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Sep 23rd, 2017
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  1. {
  2.  
  3. if (side _x == west) then
  4. {
  5. _x addAction ["Teleport", "teleport_enable_once.sqf", [],1];
  6. { _x addWeapon _x } forEach ["ACRE_PRC117F","ACE_DAGR","ACE_Map_Tools"];
  7. _x addEventHandler ["Respawn", {player addAction ["Teleport", "teleport_enable_once.sqf", [],1];}];
  8. _x addEventhandler ["Respawn", {{ _this addWeapon _x } forEach ["ACRE_PRC117F","ACE_DAGR","ACE_Map_Tools"];}];
  9. _x addEventHandler ["killed", {_this execVM "f\f_removeBody.sqf"}];
  10. }
  11. } foreach allUnits;
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