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a guest Mar 19th, 2019 50 Never
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  1. native DCC_User:DCC_FindUserByName(const user_name[], const user_discriminator[]); native DCC_User:DCC_FindUserById(const user_id[]); native DCC_GetUserId(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserName(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserDiscriminator(DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetUserEmail(DCC_User:user, dest[], max_size = sizeof dest); native DCC_IsUserBot(DCC_User:user, &bool:is_bot); native DCC_IsUserVerified(DCC_User:user, &bool:is_verified); native DCC_Role:DCC_FindRoleById(const role_id[]); native DCC_GetRoleId(DCC_Role:role, dest[], max_size = sizeof dest); native DCC_GetRoleName(DCC_Role:role, dest[], max_size = sizeof dest); native DCC_GetRoleColor(DCC_Role:role, &color); native DCC_GetRolePermissions(DCC_Role:role, &perm_high, &perm_low); native DCC_IsRoleHoist(DCC_Role:role, &bool:is_hoist); native DCC_IsRoleMentionable(DCC_Role:role, &bool:is_mentionable); native DCC_Guild:DCC_FindGuildByName(const guild_name[]); native DCC_Guild:DCC_FindGuildById(const guild_id[]); native DCC_GetGuildId(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildName(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildOwnerId(DCC_Guild:guild, dest[], max_size = sizeof dest); native DCC_GetGuildRole(DCC_Guild:guild, offset, &DCC_Role:role); native DCC_GetGuildRoleCount(DCC_Guild:guild, &count); native DCC_GetGuildMember(DCC_Guild:guild, offset, &DCC_User:user); native DCC_GetGuildMemberCount(DCC_Guild:guild, &count); native DCC_GetGuildMemberNickname(DCC_Guild:guild, DCC_User:user, dest[], max_size = sizeof dest); native DCC_GetGuildMemberRole(DCC_Guild:guild, DCC_User:user, offset, &DCC_Role:role); native DCC_GetGuildMemberRoleCount(DCC_Guild:guild, DCC_User:user, &count); native DCC_HasGuildMemberRole(DCC_Guild:guild, DCC_User:user, DCC_Role:role, &bool:has_role); native DCC_GetGuildMemberStatus(DCC_Guild:guild, DCC_User:user, &DCC_UserPresenceStatus:status); native DCC_GetGuildChannel(DCC_Guild:guild, offset, &DCC_Channel:channel); native DCC_GetGuildChannelCount(DCC_Guild:guild, &count);
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