jump = false
  1561. end
  1562. end)
  1563.  
  1564. local FF = IT("ForceField",Character)
  1565. FF.Visible = false
  1566.  
  1567. INSTANT = false
  1568. Speed = 20
  1569.  
  1570. while true do
  1571. Swait()
  1572. SINE = SINE + CHANGE
  1573. --if DEAD == false then
  1574. if VALUE2 == false then
  1575. for e=1,#HANDS do
  1576. if HANDS[e]~=nil then
  1577. local Thing=HANDS[e]
  1578. if Thing~=nil then
  1579. local MainPart=Thing[1]
  1580. local F=Thing[2]
  1581. if MainPart.IsEnabled.Value == true then
  1582. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. ANIMATE.Parent = nil
  1589. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1590. IDLEANIMATION:Play()
  1591. if TRANSFORMED == true then
  1592. tecks2.TextTransparency = 0
  1593. for _, c in pairs(Character:GetChildren()) do
  1594. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1595. c.Anchored = false
  1596. c.Transparency = 0
  1597. c.Color = C3(0,0,0)
  1598. end
  1599. end
  1600. for _, c in pairs(Weapon:GetChildren()) do
  1601. if c.ClassName == "Part" then
  1602. c.Transparency = 0
  1603. end
  1604. end
  1605. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1606. if c.ClassName == "Part" then
  1607. c.Color = C3(0,0,0)
  1608. if c:FindFirstChild("PE") then
  1609. c.PE.Enabled = true
  1610. end
  1611. end
  1612. end
  1613. for _, c in pairs(SCYTHE:GetChildren()) do
  1614. if c.ClassName == "Part" then
  1615. if c.Material ~= Enum.Material.Neon then
  1616. c.Transparency = 0
  1617. end
  1618. c.Color = C3(0,0,0)
  1619. if c:FindFirstChild("PE") then
  1620. c.PE.Enabled = true
  1621. end
  1622. end
  1623. end
  1624. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1625. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1626. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1627. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1628. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1629. if ATTACK == false and VALUE2 == false then
  1630. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1631. end
  1632. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1633. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1634. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1635. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1636. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1637. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1638. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1639. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1640. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1642. end
  1643. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1644. ANIM = "Jump"
  1645. if ATTACK == false then
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1652. end
  1653. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1654. ANIM = "Fall"
  1655. if ATTACK == false then
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1662. end
  1663. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1664. ANIM = "Idle"
  1665. if ATTACK == false then
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. end
  1673. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1674. ANIM = "Walk"
  1675. WALK = WALK + 1 / Animation_Speed
  1676. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1677. WALK = 0
  1678. if WALKINGANIM == true then
  1679. WALKINGANIM = false
  1680. elseif WALKINGANIM == false then
  1681. WALKINGANIM = true
  1682. end
  1683. end
  1684. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1685. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1686. if ATTACK == false then
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1693. end
  1694. end
  1695. end
  1696. --end
  1697. Humanoid.DisplayDistanceType = "None"
  1698. unanchor()
  1699. Humanoid.MaxHealth = "inf"
  1700. Humanoid.Health = "inf"
  1701. if Rooted == false then
  1702. Disable_Jump = false
  1703. Humanoid.WalkSpeed = Speed
  1704. elseif Rooted == true then
  1705. Disable_Jump = true
  1706. Humanoid.WalkSpeed = 0
  1707. end
  1708. if Head:FindFirstChild("face") then
  1709. Head.face:remove()
  1710. end
  1711. local MATHS = {"0","1"}
  1712. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1713. Humanoid.PlatformStand = false
  1714. if INTRO == false and INSTANT == false then
  1715. INTRO = true
  1716. coroutine.resume(coroutine.create(function()
  1717. sick:Play()
  1718. Intro()
  1719. end))
  1720. end
  1721. if INSTANT == true then
  1722. if TRANSFORMED == false then
  1723. sick.TimePosition = 60
  1724. Player:ClearCharacterAppearance()
  1725. sick:Play()
  1726. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1727. if c.ClassName == "Part" then
  1728. c.Transparency = 0
  1729. end
  1730. end
  1731. end
  1732. TRANSFORMED = true
  1733. end
  1734. script.Parent = PlayerGui
  1735. Character.Parent = workspace
  1736. Humanoid.Parent = Character
  1737. Player:ClearCharacterAppearance()
  1738. end
  1739.  
  1740. --//=================================\\
  1741. --\\=================================//
  1742.  
  1743.  
  1744.  
  1745.  
  1746.  
  1747. --//====================================================\\--
  1748. --|| END OF SCRIPT
  1749. --\\====================================================//--
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