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Nov 22nd, 2017
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  1. Rarity changes, completely unnecessary that worked out incredibly well for EA because most if not all forgot about them. Further killing the game because new players just can't compete with such a small selection of cards that don't even compare to the absurd power of many, many super-rares and legendaries.
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  3. So what can be considered a super-rare or legendary?
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  5. ***
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  7. #Super-Rares
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  9.  
  10. Characterized By:
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  12. * Being a tribe centered card (Strongberry, Punish-Shroom, Toxic Waste Imp)
  13. * Having an ability that is unique, but can be substituted or replicated with other less rare cards. (2nd Best Taco, Most Enviroments, Electrician)
  14. * Capable of supporting or creating their own common type of decks. (Parasol, Disco-Naut, Podfighter)
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  16. Most (notable exceptions being Ducky-tube and Laser Cat-Tail) super-rares generally fit at least one of these rules which is nice, but considering all the fancy cool effects are in the super-rare category, this severally limits options for budget decks. Now the fun part, legendaries.
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  18. ***
  19.  
  20. #Legendaries
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  22. ###Characterized By:
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  24. * Having a unique effect that can't be replicated or substitued effectively, a combination of multiple abilities that create interesting combinations or an existing ability is magnified to an extreme degree. (Brainana, Intergalactic Warlord, Wall-Nut Bowling, Shooting Starfruit)
  25. * Being a heavy late game card meant to finish off matches (Darkmatter Dragonfruit, Cornucopia, Zombot 9000)
  26. * Capable of creating niche decks or supporting, but not required common decks. (Onion Rings, Binary Stars, Gravedigger)
  27.  
  28. ###What shouldn't be considered a legendary?
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  30. * **Muscle-Sprout:** Ability is too lackluster and should have been stayed as a super-rare.
  31. * **Nurse Garguantuar:** Same thing as Muscle-Sprout.
  32. * **Briar Rose:** Yes Briar Rose, the fact that Rose is a requirement for flower decks, a tribe based deck type that is not niche at all. Should have stayed as a super-rare alongside Strongberry and Punish-Shroom. And no, just because a card is powerful doesn't mean it should be a legendary, that is called pay-to-win.
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  34. Mind you, but all of these requirements are my own opinion and all heavily stems from the anti-consumer business model EA has been forcing down upon us. Seriously, name one amazing deck that doesn't have 4 copies of a legendary or mostly consists of super-rares.
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  36. ***
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  38. Also it's because I said I wanted to create discussions in my Too much fluff post so uhh, yeah. I did it.
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