Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public static dynamic GetValue(this UMat mat, int row, int col)
- {
- var value = CreateElement(mat.Depth);
- Marshal.Copy(mat.ToMat(AccessType.Read).DataPointer + (row * mat.Cols + col) * mat.ElementSize, value, 0, 1);
- return value[0];
- }
- public static dynamic GetValue(this UMat mat, int row, int col)
- {
- var value = CreateElement(mat.Depth);
- Marshal.Copy(mat.GetMat(AccessType.Read).DataPointer + (row * mat.Cols + col) * mat.ElementSize, value, 0, 1);
- return value[0];
- }
Add Comment
Please, Sign In to add comment