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- prefix:
- independentTextComponent: true
- A:
- priority: 1
- perm: act.prefix.A
- value: '&8[&aA&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aA&8]
- &fThis prisoner has just started their sentence...
- &fMine and build a plot to &8/rankup&f.
- B:
- priority: 1
- perm: act.prefix.B
- value: '&8[&aB&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aB&8]
- &fThis prisoner has just started their sentence...
- &fMine and build a plot to &8/rankup&f.
- C:
- priority: 1
- perm: act.prefix.C
- value: '&8[&aC&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aC&8]
- &fThis prisoner has just started their sentence...
- &fMine and build a plot to &8/rankup&f.
- D:
- priority: 1
- perm: act.prefix.D
- value: '&8[&aD&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aD&8]
- &fThis prisoner has just started their sentence...
- &fMine and build a plot to &8/rankup&f.
- E:
- priority: 1
- perm: act.prefix.E
- value: '&8[&aE&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aE&8]
- &fThis prisoner is gaining prison experience...
- &fMine and build a plot to &8/rankup&f.
- F:
- priority: 1
- perm: act.prefix.F
- value: '&8[&aF&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aF&8]
- &fThis prisoner is gaining prison experience...
- &fMine and build a plot to &8/rankup&f.
- G:
- priority: 1
- perm: act.prefix.G
- value: '&8[&aG&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aG&8]
- &fThis prisoner is gaining prison experience...
- &fMine and build a plot to &8/rankup&f.
- H:
- priority: 1
- perm: act.prefix.H
- value: '&8[&aH&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aH&8]
- &fThis prisoner is gaining prison experience...
- &fMine and build a plot to &8/rankup&f.
- I:
- priority: 1
- perm: act.prefix.I
- value: '&8[&aI&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aI&8]
- &fThis prisoner is gaining prison experience...
- &fMine and build a plot to &8/rankup&f.
- J:
- priority: 1
- perm: act.prefix.J
- value: '&8[&aJ&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aJ&8]
- &fThis prisoner can see the light.. Oh, never-mind it's just a fire.
- &fMine and build a plot to &8/rankup&f.
- K:
- priority: 1
- perm: act.prefix.K
- value: '&8[&aK&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aK&8]
- &fThis prisoner can see the light.. Oh, never-mind it's just a fire.
- &fMine and build a plot to &8/rankup&f.
- L:
- priority: 1
- perm: act.prefix.L
- value: '&8[&aL&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aL&8]
- &fThis prisoner can see the light.. Oh, never-mind it's just a fire.
- &fMine and build a plot to &8/rankup&f.
- M:
- priority: 1
- perm: act.prefix.M
- value: '&8[&aM&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aM&8]
- &fThis prisoner can see the light.. Oh, never-mind it's just a fire.
- &fMine and build a plot to &8/rankup&f.
- N:
- priority: 1
- perm: act.prefix.N
- value: '&8[&aN&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aN&8]
- &fThis prisoner can see the light.. Oh, never-mind it's just a fire.
- &fMine and build a plot to &8/rankup&f.
- O:
- priority: 1
- perm: act.prefix.O
- value: '&8[&aO&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aO&8]
- &fThis prisoner has served more than half of their sentence.
- &fMine and build a plot to &8/rankup&f.
- P:
- priority: 1
- perm: act.prefix.P
- value: '&8[&aP&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aP&8]
- &fThis prisoner has served more than half of their sentence.
- &fMine and build a plot to &8/rankup&f.
- Q:
- priority: 1
- perm: act.prefix.Q
- value: '&8[&aQ&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aQ&8]
- &fThis prisoner has served more than half of their sentence.
- &fMine and build a plot to &8/rankup&f.
- R:
- priority: 1
- perm: act.prefix.R
- value: '&8[&aR&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aR&8]
- &fThis prisoner has served more than half of their sentence.
- &fMine and build a plot to &8/rankup&f.
- S:
- priority: 1
- perm: act.prefix.S
- value: '&8[&aS&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aS&8]
- &fThis prisoner has served more than half of their sentence.
- &fMine and build a plot to &8/rankup&f.
- T:
- priority: 1
- perm: act.prefix.T
- value: '&8[&aT&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aT&8]
- &fThis prisoner is aging, maybe they wont ever see the light again?
- &fMine and build a plot to &8/rankup&f.
- U:
- priority: 1
- perm: act.prefix.U
- value: '&8[&aU&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aU&8]
- &fThis prisoner is aging, maybe they wont ever see the light again?
- &fMine and build a plot to &8/rankup&f.
- V:
- priority: 1
- perm: act.prefix.V
- value: '&8[&aV&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aV&8]
- &fThis prisoner is aging, maybe they wont ever see the light again?
- &fMine and build a plot to &8/rankup&f.
- W:
- priority: 1
- perm: act.prefix.W
- value: '&8[&aW&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aW&8]
- &fThis prisoner is aging, maybe they wont ever see the light again?
- &fMine and build a plot to &8/rankup&f.
- X:
- priority: 1
- perm: act.prefix.X
- value: '&8[&aX&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&aX&8]
- &fThis prisoner is aging, maybe they wont ever see the light again?
- &fMine and build a plot to &8/rankup&f.
- suffix:
- convict:
- priority: 1
- perm: act.group.convict
- value: ' &8[&7C&6O&7N&6V&7I&6C&7T&8]'
- useGroupEvents: true
- hoverText: |-
- &8[&7C&6O&7N&6V&7I&6C&7T&8]
- &f"Fear them!" are the final words victim's state before being slayed by a &8[&7C&6O&7N&6V&7I&6C&7T&8]&f.
- &e%player_name% &fhas &bdonated &fto &6&lBEASTMC &fby using &8/donate &fand has unlocked various capabilities such as:
- &c • &bAbility to use Night Vision (/nv)
- &c • &bAbility to Keep XP on death
- &c • &bAbility to use (/nick) (With no colors)
- &c • &bAbility to use (/enderchest)
- &c • &bAbility to set 2 homes (/sethome)
- &c • &bAbility to own 2 plots
- &c • &bAbility to use /kit convict
- &c • &bAbility to use DonorMine
- &c • &8[&7C&6O&7N&6V&7I&6C&7T&8] Chat tag, TAB tag, Sidebar tag
- &c • &8[&7C&6O&7N&6V&7I&6C&7T&8] Join message
- independentTextComponent: true
- colored_name:
- independentTextComponent: false
- red:
- priority: 1
- perm: act.name.red
- value: '&c%player_name%'
- blue:
- priority: 2
- perm: act.name.blue
- value: '&b%player_name%'
- green:
- priority: 3
- perm: act.name.green
- value: '&a%player_name%'
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